The Video Games Guide is the world's most comprehensive reference book on computer and video games.
Author: Matt Fox
Publisher: McFarland
ISBN: 9780786472574
Category: Games
Page: 416
View: 703
"The Video Games Guide is the world's most comprehensive reference book on computer and video games. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review of the game itself"--Provided by publisher.
Additionally the book includes a comprehensive index with technical information and anecdotes about the hardware in the book as well as a checklist in the back to keep track of everything that you've seen, played and owned.
Author: Tristan Ibarra
Publisher:
ISBN: 0578651009
Category:
Page:
View: 769
A video game console collecting book with pictures and logos of over 900 pieces of hardware from the Magnavox Odyssey to today's modern consoles. Additionally the book includes a comprehensive index with technical information and anecdotes about the hardware in the book as well as a checklist in the back to keep track of everything that you've seen, played and owned.
Describes and rates the quality of video games and recommends playing strategies for home and arcade games, including Pac-Man, Space Invaders, Asteroids, Grand Prix, and Panzer Attack
Author: Jeff Rovin
Publisher: Scribner Paper Fiction
ISBN: 0020299702
Category: Games
Page: 407
View: 330
Describes and rates the quality of video games and recommends playing strategies for home and arcade games, including Pac-Man, Space Invaders, Asteroids, Grand Prix, and Panzer Attack
The ultimate guide to retro game consoles, an ideal reference for collectors and enthusiasts.
Author: Kevin Baker
Publisher: eBookIt.com
ISBN: 9781456617080
Category: Games
Page: 299
View: 802
The ultimate guide to retro game consoles, an ideal reference for collectors and enthusiasts.. Write ups, specs and pictures of over 85 collectible consoles and variant models from 1972 to 2000. From the Magnavox Odyssey right through to the Sega Dreamcast. Including the history of the evolution of electronic gaming and advice on how to collect classic consoles. A comprehensive database of collectible consoles. Written by fellow collectors and enthusiasts.
Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design. From the Trade Paperback edition.
Author: Flint Dille
Publisher: Lone Eagle
ISBN: 9780307774910
Category: Computers
Page: 272
View: 371
• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design. From the Trade Paperback edition.
So what are you waiting for? Grab this book and prepare to Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 9780470970928
Category: Computers
Page: 520
View: 384
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Tells how to make video games a positive experience, discusses violence, games for girls, and selecting a system, and rates games on their graphics, music, play control, challenge, violence, and value
Author: Steven A. Schwartz
Publisher: Prima Lifestyles
ISBN: 1559584742
Category: Games & Activities
Page: 235
View: 900
Tells how to make video games a positive experience, discusses violence, games for girls, and selecting a system, and rates games on their graphics, music, play control, challenge, violence, and value
This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference.
Author: Andy Slaven
Publisher: Trafford Publishing
ISBN: 9781553697312
Category: Games
Page: 383
View: 403
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Author: Bizmove Consumer CenterPublish On: 2019-05-31
Use the tips in this book to get the most of your game time and money. If you are interested in video games than you need to get this book right now as it may be the most helpful video games book you'll ever read in a long time.
