The Object-Oriented Thought Process

ObjectOr Thought Process_4

Author: Matt Weisfeld

Publisher: Addison-Wesley

ISBN: 0133090647

Category: Computers

Page: 336

View: 439

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The Object-Oriented Thought Process, Fourth Edition An introduction to object-oriented concepts for developers looking to master modern application practices Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, Visual Basic .NET, Ruby, and Objective-C. Objects also form the basis for many web technologies such as JavaScript, Python, and PHP. It is of vital importance to learn the fundamental concepts of object orientation before starting to use object-oriented development environments. OOP promotes good design practices, code portability, and reuse–but it requires a shift in thinking to be fully understood. Programmers new to OOP should resist the temptation to jump directly into a particular programming language (such as Objective-C, VB .NET, C++, C# .NET, or Java) or a modeling language (such as UML), and instead first take the time to learn what author Matt Weisfeld calls “the object-oriented thought process.” Written by a developer for developers who want to make the leap to object-oriented technologies, The Object-Oriented Thought Process provides a solutions-oriented approach to object-oriented programming. Readers will learn to understand the proper uses of inheritance and composition, the difference between aggregation and association, and the important distinction between interfaces and implementations. While programming technologies have been changing and evolving over the years, object-oriented concepts remain a constant–no matter what the platform. This revised edition focuses on interoperability across programming technologies, whether you are using objects in traditional application design, in XML-based data transactions, in web page development, in mobile apps, or in any modern programming environment. “Programmers who aim to create high quality software–as all programmers should–must learn the varied subtleties of the familiar yet not so familiar beasts called objects and classes. Doing so entails careful study of books such as Matt Weisfeld’s The Object-Oriented Thought Process.” –Bill McCarty, author of Java Distributed Objects, and Object-Oriented Design in Java Contents at a Glance 1 Introduction to Object-Oriented Concepts 2 How to Think in Terms of Objects 3 Advanced Object-Oriented Concepts 4 The Anatomy of a Class 5 Class Design Guidelines 6 Designing with Objects 7 Mastering Inheritance and Composition 8 Frameworks and Reuse: Designing with Interfaces and Abstract Classes 9 Building Objects and Object-Oriented Design 10 Creating Object Models 11 Objects and Portable Data: XML and JSON 12 Persistent Objects: Serialization, Marshaling, and Relational Databases 13 Objects in Web Services, Mobile Apps, and Hybrids 14 Objects and Client/Server Applications 15 Design Patterns
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PROGRAMMING IN PYTHON

Author: Dr. Pooja Sharma

Publisher: BPB Publications

ISBN: 9387284867

Category: Computers

Page: 312

View: 938

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Description:This Book is meant for wide range of readers who wish to learn the basics of Python programming language. It can be helpful for students, programmers, researchers, and software developers. The basic concepts of python programming are dealt in detail. The various concepts of python language such as object oriented features, operators, native data types, control structures, functions, exception handling, file handling, etc are discussed in detail with the authentic programming illustration of each.presently, python programming is a hot topic among academicians researchers, and program developers. As a result, the book is designed to give an in depth knowledge of programming in python. This book can be used as hand book as well as a guide for students of all computer science stream at any grade beginning from 10+1 to Research in PhD. To conclude, we hope that the readers will find this book a helpful guide and valuable source of information about python programming.Salient Features of the Book:Detailed explanation of python programming language concepts.Detailed comparisons and differentiation of python language from other most popular languages C/C++/Java.Authentic and extensive set of programming illustrations in every chapter of the book.Broad study on all the programming constructs of the python programming language such as native data types, looping, decision making, exception handling, file handling etc.Broad study of Python Object Oriented Programming features with illustrations.Numerous review questions and exercises at the end of every chapter.A Compact disc containing all the programming codes written in this book is included within the book.Table of Contents:Introduction to Python LanguagePython Data Types and Input OutputOperators and ExpressionsControl StructuresPython Native Data TypesPython FunctionsPython ModulesException HandlingFile Management in PythonClasses and ObjectsInheritancePython Operator OverloadingAppendix-IBibliographyIndex
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Games in Libraries

Essays on Using Play to Connect and Instruct

Author: Breanne A. Kirsch

Publisher: McFarland

ISBN: 1476613249

Category: Language Arts & Disciplines

Page: 248

View: 5526

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Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them—so they can use games to improve people’s understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
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Programming Web Services with XML-RPC

Author: Simon St. Laurent,Joe Johnston,Edd Dumbill

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596001193

Category: Computers

Page: 213

View: 874

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Introduces XML-RPC, a system for remote procedure calls built on XML that facilitates distributed Web-based applications written in Java, Perl, Python, Asp, or PHP.
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JavaScript Pocket Reference

Author: David Flanagan

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596552152

Category: Computers

Page: 138

View: 3929

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JavaScript--the powerful, object-based scripting language that can be embedded directly into HTML pages--has earned its place in the web developer's toolkit, to the extent that it's now considered required knowledge for web developers. You can use JavaScript to create dynamic, interactive applications that run completely within a web browser. JavaScript is also the language of choice for developing Dynamic HTML content. Because its syntax is based on the popular programming languages C, C++, and Java, JavaScript is familiar and easy to learn for experienced programmers. At the same time, it's an interpreted scripting language, providing a flexible, forgiving programming environment for new programmers. The JavaScript Pocket Reference, 2nd Edition, provides a complete overview of the core JavaScript language and client-side scripting environment, as well as quick-reference material on core and client-side objects, methods, and properties. The new edition has been revised to cover JavaScript 1.5, and is particularly useful for developers working with the standards-compliant web browsers, such as Internet Explorer 6, Netscape 7, and Mozilla. Ideal as an introduction for beginners and a quick reference for advanced developers, this pocket-sized book is easy to take anywhere and serves as the perfect companion volume to the bestselling JavaScript: The Definitive Guide, 4th Edition. O'Reilly's Pocket References have become a favorite among developers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point and need to get to the answer quickly, the new JavaScript Pocket Reference is the book you'll want close at hand.
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Java: A Beginner's Tutorial (4th Edition)

