Unreal Development Kit Game Programming with Unrealscript

Unreal Development Kit Game Programming with Unrealscript

This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.

Author: Rachel Cordone

Publisher: Packt Publishing Ltd

ISBN: 9781849691932

Category: Computers

Page: 466

View: 192

This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.
Categories: Computers

Unreal Development Kit 3 Beginner s Guide

Unreal Development Kit 3 Beginner s Guide

A fun, quick, step by step guide to level design and creating your own game world.

Author: Richard J. Moore

Publisher: Packt Publishing Ltd

ISBN: 9781849690539

Category: Computers

Page: 244

View: 114

A fun, quick, step by step guide to level design and creating your own game world.
Categories: Computers

Unreal Development Kit 3

Unreal Development Kit 3

By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world. What you will learn from this book : Installing the software and navigating around the editor. Build your first map.

Author: Richard J. Moore

Publisher: Packt Publishing Ltd

ISBN: 9781849690522

Category: Computers

Page: 241

View: 101

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world. What you will learn from this book : Installing the software and navigating around the editor. Build your first map. Add cool particle effects like fog, foliage and water. Create fun physics. Create real world terrain. Use the kismet to spawn characters and toggle lighting. Cutting edge UDK High level scripting. Item placement and AI bot navigation. Approach This beginner's guide focuses on getting you quickly through all the major learning points in a smooth, logical order. You'll also learn how to avoid some common pitfalls. Who this book is written for Aspiring game developers who want to learn how to create their own levels, maps, game worlds and environments. You don’t need game design or game development experience and no experience of UDK is required
Categories: Computers

Udk Ios Game Development Beginner s Guide

Udk Ios Game Development Beginner s Guide

This book,UDK iOS Game Development Beginner's Guide, takes a clear,
stepbystep approach to buildingasmall thirdperson shooter game using the
Unreal Development Kit with plenty of examples of howto createagame that is
uniquely your ...

Author: John P. Doran

Publisher: Packt Publishing Ltd

ISBN: 9781849691918

Category: Computers

Page: 280

View: 461

The book takes a step-by-step process in completing tasks with many detailed illustrations while allowing you to add your own creativity to the mix to create a game that is uniquely your own.If you would like to make iOS games with the Unreal Development Kit or are interested in porting your game from PC to iOS, this book is for you
Categories: Computers

Unreal Development Kit Game Design Cookbook

Unreal Development Kit Game Design Cookbook

... Unreal Development Kit Game Programming with UnrealScript: Beginner's
Guide. available at http://www.packtpub.com/unrealdevelopment-kit-qame-
proqramminq-with-unrealscript-beqinnersguide/book/. Besides the fact that you
can check ...

Author: Thomas Mooney

Publisher: Packt Publishing Ltd

ISBN: 9781849691819

Category: Computers

Page: 544

View: 778

Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.
Categories: Computers

Getting Started with Udk

Getting Started with Udk

This book is written by someone who is passionate about games for those who are equally passionate about games.

Author: John P. Doran

Publisher: Packt Publishing Ltd

ISBN: 9781849699822

Category: Computers

Page: 140

View: 845

This book is written by someone who is passionate about games for those who are equally passionate about games. The step-by-step instructions contained within this guide will make creating your first game simple.If you have ever had the urge to know more about how all those amazing games you played for countless hours are created, then this book is definitely for you! This step-by-step tutorial will teach you how to create a complete game within UDK.Even if you have no prior experience of UDK, you can still start building the games you want today.
Categories: Computers

The Unreal Game Engine

The Unreal Game Engine

Discover how to create and populate your own video game level using the Unreal game engine.

Author: Andrew Finch

Publisher: 3Dtotal Pub

ISBN: 1909414042

Category: Art

Page: 235

View: 951

Discover how to create and populate your own video game level using the Unreal game engine.
Categories: Art

Unity AI Game Programming

Unity AI Game Programming

About This Book Compose richer games by learning the essential concepts in artificial intelligence with exciting examples Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever ...

Author: Ray Barrera

Publisher: Packt Publishing Ltd

ISBN: 9781785289484

Category: Computers

Page: 232

View: 998

Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games! About This Book Compose richer games by learning the essential concepts in artificial intelligence with exciting examples Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI Who This Book Is For This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works. What You Will Learn Understand the basic terminology and concepts in game AI Implement a basic finite state machine using state machine behaviors in Unity 5 Create sensory systems for your AI with the most commonly used techniques Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making Tie all the concepts together with examples and guides In Detail Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game. Style and approach An easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.
Categories: Computers

Unity 2017 Mobile Game Development

Unity 2017 Mobile Game Development

Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book One-stop solution to becoming proficient in mobile game development using Unity 2017 Port your Unity ...

