Storytelling in Design

Storytelling in Design

This practical guide shows you how storytelling can make a powerful difference in product design. Author Anna Dahlström details the many ways you can use storytelling in your projects and throughout your organization.

Author: Anna Dahlström

Publisher: O'Reilly Media

ISBN: 9781491959398

Category: Computers

Page: 414

View: 698

With the wide variety of devices, touch points, and channels in use, your ability to control how people navigate your well-crafted experiences is fading. Yet it’s still important to understand where people are in their journey if you’re to deliver the right content and interactions atthe right time and on the right device. This practical guide shows you how storytelling can make a powerful difference in product design. Author Anna Dahlström details the many ways you can use storytelling in your projects and throughout your organization. By applying tried-and-tested principles from film and fiction to the context of design and business, you’ll learn to create great product experiences. Learn how the anatomy of a great story can make a difference in product design Explore how traditional storytelling principles, tools, and methods relate to key product design aspects Understand how purposeful storytelling helps tell the right story and move people into action Use storytelling principles to tell, sell, and present your work
Categories: Computers

Design is Storytelling

Design is Storytelling

"Explores connections between storytelling and design, [examining] the psychology of visual communication from a narrative point of view"--Publisher's description.

Author: Ellen Lupton

Publisher: Thames & Hudson

ISBN: 194230319X

Category: Design

Page: 159

View: 113

A playbook for creative thinking, created for contemporary students and practitioners working across the fields of graphic design, product design, service design and user experience. Design is Storytelling is a guide to thinking and making created for contemporary students and practitioners working across the fields of graphic design, product design, service design, and user experience. By grounding narrative concepts in fresh, concrete examples and demonstrations, this compelling book provides designers with tools and insights for shaping behaviour and engaging users. Compact, relevant and richly illustrated, the book is written with a sense of humour and a respect for the reader's time and intelligence. Design is Storytelling unpacks the elements of narrative into a fun and useful toolkit, bringing together principles from literary criticism, narratology, cognitive science, semiotics, phenomenology and critical theory to show how visual communication mobilizes instinctive biological processes as well as social norms and conventions. The book uses 250 illustrations to actively engage readers in the process of looking and understanding. This lively book shows how designers can use the principles of storytelling and visual thinking to create beautiful, surprising and effective outcomes. Although the book is full of practical advice for designers, it will also appeal to people more broadly involved in branding, marketing, business and communication.
Categories: Design

Storytelling for User Experience

Storytelling for User Experience

We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way.

Author: Whitney Quesenbery

Publisher: Rosenfeld Media

ISBN: 9781933820033

Category: Computers

Page: 298

View: 999

We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate design ideas, encourage collaboration and innovation, and create a sense of shared history and purpose. This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst or manager, you will find ideas and techniques you can put to use in your practice.
Categories: Computers

Storytelling in Design

Storytelling in Design

This practical guide shows you how storytelling can make a powerful difference in product design. Author Anna Dahlström details the many ways you can use storytelling in your projects and throughout your organization.

Author: Anna Dahlström

Publisher:

ISBN: OCLC:1102388021

Category: New products

Page: 300

View: 802

With Early Release ebooks, you get books in their earliest form-the author's raw and unedited content as he or she writes-so you can take advantage of these technologies long before the official release of these titles. The number of devices we use on a daily basis is growing, with different devices playing different role at different times. Our ability as designers to control where users are coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time and on the right device, is ever more important. By examining tried-and-tested storytelling principles from film, fiction, and music and applying them to the context of design and business, this book takes you on a journey to explore why storytelling matters and how you can apply it to your multi-device design projects and to your organization. For UX designers who want to learn how to apply simple storytelling tools, this comprehensive guide is a must. Understand the role of storytelling and why it matters in multi-device design Learn how to apply storytelling principles and tools to your project Define multi-device interaction design, and create a better user experience across devices Use storytelling principles to tell, sell, and present your multi-device design work Take advantage of case studies and examples of DOs and DON'Ts.
Categories: New products

Procedural Storytelling in Game Design

Procedural Storytelling in Game Design

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games.

Author: Tanya X. Short

Publisher: CRC Press

ISBN: 9780429948596

Category: Computers

Page: 392

View: 980

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
Categories: Computers

Visual Families

Visual Families

The book presents lighthearted yet compelling work by illustrators, designers, and the creators of infographics that visually structures the stuff of our daily lives.

Author: Noelia Hobeika

Publisher: Die Gestalten Verlag

ISBN: 3899555406

Category: Design

Page: 208

View: 189

Family Face visualizes our penchant for sorting in playful and entertaining ways. The book presents lighthearted yet compelling work by illustrators, designers, and the creators of infographics that visually structures the stuff of our daily lives.
Categories: Design

Storytelling and Design

Storytelling and Design

This book reaffirms the importance of design, narrative, and information architecture for building ideas. Its goal is to identify effective ways to communicate ideas through digital media.

