Reality Is Broken

Why Games Make Us Better and How They Can Change the World

Author: Jane McGonigal

Publisher: Penguin

ISBN: 9781101475492

Category: Psychology

Page: 416

View: 5175

DOWNLOAD NOW »

A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. From the Trade Paperback edition.
Release

SuperBetter

The Power of Living Gamefully Resilient--Powered by the Science of Games

Author: Jane McGonigal

Publisher: Penguin

ISBN: 0698185501

Category: Self-Help

Page: 480

View: 1297

DOWNLOAD NOW »

An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again. From the Hardcover edition.
Release

Getting Smart

How Digital Learning is Changing the World

Author: Tom Vander Ark

Publisher: John Wiley & Sons

ISBN: 1118115872

Category: Education

Page: 240

View: 597

DOWNLOAD NOW »

A comprehensive look at the promise and potential of onlinelearning In our digital age, students have dramatically new learningneeds and must be prepared for the idea economy of the future. InGetting Smart, well-known global education expert Tom VanderArk examines the facets of educational innovation in the UnitedStates and abroad. Vander Ark makes a convincing case for a blendof online and onsite learning, shares inspiring stories of schoolsand programs that effectively offer "personal digital learning"opportunities, and discusses what we need to do to remake ourschools into "smart schools." Examines the innovation-driven world, discusses how to combineonline and onsite learning, and reviews "smart tools" forlearning Investigates the lives of learning professionals, outlines thenew employment bargain, examines online universities and "smartschools" Makes the case for smart capital, advocates for policies thatcreate better learning, studies smart cultures
Release

Future Crimes

Inside The Digital Underground and the Battle For Our Connected World

Author: Marc Goodman

Publisher: Random House

ISBN: 1473508460

Category: True Crime

Page: 688

View: 6408

DOWNLOAD NOW »

* THE NEW YORK TIMES BESTSELLER * * Future-proof yourself and your business by reading this book * Technological advances have benefited our world in immeasurable ways, but there is an ominous flipside. Criminals are often the earliest, and most innovative, adopters of technology and modern times have led to modern crimes. Today's criminals are stealing identities, draining online bank-accounts and wiping out computer servers. It's disturbingly easy to activate baby cam monitors to spy on families, pacemakers can be hacked to deliver a lethal jolt, and thieves are analyzing your social media in order to determine the best time for a home invasion. Meanwhile, 3D printers produce AK-47s, terrorists can download the recipe for the Ebola virus, and drug cartels are building drones. This is just the beginning of the tsunami of technological threats coming our way. In Future Crimes, Marc Goodman rips open his database of hundreds of real cases to give us front-row access to these impending perils. Reading like a sci-fi thriller, but based in startling fact, Goodman raises tough questions about the expanding role of technology in our lives. Future Crimes is a call to action for better security measures worldwide, but most importantly, will empower readers to protect themselves against these looming technological threats - before it's too late.
Release

For the Win

How Game Thinking Can Revolutionize Your Business

Author: Kevin Werbach,Dan Hunter

Publisher: Wharton Digital Press

ISBN: 1613630220

Category: Business & Economics

Page: 148

View: 8832

DOWNLOAD NOW »

Take your business to the next level—for the win Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking—addressing problems like a game designer—can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more. In this illuminating guide, Werbach and Hunter reveal how game thinking can yield winning solutions to real-world business problems. Let the games begin!
Release

As If

Modern Enchantment and the Literary Prehistory of Virtual Reality

Author: Michael Saler

Publisher: Oxford University Press

ISBN: 0199887802

Category: Literary Criticism

Page: 304

View: 3228

DOWNLOAD NOW »

Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.
Release

The Creator's Code

The Six Essential Skills of Extraordinary Entrepreneurs

Author: Amy Wilkinson

Publisher: Simon and Schuster

ISBN: 1451666098

Category: Business & Economics

Page: 240

View: 4219

DOWNLOAD NOW »

