Storytelling in Design

Storytelling in Design

This practical guide shows you how storytelling can make a powerful difference in product design. Author Anna Dahlström details the many ways you can use storytelling in your projects and throughout your organization.

Author: Anna Dahlström

Publisher: "O'Reilly Media, Inc."

ISBN: 9781491959374

Category: Computers

Page: 414

View: 307

With the wide variety of devices, touch points, and channels in use, your ability to control how people navigate your well-crafted experiences is fading. Yet it’s still important to understand where people are in their journey if you’re to deliver the right content and interactions atthe right time and on the right device. This practical guide shows you how storytelling can make a powerful difference in product design. Author Anna Dahlström details the many ways you can use storytelling in your projects and throughout your organization. By applying tried-and-tested principles from film and fiction to the context of design and business, you’ll learn to create great product experiences. Learn how the anatomy of a great story can make a difference in product design Explore how traditional storytelling principles, tools, and methods relate to key product design aspects Understand how purposeful storytelling helps tell the right story and move people into action Use storytelling principles to tell, sell, and present your work
Categories: Computers

Design is Storytelling

Design is Storytelling

"Explores connections between storytelling and design, [examining] the psychology of visual communication from a narrative point of view"--Publisher's description.

Author: Ellen Lupton

Publisher: Thames & Hudson

ISBN: 194230319X

Category: Design

Page: 159

View: 618

A playbook for creative thinking, created for contemporary students and practitioners working across the fields of graphic design, product design, service design and user experience. Design is Storytelling is a guide to thinking and making created for contemporary students and practitioners working across the fields of graphic design, product design, service design, and user experience. By grounding narrative concepts in fresh, concrete examples and demonstrations, this compelling book provides designers with tools and insights for shaping behaviour and engaging users. Compact, relevant and richly illustrated, the book is written with a sense of humour and a respect for the reader's time and intelligence. Design is Storytelling unpacks the elements of narrative into a fun and useful toolkit, bringing together principles from literary criticism, narratology, cognitive science, semiotics, phenomenology and critical theory to show how visual communication mobilizes instinctive biological processes as well as social norms and conventions. The book uses 250 illustrations to actively engage readers in the process of looking and understanding. This lively book shows how designers can use the principles of storytelling and visual thinking to create beautiful, surprising and effective outcomes. Although the book is full of practical advice for designers, it will also appeal to people more broadly involved in branding, marketing, business and communication.
Categories: Design

Storytelling for User Experience

Storytelling for User Experience

We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way.

Author: Whitney Quesenbery

Publisher: Rosenfeld Media

ISBN: 9781933820033

Category: Computers

Page: 298

View: 876

We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate design ideas, encourage collaboration and innovation, and create a sense of shared history and purpose. This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst or manager, you will find ideas and techniques you can put to use in your practice.
Categories: Computers

Visual Storytelling

Visual Storytelling

This book introduces the developmental history and characteristics of data journalism, describing its classification and the features of journalism published by world-renowned media.

Author: Liu Yikun

Publisher: Images Publishing Group

ISBN: 186470649X

Category: Commercial art

Page: 240

View: 340

How do data journalism designers overcome information overload in today's fast-paced environment, and find simple and compelling methods to filter and convey news content? One of the most effective ways is to use dynamic infographics and data visualisations. The use of powerful graphics and illustrations will capture the viewer's attention and interest, and by burying boring data creatively, strong graphics will provide a clever and compelling visual story that's driven by accessible and clear communication. This book introduces the developmental history and characteristics of data journalism, describing its classification and the features of journalism published by world-renowned media. It focuses on the design and production of data journalism, explaining the basic elements of design, common design methods and includes showcase designs from the simple to the very complex. This volume helps show how and where to find opportunities to use creative graphics and illustrations, including hand-painted illustrations. This book is a must-have for professional designers and design students, or those readers who are interested in compelling visual storytelling through design.
Categories: Commercial art

Visual Families

Visual Families

The book presents lighthearted yet compelling work by illustrators, designers, and the creators of infographics that visually structures the stuff of our daily lives.