Author: Mike Korolenko

Publisher:

ISBN: 0536100179

Category: Performing Arts

Page: 321

View: 911

Storytelling and Design: Media Literacy for the Digital Age addresses how new technology is impacting the age-old fields of storytelling and design. This book reaffirms the importance of design, narrative, and information architecture for building ideas. Its goal is to identify effective ways to communicate ideas through digital media. It is appropriate for high school or college-level courses in communication, media, and gaming, as well as other digital media. Because writing and design are woven together on the Web, Storytelling and Design teaches some design principles, and includes and in-depth background history of both storytelling and design. In addition, it discusses some of the more diverse ideas connected with writing for the Web, such as what might be termed “the poetry of digital writing,” bringing in such diverse theories as alternate worlds, and the possible future of the written word and writing in general. It poses the question, Where might writing and designing for the Web be in a few decades? In the book, major designers and storytellers from the worlds of film, gaming, comic books, and graphic design give in-depth interviews on how storytelling and design have changed and are continuing to change. It explores, in detail, working within digital media as a storyteller and designer.
Categories: Performing Arts

Dramatic Storytelling Narrative Design

Dramatic Storytelling   Narrative Design

The information that's provided to the player is made possible by a pure narrative
design system. The communication stream – that is, the text that keeps filling the
screen of the watch, including plot points and information that guide the player ...

Author: Ross Berger

Publisher: CRC Press

ISBN: 9780429843723

Category: Computers

Page: 174

View: 964

This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix’s interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it’s necessary as well. Key Features: Practical how-to’s to meet the ever-increasing studio demands for a narrative designer Critical analysis of the narrative of two best-selling games Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree Deep breakdowns and definitions of story beats and dramatic devices Pro-tips on better documentation and overall job preparedness
Categories: Computers

Biblical Storytelling Design

Biblical Storytelling Design

“The reader will quickly sense the passion Dr. Roché has for storytelling. His
experience, research, and practiced educational principles make this book a
valuable tool for both the beginner and veteran storyteller. An educator at heart,
the ...

Author: Jim Roche

Publisher: Wipf and Stock Publishers

ISBN: 9781725258112

Category: Religion

Page: 158

View: 941

The apostle Paul directed Timothy to teach faithful men who would follow his model of teaching others also (2 Tim 2:2). To ask a new believer to tell his or her unbelieving network of friends about Jesus takes boldness, confidence, and—critically—a teaching program that is simple and easily reproducible. This book teaches how to craft and model telling biblical stories in the believer’s own words and style that can be easily repeated by following spiritual generations. But crafting effective stories to reproduce takes wisdom. Biblical Storytelling Design identifies seven negative influences that can either weaken or even terminate the storytelling process of spiritual reproduction. But these influences can be counteracted by applying storytelling strategies when crafting stories. This book teaches not only what to do but why it works through understanding insights from educational psychology, sociology, and anthropology that are illustrated in Scripture itself.
Categories: Religion

Narrative Design for Writers

Narrative Design for Writers

So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won’t sit still and an industry that’s ever changing? That’s what this book is about!

Author: Edwin McRae

Publisher: Fiction Engine

ISBN: 9780473518837

Category: Reference

Page: 172

View: 492

Do you want to turn your talent for writing into a narrative design career in the games industry? It’s never been a better time to be a writer for video games. You’re tapping into an industry that was worth more than $120 billion dollars in 2019, and it’s still growing. And it’s an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won’t sit still and an industry that’s ever changing? That’s what this book is about! I’ve been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I’ve learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you’re an experienced narrative designer already, you’ll still find plenty of insights that you can apply to your trade. I’ll say it again, “the games industry needs you!” Play is what we do, but story is why we do it.
Categories: Reference

The Learner s Journey

The Learner s Journey

The Learner's Journey is a practical guide for anyone who accepts the responsibility of accompanying learners on a journey of discovery, growth and development.

Author: Bastian Küntzel

Publisher: BoD – Books on Demand

ISBN: 9783749419760

Category: Education

Page: 144

View: 504

By thinking of learning events as a story and the learners as the protagonists who are embarking on a transformative journey, Bastian Küntzel has designed a simple and innovative way for facilitators, trainers, teachers and other educators to design powerful learning experiences for their participants. The Learner's Journey is a practical guide for anyone who accepts the responsibility of accompanying learners on a journey of discovery, growth and development.
Categories: Education

Interactive Stories and Video Game Art

Interactive Stories and Video Game Art

This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Author: Chris Solarski

Publisher: CRC Press

ISBN: 9781315401201

Category: Computers

Page: 220

View: 352

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
Categories: Computers

Localizer 1 0

Localizer 1 0

Tekst in het Duits en Engels.