Based on in-depth interviews with more than 200 leading entrepreneurs, a lecturer at the Stanford Graduate School of Business identifies the six essential disciplines needed to transform your ideas into real-world successes. Each of us has the capacity to spot opportunities, invent products, and build businesses—even $100 million businesses. How do some people turn ideas into enterprises that endure? Why do some people succeed when so many others fail? The Creator’s Code unlocks the six essential skills that turn small notions into big companies. This landmark book is based on 200 interviews with today’s leading entrepreneurs including the founders of LinkedIn, Chipotle, eBay, Under Armour, Tesla Motors, SpaceX, Spanx, Airbnb, PayPal, Jetblue, Gilt Groupe, Theranos, and Dropbox. Over the course of five years, Amy Wilkinson conducted rigorous interviews and analyzed research across many different fields. From the creators of the companies ranging from Yelp to Chobani to Zipcar, she found that entrepreneurial success works in much the same way. Creators are not born with an innate ability to conceive and build $100 million enterprises. They work at it. They all share fundamental skills that can be learned, practiced, and passed on. The Creator’s Code reveals six skills that make creators of all kinds of endeavors breakthrough. These skills aren’t rare gifts or slim chance talents. Entrepreneurship, Wilkinson demonstrates, is accessible to everyone.
Release

Change Your Space, Change Your Culture

How Engaging Workspaces Lead to Transformation and Growth

Author: Rex Miller,Mabel Casey,Mark Konchar

Publisher: John Wiley & Sons

ISBN: 111893783X

Category: Business & Economics

Page: 288

View: 4473

DOWNLOAD NOW »

The fastest, easiest way to shift culture toward engagement andproductivity Change Your Space, Change Your Culture is a guide totransforming business by rethinking the workplace. Written by ateam of trail-blazing leaders, this book reveals the secrets ofcompanies that discovered the power of culture and space. Thisinsightful guide reveals what companies lose by viewing officespace as something to manage or minimize. With practical tips andimplementation details, the book helps the reader see that theworkspace is, in fact, a crucial driver of productivity andmorale. Change Your Space, Change Your Culture was born out ofrecent studies that expose truly outrageous "Oh, my God"realities: More than 70 percent of the workforce either hates their job orthey are just going through the motions. Half of all office space is wasted. Those shattering facts exist because office space is generallyregarded as "overhead" or "sunk cost." Most buildings today clearlycommunicate the low priority placed on people-friendly design. Poorworkforce engagement is baked into the culture. This book providesguidance on turning this around, by rethinking and reshaping spaceto align with the way people work. Specifically, this book movesfrom the high-altitude view down to the details on how to: Discover the fastest, easiest and most cost-effective way toshift culture Add square footage by using space more effectively Boost employee engagement and vitality by the creative use ofspace Learn how space can become a powerful productivity tool We all know that design, space, and flow have a powerful effecton the human psyche. Our homes, museums, sports arenas, places ofworship, and even airport terminals reveal that. Environment caninspire dread or enthusiasm, distraction or focus, collaboration orisolation. That's why the office must be designed to inspire thedesired culture and workflow – if it's not properly designed,no program, training or rules will be effective over time.Change Your Space, Change Your Culture is the practicalguide to office space, the foundation of an engaging culture.
Release

Alternate Reality Game Designer Jane McGonigal

Author: Anastasia Suen

Publisher: Lerner Publications

ISBN: 1467724580

Category: Juvenile Nonfiction

Page: 32

View: 8741

DOWNLOAD NOW »

Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding. McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.
Release

Leadership in Chaordic Organizations

Author: Beverly G. McCarter,Brian E. White

Publisher: CRC Press

ISBN: 1466581255

Category: Business & Economics

Page: 311

View: 2514

DOWNLOAD NOW »

Supplying a clear vision of how to build high-performance teams, Leadership in Chaordic Organizations presents methods for improving operations through the application of complex systems engineering principles and psychological counseling techniques. Ideal for systems engineers, organizational managers, coaches, and psychologists, it addresses the
Release