Technologies for Interactive Digital Storytelling and Entertainment

Technologies for Interactive Digital Storytelling and Entertainment

This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006.

Author: Stefan Göbel

Publisher: Springer

ISBN: 9783540499350

Category: Computers

Page: 390

View: 723

This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.
Categories: Computers

Digital Storytelling

Digital Storytelling

The first professional book to explore and analyze digital storytelling across interactive media and genres this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to ...

Author: Carolyn Handler Miller

Publisher: Taylor & Francis

ISBN: 9780240805108

Category: Games

Page: 453

View: 151

The first professional book to explore and analyze digital storytelling across interactive media and genres this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment. Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization. Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more. Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner. *Covers case studies, providing numerous ideas for creating and managing engrossing, interactive entertainment products from development to production *Explains the uses of digital storytelling for both entertainment and entertainment blends -- projects that teach, inform, and promote *Takes an international approach to digital entertainment, exploring ground-breaking projects in Asia, Africa and Europe as well as in North America
Categories: Games

Interactive Storytelling

Interactive Storytelling

This book constitutes the refereed proceedings of the Third International Conference on Interactive Digital Storytelling, ICIDS 2010, held in Edinburgh, UK, in November 2010.

Author: Ruth Aylett

Publisher: Springer

ISBN: 9783642166389

Category: Computers

Page: 302

View: 455

This book constitutes the refereed proceedings of the Third International Conference on Interactive Digital Storytelling, ICIDS 2010, held in Edinburgh, UK, in November 2010. The book includes 3 keynotes, 25 full and short papers, 11 posters, 4 demonstration papers, 6 workshop papers, and 1 tutorial. The full and short papers have been organized into the following topical sections: characters and decision making; story evaluation and analysis; story generation; arts and humanities; narrative theories and modelling; systems; and applications.
Categories: Computers

Virtual Storytelling Using Virtual Reality Technologies for Storytelling

Virtual Storytelling  Using Virtual Reality Technologies for Storytelling

For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the ...

Author: Gérard Subsol

Publisher: Springer Science & Business Media

ISBN: 9783540305118

Category: Computers

Page: 292

View: 650

The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.
Categories: Computers

Technologies for E Learning and Digital Entertainment

Technologies for E Learning and Digital Entertainment

The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006.

Author: Zhigeng Pan

Publisher: Springer

ISBN: 9783540697367

Category: Computers

Page: 791

View: 606

With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event (Edutainment 2006 in Hangzhou, China) and the second one (Edutainment 2007 in Hong Kong, China), Edutainment 2008 was held June 25–27, 2007 in Nanjing, China. This year, we received 219 submissions from 26 different countries and regions, including United Arab Emirates, Canada, Thailand, New Zealand, Austria, Turkey, Germany, Switzerland, Brazil, Cuba, Australia, Hong Kong (China), Pakistan, M- ico, Czech Republic, USA, Malaysia, Italy, Spain, France, UK, The Netherlands, Taiwan (China), Japan, South Korea, and China.
Categories: Computers

Interactive Storytelling

Interactive Storytelling

This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018.

Author: Rebecca Rouse

Publisher: Springer

ISBN: 9783030040284

Category: Computers

Page: 668

View: 339

This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.
Categories: Computers

Encyclopedia of Information Communication Technology

Encyclopedia of Information Communication Technology

Narratology for interactive storytelling : A critical introduction . In S . Gobel , R .
Malkevitz , & I . Iurgel ( Eds . ) , Technology for interactive digital storytelling and
entertainment ( LNCS 4326 , pp . 72 - 83 ) . Berlin : Springler - Verlag . Luckin , R
.

Author: Antonio Cartelli

Publisher: IGI Global

ISBN: IND:30000115606034

Category: Computers

Page: 861

View: 237

The Encyclopedia of Information Communication Technology (ICT) is a comprehensive resource describing the influence of information communication technology in scientific knowledge construction and spreading, with emphasis on the roles of product technologies, process technologies, and context technologies.A reference point for studies on the use and application of information science in scientific knowledge construction, the ""Encyclopedia of Information Communication Technology"" covers the materials and instruments of information technology: from ICT in education to software engineering; the influence of ICT on different environments, including ecommerce, decision support systems, knowledge management, and more; and the most pervasive presence of information technology, including studies and research on knowledge management, the human side of ICT, ICT in healthcare, and virtual organizations, among many others. Addressing many of the fundamental issues of information communication technology, these estimable volumes will be a top-shelf resource for any reference library.
Categories: Computers

Journal of Game Development

Journal of Game Development

Technologies for Interactive Digital Storytelling and Entertainment , Darmstadt ,
DE . Gratch , J. , Rickel , J. , André , E. , Badler , N. , Cassell , J. , and Petajan , E. (
2002 ) . " Creating Interactive Virtual Humans : Some Assembly Required .