Author: Bizmove Consumer Center
Publisher: Independently Published
ISBN: 1071121464
Category:
Page: 90
View: 940
Discover 301 Great Tips to Becoming a Better Gamer. Video games, whether played on a console or on the computer, have been popular for many years. This kind of entertainment is getting bigger every year. Whether you are a gamer, or are a parent to someone that play, you have to know a few things. Use the tips in this book to get the most of your game time and money. If you are interested in video games than you need to get this book right now as it may be the most helpful video games book you'll ever read in a long time. Here's just a fraction of what you're going to discover in this book that you simply will not learn anywhere else: * How to best take advantage of the most effective video games techniques - ideas to make any of your video games most enjoyable. * The surprising "little-known tricks" that will help you get the most out of your Video games hobby. * How to locate discounts and low cost video games; this best kept secret will save you lots of money on your purchases. * Do's and don'ts for the most popular video games: top video games ideas for kids and adults alike. * How to take your gaming skills to the next level; be ready to be surprised when you discover how easy and effective this is. * The simple unvarnished truth about what works and what doesn't work in video games, this is really crucial! * The most important tips for new gamers. * Extremely effective ingenious tricks to level up your video gaming * Video games myths you need to avoid at all costs. * Golden rules to help you get better at video games; discover simple methods that work perfectly every time. * The vital keys to becoming a pro player. * How to make sure you come up with the most effective solutions to your gaming challenges. * A simple, practical gamer's strategy to dramatically cut down costs, but amazingly enough, almost no one understands or uses it. * The top video games mistakes gamers do - and how to avoid them. * How to put together an effective playing routine: the golden rules of good video games practices - find out the easiest, simplest ways to take on the most enjoyable video games. * The exact playing routine you should be following for every game. * What nobody ever told you about video games; insider secrets of avoiding the most bothersome challenges. * All these and much much more.
Videogamers will find all they need to know in this collection of reviews of the top 150 games.
Author: Kate Berens
Publisher: Rough Guides
ISBN: 1858289106
Category: Video games
Page: 523
View: 854
Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.
This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era.
Author: Brett Weiss
Publisher: McFarland
ISBN: 9780786487554
Category: Games & Activities
Page: 316
View: 323
This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre–Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author’s critique. An appendix lists “homebrew” titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.
The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product.
Author: Brent Rabowsky
Publisher: gameindustrybook
ISBN: 0984298428
Category: Computers
Page: 272
View: 324
A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.
GAME. SYSTEM. BUYER. ' S. GUIDE. Whether you play video games yourself or
if it ' s something just your children have become interested in , chances are it will
be you , the parent , who is actually purchasing the video game equipment that ...
Detailed and accessible, gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a testament for today. Everyone can enjoy The Book of Esports because everyone should enjoy esports.
Author: William Collis
Publisher: RosettaBooks
ISBN: 194812257X
Category: Games & Activities
Page: 224
View: 139
Join gaming luminary William Collis as he charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. But what exactly are esports? How did they become so popular so quickly? And where exactly is all this video gaming headed? Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS is the definitive guide to understanding all that the modern world of competitive gaming has to offer, and The Official History of Esports™ itself. Ever wonder what it’s like to be a pro gamer? How to create a billion-dollar esports business? Or just curious if video games can really get your kid into college? (All expenses paid, of course.) This book answers all these questions and more! Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, and written by a lifelong gamer and Harvard MBA who has painstakingly translated esports’ mysteries into a testament for today, everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away.
Exploring the field from yesterday's humble origins to tomorrow's hottest trends, The Videogame Style Guide and Reference Manual contains all the tools you need to realize a distinguished career in game journalism.
Author: Kyle Orland
Publisher: Lulu.com
ISBN: 9781430313052
Category: Games
Page: 100
View: 732
Journalists, stop playing guessing games! Inside the answers to your most pressing questions await: Videogame, one word or two? Xbox, XBox or X-box? What defines a good game review? Fitting neatly between The AP Stylebook and Wired Style, The Videogame Style Guide and Reference Manual is the ultimate resource for game journalists and the first volume to definitively catalogue the breathtaking multibillion-dollar game industry from A to Z. Includes official International Game Journalists Association rules for grammar, spelling, usage, capitalization and abbreviations, plus proven tips and guidelines for producing polished, professional prose about the world's most exciting entertainment biz. Exploring the field from yesterday's humble origins to tomorrow's hottest trends, The Videogame Style Guide and Reference Manual contains all the tools you need to realize a distinguished career in game journalism.
We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting ...
Author: Jai Kristjan
Publisher: CRC Press
ISBN: 9780429589805
Category: Computers
Page: 238
View: 605
We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games, better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer. Key Features Accessible enough for novices, insightful enough for veteran game designers Allows readers of at any level of video game knowledge to connect with the struggle of making a video game Concepts are delivered in a short, specific approach followed with practical exercises to follow to getting the reader into action to improve their skills