Author: Robert Klanten

Publisher: Die Gestalten Verlag

ISBN: STANFORD:36105019439004

Category: Art et technologie

Page: 304

View: 435

Tekst in het Duits en Engels.
Categories: Art et technologie

Integrated Storytelling by Design

Integrated Storytelling by Design

This pioneering work equips you with the skills needed to create and design powerful stories and concepts for interactive, digital, multi-platform storytelling and experience design that will take audience engagement to the next level.

Author: Klaus Sommer Paulsen

Publisher:

ISBN: 0367856999

Category: Marketing

Page: 248

View: 147

This pioneering work equips you with the skills needed to create and design powerful stories and concepts for interactive, digital, multi-platform storytelling, and experience design that will take audience engagement to the next level. Klaus Sommer Paulsen presents a bold new vision of what storytelling can become if it is reinvented as an audience-centric design method. His practices unlock new ways of combining story with experience for a variety of existing, new and upcoming platforms. Merging theory and practice, storytelling and design principles, this innovative toolkit instructs the next generation of creators on how to successfully balance narratives, design, and digital innovation to develop strategies and concepts that both apply and transcend current technology. Packed with theory and exercises intended to unlock new narrative dimensions, Integrated Storytelling by Design is a must-read for creative professionals looking to shape the future of themed, branded and immersive experiences.
Categories: Marketing

Visual Storytelling

Visual Storytelling

This book introduces the developmental history and characteristics of data journalism, describing its classification and the features of journalism published by world-renowned media.

Author: Liu Yikun

Publisher: Images Publishing Group

ISBN: 186470649X

Category: Commercial art

Page: 240

View: 806

How do data journalism designers overcome information overload in today's fast-paced environment, and find simple and compelling methods to filter and convey news content? One of the most effective ways is to use dynamic infographics and data visualisations. The use of powerful graphics and illustrations will capture the viewer's attention and interest, and by burying boring data creatively, strong graphics will provide a clever and compelling visual story that's driven by accessible and clear communication. This book introduces the developmental history and characteristics of data journalism, describing its classification and the features of journalism published by world-renowned media. It focuses on the design and production of data journalism, explaining the basic elements of design, common design methods and includes showcase designs from the simple to the very complex. This volume helps show how and where to find opportunities to use creative graphics and illustrations, including hand-painted illustrations. This book is a must-have for professional designers and design students, or those readers who are interested in compelling visual storytelling through design.
Categories: Commercial art

Production Design for Screen

Production Design for Screen

Packed with colour film stills, exclusive pre-production artwork and behind-the-scenes production images, this landmark book celebrates the production designer's contribution to visual storytelling on screen.

Author: Jane Barnwell

Publisher: Bloomsbury Academic

ISBN: 1501373714

Category:

Page: 224

View: 138

Categories:

User Story Storytelling and Scenarios for UX Design Research Process

User Story  Storytelling and Scenarios for UX Design Research Process

With this user story / scenario UX design notebook you will be able to solve a problem for users by drawing a story or creating a process for solving a specific problem.

Author: Character Designs

Publisher: Independently Published

ISBN: 1079033335

Category:

Page: 124

View: 939

With this user story / scenario UX design notebook you will be able to solve a problem for users by drawing a story or creating a process for solving a specific problem. By drawing down a user story for UX design, you will have a better idea on what you can and what you cannot do when you are solving a ux design problem for them. Hand drawn UX Design storytelling notebook with one unique design repeated on 120 pages. Specifications: - White paper - 120 Pages - Matte paperback cover - Size at 8.5 x 11 in / 21.59 x 27.94 cm
Categories:

Education Narrative Technologies and Digital Learning

Education  Narrative Technologies and Digital Learning

This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education.

Author: Tony Hall

Publisher: Springer

ISBN: 9781137320087

Category: Education

Page: 202

View: 405

This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and augment creative storytelling. The book begins with a foundational analysis of narrative use in education today, and provides a history of the emergence of narrative technology. It explores how the convergence of high-potential computing and storytelling practices and techniques can be used to enhance education, in particular the design of bespoke, interactive physical learning environments. The contemporary importance of educational design is highlighted throughout the book, which concludes with the SCÉAL design-based research framework as a proposed systematic approach to the design of narrative technology in education. The book will be a valuable resource for educational designers, technologists, teachers and policymakers, especially those with an interest in the design and use of narrative technology in education.
Categories: Education

Immersive Journalism as Storytelling

Immersive Journalism as Storytelling

This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives.

Author: Turo Uskali

Publisher: Routledge

ISBN: 9780429794964

Category: Social Science

Page: 202

View: 511

This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.
Categories: Social Science