Author: Noelia Hobeika

Publisher: Die Gestalten Verlag

ISBN: 3899555406

Category: Design

Page: 208

View: 576

Family Face visualizes our penchant for sorting in playful and entertaining ways. The book presents lighthearted yet compelling work by illustrators, designers, and the creators of infographics that visually structures the stuff of our daily lives.
Categories: Design

Biblical Storytelling Design

Biblical Storytelling Design

This book teaches not only what to do but why it works through understanding insights from educational psychology, sociology, and anthropology that are illustrated in Scripture itself.

Author: Jim Roche

Publisher: Wipf and Stock Publishers

ISBN: 9781725258112

Category: Religion

Page: 158

View: 700

The apostle Paul directed Timothy to teach faithful men who would follow his model of teaching others also (2 Tim 2:2). To ask a new believer to tell his or her unbelieving network of friends about Jesus takes boldness, confidence, and—critically—a teaching program that is simple and easily reproducible. This book teaches how to craft and model telling biblical stories in the believer’s own words and style that can be easily repeated by following spiritual generations. But crafting effective stories to reproduce takes wisdom. Biblical Storytelling Design identifies seven negative influences that can either weaken or even terminate the storytelling process of spiritual reproduction. But these influences can be counteracted by applying storytelling strategies when crafting stories. This book teaches not only what to do but why it works through understanding insights from educational psychology, sociology, and anthropology that are illustrated in Scripture itself.
Categories: Religion

Stories that Move Mountains

Stories that Move Mountains

Now, thanks to this unique book from an expert author team that includes two Microsoft presentation experts, you can learn how to use this amazing process to create and make high–impact presentations in your own organization.

Author: Martin Sykes

Publisher: John Wiley & Sons

ISBN: 9781118424001

Category: Computers

Page: 272

View: 685

Learn how to use stories and visuals to make top–notchpresentations It′s called CAST (Content, Audience, Story, & Tell)and it′s been a quiet success, until now. Developed over atwelve year period as a presentation method to help EnterpriseArchitects, it was adopted by Microsoft Enterprise Architectureteams and filtered from IT managers to Sales, and beyond to majororganizations around the world. Now, thanks to this unique bookfrom an expert author team that includes two Microsoft presentationexperts, you can learn how to use this amazing process to createand make high–impact presentations in your ownorganization. The book helps you build complete visual stories, step by step,by using the CAST method to first create a Story Map and fromthere, a compelling presentation. It includes sample Story Maps,templates, practical success stories, and more. You′lldiscover how to go beyond PowerPoint slides to create presentationsthat influence your peers and effect change. Explains the secrets of making presentations and effectingchange using CAST to create Story Maps and from there,high–impact and visual presentations that tell a story Covers how to apply a range of techniques and what the resultslook like, using screenshots of presentations, one page hand outs,and basic delivery with whiteboards Coauthored by Microsoft experts and a visual design guru whohave years of experience training professionals in thesemethods Includes sample Story Maps, templates, practical successstories, and more Learn how to sell your ideas and trigger change in your companywith Stories That Move Mountains: Storytelling and Visual Designfor Persuasive Presentations.
Categories: Computers

Storytelling for User Experience

Storytelling for User Experience

We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way.

Author: Kevin Brooks

Publisher: "O'Reilly Media, Inc."

ISBN: 9781457102226

Category: Computers

Page: 298

View: 578

We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate design ideas, encourage collaboration and innovation, and create a sense of shared history and purpose. This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst or manager, you will find ideas and techniques you can put to use in your practice.
Categories: Computers

Dramatic Storytelling Narrative Design

Dramatic Storytelling   Narrative Design

The information that's provided to the player is made possible by a pure narrative
design system. The communication stream – that is, the text that keeps filling the
screen of the watch, including plot points and information that guide the player ...

Author: Ross Berger

Publisher: CRC Press

ISBN: 9780429843723

Category: Computers

Page: 174

View: 340

This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix’s interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it’s necessary as well. Key Features: Practical how-to’s to meet the ever-increasing studio demands for a narrative designer Critical analysis of the narrative of two best-selling games Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree Deep breakdowns and definitions of story beats and dramatic devices Pro-tips on better documentation and overall job preparedness
Categories: Computers

Production Design for Screen

Production Design for Screen

Packed with colour film stills, exclusive pre-production artwork and behind-the-scenes production images, this landmark book celebrates the production designer's contribution to visual storytelling on screen.

