The Men Who Created Gundam

The Men Who Created Gundam

A comical look at the two masterminds behind one of Japan's most influential sci-fi robot anime franchises.

Author: Hideki Owada

Publisher: Gundam

ISBN: 1634429745

Category: Comics & Graphic Novels

Page: 564

View: 728

A comical look at the two masterminds behind one of Japan's most influential sci-fi franchises.
Categories: Comics & Graphic Novels

The Sega Arcade Revolution

The Sega Arcade Revolution

Aurail (1990) was a fresh take on an established genre that unfortunately went ... by the legendary Yoshiyuki Tomino, the man who created the Gundam series.

Author: Ken Horowitz

Publisher: McFarland

ISBN: 9781476631967

Category: Games & Activities

Page: 310

View: 926

 Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid–1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega’s most popular and groundbreaking games are explored.
Categories: Games & Activities

Moe Manifesto

Moe Manifesto

... who created the Gundam universe, are otaku, I think that they are a little off. These men have never really understood what their work meant to fans.

Author: Patrick W. Galbraith

Publisher: Tuttle Publishing

ISBN: 9781462914135

Category: Young Adult Nonfiction

Page: 192

View: 443

Moe is a huge cultural phenomenon and one of the driving forces behind the enormous success of Japanese anime and manga—not just in Japan but now throughout the world. In Japan, avid fans of manga comics, anime films and videogames use the term Moe to refer to the strong sense of emotional attachment they feel for their favorite characters. These fans have a powerful desire to protect and nurture the youthful, beautiful and innocent characters they adore—like Sagisawa Moe in Dinosaur Planet and Tomoe Hotaru in Sailor Moon. They create their own websites, characters, stories, discussion groups, toys and games based around the original manga and anime roles. Author Patrick Galbraith is the world's acknowledged expert on Moe and a journalist based in Tokyo. For this book, he interviewed twenty important figures in the world of Japanese manga and anime to gain their insights on the Moe phenomenon. These interviews provide us with the first in-depth survey of this subject. Galbraith uncovers how Moe is influencing an entire generation of manga artists and readers. For those new to anime, manga, and youth culture in Japan, he discusses what constitutes the ideal Moe relationship and why some fans are even determined to marry their fictional sweethearts. He reveals key moments in the development of Moe, and current and future trends in the spread of Moe works and characters from Japan to other parts of the world. The Moe Manifesto provides an insider's look at the earliest Moe characters such as Ayame by Tezuka Osamu. The book has over 100 illustrations of the most famous Moe characters, many in color, and it is sure to delight manga and anime fans of every age.
Categories: Young Adult Nonfiction

Imag in ing the War in Japan

Imag in ing the War in Japan

... appealed to males, particularly those in elementary school through high school: Yamato is one movie created out of twenty-six episodes, and Gundam, ...

Author:

Publisher: BRILL

ISBN: 9789004193215

Category: History

Page: 376

View: 925

This study examines how various Japanese authors and other artists seeking artistic representation of traumatic Asia Pacific War experience have drawn upon their imaginative powers to create affect-charged images of the extreme violence, psychological damage and ideological contradiction surrounding the conflict.
Categories: History

Pure Invention

Pure Invention

... and the Men Who Created “Evangelion” (Houston: ADVManga, 2005), 167–71. ... of “Mobile Suit Gundam”: 2.22.1981 Anime New Century Declaration) (Tokyo: ...

Author: Matt Alt

Publisher: Hachette UK

ISBN: 9781472131843

Category: Social Science

Page: 368

View: 162

'Amazingly well researched, fabulously informative and an awful lot of fun. If you love Japanese culture or are just curious to know more I can't recommend this book highly enough' Jonathan Ross 'A nerd- and generalist-friendly look at how Japan shaped the post-World War II world, from toys to Trump . . . A non-native's savvy study of Japan's wide influence in ways both subtle and profound' Kirkus The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. We've all fallen in love with one or another of Japan's pop-culture creations, from the techy to the wild to the super-kawaii. But as Japanese-media veteran Matt Alt proves in this brilliant investigation of Tokyo's pop-fantasy complex, we don't know the half of it. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the 'lost decades' of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared - when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Pokémon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them - connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it.
Categories: Social Science

The man who seized the opportunity created a phenomenon that has become as gargantuan as any super robot . The phenomenon is known as Gundam .

