Programmed Inequality

How Britain Discarded Women Technologists and Lost Its Edge in Computing

Author: Marie Hicks

Publisher: MIT Press

ISBN: 0262035545

Category: Computers

Page: 352

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How Britain lost its early dominance in computing by systematically discriminating against its most qualified workers: women.
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The Whipple Museum of the History of Science

Author: Joshua Nall,Liba Taub,Frances Willmoth

Publisher: Cambridge University Press

ISBN: 1108498272

Category: Art

Page: 400

View: 7209

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A window into cultures of scientific practice drawing on the collection of the Whipple Museum of the History of Science. This title is also available as Open Access on Cambridge Core.
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Gaming the Iron Curtain

How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games

Author: Jaroslav Švelch

Publisher: MIT Press

ISBN: 0262038846

Category: Games & Activities

Page: 400

View: 2869

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How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.
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Software Rights

How Patent Law Transformed Software Development in America

Author: Gerardo Con Diaz

Publisher: Yale University Press

ISBN: 0300249322

Category: Law

Page: 384

View: 613

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A new perspective on United States software development, seen through the patent battles that shaped our technological landscape This first comprehensive history of software patenting explores how patent law made software development the powerful industry that it is today. Historian Gerardo Con Díaz reveals how patent law has transformed the ways computing firms make, own, and profit from software. He shows that securing patent protection for computer programs has been a central concern among computer developers since the 1950s and traces how patents and copyrights became inseparable from software development in the Internet age. Software patents, he argues, facilitated the emergence of software as a product and a technology, enabled firms to challenge each other’s place in the computing industry, and expanded the range of creations for which American intellectual property law provides protection. Powerful market forces, aggressive litigation strategies, and new cultures of computing usage and development transformed software into one of the most controversial technologies ever to encounter the American patent system.
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