Usability Engineering

Author: Jakob Nielsen

Publisher: Morgan Kaufmann

ISBN: 9780125184069

Category: Computers

Page: 362

View: 703

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Executive Summary. What is usability. Generations of user interfaces. The usability engineering lifecycle. Usability heuristics. Usability testing. Usability assessment methods beyond testing. Interface standards. International user interfaces. Future developments. Exercises. Bibliography. Author index. Subject index.
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Usability Engineering

Scenario-based Development of Human-computer Interaction

Author: Mary Beth Rosson,John Millar Carroll

Publisher: Morgan Kaufmann

ISBN: 1558607129

Category: Computers

Page: 422

View: 1798

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Scenario-based usability engineering -- Analyzing requirements -- Activity design -- Information design -- interaction design -- Prototyping -- Usability evaluation -- User documentation -- Emerging paradigms for user interaction -- Usability engineering in practice.
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The Usability Engineering Lifecycle

A Practitioner's Handbook for User Interface Design

Author: Deborah J. Mayhew

Publisher: Morgan Kaufmann

ISBN: 9781558605619

Category: Computers

Page: 542

View: 3814

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Deborah Mayhew unites all current UE techniques is a single, authoritative resource, presenting a coherent lifecycle process in which each clearly defined task leads directly to the next. The book teaches concrete, immediately usable skills to practitioners in all kinds of product development organizations--from internal departments to commercial developers to consultants.
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The Muse Method for Usability Engineering

Author: Kee Yong Lim,John B. Long

Publisher: Cambridge University Press

ISBN: 9780521479998

Category: Computers

Page: 352

View: 5952

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When this book was first published, recent aspects of human factors research had led to methodologies that integrated usability into the development of interactive systems. MUSE was one of the pioneering methods for Usability Engineering. It provides an environment in which human factors contributions can realise their full potential. MUSE supports active human factors involvement in both design specification and evaluation, and takes system development from user requirements to user interface design. Its methods describe how design errors can be avoided or rectified throughout system development, as well as showing how errors can be identified and providing support for inter-disciplinary design planning and coordination. It therefore ranks as one of the best developed and most completely structured human factors methods. This book reviews the motivation for developing MUSE, and provides readers with a manual for method application. It will be essential reading for all involved with systems development, whether from the HCI or software engineering communities, and can be used as well for course accompaniment.
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Adoption-centric Usability Engineering

Systematic Deployment, Assessment and Improvement of Usability Methods in Software Engineering

Author: Ahmed Seffah,Eduard Metzker

Publisher: Springer Science & Business Media

ISBN: 1848000197

Category: Computers

Page: 222

View: 7173

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Developing software systems which are easy to use while simultaneously increasing the productivity, performance and satisfaction of users is still a major challenge in software engineering. Thus a large number of usability engineering methods have been proposed to systematically develop software with high usability. A large number of studies indicate that even basic usability engineering methods are not integrated in software development lifecycles practiced in industrial settings. Yet problems in the adoption of methods by project teams are rarely examined. This book provides a new perspective on the integration and adoption of usability engineering methods by software development teams. The adoption of methods by project teams – contrary to popular belief – is not assured just because it is mandated by the organization. This work argues that usability engineering methods can only be regarded as integrated in the software development process of an organization when these methods are practiced and accepted by development teams. So far no frameworks for examining the acceptance of methods by project teams and for exploiting such data for guiding project teams in method deployment are available. To address this problem, this book presents an approach which consists of a process meta-model for guiding project teams in the deployment of usability en- neering methods and a measurement framework for measuring the acceptance of the deployed methods. The approach is called Adoption-Centric Usability Engineering.
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Cases on Usability Engineering: Design and Development of Digital Products

Design and Development of Digital Products

Author: Garcia-Ruiz, Miguel A.

Publisher: IGI Global

ISBN: 1466640472

Category: Computers

Page: 470

View: 493

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Information technologies play a significant role in modern information-driven societies, making a comprehensive understanding of digital media a fundamental requisite to success. Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications. Students, lecturers, and academics concentrating in computer science can use these cases to investigate how and why usability can improve the design of digital technology, offering diverse technological solutions that many academics have largely failed to disseminate. This book is part of the Advances in Human and Social Aspects of Technology series collection.
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Humanware-Practical Usability Engineering

Author: Ulf L. Andersson

Publisher: Trafford Publishing

ISBN: 1412240603

Category: Science

Page: N.A

View: 2835

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Humanware is everything which helps human beings to handle (use and look after) a product, e.g. controls and indicators, program ergonomy, location of assembly divisions in parts to be put together, signs and other markings, instructions, training and technical consultation. Against the background of how humans behave when handling a product, this book offers advice and explains principles for suitable design of humanware: how to analyse needs, design different types of humanware, and test that it works. A wide range of specific examples are described. Exercises after each chapter give readers the possibility of trying to solve humanware problems themselves. Suggested solutions are provided at the end of the book. The book is intended for practising developers, designers and technical communicators, and for students of these professions.
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Usability Engineering

Process, Products, and Examples

Author: Laura M. Leventhal,Julie A. Barnes

Publisher: Prentice Hall

ISBN: N.A

Category: Computers

Page: 314

View: 7907

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Written in an accessible, conversational style, this comprehensive introduction to usability engineering takes a project-based approach to the development process. Provides detailed coverage of the fundamentals without unnecessary depth or breadth, focusing readers on understanding the goals and process of usability engineering. Covers the entire usability engineering lifecycle, emphasizing select techniques and methodologies. Illustrates the user interface development process with examples from a medium-scale development example. For anyone interested in learning more about usability and user interfaces in computer systems and software.
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