Author: Timothy N. Hornyak

Publisher: Kodansha International

ISBN: 4770030126

Category: Technology & Engineering

Page: 159

View: 359

While the US sponsors robot-on-robot destruction contests, Japan's feature tasks that mimic non-violent human activities. Why is this? What accounts for Japan's unique relationship with robots as potential colleagues in life, rather than potential adversaries? This book answers this query by looking at Japan's historical connections with robots. Japan stands out for its long love affair with robots, a phenomenon that is creating what will likely be the world's first mass robot culture. While US companies have created robot vacuum cleaners and war machines, Japan has
Categories: Technology & Engineering

Saint Young Men 11

Saint Young Men 11

SAINTÝ YOUNG MEN CHAPTER 75 TRANSLATION NOTES Sarira , The Sanskrit word ... to Initial D. The manga by Michiharu Kusunoki started in the early 1990s and ...

Author: Hikaru Nakamura

Publisher: Kodansha America LLC

ISBN: 9781636990170

Category: Comics & Graphic Novels

Page: 131

View: 237

Contacting the heavens is easy with a smartphone, and so is keeping tabs on the demons with Facebook. Order the latest drink at Starbucks and pop that sucker on Insta! Jesus and Buddha are living large in the mortal world on their vacation in Tachikawa, Tokyo.
Categories: Comics & Graphic Novels

Insufficient Direction English Edition

Insufficient Direction  English Edition

Gundam: The Ride Page 20: A Mobile Suit Gundam ride that used to be housed at ... The battles scenes created by the team, which included animation director ...

Author: Moyoco Anno

Publisher: Cork

ISBN: PKEY:G9781641655545

Category: Comics & Graphic Novels

Page: 178

View: 854

A natural match between the manga queen Moyoco Anno and the patron saint otaku, Hideaki Anno!When Moyoco Anno, the widely successful creator of women's manga, married Hideaki Anno, creator of Evangelion and a director known to be the very model of an otaku, she held one important doubt:"Am I really ready to be an otaku's wife?"Taking up that challenge, Moyoco Anno launched herself into the deepand beautiful world of married life.This comic essay, an account of the private lives of two of Japan'smost high-profile creators, is raw, unfiltered, and unforgettablyhilarious. This series has been published in Japan since 2002 which Japanese title name is "Kantoku Fuyuki Todoki"
Categories: Comics & Graphic Novels

The Discovery of Anime Manga

The Discovery of Anime   Manga

This makes the book not only fun for children, but also for adults, as they can flip through and remember beloved childhood characters. The story moves along with bright bold illustrations by Juan Calle.

