Pro Git

Author: Scott Chacon

Publisher: Apress

ISBN: 9781430218333

Category: Computers

Page: 288

View: 848

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Git is the version control system developed by Linus Torvalds for Linux kernel development. It took the open source world by storm since its inception in 2005, and is used by small development shops and giants like Google, Red Hat, and IBM, and of course many open source projects. A book by Git experts to turn you into a Git expert Introduces the world of distributed version control Shows how to build a Git development workflow What you’ll learn Use Git as a programmer or a project leader Become a fluent Git user Use distributed features of Git to the full Acquire the ability to insert Git in the development workflow Migrate programming projects from other SCMs to Git Learn how to extend Git Who this book is for This book is for all open source developers: you are bound to encounter Git somewhere in the course of your working life. Proprietary software developers will appreciate Git’s enormous scalability, since it is used for the Linux project, which comprises thousands of developers and testers. Table of Contents Getting Started Git Basics Git Branching Git on the Server Distributed Git Git Tools Customizing Git Git and Other Systems Git Internals
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Pro HTML5 Games

Learn to Build your Own Games using HTML5 and JavaScript

Author: Aditya Ravi Shankar

Publisher: Apress

ISBN: 148422910X

Category: Computers

Page: 426

View: 386

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Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games. Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today. What You'll Learn Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API
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Pro Arduino

Author: Rick Anderson,Dan Cervo

Publisher: Apress

ISBN: 1430239409

Category: Computers

Page: 316

View: 2271

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So, you've created a few projects with Arduino, and now it's time to kick it up a notch. Where do you go next? With Pro Arduino, you'll learn about new tools, techniques, and frameworks to make even more ground-breaking, eye-popping projects. You'll discover how to make Arduino-based gadgets and robots interact with your mobile phone. You'll learn all about the changes in Arduino 1.0, you'll create amazing output with openFrameworks, and you'll learn how to make games with the Gameduino. You'll also learn advanced topics, such as modifying the Arduino to work with non-standard Atmel chips and Microchip's PIC32. Rick Anderson, an experienced Arduino developer and instructor, and Dan Cervo, an experienced Arduino gadgeteer, will give you a guided tour of advanced Arduino capabilities. If it can be done with an Arduino, you'll learn about it here.
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Pro Python Best Practices

Debugging, Testing and Maintenance

Author: Kristian Rother

Publisher: Apress

ISBN: 1484222415

Category: Computers

Page: 264

View: 2258

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Learn software engineering and coding best practices to write Python code right and error free. In this book you’ll see how to properly debug, organize, test, and maintain your code, all of which leads to better, more efficient coding. Software engineering is difficult. Programs of any substantial length are inherently prone to errors of all kinds. The development cycle is full of traps unknown to the apprentice developer. Yet, in Python textbooks little attention is paid to this aspect of getting your code to run. At most, there is a chapter on debugging or unit testing in your average basic Python book. However, the proportion of time spent on getting your code to run is much higher in the real world. Pro Python Best Practices aims to solve this problem. What You'll Learn Learn common debugging techniques that help you find and eliminate errors Gain techniques to detect bugs more easily discover best="" practices="" to="" prevent="" bugscarry="" out="" automated="" testing="" discover="" problems="" fasteruse="" maintain="" a="" project="" over="" long="" timeliLearn techniques to keep your project under controlbr/li/uldivbWho This Book Is For/bbr/divdivbr/divdivExperienced Python coders from web development, big data, and more./divdivbr/divdivdiv/div
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Git Pocket Guide

A Working Introduction

Author: Richard E. Silverman

Publisher: "O'Reilly Media, Inc."

ISBN: 1449327532

Category: Computers

Page: 234

View: 5482

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This pocket guide is the perfect on-the-job companion to Git, the distributed version control system. It provides a compact, readable introduction to Git for new users, as well as a reference to common commands and procedures for those of you with Git experience. Written for Git version 1.8.2, this handy task-oriented guide is organized around the basic version control functions you need, such as making commits, fixing mistakes, merging, and searching history. Examine the state of your project at earlier points in time Learn the basics of creating and making changes to a repository Create branches so many people can work on a project simultaneously Merge branches and reconcile the changes among them Clone an existing repository and share changes with push/pull commands Examine and change your repository’s commit history Access remote repositories, using different network protocols Get recipes for accomplishing a variety of common tasks
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Ruby on Rails 3 Tutorial