Author: John P. Doran

Publisher: Packt Publishing Ltd

ISBN: 9781787286771

Category: Computers

Page: 360

View: 674

Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book One-stop solution to becoming proficient in mobile game development using Unity 2017 Port your Unity games to popular platforms such as iOS and Android Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017. Who This Book Is For If you are a game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# and Unity is helpful, but not required. What You Will Learn Use Unity to build an endless runner game Set up and deploy a project to a mobile device Create interesting gameplay elements using inputs from your mobile device Monetize your game projects with Unity ads and in-app purchases Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs. How to submit your game to the iOS and Android app stores In Detail Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along. Style and approach This book takes a clear, step-by-step approach for Unity game developers to explore everything needed to develop mobile games with Unity.
Categories: Computers

Unity Artificial Intelligence Programming Fourth Edition

Unity Artificial Intelligence Programming   Fourth Edition

Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).

Author: Davide Aversa

Publisher:

ISBN: 1789533910

Category: Computers

Page: 246

View: 938

Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book Description Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.
Categories: Computers

Unity Artificial Intelligence Programming

Unity Artificial Intelligence Programming

Leveraging these tools via Unity's API allows limitless possibilities for creating your game's worlds and characters. This edition will break down AI into simple concepts to give you a fundamental understanding of the topic to build upon.

Author: Dr. Davide Aversa

Publisher: Packt Publishing Ltd

ISBN: 9781789531459

Category: Computers

Page: 246

View: 251

Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book Description Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.
Categories: Computers

Learning Unity IOS Game Development

Learning Unity IOS Game Development

Build exciting games with Unity on iOS and publish them on the App StoreAbout This Book- Take advantage of Unity 5's new tools to create a fully interactive mobile game- Learn how to connect your iTunes developer account and use Unity 5 to ...

Author: Kyle Langley

Publisher:

ISBN: 1784399809

Category: Computers

Page: 230

View: 482

Build exciting games with Unity on iOS and publish them on the App StoreAbout This Book- Take advantage of Unity 5's new tools to create a fully interactive mobile game- Learn how to connect your iTunes developer account and use Unity 5 to communicate with it- Use your Macintosh computer to publish your game to the App StoreWho This Book Is ForThis book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful.What You Will Learn- Create your own iTunes Connect Developer account and create an app within it- Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5- Construct a game using C# that allows users to interactively control the game character- Use Unity 5's editor window to create a custom editor tool specific for the game made in the book- Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods- Use all game features so the player is able to fully navigate menus between the front menu and in the game state- Make, test, and finally release builds so you can play on your device and then submit the game to Apple for reviewIn DetailOver recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store.From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features.The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases.Moving on, you'll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple's approval.By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store.Style and approachThis is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.
Categories: Computers

Forthcoming Books

Forthcoming Books

( 1-57553-534- ) Watermek Pr . Behrman , Richard E. Nelson Handbook on
Pediatric Therapeutics . Jul . 1998. pap , text ed ... Ukrainian : A Complete Course
for Beginners . ... Bell , Joe G. Unreal Construction Kit : The Official Guide . (
Secrets ...

Author: Rose Arny

Publisher:

ISBN: UOM:39015038891522

Category: American literature

Page:

View: 532

Categories: American literature

Microtimes

Microtimes

Basiness Calender Kit Je CO Creator for Windows Corel Draw & Corel Office 7
Pro Corel Photo Cos Corel Print House Coral ... [ S - 7 ] Eve Kalevel Warcraft
Battle Chest Power Photos Starter Kit opstart Kindergarten Warcraft Gres &
Humans Power ... Guide 2nd Pack VI City & The Country Moore Red Alert
Counter Strike DBASE Super Library Sean Security Suite ... X Developer Tools
for Java Construction Riven DJGPP Development Systems Candy 30 ditional
Chinese Medicine SLU.

Author:

Publisher:

ISBN: STANFORD:36105021389528

Category: Microcomputers

Page:

View: 482

Categories: Microcomputers

Popular Science

Popular Science

CLOCK and Watch Repairing Books , Tools , Materials , Free Catalog . North
American , Box ... Includes material for beginners and advanced collectors . ...
Including : “ Buy Government is Guide " - including : " GovernOi ! - Gas Lottery ...
UNREAL Electronics Catalog . ... ELECTRONIC DEVELOPMENT LAB Boi 1560G
.

Author:

Publisher:

ISBN: UOM:39015038671718

Category: Science

Page:

View: 907

Categories: Science

Mechanix Illustrated

Mechanix Illustrated

Hydraulic Jack Packing & Tool Co. , Inc. , General P.O. Box 3 , Staten Island , N.Y.
10314 . UNREAL ELECTRONICS Catalog . Closeouts ... B , Box 19828 , Houston
, Texas 77024 MOTION PICTURES & SOUND EQUIPMENT JET ENGINE Plans
Catalog $ 2.00 . Doylejet ... Simple guide for beginners , 56 pages , $ 2.00 .

Author:

Publisher:

ISBN: MINN:31951000584261I

Category: Industrial arts

Page:

View: 424

Categories: Industrial arts