Author: Jane Barnwell

Publisher: Bloomsbury Academic

ISBN: 1501373714

Category:

Page: 224

View: 212

Categories:

Procedural Storytelling in Game Design

Procedural Storytelling in Game Design

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games.

Author: Tanya X. Short

Publisher: CRC Press

ISBN: 9780429948589

Category: Computers

Page: 392

View: 225

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
Categories: Computers

Utilizing the Principles of Storytelling to Design Engaging Concert Programming

Utilizing the Principles of Storytelling to Design Engaging Concert Programming

The goal in suggesting the use of story to design concert programs is not to invalidate any existing formula of programming, but rather to present a new idea for consideration: the structure of a story offers an effective organizational ...

Author: Emilie Marie Bertram

Publisher:

ISBN: OCLC:1184095836

Category: Choral music

Page: 51

View: 264

"This paper proposes the application of the structure of a story to assist in the design of choral concert programming. The implementation of research-proven principles of storytelling assists in meeting the needs of the twenty-first century musician and audience. The document begins by emphasizing the importance of thoughtful repertoire selection and creation of engaging concert programs to attract and maintain students and listeners. The development of the professional choir and its influence on the current choral concert format is briefly explored, followed by an overview of programming trends from the 1970s to the present. Data from American Choral Directors Association National Convention performances, honor choir programs, and survey studies are utilized to formulate conclusions. The needs of the twenty-first century audience, composed of the ensemble members, listeners, and conductor him/herself, are considered, and the neurological research behind the power of a story is discussed. Existing uses of story in the musical arts is explored, suggestions given regarding how to apply the structure of a story to the creation of a choral concert, and example programs examined. The goal in suggesting the use of story to design concert programs is not to invalidate any existing formula of programming, but rather to present a new idea for consideration: the structure of a story offers an effective organizational tool to facilitate the design of concert programs that deeply engage the hearts and minds of the audience"--Abstract.
Categories: Choral music

Interactive Stories and Video Game Art

Interactive Stories and Video Game Art

This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Author: Chris Solarski

Publisher: CRC Press

ISBN: 9781315401201

Category: Computers

Page: 220

View: 241

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
Categories: Computers

Narrative Design for Writers

Narrative Design for Writers

So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won’t sit still and an industry that’s ever changing? That’s what this book is about!

Author: Edwin McRae

Publisher: Fiction Engine

ISBN: 9780473518837

Category: Reference

Page: 172

View: 466

Do you want to turn your talent for writing into a narrative design career in the games industry? It’s never been a better time to be a writer for video games. You’re tapping into an industry that was worth more than $120 billion dollars in 2019, and it’s still growing. And it’s an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won’t sit still and an industry that’s ever changing? That’s what this book is about! I’ve been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I’ve learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you’re an experienced narrative designer already, you’ll still find plenty of insights that you can apply to your trade. I’ll say it again, “the games industry needs you!” Play is what we do, but story is why we do it.
Categories: Reference

Infographic Design

Infographic Design

Fifteen well-selected masters and talents on data visualization will share their work in the book and tell us more about how they meet and handle information and data.

Author: Sandu

Publisher: Gingko Press

ISBN: 394333063X

Category:

Page: 240

View: 588

Infographics and data visualization are graphic visual representations of information, data or knowledge intended to present information quickly, easily and clearly to the masses. This title will explore the basic knowledge of infographics and data visualization by explicating its history and the major types used. Fifteen well-selected masters and talents on data visualization will share their work in the book and tell us more about how they meet and handle information and data. It will serve as a great book for information designers and common readers who like visualizing information and analyzing data.
Categories:

Interactive Storytelling

Interactive Storytelling

GFI: A Formal Approach to Narrative Design and Game Research Rogelio E.
Cardona-Rivera1,2( B ), José P. Zagal2, and Michael S. Debus3 1 School of
Computing, University of Utah, Salt Lake City, UT, USA 2 The Entertainment Arts
and ...