Learn Rails by Example

Author: Michael Hartl

Publisher: Pearson Education

ISBN: 9780132564199

Category: Computers

Page: 720

View: 4719

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“Ruby on Rails™ 3 Tutorial: Learn Rails by Example by Michael Hartl has become a must read for developers learning how to build Rails apps.” —Peter Cooper, Editor of Ruby Inside Using Rails 3, developers can build web applications of exceptional elegance and power. Although its remarkable capabilities have made Ruby on Rails one of the world’s most popular web development frameworks, it can be challenging to learn and use. Ruby on Rails™ 3 Tutorial is the solution. Leading Rails developer Michael Hartl teaches Rails 3 by guiding you through the development of your own complete sample application using the latest techniques in Rails web development. Drawing on his experience building RailsSpace, Insoshi, and other sophisticated Rails applications, Hartl illuminates all facets of design and implementation—including powerful new techniques that simplify and accelerate development. You’ll find integrated tutorials not only for Rails, but also for the essential Ruby, HTML, CSS, JavaScript, and SQL skills you’ll need when developing web applications. Hartl explains how each new technique solves a real-world problem, and he demonstrates this with bite-sized code that’s simple enough to understand, yet novel enough to be useful. Whatever your previous web development experience, this book will guide you to true Rails mastery. This book will help you Install and set up your Rails development environment Go beyond generated code to truly understand how to build Rails applications from scratch Learn Test Driven Development (TDD) with RSpec Effectively use the Model-View-Controller (MVC) pattern Structure applications using the REST architecture Build static pages and transform them into dynamic ones Master the Ruby programming skills all Rails developers need Define high-quality site layouts and data models Implement registration and authentication systems, including validation and secure passwords Update, display, and delete users Add social features and microblogging, including an introduction to Ajax Record version changes with Git and share code at GitHub Simplify application deployment with Heroku
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Pro Puppet

Author: Spencer Krum,William Van Hevelingen,Ben Kero,James Turnbull,Jeffrey McCune

Publisher: Apress

ISBN: 1430260416

Category: Computers

Page: 332

View: 9007

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Pro Puppet, Second Edition, now updated for Puppet 3, is an in-depth guide to installing, using, and developing the popular configuration management tool Puppet. Puppet provides a way to automate everything from user management to server configuration. You'll learn how Puppet has changed in the latest version, how to use it on a variety of platforms, including Windows, how to work with Puppet modules, and how to use Hiera. Puppet is a must-have tool for system administrators, and Pro Puppet will teach you how to maximize its capabilities and customize it for your environment. Install and configure Puppet to immediately start automating tasks and create reporting solutions Learn insider tricks and techniques to better manage your infrastructure Become a Puppet expert!
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Learning to Program

Author: Steven Foote

Publisher: Addison-Wesley Professional

ISBN: 0133795225

Category: Computers

Page: 336

View: 2045

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Everyone can benefit from basic programming skills–and after you start, you just might want to go a whole lot further. Author Steven Foote taught himself to program, figuring out the best ways to overcome every obstacle. Now a professional web developer, he’ll help you follow in his footsteps. He teaches concepts you can use with any modern programming language, whether you want to program computers, smartphones, tablets, or even robots. Learning to Program will help you build a solid foundation in programming that can prepare you to achieve just about any programming goal. Whether you want to become a professional software programmer, or you want to learn how to more effectively communicate with programmers, or you are just curious about how programming works, this book is a great first step in helping to get you there. Learning to Program will help you get started even if you aren’t sure where to begin. • Learn how to simplify and automate many programming tasks • Handle different types of data in your programs • Use regular expressions to find and work with patterns • Write programs that can decide what to do, and when to do it • Use functions to write clean, well-organized code • Create programs others can easily understand and improve • Test and debug software to make it reliable • Work as part of a programming team • Learn the next steps to take to build a lifetime of programming skills
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IOS 5 Programming Pushing the Limits

Developing Extraordinary Mobile Apps for Apple IPhone, IPad, and IPod Touch

Author: Rob Napier,Mugunth Kumar

Publisher: John Wiley & Sons

ISBN: 1119961327

Category: Computers

Page: 407

View: 6358

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Provides information on using iOS 5 to create applications for the iPhone, iPad, and iPod Touch.
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Mastering Unity Scripting

Author: Alan Thorn

Publisher: Packt Publishing Ltd

ISBN: 1784390569

Category: Computers

Page: 380

View: 8128

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Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.
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