Sound Play

Sound Play

With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about ...

Author: William Cheng

Publisher: Oxford University Press

ISBN: 9780199970001

Category: Music

Page: 272

View: 984

Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
Categories: Music

The Palgrave Handbook of Sound Design and Music in Screen Media

The Palgrave Handbook of Sound Design and Music in Screen Media

... W. (2014) Sound Play: Video Games and the Musical Imagination (Oxford and
New York: Oxford University Press, 2014). Collins, K. (2008) Game Sound: An
Introduction to the History, Theory, and Practice of Video Game Music and Sound
 ...

Author: Liz Greene

Publisher: Springer

ISBN: 9781137516800

Category: Performing Arts

Page: 468

View: 273

This book bridges the existing gap between film sound and film music studies by bringing together scholars from both disciplines who challenge the constraints of their subject areas by thinking about integrated approaches to the soundtrack. As the boundaries between scoring and sound design in contemporary cinema have become increasingly blurred, both film music and film sound studies have responded by expanding their range of topics and the scope of their analysis beyond those traditionally addressed. The running theme of the book is the disintegration of boundaries, which permeates discussions about industry, labour, technology, aesthetics and audiovisual spectatorship. The collaborative nature of screen media is addressed not only in scholarly chapters but also through interviews with key practitioners that include sound recordists, sound designers, composers, orchestrators and music supervisors who honed their skills on films, TV programmes, video games, commercials and music videos.
Categories: Performing Arts

The Oxford Handbook of Music Making and Leisure

The Oxford Handbook of Music Making and Leisure

Sound Play: Video Games and the Musical Imagination. Oxford: Oxford University
Press. Clements, Ann C. 2011. “Finding Your Groove with Popular Music through
Video Game Technology.” Orff Echo summer issue 44 (1). Clements, Ann C.

Author: Roger Mantie

Publisher: Oxford University Press

ISBN: 9780190244712

Category: Music

Page: 544

View: 677

Music has been a vital part of leisure activity across time and cultures. Contemporary commodification, commercialization, and consumerism, however, have created a chasm between conceptualizations of music making and numerous realities in our world. From a broad range of perspectives and approaches, this handbook explores avocational involvement with music as an integral part of the human condition. The chapters in The Oxford Handbook of Music Making and Leisure present myriad ways for reconsidering and refocusing attention back on the rich, exciting, and emotionally charged ways in which people of all ages make time for making music. The contexts discussed are broadly Western, including an eclectic variety of voices from scholars across fields and disciplines, framing complex and multifaceted phenomena that may be helpfully, enlighteningly, and perhaps provocatively framed as music making and leisure. This volume may be viewed as an attempt to reclaim music making and leisure as a serious concern for, amongst others, policy makers, scholars, and educators who perhaps risk eliding some or even most of the ways in which music - a vital part of human existence - is integrated into the everyday lives of people. As such, this handbook looks beyond the obvious, asking readers to consider anew, "What might we see when we think of music making as leisure?"
Categories: Music

Debugging Game History

Debugging Game History

Sound Play: Video Games and the Musical Imagination. Oxford: Oxford University
Press. Collins, Karen. 2013. Playing with Sound: A Theory of Interacting with
Sound and Music in Video Games. Cambridge, MA: MIT Press. Collins, Karen.

Author: Raiford Guins

Publisher: MIT Press

ISBN: 9780262034197

Category: Games & Activities

Page: 443

View: 413

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbas, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf
Categories: Games & Activities

Unlimited Replays

Unlimited Replays

THE OXFORD MUSIC / MEDIA SERIES Daniel Goldmark, Series Editor Tuning In
: American Narrative Television Music ... in Sound Film K.J. Donnelly Sound Play:
Video Games and the Musical Imagination William Cheng Sounding American: ...

Author: William Gibbons

Publisher: Oxford University Press

ISBN: 9780190265250

Category: Art

Page: 210

View: 540

Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Categories: Art

The Multimedia and CD ROM Directory 1998

The Multimedia and CD ROM Directory 1998

System Requirements : CD Format : DVD Video Price ( USS ) : $ 24.99 Firsight
Videoclips - The Family ISBN : 1888419156 Publisher ... year ISBN :
0192683373 Publisher : Oxford University Press , Electronic Publishing
Department Country of publisher : United Kingdom Title ... Language : English
Description : At the Jungle Cafe , J.J. the Jungle Jukebox plays tunes to help
children learn the alphabet in a musical way . ... Features animations , graphics ,
digitised music and sounds .

Author: Connectsoft-U S

Publisher: Waterlow Pub Limited

ISBN: 0333711696

Category: Computers

Page: 1050

View: 509

Now in its 19th edition, this comprehensive directory details companies active in multimedia, which continues to evolve alongside the industry that it tracks. The text contains details of approximately 16,000 companies. Entries include company descriptions and classifications by activity, sector, platform, product type, size, turnover and more. The database section is indexed. This year articles from industry leaders and shapers, as well as interviews with heads of trend-setting companies and a round-up of statistics, should make this a useful item for professionals in the industry, and those who purchase multimedia professionally.
Categories: Computers

Journal of the Audio Engineering Society

Journal of the Audio Engineering Society

The hardware features : Internet ; broadband servers as a threat to television
networks and other media content providers ... He holds degrees in psychology
and is currently a postdoctoral research associate at the University of Oxford . ...
BSWA TECH Pockford CORPORATION Broadband Entertainment : Digital Audio
, Video and Gaming in Your Home , by Scott ... such as : What if you could watch
any movie ever made , hear any song ever sung , and play any game ever
created ?

Author: Audio Engineering Society

Publisher:

ISBN: UOM:39015058878367

Category: Acoustical engineering

Page:

View: 440

"Directory of members" published as pt. 2 of Apr. 1954- issue.
Categories: Acoustical engineering

The Video Source Book

The Video Source Book

One - Room Schoolhouse One Step Ahead One - To - One Algebra One - to -
One Algebra Video Tutorial Series One - to ... Temperature Mechanical Design
With Polymers and Composites Medbourne Primary School Media in the
Classroom ... of Gifted & Talented Students Meeting the Union Challenge
Meeting with Freire Series Memories Memory & Imagination ... Music FunFactory
Music of the Heart Music Video Flash Cards : Math Addition 0 to 5 The Musical
Universe of Nursery ...

Author: David J. WEINER

Publisher:

ISBN: 0787634115

Category: Video recordings

Page: 4029

View: 388

Categories: Video recordings

AB Bookman s Weekly

AB Bookman s Weekly

Songs From Williamsburg Theatre Jouve . ... Publicity How To Make Media
Murphy . ... Playing God 50 Religions Views Nilsson . ... Video Compression
Lindberg . ... Japanese Music & Musical Instruments Peterson . ... Successful
Audio Mawby . ... Art & Imagination Of W.E.B. Du Bois Mcclannahan . ...
Simulation & Gaming Yrbk 1993 Sandaker . ... Oxford Studies In Ancient
Philosophy V11 1993 Teich .

Author:

Publisher:

ISBN: UOM:39015039780278

Category: Antiquarian booksellers

Page:

View: 495

Categories: Antiquarian booksellers

Forthcoming Books

Forthcoming Books

Author: Rose Arny

Publisher:

ISBN: UOM:39015033709414

Category: American literature

Page:

View: 742

Categories: American literature