Author: Anne-Gwenn Bosser

Publisher: Springer Nature

ISBN: 9783030625160

Category: Computers

Page: 366

View: 286

This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.
Categories: Computers

Eden Valley Storytelling Illustrations Fairy Tales Design

Eden Valley   Storytelling Illustrations   Fairy Tales Design

Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation.from beautifully illustrated renditions of your favorite characters, to ...

Author: Philippe Dada Cruz Lisboa

Publisher:

ISBN: 9798675782567

Category:

Page: 302

View: 909

Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation.from beautifully illustrated renditions of your favorite characters, to storyboards for in-anime events, character designs, character profiles, and the entirety of the book s composition! Relive some of the most poignant moments of your favorite chilhood s anime.In this beautifully illustrated graphic novel Collection, Compelling your own story to a new generation of readers.This volume contains hundreds of pieces of concept art and sketches, and a comprehensive look at the show's breathtaking production art.Now just relax and let those illustrations keep you dreaming in a fantasy world.
Categories:

Environmental Storytelling and BioShock Infinite

Environmental Storytelling and BioShock Infinite

This theoretical work as well as using game studies sources to support my work facilitates a shift in the discussion of environmental storytelling from game design and literature into game studies.

Author: Lindsay Tarnowetzki

Publisher:

ISBN: OCLC:1113324343

Category:

Page: 139

View: 590

Environmental storytelling is an interesting concept for games studies scholars because it unites both narratology and ludology, offering a solution to one of the most contentious arguments in the history of the discipline; one that pitted narrative against gameplay. Despite this, the term itself is not often used in games studies scholarship, even if related themes are being explored, which indicates that this concept and term are more entrenched in game design theory than games studies. I have used Smith and Worch’s characteristics of game environments and environmental storytelling to examine how these concepts function within BioShock Infinite. I have also expanded upon these definitions in order to propose that there are three different game environments within BioShock Infinite: the avatar’s physical environment, the avatar’s social environment, and the extradiegetic environment. This theoretical work as well as using game studies sources to support my work facilitates a shift in the discussion of environmental storytelling from game design and literature into game studies.
Categories:

Chris Crawford on Game Design

Chris Crawford on Game Design

Role - Playing Games Players of these games have always placed high value on
the quality of the storytelling . Indeed , the original role - playing game ( RPG ) ,
Dungeons & Dragons , invented by Gary Gygax and Dave Arneson , thrived on ...

Author: Chris Crawford

Publisher: New Riders

ISBN: 0131460994

Category: Computers

Page: 476

View: 835

A pioneer in the field of game design and development draws on his own experiences to present a useful collection of insider tips, wisdom, advice, skills, and techniques, along with an overview of the history of fame programming, low and high interactivity designs, the importance of storytelling, and more. Original. (Intermediate)
Categories: Computers

Design Studies

Design Studies

CHAPTER 15 Directed Storytelling : Interpreting Experience for Design
SHELLEY EVENSON Design is about meaning - making . Designers provide the
resources people use to make meaning . But how do they choose what resources
to use ...

Author: Audrey Bennett

Publisher: Princeton Architectural Press

ISBN: 156898586X

Category: Architecture

Page: 464

View: 692

In an age of globalization and connectivity, the idea of "mainstream culture" has become quaint. Websites, magazines, books, and television have all honed in on ever-diversifying subcultures, hoping to carve out niche audiences that grow savvier and more narrowly sliced by the day. Consequently,the discipline of graphic design has undergone a sea change. Where visual communication was once informed by a designer's creative intuition, the proliferation of specialized audiences now calls for more research-based design processes. Designers who ignore research run the risk of becoming mere tools for communication rather than bold voices. Design Studies, a collection of 27 essays from an international cast of top design researchers, sets out to mend this schism between research and practice. The texts presented here make a strong argument for performing rigorous experimentation and analysis. Each author outlines methods in which research has aided their designwhether by investigating how senior citizensreact to design aesthetics, how hip hop culture can influence design, or how design for Third World nations is affected by cultural differences. Contributors also outline inspired ways in which design educators can teach research methods to their students. Finally, Design Studies is rounded out by five annotated bibliographies to further aid designers in their research. This comprehensive reader is the definitive reference for this new direction in graphic design, and an essential resource for both students and practitioners.
Categories: Architecture