The Animator's Survival Kit

A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

Author: Richard Williams

Publisher: Macmillan

ISBN: 086547897X

Category: Art

Page: 392

View: 4780

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The Academy Award-winning artist behind Who Framed Roger Rabbit? draws on his master instruction classes to demonstrate essential techniques required of animators of any skill level or method, in an updated edition that provides expanded coverage of such topics as animal gaits and live action. Simultaneous.
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How to Make Animated Films

Tony White's Masterclass Course on the Traditional Principles of Animation

Author: Tony White

Publisher: Taylor & Francis

ISBN: 1136139338

Category: Art

Page: 512

View: 5500

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Sadly the days of the traditional studio apprenticeship in animation are long gone but this book enables the reader to find the next best thing, watching and observing a Master Animator at work. Become Tony White's personal animation apprentice, and experience the golden era of the great Disney and Warner Brothers studios right in your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. It offers a DVD with animated movies and filmed excerpts of the author at his drawing board to illustrate the concepts as the work is being created. Tony White's Animation Master Class offers secrets and unique approaches only a Master Animator could share. The book comes out of the author's six years of real-world professional experience teaching animation, and 30 years of professional experience. Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.
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The Animator's Eye

Composition and Design for Better Animation

Author: Francis Glebas

Publisher: Taylor & Francis

ISBN: 1136130225

Category: Art

Page: 304

View: 1754

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First published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.
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Action Analysis for Animators

Author: Chris Webster

Publisher: CRC Press

ISBN: 1136136541

Category: Art

Page: 408

View: 9124

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Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.
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The Complete Animation Course

The Principles, Practice, and Techniques of Successful Animation

Author: Chris Patmore

Publisher: Barron's Educational Series

ISBN: 9780764123993

Category: Art

Page: 160

View: 5385

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Desktop computer artists will find a wealth of information in this heavily illustrated book. It instructs in the principles, practice, and techniques of successful animation. The author covers all forms of animation, starting with the basics of making sketches in flip books, and concluding with the latest developments in computer-generated imagery. He demonstrates with practical examples that utilize key areas of modern animation--cell art, stop-action with clay or plastic models, and 3D computer-generated and web-based animations. This volume's six chapters cover the following topics: The art of story telling and storyboarding . . . How to create stop-action animation . . . Simple cell animation, the technique for simple movie cartoon sequences . . . Full cell animation, as used by Disney, Warner Brothers, and similar studios . . . Web animation for showcasing your skill over the Internet . . . and Computer modeling and animation, including 3D modeling. The book's concluding sections discuss modern hardware and software, with emphasis on affordable beginners' equipment. Also provided is an overview of the animation industry and its applications to movies, TV, and computer games. More than 250 instructive illustrations enhance this fascinating how-to volume.
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The Animator’s Sketchbook

How to See, Interpret & Draw Like a Master Animator

Author: Tony White

Publisher: CRC Press

ISBN: 1498774075

Category: Computers

Page: 308

View: 7821

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The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White’s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.
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How to Get a Job in Animation (and Keep It)

Author: N.A

Publisher: Drama

ISBN: 9780325008028

Category: Business & Economics

Page: 118

View: 1701

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Talent and drive are vital in animation, but they aren't always enough. Hamm offers tested advice on how to find jobs, and how to turn those jobs into a career.
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