The Visual Story

Creating the Visual Structure of Film, TV and Digital Media

Author: Bruce Block

Publisher: Taylor & Francis

ISBN: 1136043454

Category: Performing Arts

Page: 312

View: 2048

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If you can't make it to one of Bruce Block's legendary visual storytelling seminars, then you need his book! Now in full color for the first time, this best-seller offers a clear view of the relationship between the story/script structure and the visual structure of a film, video, animated piece, or video game. You'll learn how to structure your visuals as carefully as a writer structures a story or a composer structures music. Understanding visual structure allows you to communicate moods and emotions, and most importantly, reveals the critical relationship between story structure and visual structure. The concepts in this book will benefit writers, directors, photographers, production designers, art directors, and editors who are always confronted by the same visual problems that have faced every picture maker in the past, present, and future.
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The Visual Story

Seeing the Structure of Film, TV, and New Media

Author: Bruce A. Block,Bruce T. Block

Publisher: Focal Press

ISBN: 9780240804675

Category: Performing Arts

Page: 262

View: 6461

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The Visual Story offers students and professionals in cinematography, production design, directing and screenwriting a clear view of the relationship between the story/script structure and the visual structure of a film or video. An understanding of the visual components will serve as the guide in the selection of locations, set dressing, props, wardrobe, lenses, camera positions, lighting, actor staging, and editorial choices. The Visual Story divides what is seen on screen into tangible sections: contrast and affinity, space, line and shape, tone, color, movement, and rhythm. The vocabulary as well as the insight is provided to purposefully control the given components to create the ultimate visual story. For example: know that a saturated yellow will always attract a viewer's eye first; decide to avoid abrupt editing by mastering continuum of movement; and benefit from the suggested list of films to study rhythmic control. The Visual Story shatters the wall between theory and practice, bringing these two aspects of the craft together in an essential connection for all those creating visual stories. *Encourages the filmmaker to develop a "visual vocabulary" *Shows the filmmaker how to structure visuals, communicating moods and emotions with style and variety
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Design Essentials for the Motion Media Artist

A Practical Guide to Principles & Techniques

Author: Angie Taylor

Publisher: CRC Press

ISBN: 113613686X

Category: Art

Page: 320

View: 8478

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Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources.
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The Camera Assistant's Manual

Author: David E. Elkins, SOC

Publisher: Taylor & Francis

ISBN: 1136048669

Category: Performing Arts

Page: 544

View: 5960

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The Fifth Edition of The Camera Assistant's Manual has been completely updated to reflect the technology of today, providing crucial guidance to student filmmakers as they prepare to enter the professional world and work as camera assistants. David Elkins has the technical know-how to provide students with easy to follow advice about how to act on set, what a camera assistant is expected to do, and all the tips and tricks that will make a first or second camera assistant ready to advance to the next level. Readers will learn how the skill sets of a 1st or 2nd AC (Camera Assistant) in film and digital (HD) intertwine, how they differ, and all they need to know to do both jobs well. The advancements in HD and digital video are only adding to an already demanding job, and this fifth edition of The Camera Assistant's Manual provides Camera Assistant novices and experienced ACs alike with valuable knowledge that they need to work in both formats. This nuts and bolts guide covers the basics of cinematography, how to maintain a camera, how to transport a camera, how to troubleshoot common problems that arise on set, and even advice about interviewing for the job. The new edition has also been updated to include new forms, checklists, tables, and illustrations that will be essential to the success of any camera assistant. Using problem solving skills, readers will hone proficiency both on the set and off, and they will find a vital tool for their toolkits in this book.
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Hybrid Animation

Integrating 2d and 3d Assets

Author: Tina O'Hailey

Publisher: Taylor & Francis

ISBN: 1136136452

Category: Art

Page: 240

View: 9842

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Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
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Real World Digital Video

Author: Pete Shaner,Gerald E. Jones

Publisher: N.A

ISBN: 9780321238337

Category: Computers

Page: 510

View: 5965

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Now, virtually anyone with a vision can also have a voice. The formerly formidable barriers to producing highly professional video projects are crumbling as high-quality camcorders and nonlinear editing software become increasingly affordable. And this powerful creative medium is finding its way into the hands of all kinds of people - company training directors, aspiring moviemakers, independent news hawks, product promotion specialists, documentarians, even home-movie Andy Warhols.
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Digital Storytelling

A Creator's Guide to Interactive Entertainment

Author: Carolyn Handler Miller

Publisher: Taylor & Francis

ISBN: 0240805100

Category: Games

Page: 453

View: 509

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The first professional book to explore and analyze digital storytelling across interactive media and genres this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment. Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization. Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more. Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner. *Covers case studies, providing numerous ideas for creating and managing engrossing, interactive entertainment products from development to production *Explains the uses of digital storytelling for both entertainment and entertainment blends -- projects that teach, inform, and promote *Takes an international approach to digital entertainment, exploring ground-breaking projects in Asia, Africa and Europe as well as in North America
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