The Art of Metal Gear Solid V

Author: Various

Publisher: Dark Horse Comics

ISBN: 1630087335

Category: Art

Page: 184

View: 9384

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Celebrate one of the most influential and beloved video game franchises of all time with The Art of Metal Gear Solid V! Featuring hundreds of pieces of never-before-seen concept art from the game’s creators, this beautiful art book is a perfect addition to any gamer’s collection! * The genre-defining stealth-game franchise reaches its groundbreaking conclusion! * Metal Gear Solid V sold over three million copies in the first week of its release! * Featuring art from Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain! * The limited-edition package is enclosed in a tactical slipcase and contains an exclusive fine art print by superstar illustrator Ashley Wood!
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Master the Art of Unreal Engine 4

Creating a 3D Point and Click Adventure

Author: Ryan Shah

Publisher: Kitatus Studios

ISBN: 1506119042

Category: Computers

Page: 310

View: 4192

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Have you ever played a video-game and wished you could make your own? Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality! This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications. Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video-game of your dreams. If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max .etc) then this book is for you! In this title, we don't only cover how to create your own 3D point and click adventure project, but we also cover all the important pieces of Unreal Engine 4 that you'll need to make sure your projects rise above all others and become amazing titles that your fans will adore for years to come!
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The Art of Metal Gear Solid V

Author: Konami

Publisher: Dark Horse Books

ISBN: 9781506701103

Category: Art

Page: 184

View: 5530

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Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!
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Ashley Wood's Art of Metal Gear Solid

Author: Ashley Wood

Publisher: Idea & Design Works Llc

ISBN: 9781613770535

Category: Art

Page: 120

View: 3584

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From gaming consoles to comic books, Metal Gear Solid has captured the imagination of millions of fans worldwide. And it's little wonder why. In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.
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Rated M for Mature

Sex and Sexuality in Video Games

Author: Matthew Wysocki,Evan W. Lauteria

Publisher: Bloomsbury Publishing USA

ISBN: 1628925744

Category: Games & Activities

Page: 256

View: 5355

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The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of “Hot Coffee” to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.
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Metagaming

Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

Author: Stephanie Boluk,Patrick LeMieux

Publisher: U of Minnesota Press

ISBN: 145295416X

Category: Games & Activities

Page: 400

View: 1619

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The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.
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Metal Gear Solid: Guns of the Patriots

Author: Project Itoh

Publisher: VIZ Media LLC

ISBN: 1421550873

Category: Fiction

Page: 366

View: 8657

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From the legendary video game franchise! Solid Snake is a soldier and part of a worldwide nanotechnology network known as the Sons of the Patriots System. Time is running out for Snake as, thanks to the deadly FOXDIE virus, he has been transformed into a walking biological weapon. Not only is the clock ticking for Snake, but for the world itself. Snake turns to the SOP for help, only to find that it has been hacked by his old enemy Liquid—and whoever controls the SOP System controls the world. -- VIZ Media
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Metal Gear Solid 4

Guns of the Patriots, Tactical Espionage Action : the Complete Official Guide

Author: James Price

Publisher: Prima Games

ISBN: 9780761559689

Category: Games & Activities

Page: 225

View: 5795

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The definitive hardcover guide includes a 16-page Solid Snake Art chapter with a selection of the best art from the MGS series. This rare package boasts an impressive illustrated numbered lithograph by the Metal Gear Solid artist Yoji Shinkawa.
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Art of Tomorrow Kings

Author: Ashley Wood

Publisher: IDW Publishing

ISBN: 9781631405501

Category:

Page: 200

View: 8787

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The vibrant and mysterious world of Ashley Wood s Tomorrow Kings comes to life in this collection of art and photography. Documenting the lushly designed Tomorrow Kings figures by 3A alongside the kinetic art that inspired the ideas, this coffee table art book is the ideal addition for any collection of Wood. This premiere North American edition includes new artwork and images, each selected by the artist."
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Creating the Art of the Game

Author: Matthew Omernick

Publisher: New Riders Publishing

ISBN: N.A

Category: Computers

Page: 286

View: 4234

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If you have some experience with Maya or 3ds max and some knowledge of Photoshop or Painter, Creating the Art of the Game will take you through the process and the associated responsibilities of making a videogame - from an artist's point of view. Learning the ins and outs of particular software packages and playing the latest games won't make you a dynamic game artist: They'll make you a great technician. To make the jump to being a professional game artist, you need to adapt your traditional art skills to the digital media.
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