Author: Phil Amara

Publisher: Immedium

ISBN: 9781597021487

Category: Juvenile Fiction

Page: 40

View: 644

Enjoy the first English children’s picture book on how Japanese animation and comics were created! Amazingly illustrated, this storybook features a bilingual Japanese translation. This is the third adventure in our series on cool inventions created in Asia. The cute red panda Dao makes history come alive by transporting the kids Emma and Ethan back in time. Together they learn how fantastic creations came to be and zip back to the future! This dynamic journey explores the evolution of Japanese animation and comic books. Published in newspapers, magazines, books, and graphic novels, comics became TV shows, movies, and games. These entertainment brought Japanese pop culture across the globe and influenced artists everywhere. This quest features 100 of your favorite characters and creators: from Osamu Tezuka’s Astro Boy and Rumiko Takahashi’s Ranma 1/2 to Hayao Miyazaki’s Studio Ghibli and Totoro. Mazinger, Speed Racer, and Doraemon are joined by Sailor Moon, Dragon Ball, and Pokémon. Mobile Suit Gundam, Akira, and Ghost in the Shell meet Full Metal Alchelmist, One Piece, and One Punch Man. Iconic and best-selling series are brought to life with the amazing artwork of Juan Calle, an otaku (big fan) himself. Adults and kids can learn about the categories shonen, shojo, and mecha (giant robots), use a handy glossary, and draw inspiration to create their own amazing stories. Teachers and librarians will find this a great addition to their comic book and graphic novel collections. - - - "The Discovery of Anime and Manga bursts from the page with energy and color. Informative and entertaining, it's a beautifully rendered concise introduction to manga and anime for not only children, but comics fans of all ages." - Dr. Dale Jacobs, Department of English, University of Windsor, Canada “In the book we see iconic Japanese anime characters such as Astroboy, Doraemon, Dragon Ball, My Neighbor Totoro, Sailor Moon, Pokemon, One Piece, One Punch Man and more. This makes the book not only fun for children, but also for adults, as they can flip through and remember beloved childhood characters. The story moves along with bright bold illustrations by Juan Calle. Each page is a love letter to manga, making this a delightful read for children and parents.” - Sampan “Brimming with colorful, dynamic illustrations...The Discovery of Anime & Manga is an eye-opening tour.” - Midwest Book Review "I will never forget watching My Neighbor Totoro with my daughter and the worlds that the film ushered in for me. I had never experienced moving images, sounds, pictures, music in quite that way before and the potentials and powers of animated film strongly impacted me as a scholar. It was then that I recognized that animé and manga had the kind of beauty that Susan Sontag described about as ‘a beauty with adjectives, arranged on a scale of ascending value and incorruptibility.’ In Amara and Chin’s The Discovery of Animé and Manga told through stunning illustrations by Calle, they offer a detailed, storied account of the evolution of animé and manga in Japan and eventually around the world. From whimsical drawings in the early twentieth century to kamishibai tales told in on street corners to the ubiquity of adults and children drawing animé and manga embodying otaku in their everyday lives. Everyone should read this history book to get a true understanding about the significance of not just animé and manga, but the power of multimodality on how we think and learn." —Dr. Jennifer Rowsell, Professor of Literacies and Social Innovation, University of Bristol, School of Education
Categories: Juvenile Fiction

Anime Impact

Anime Impact

Mobile Suit Gundam was created and directed by Yoshiyuki Tomino, ... They are inanimate extensions of the frail men who control them from inside a cockpit.

Author: Chris Stuckmann

Publisher: Mango Media Inc.

ISBN: 9781633537330

Category: Comics & Graphic Novels

Page: 433

View: 861

# 1 Best Seller in Movies, Video Guides & Reviews — The Life-Changing Power of Anime A celebration of Anime: Many books on anime simply offer a list of “essential titles” and recommendations. Anime Impact goes deeper by showcasing the many voices of anime’s biggest fans. You’ll find many distinct stories that only each specific writer could tell, all painting a fun and surprisingly touching portrait of the true impact of anime over multiple generations. Iconic movies and TV shows from Japan: Japanese animation—or anime—holds a special place in the hearts of countless fans around the globe. Since the early days of Osamu Tezuka’s Astro Boy to Makoto Shinkai’s astounding success with Your Name, anime has left an undeniable impact on our culture. Insights from filmmakers, authors, and YouTube stars: Anime Impact explores the impression the medium has left on various fans with detailed discussions on television shows and movies from the 1960s all the way to the present. You’ll hear from YouTube film critic Chris Stuckmann and many others like Ready Player One author Ernest Cline and YouTube stars Robert Walker, Bennett “BennettTheSage” White, Tristan "Arkada" Gallant of Glass Reflection and manga artist Mark Crilley. Learn how anime has impacted culture from authors, artists, critics, anime enthusiasts, and super fans such as John Rodriguez, Alicia Malone, Emma Fyffe, and many more. You will learn about the impact of: Anime classics such as Gundam, Akira, Sailor Moon, Spirited Away and other Studio Ghibli films The biggest names in anime like One Piece, Dragon Ball Z, Pokémon, Naruto, and Attack on Titan Movies and shows both legendary and niche alike Truly unique hidden gems rarely seen outside of Japan And much more Anime Impact explores the effects and lasting appeal of anime across all genres and across five decades!
Categories: Comics & Graphic Novels

The Development Of Play

The Development Of Play

Interest developed in 2001 when Capcom teamed up with Bandai to bring the mighty Mobile Suit Gundam to the Japanese arcades as an arena versus game.