Author: Budi Kurniawan

Publisher: Brainy Software Inc

ISBN: 0992133041

Category: Computers

Page: 688

View: 8780

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Updated for Java SE 8, this book teaches the three most important topics in Java programming: the language syntax, object-oriented programming (OOP) and Java core libraries. This book introduces important programming concepts and is a guide to building real-world applications, both desktop and web-based. The coverage is the most comprehensive one can find in a beginner's book.
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Itanium Architecture for Programmers

Understanding 64-bit Processors and EPIC Principles

Author: James S. Evans,Gregory L. Trimper

Publisher: Prentice Hall Professional

ISBN: 9780131013728

Category: Computers

Page: 529

View: 8834

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Step-by-step guide to assembly language for the 64-bit Itanium processors, with extensive examples Details of Explicitly Parallel Instruction Computing (EPIC): Instruction set, addressing, register stack engine, predication, I/O, procedure calls, floating-point operations, and more Learn how to comprehend and optimize open source, Intel, and HP-UX compiler output Understand the full power of 64-bit Itanium EPIC processorsItaniumreg; Architecture for Programmersis a comprehensive introduction to the breakthrough capabilities of the new 64-bit Itanium architecture. Using standard command-line tools and extensive examples, the authors illuminate the Itanium design within the broader context of contemporary computer architecture via a step-by-step investigation of Itanium assembly language. Coverage includes: The potential of Explicitly Parallel Instruction Computing (EPIC) Itanium instruction formats and addressing modes Innovations such as the register stack engine (RSE) and extensive predication Procedure calls and procedure-calling mechanisms Floating-point operations I/O techniques, from simple debugging to the use of files Optimization of output from open source, Intel, and HP-UX compilers An essential resource for both computing professionals and students of architecture or assembly language, Itanium Architecture for Programmers includes extensive printed and Web-based references, plus many numeric, essay, and programming exercises for each chapter.
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Software Testing

A Craftsman’s Approach, Fourth Edition

Author: Paul C. Jorgensen

Publisher: CRC Press

ISBN: 1466560681

Category: Computers

Page: 494

View: 9571

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This updated and reorganized fourth edition of Software Testing: A Craftsman's Approach applies the strong mathematics content of previous editions to a coherent treatment of Model-Based Testing for both code-based (structural) and specification-based (functional) testing. These techniques are extended from the usual unit testing discussions to full coverage of less understood levels integration and system testing. The Fourth Edition: Emphasizes technical inspections and is supplemented by an appendix with a full package of documents required for a sample Use Case technical inspection Introduces an innovative approach that merges the Event-Driven Petri Nets from the earlier editions with the "Swim Lane" concept from the Unified Modeling Language (UML) that permits model-based testing for four levels of interaction among constituents in a System of Systems Introduces model-based development and provides an explanation of how to conduct testing within model-based development environments Presents a new section on methods for testing software in an Agile programming environment Explores test-driven development, reexamines all-pairs testing, and explains the four contexts of software testing Thoroughly revised and updated, Software Testing: A Craftsman’s Approach, Fourth Edition is sure to become a standard reference for those who need to stay up to date with evolving technologies in software testing. Carrying on the tradition of previous editions, it will continue to serve as a valuable reference for software testers, developers, and engineers.
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OpenCV 4 Computer Vision Application Programming Cookbook

Build complex computer vision applications with OpenCV and C++, 4th Edition

Author: David Millán Escrivá,Robert Laganiere

Publisher: Packt Publishing Ltd

ISBN: 1789345286

Category: Computers

Page: 494

View: 9986

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Discover interesting recipes to help you understand the concepts of object detection, image processing, and facial detection Key Features Explore the latest features and APIs in OpenCV 4 and build computer vision algorithms Develop effective, robust, and fail-safe vision for your applications Build computer vision algorithms with machine learning capabilities Book Description OpenCV is an image and video processing library used for all types of image and video analysis. Throughout the book, you'll work through recipes that implement a variety of tasks, such as facial recognition and detection. With 70 self-contained tutorials, this book examines common pain points and best practices for computer vision (CV) developers. Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works, so that you can copy the code and configuration files and modify them to suit your needs. This book begins by setting up OpenCV, and explains how to manipulate pixels. You'll understand how you can process images with classes and count pixels with histograms. You'll also learn detecting, describing, and matching interest points. As you advance through the chapters, you'll get to grips with estimating projective relations in images, reconstructing 3D scenes, processing video sequences, and tracking visual motion. In the final chapters, you'll cover deep learning concepts such as face and object detection. By the end of the book, you'll be able to confidently implement a range to computer vision algorithms to meet the technical requirements of your complex CV projects What you will learn Install and create a program using the OpenCV library Segment images into homogenous regions and extract meaningful objects Apply image filters to enhance image content Exploit image geometry to relay different views of a pictured scene Calibrate the camera from different image observations Detect people and objects in images using machine learning techniques Reconstruct a 3D scene from images Explore face detection using deep learning Who this book is for If you’re a CV developer or professional who already uses or would like to use OpenCV for building computer vision software, this book is for you. You’ll also find this book useful if you’re a C++ programmer looking to extend your computer vision skillset by learning OpenCV.
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