Speculative Everything

Design, Fiction, and Social Dreaming

Author: Anthony Dunne,Fiona Raby

Publisher: MIT Press

ISBN: 0262019841

Category: Art

Page: 224

View: 3439


How to use design as a tool to create not only things but ideas, to speculate about possible futures.

Funology 2

From Usability to Enjoyment

Author: Mark Blythe,Andrew Monk

Publisher: Springer

ISBN: 331968213X

Category: Computers

Page: 561

View: 2733


How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.

Design Thinking for Innovation

Research and Practice

Author: Walter Brenner,Falk Uebernickel

Publisher: Springer

ISBN: 3319261002

Category: Business & Economics

Page: 219

View: 6453


This book presents the full scope of Design Thinking in theory and practice, bringing together prominent opinion leaders and experienced practitioners who share their insights, approaches and lessons learned. As Design Thinking is gaining popularity in the context of innovation and information management, the book elaborates the specific interpretations and meanings of the concept in different fields including engineering, management, and information technology. As such, it offers students and professionals a sourcebook revealing the power of Design Thinking, while providing academics a roadmap for further research.

Urban Informatics

Collaboration at the nexus of policy, technology and design, people and data

Author: Kristene Unsworth,Andrea Forte,Richardson Dilworth

Publisher: Routledge

ISBN: 1317312619

Category: Language Arts & Disciplines

Page: 150

View: 2245


Information shapes urban spaces in ways that most people rarely stop to consider. From data-driven planning to grassroots activism to influencing the routes we walk, bike, and drive, new information technologies are helping city dwellers to leverage information in new ways. These technologies shape the uses and character of urban spaces. Information technologies and tools such as social media and GIS tracking applications are being used by individuals as they go about their daily lives, not as alternatives to social interaction, but as opportunities to participate in the shared experience of urban life. This edited volume focuses on the creative application and management of information technologies in urban environments, with an emphasis on the intersection between citizen participation in creating city environments and the policy-making that supports it. The chapters address critical issues including the digital divide, transportation planning, use of public spaces, community building, and local events. This book was originally published as a special issue of the Journal of Urban Technology.

Intelligent Environments 2016

Workshop Proceedings of the 12th International Conference on Intelligent Environments

Author: P. Novais,S. Konomi

Publisher: IOS Press

ISBN: 1614996903

Category: Computers

Page: 644

View: 4711


The term Intelligent Environments (IEs) refers to physical spaces in which IT and other pervasive computing technologies are combined and used to achieve specific goals for the user, the environment, or both. The ultimate objective of IEs is to enrich user experience, improve management of the environment in question and increase user awareness. This book presents the proceedings of the following workshops, which formed part of the 12th International Conference on Intelligent Environments (IE16), held in London, UK, in September 2016: the 5th International Workshop on Smart Offices and Other Workplaces (SOOW’16); the 5th International Workshop on the Reliability of Intelligent Environments (WoRIE’16); the 1st International Workshop on Legal Issues in Intelligent Environments (LIIE’2016); the 2nd International Symposium on Future Intelligent Educational Environments and Learning (SOFIEE’16); the 2nd International Workshop on Future Internet and Smart Networks (FI&SN’2016); the International Workshop on Intelligent Environments Supporting Healthcare and Well-being (WISHWell’2016); the International Workshop on Computation Sustainability, Technologies and Applications (CoSTA’2016); the Creative Science 2016 (CS’16) and Cloud-of-Things 2016 (CoT’16); the Workshop on Wireless Body Area Networks for Personal Monitoring in Intelligent Environments (WBAN-PMIE); and the Physical Computing Workshop. The workshops focused on the development of advanced intelligent environments, as well as newly emerging and rapidly evolving topics, emphasizing the multi-disciplinary and transversal aspects of IEs, as well as cutting-edge topics. The book will be of interest to all those whose work involves them in the use of intelligent environments.