Author: David Cohen

Publisher: Routledge

ISBN: 9781351349222

Category: Psychology

Page: 224

View: 648

Why is play so important in child development? Are children in today’s society suffering from a lack of time for free play, with the emerging dominance of screen play? Can play therapy help to uncover, rescue and rehabilitate children living in abusive environments, or even in war-torn countries? Is play also important for adult development? Play is a learning experience and a crucial component to childhood development as it allows children to emulate the behaviours of those around them and to develop their social skills. In this engaging book, David Cohen examines how children play with objects, language, each other, and their parents to reveal how play enables children to learn how to move, think independently, speak and imagine. Cohen suggests that much of our formative experiences of play informs our future selves, and explores how play can help us to become better parents. This new edition of The Development of Play offers a fascinating review of the importance of play in all our lives. It includes the latest research on the impact of digital technology, brain development, cultural differences in play and toys, and also looks at why parents sometimes choose different toys for girls and boys. The book also provides advice and guidance on how parents can play creatively and imaginatively with their children. It is essential reading for Early Years, health care and education professionals as well as undergraduate students in developmental psychology and education.
Categories: Psychology

Anime

Anime

... Gainax and the Men Who Created Evangelion (Houston, TX: AD Vision, 2005). ... The Road to Gundam] (Tokyo: Kadokawa Sneaker Bunko, 2002) [reprint of ...

Author: Jonathan Clements

Publisher: Bloomsbury Publishing

ISBN: 9781844578849

Category: Performing Arts

Page: 256

View: 168

This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its early faltering steps, to the international successes of Spirited Away and Pokémon.
Categories: Performing Arts

Echo man 02

Echo man  02

In this sequel, the U.S. government is in the midst of a crisis of a foreign threat that is seeking to destroy the human race.

Author: Prasaad Bush

Publisher: Crazy Comix

ISBN:

Category: Comics & Graphic Novels

Page: 12

View: 770

In this sequel, the U.S. government is in the midst of a crisis of a foreign threat that is seeking to destroy the human race. Despite the fact that there is unknown information on the whereabouts of this threat, the government prepares to take action. Broom-Blaakk has created his dreadful, powerful clone (volcanic robots) Galactian Robot Army to destroy humanity in order for him to take over the planet. When the war breaks out, the U.S. government is, then, forced to bring out the Special OPS Unit to destroy these robots. It's now up to Echo-man and his league; Wind-catcher (Tornado), and Captain Falcon-eye to help fight this battle against humanity, in order to prevent the human race from being completely demolished.
Categories: Comics & Graphic Novels

Echo man 02 Gray scale

Echo man  02  Gray scale

In this sequel, the U.S. government is in the midst of a crisis of a foreign threat that is seeking to destroy the human race.

Author: Prasaad Bush

Publisher: Crazy Comix

ISBN:

Category: Comics & Graphic Novels

Page: 12

View: 112

In this sequel, the U.S. government is in the midst of a crisis of a foreign threat that is seeking to destroy the human race. Despite the fact that there is unknown information on the whereabouts of this threat, the government prepares to take action. Broom-Blaakk has created his dreadful, powerful clone (volcanic robots) Galactian Robot Army to destroy humanity in order for him to take over the planet. When the war breaks out, the U.S. government is, then, forced to bring out the Special OPS Unit to destroy these robots. It's now up to Echo-man and his league; Wind-catcher (Tornado), and Captain Falcon-eye to help fight this battle against humanity, in order to prevent the human race from being completely demolished.
Categories: Comics & Graphic Novels

Echo man 01 Gray scale Version 2

Echo man  01  Gray scale  Version  2

This first issue of the 'Echo-man' comic series is about Echida (pronounced ye-SHé-da), a lab technician, who possesses a supernatural ability to use sound-waves to destroy his enemies in order to protect New York City from getting into ...

