The Games of War

The Games of War

Read what interests you and what you need to know to play the games you like. ... You will need to refer to pages in this book every game. ... While still in grade school, I got Milton Bradley's American Civil War boardgame.

Author: John Bobek

Publisher: AuthorHouse

ISBN: 9781467857659

Category: Education

Page: 280

View: 993

Here’s a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of “what ifs.” Here’s your chance to “be” Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. “Lead” a patrol in the Ardennes or in Afghanistan. It’s paintball without the pain! You can “fly” your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a “pirate” in the Carribbean. Can you “conquer” a galaxy or “master” magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone who’s not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history “labs” included. Have your class “experience” the past! Watch their interest and enthusiasm grow!
Categories: Education

Dear Ahed the Game of War and a Path to Peace

Dear Ahed     the Game of War and a Path to Peace

two Churches that are at war. The different countries on which they play their game, is incidental. It is just like two champion chess players or two champion footfall teams. They can one day play their game in Los Angeles, ...

Author: Alberto Portugheis

Publisher: Lulu.com

ISBN: 9780956153616

Category: Education

Page: 408

View: 311

Dear Ahed is a collection of radical, compassionate essays interspersed with letters to a Palestinian, Ahed Hussein, who has suffered greatly from the effects of war. The author, who has spent much time in the conflict areas of the world, demonstrates that through education and understanding the way words are used, a society could be created free from war. Alberto Portugheis, who was nominated for the Nobel Peace Prize 2008, explores how and why language is used to separate societies, control and antagonize people. He demonstrates how educated and talented writers, with the assistance of psychologists and scientists who have great expertise on mind control, help politicians organise chaos, violence and wars as they use techniques to create fear in the population, so that they can offer protection. The book is dedicated to Ahed Hussein and to all people who are seeking Peace and Truth. This is the Peace Proposal the World is waiting for.
Categories: Education

The Cold War and the 1984 Olympic Games

The Cold War and the 1984 Olympic Games

A Soviet-American Surrogate War Philip D'Agati. the Games, which was suggested by the Soviet Union, was Barcelona, Spain. This recommendation was unproductive at best for two reasons: The Soviet Union was not a member of the Olympic ...

Author: Philip D’Agati

Publisher: Springer

ISBN: 9781137360250

Category: Political Science

Page: 197

View: 364

The Soviet boycott of the 1984 Olympic Games is explained as the result of a complex series of events and policies that culminated in a strategic decision to not participate in Los Angeles. Using IR framework, D'Agati developes and argues for the concept of surrogate wars as an alternative means for conflict between states.
Categories: Political Science

Feminist War Games

Feminist War Games

As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well ...

Author: Jon Saklofske

Publisher: Routledge

ISBN: 9781000751208

Category: Language Arts & Disciplines

Page: 212

View: 118

Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.
Categories: Language Arts & Disciplines

War Games

War Games

Yet, despite failing to interpret the game's war references as resonating with the Bosnian War, Let's Players nonetheless aid in the circulation of a version of Bosnian cultural memory, albeit a globalized one.

Author: Philip Hammond

Publisher: Bloomsbury Publishing USA

ISBN: 9781501351174

Category: Social Science

Page: 288

View: 342

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
Categories: Social Science

Verdy s Free Kriegspiel Including the Victorian Army s 1896 War Game

Verdy s Free Kriegspiel Including the Victorian Army s 1896 War Game

Using minimal rules and tables, the game aimed to produce realistic games based on military reality as decided by the umpire.This edition includes the Victorian Army's 1896 War Game Kriegspiel rules.

Author: John Curry

Publisher: Lulu.com

ISBN: 9781409227960

Category:

Page: 163

View: 286

Verdy's 1876 Free Kriegspiel launched a new generation of wargames. Using minimal rules and tables, the game aimed to produce realistic games based on military reality as decided by the umpire.This edition includes the Victorian Army's 1896 War Game Kriegspiel rules.
Categories:

War Games

War Games

The storied history of Spacewar!, for instance—considered by many people to be the first videogame—begins in the DoD-funded Artificial Intelligence Laboratory at MIT. The impetus behind the game was a desire on the part of graduate ...

Author: Jonna Eagle

Publisher: Rutgers University Press

ISBN: 9780813598932

Category: Performing Arts

Page: 192

View: 790

The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war? This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.
Categories: Performing Arts

War Games Ediz bilingue

War Games  Ediz  bilingue

Extension éditoriale d'un projet dédié à la tradition maritime de la ville de Gênes, ce livre d'artiste se compose d'une série de photographies mettant en scène une sculpture de verre réalisée in situ au sein de la salle du ...

Author: Diego Perrone

Publisher: Humboldt

ISBN: 8899385289

Category: War in art

Page: 280

View: 114

Categories: War in art

Games and War in Early Modern English Literature

Games and War in Early Modern English Literature

This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination.

Author: Holly F. Nelson

Publisher: Amsterdam University Press

ISBN: 9789048544837

Category: History

Page:

View: 234

This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.
Categories: History

Arabian War Games

Arabian War Games

They have no stomach for the long war. Thatis our realstrength, and we need to use it. Until now, we have allowed the Americans and the Zionists to set the rules of the game. I will change that to make sure that the game is played in ...

Author: Ali Shihabi

Publisher: iUniverse

ISBN: 9781469784885

Category: Political Science

Page: 182

View: 644

This work of fiction analyzes the two most dangerous political fault lines running across the Middle East: the Arabian/Israeli-Iranian conflict and the Palestinian-Israeli struggle. In Arabian War Games, the author proposes, through the use of fiction, a scenario where these issues all come to a head in a perfect storm. It is the year 20XX, and the regime in Iran, by then nearly choking to death under sanctions, attempts to cut the noose around its neck by invading Arabia in collusion with its ally Iraq. At the same time, Israeli elites, increasingly obsessed with preserving their Jewish majority and visualizing the Jewish state as slowly drowning in a sea of Arabs, conclude that the time has come to forcibly expel their rapidly growing Palestinian minority into Jordan. The United States, fatigued by Middle East wars, confused by Iraq’s collusion with Iran, overwhelmed by the resultant collapse of global financial markets, and impotent in front of a determined Israel, helplessly watches events play out. Eschewing the tendency of professional predictors to avoid forecasting the outlandish, Shihabi explores these potential scenarios in a granular fashion, paying particular attention to the mind-set and thinking of the ruling elites who are driving these events. Far from mere sensationalism, Arabian War Games is a careful analysis of the stress points currently at play in the region. Not only does Shihabi dissect these fault lines and their possible outcomes with incisiveness, but he also proposes alternative, creative solutions in the hopes that such scenarios can be avoided.
Categories: Political Science