Author:

Publisher:

ISBN: STANFORD:36105132691010

Category: Computer games

Page:

View: 175

Categories: Computer games

Proceedings of the ACM Workshop on Story Representation Mechanism Context

Proceedings of the     ACM Workshop on Story Representation  Mechanism   Context

In Papers from the AAAI Fall Symposium on Narrative Intelligence , Technical
Report FS - 99 - 01 . AAAI Press , Menlo Park , 1999 ... Technologies for
Interactive Digital Storytelling and Entertainment ( TIDSE ' 03 ) . Frauenhofer IRB
Verlag ...

Author:

Publisher:

ISBN: UOM:39015058330138

Category: Literature

Page:

View: 170

Categories: Literature

An Interactive Evaluation of a Player Type Model

An Interactive Evaluation of a Player Type Model

In Proceedings of the 1st International Conference on Technologies for
Interactive Digital Storytelling and Entertainment ( TIDSE - 03 ) . Murray , J. H. (
1997 ) Hamlet on the Holodeck : the Future of Narrative in Cyberspace . The Free
Press .

Author: Patrick David Shaw

Publisher: ProQuest

ISBN: MSU:31293029564907

Category: Electronic dissertations

Page: 58

View: 373

Categories: Electronic dissertations

Entertainment Computing

Entertainment Computing

DIGITAL STORYTELLING WITH DINAH : DYNAMIC , INTERACTIVE ,
NARRATIVE AUTHORING HEURISTIC David Ventura ' , David Brogan ? 1
Entertainment Technology Center , Carnegie Mellon University 2 Department of
Computer ...

Author:

Publisher:

ISBN: UOM:39015060357749

Category: Entertainment computing

Page:

View: 437

Categories: Entertainment computing

SIGGROUP Bulletin

SIGGROUP Bulletin

217 - 224 [ 30 ] Szilas , N . ( 1999 ) Interactive Drama on Computer : Beyond
Linear Narrative . In AAAI Fall ... In Proceedings of 7 International Conference on
Technologies for Interactive Digital Storytelling and Entertainment . Darmstadt ...

Author:

Publisher:

ISBN: UCSD:31822022849335

Category: Business

Page:

View: 953

Categories: Business

Methods and Applications of Artificial Intelligence

Methods and Applications of Artificial Intelligence

Charles , F . , Lozano , M . , Mead , S . J . , Bisquerra , A . F . , and Cavazza , M .
Planning Formalisms and Authoring in Interactive Storytelling . Ist International
Conference on Technologies for Interactive Digital Storytelling and Entertainment
 ...

Author:

Publisher:

ISBN: UOM:39015058298319

Category: Artificial intelligence

Page:

View: 192

Categories: Artificial intelligence

Object oriented Technology

Object oriented Technology

... O . Schneider , J . Dechau , A . Feix ( Eds . ) , Technologies for Interactive
Digital Storytelling and Entertainment . XVI , 304 pages . 2004 . Vol . 3104 : R .
Kralovic , O . Sykora ( Eds . ) , Structural Information and Communication
Complexity .

Author:

Publisher:

ISBN: UOM:39015058296073

Category: Computer software

Page:

View: 384

Categories: Computer software

Algebraic Methodology and Software Technology

Algebraic Methodology and Software Technology

Schneider , J. Dechau , A. Feix ( Eds . ) , Technologies for Interactive Digital
Storytelling and Entertainment . XVI , 304 pages . 2004 . Vol . 3104 : R. Kralovic ,
O. Sykora ( Eds . ) , Structural Information and Communication Complexity . X ,
303 ...

Author:

Publisher:

ISBN: UOM:39015058296032

Category: Abstract data types (Computer science)

Page:

View: 385

Categories: Abstract data types (Computer science)

Interactions

Interactions

... 3rd International Conference on Technologies for Interactive Digital Storytelling
and Entertainment Darmstadt , Germany www . zgdv . de / TIDSE06 FEBRUARY
5 - 7 APVIS 2007 Asia - Pacific Symposium on Visualization Sydney , Australia ...

Author:

Publisher:

ISBN: CORNELL:31924092845910

Category: Computers

Page:

View: 493

A magazine for designers of interactive products.
Categories: Computers

Storytelling Magazine

Storytelling Magazine

Abstract Story Traces and Projections : Exploring the Patterns of Storytelling . In
Conference Proceedings . Technologies for Interactive Digital Storytelling and
Entertainment , S. Gobel , N. Braun , U. Spierling , J. Dechau , H. Diener , Editors .

Author:

Publisher:

ISBN: UVA:X006162354

Category: Folklore

Page:

View: 341

Categories: Folklore

Avatars of Story

Avatars of Story

The jury is still out on whether digital technology has bred / will breed major new
forms of narrative , and on whether ... Digital Storytelling : A Creator's Guide to
Interactive Entertainment ( 2004 ) ; Andrew Glassner , Interactive Storytelling ...

Author: Marie-Laure Ryan

Publisher:

ISBN: IND:30000109356729

Category: Computers

Page: 275

View: 853

Since its inception, narratology has developed primarily as an investigation of literary narrative fiction. By grappling with semiotic media other than language and technology other than print, the text reveals how digital media convey meaning and create stories.
Categories: Computers