Author: Prasaad Bush

Publisher: Crazy Comix

ISBN:

Category: Comics & Graphic Novels

Page: 12

View: 121

This first issue of the 'Echo-man' comic series is about Echida (pronounced ye-SHé-da), a lab technician, who possesses a supernatural ability to use sound-waves to destroy his enemies in order to protect New York City from getting into the hands of a ruthless villain named, Broom-Blaakk, who plans to create havoc throughout Manhattan.
Categories: Comics & Graphic Novels

Journals Volume III

Journals  Volume III

... We hold these truths to be self-evident, that all men are created equal. ... As beautiful as shows like Gundam and Ghost in the Shell are to look at, ...

Author: Joseph Alberts

Publisher: Lulu.com

ISBN: 9781304718051

Category:

Page:

View: 513

Categories:

Echo man 02 Gray scale Version 2

Echo man  02  Gray scale  Version  2

In this sequel, the U.S. government is in the midst of a crisis of a foreign threat that is seeking to destroy the human race.

Author: Prasaad Bush

Publisher: Crazy Comix

ISBN:

Category: Comics & Graphic Novels

Page: 12

View: 108

In this sequel, the U.S. government is in the midst of a crisis of a foreign threat that is seeking to destroy the human race. Despite the fact that there is unknown information on the whereabouts of this threat, the government prepares to take action. Broom-Blaakk has created his dreadful, powerful clone (volcanic robots) Galactian Robot Army to destroy humanity in order for him to take over the planet. When the war breaks out, the U.S. government is, then, forced to bring out the Special OPS Unit to destroy these robots. It's now up to Echo-man and his league; Wind-catcher (Tornado), and Captain Falcon-eye to help fight this battle against humanity, in order to prevent the human race from being completely demolished.
Categories: Comics & Graphic Novels

Retail Market Study 2013

Retail Market Study 2013

It provides trendy fashion for men, women and children at cheaper prices than Gap. ... Gundam-themed mall opened in Tokyo Tokyo's shopping destination, ...

Author: Marc-Christian Riebe

Publisher: The Location Group

ISBN: 9783033038493

Category: Law

Page: 978

View: 853

The last year's Retail Market Study reached 20'000 readers. This year we covered 145 Shopping Cities, 500 Shopping Malls, 750 High Streets, 1'000 Retailers & 2'000 Store Openings on 976 pages.
Categories: Law

The Advocate

The Advocate

... between young gay men that are created by women for female audiences, ... male characters from such hetero boys' series as Gundam Wing and Saiyuki.

Author:

Publisher:

ISBN:

Category:

Page: 96

View: 123

The Advocate is a lesbian, gay, bisexual, transgender (LGBT) monthly newsmagazine. Established in 1967, it is the oldest continuing LGBT publication in the United States.
Categories:

Routledge Handbook of Japanese Culture and Society

Routledge Handbook of Japanese Culture and Society

Created by Tomino Yoshiyuki and inspired by the American sci-fi writer Robert Heinlein's 1959 novel Starship Troopers, Gundam and its successors took place ...

Author: Victoria Bestor

Publisher: Taylor & Francis

ISBN: 9781136736278

Category: History

Page: 344

View: 431

The Routledge Handbook of Japanese Culture and Society is an interdisciplinary resource that focuses on contemporary Japan and the social and cultural trends that are important at the beginning of the twenty-first century. This Handbook provides a cutting-edge and comprehensive survey of significant phenomena, institutions, and directions in Japan today, on issues ranging from gender and family, the environment, race and ethnicity, and urban life, to popular culture and electronic media. Written by an international team of Japan experts, the chapters included in the volume form an accessible and fascinating insight into Japanese culture and society. As such, the Handbook will be an invaluable reference tool for anyone interested in all things Japanese. Students, teachers and professionals alike will benefit from the broad ranging discussions, useful links to online resources and suggested reading lists. The Handbook will be of interest across a wide range of disciplines including Japanese Studies, Cultural Studies, Anthropology, Sociology and Asian Studies in general.
Categories: History