Core Rulebook

Author: James L. Sutter,Rob McCreary,Owen K. C. Stephens,Amanda Hamon-Kunz,Jason Keeley

Publisher: N.A

ISBN: 9781601259561

Category: Fantasy games

Page: 528

View: 3775


"Open Game License version 1.0a"--4th unnumbered page.

Hybrid Blood

Author: David Silver

Publisher: Silver Games LLC


Category: Games & Activities

Page: 92

View: 4074


Strange gods or wizardly interference has blended animal and man. By practice, accident, or even nature, the beast people have risen to live against and with humanity in all its varied cultures and origins. Two legs or four, they stand ready to spice up your adventure as allies, antagonists, or player options. In a world steeped with magic, even the most unlikely matches are occasionally made. Sometimes through wildly inventive sorcery, the interference of otherworldly gods, or even the spark of true love may bring two distant lines together. Such creatures may be an anomaly, or give rise to whole new species. Even if one doesn’t force blood together that normally would remain separated as water and oil, the nurture side of what makes a person who they are cannot be denied. What if your halfling was raised by orcs? Or that orc was brought up by elves? Without a single physical exchange, lines can be brought together. Hundreds of racial combinationsA new race (the beast people) designed to cover the animal kingdom.New FeatsNew Magic to blur racial linesReincarnation handled with grace and easeCompatible with Pathfinder, Starfinder, and 5th Edition!

Gaming Programs for All Ages at the Library

A Practical Guide for Librarians

Author: Tom Bruno

Publisher: Rowman & Littlefield

ISBN: 1538108216

Category: Language Arts & Disciplines

Page: 160

View: 645


Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities.