We Told You So

Comics as Art

Author: Tom Spurgeon,Michael Dean

Publisher: Fantagraphics Books

ISBN: 1606999338

Category: Comics & Graphic Novels

Page: 576

View: 2243

DOWNLOAD NOW »

In 1976, a fledgling magazine held forth the the idea that comics could be art. In 2016, comics intended for an adult readership are reviewed favorably in the New York Times, enjoy panels devoted to them at Book Expo America, and sell in bookstores comparable to prose efforts of similar weight and intent. We Told You So: Comics as Art is an oral history about Fantagraphics Books’ key role in helping build and shape an art movement around a discredited, ignored and fading expression of Americana. It includes appearances by Chris Ware, Art Spiegelman, Harlan Ellison, Stan Lee, Daniel Clowes, Frank Miller, and more.
Release

The Comics of Julie Doucet and Gabrielle Bell

A Place inside Yourself

Author: Tahneer Oksman,Seamus O'Malley

Publisher: Univ. Press of Mississippi

ISBN: 1496820606

Category: Comics & Graphic Novels

Page: 240

View: 7503

DOWNLOAD NOW »

Contributions by Kylie Cardell, Aaron Cometbus, Margaret Galvan, Sarah Hildebrand, Frederik Byrn Køhlert, Tahneer Oksman, Seamus O'Malley, Annie Mok, Dan Nadel, Natalie Pendergast, Sarah Richardson, Jessica Stark, and James Yeh In a self-reflexive way, Julie Doucet's and Gabrielle Bell's comics, though often autobiographical, defy easy categorization. In this volume, editors Tahneer Oksman and Seamus O'Malley regard Doucet's and Bell's art as actively feminist, not only because they offer women's perspectives, but because they do so by provocatively bringing up the complicated, multivalent frameworks of such engagements. While each artist has a unique perspective, style, and worldview, the essays in this book investigate their shared investments in formal innovation and experimentation, and in playing with questions of the autobiographical, the fantastic, and the spaces in between. Doucet is a Canadian underground cartoonist, known for her autobiographical works such as Dirty Plotte and My New York Diary. Meanwhile, Bell is a British American cartoonist best known for her intensely introspective semiautobiographical comics and graphic memoirs, such as the Lucky series and Cecil and Jordan in New York. By pairing Doucet alongside Bell, the book recognizes the significance of female networks, and the social and cultural connections, associations, and conditions that shape every work of art. In addition to original essays, this volume republishes interviews with the artists. By reading Doucet's and Bell's comics together in this volume housed in a series devoted to single-creator studies, the book shows how despite the importance of finding "a place inside yourself" to create, this space seems always for better or worse a shared space culled from and subject to surrounding lives, experiences, and subjectivities.
Release

Comic Shop

The Retail Mavericks Who Gave Us a New Geek Culture

Author: Dan Gearino

Publisher: Ohio University Press

ISBN: 0804040834

Category: Literary Criticism

Page: 264

View: 3192

DOWNLOAD NOW »

The modern comic book shop was born in the early 1970s. Its rise was due in large part to Phil Seuling, the entrepreneur whose direct market model allowed shops to get comics straight from the publishers. Stores could then better customize their offerings and independent publishers could access national distribution. Shops opened up a space for quirky ideas to gain an audience and helped transform small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants. Comic Shop is the first book to trace the history of these cultural icons. Dan Gearino brings us from their origins to the present-day, when the rise of digital platforms and a changing retail landscape have the industry at a crossroads. When the book was first published in 2017, Gearino had spent a year with stores around the country, following how they navigated the business. For this updated and expanded paperback edition, he covers the wild retail landscape of 2017 and 2018, a time that was brutal for stores and rich for comics as an art form. Along the way he interviews pioneers of comics retailing and other important players, including many women; top creators; and those who continue to push the business in new directions. A revised guide to dozens of the most interesting shops around the United States and Canada is a bonus for fans.
Release

Reading Comics

How Graphic Novels Work and What They Mean

Author: Douglas Wolk

Publisher: Hachette UK

ISBN: 078672157X

Category: Social Science

Page: 416

View: 9175

DOWNLOAD NOW »

Suddenly, comics are everywhere: a newly matured art form, filling bookshelves with brilliant, innovative work and shaping the ideas and images of the rest of contemporary culture. In Reading Comics, critic Douglas Wolk shows us why and how. Wolk illuminates the most dazzling creators of modern comics-from Alan Moore to Alison Bechdel to Chris Ware-and explains their roots, influences, and where they fit into the pantheon of art. As accessible to the hardcore fan as to the curious newcomer, Reading Comics is the first book for people who want to know not just which comics are worth reading, but ways to think and talk and argue about them.
Release

69 love songs

a field guide

Author: LD. Beghtol

Publisher: Continuum Intl Pub Group

ISBN: N.A

Category: Biography & Autobiography

Page: 157

View: 3994

DOWNLOAD NOW »

A fully illustrated oral history of the Magnetic Fields' 1999 triple album, 69 Love Songs
Release

The Art of Comics

A Philosophical Approach

Author: Aaron Meskin,Roy T. Cook

Publisher: John Wiley & Sons

ISBN: 1444354825

Category: Philosophy

Page: 224

View: 627

DOWNLOAD NOW »

The Art of Comics is the first-ever collection of essays published in English devoted to the philosophical topics raised by comics and graphic novels. In an area of growing philosophical interest, this volume constitutes a great leap forward in the development of this fast expanding field, and makes a powerful contribution to the philosophy of art. The first-ever anthology to address the philosophical issues raised by the art of comics Provides an extensive and thorough introduction to the field, and to comics more generally Responds to the increasing philosophical interest in comic art Includes a preface by the renowned comics author Warren Ellis Many of the chapters are illustrated, and the book carries a stunning cover by the rising young comics star David Heatley
Release

Comics & Media

A Special Issue of "Critical Inquiry"

Author: Hillary L. Chute,Patrick Jagoda

Publisher: University of Chicago Press

ISBN: 022623908X

Category: Literary Criticism

Page: 272

View: 5011

DOWNLOAD NOW »

The past decade has seen the medium of comics reach unprecedented heights of critical acclaim and commercial success. Comics & Media reflects that, bringing together an amazing array of contributors--creators and critics alike--to discuss the state, future, and potential of the medium. Loaded with full-color reproductions of work by such legends as R. Crumb, Art Spiegelman, Alison Bechdel, Chris Ware, Daniel Clowes, and Lynda Barry, the book addresses the place of comics in both a contemporary and historical context. Essays by such high-profile figures as Tom Gunning, N. Katherine Hayles, Patrick Jagoda, and W. J. T. Mitchell address a stunning range of topics, including the place of comics in the history of aesthetics, changes to popular art forms, digital humanities, and ongoing tensions between new and old media. The result is a substantial step forward for our understanding of what comics are and can be, and the growing place they hold in our culture.
Release

Comics Above Ground

How Sequential Art Affects Mainstream Media

Author: Durwin S. Talon

Publisher: TwoMorrows Publishing

ISBN: 1893905314

Category: Social Science

Page: 168

View: 8207

DOWNLOAD NOW »

Comics have had a tremendous effect on popular culture and are now being felt in other storytelling mediums. Assembled in Comics Above Ground are top comics professionals talking about their inspirations and training from the comics profession and its effects in -Mainstream Media, - including: Conceptual Illustration, Video Game Development, Children's Books, Novels, Design, Illustration, Video Game Animation, Motion Pictures and other media. Bruce Timm, Bernie Wrightson, Adam Hughes, Louise Simonson, Dave Dorman, Greg Rucka and other creators share their perspectives and their work in both comics and their -other professions.- This book also boasts career overviews, never before seen art, and interviews, as well as featuring the creators' favorite works in comics.
Release