The Graphic Novel

The Graphic Novel

The essays collected in this volume were first presented at the international and interdisciplinary conference on the Graphic Novel hosted by the Institute for Cultural Studies (University of Leuven) in 2000.The issues discusses by the ...

Author: Jan Baetens

Publisher: Leuven University Press

ISBN: 9058671097

Category: Literary Criticism

Page: 212

View: 951

The essays collected in this volume were first presented at the international and interdisciplinary conference on the Graphic Novel hosted by the Institute for Cultural Studies (University of Leuven) in 2000.The issues discusses by the conference are twofold. Firstly, that of trauma representation, an issue escaping by definition from any imaginable specific field. Secondly, that of a wide range of topics concerning the concept of "visual narrative," an issue which can only be studied by comparing as many media and practices as possible.The essays of this volume are grouped here in two major parts, their focus depending on either a more general topic or on a very specific graphic author. The first part of the book, "Violence and trauma in the Graphic Novel", opens with a certain number of reflections on the representation of violence in literary and visual graphic novels, and continues with a whole set of close readings of graphic novels by Art Spiegelman (Maus I and II) and Jacques Tardi (whose masterwork "C'?tait la guerre des tranch'es" is still waiting for its complete English translation). The second part of the book presents in the first place a survey of the current graphic novel production, and insists sharply on the great diversity of the range in the various 'continental' traditions (for instance underground 'comix', and feminist comics, high-art graphic novels, critical superheroes-fiction) whose separation is nowadays increasingly difficult to maintain. It continues and ends with a set of theoretical interventions where not only the reciprocal influences of national and international traditions, but also those between genres and media are strongly forwarded, the emphasis being here mainly on problems concerning ways of looking and positions of spectatorship.
Categories: Literary Criticism

On the Graphic Novel

On the Graphic Novel

A noted comics artist himself, Santiago García follows the history of the graphic novel from early nineteenth-century European sequential art, through the development of newspaper strips in the United States, to the development of the ...

Author: Santiago García

Publisher: Univ. Press of Mississippi

ISBN: 9781628464825

Category: Literary Criticism

Page: 375

View: 202

A noted comics artist himself, Santiago García follows the history of the graphic novel from early nineteenth-century European sequential art, through the development of newspaper strips in the United States, to the development of the twentieth-century comic book and its subsequent crisis. He considers the aesthetic and entrepreneurial innovations that established the conditions for the rise of the graphic novel all over the world. García not only treats the formal components of the art, but also examines the cultural position of comics in various formats as a popular medium. Typically associated with children, often viewed as unedifying and even at times as a threat to moral character, comics art has come a long way. With such examples from around the world as Spain, France, Germany, and Japan, García illustrates how the graphic novel, with its increasingly global and aesthetically sophisticated profile, represents a new model for graphic narrative production that empowers authors and challenges longstanding social prejudices against comics and what they can achieve.
Categories: Literary Criticism

Dreaming the Graphic Novel

Dreaming the Graphic Novel

Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty comics stores, and (at ...

Author: Paul Williams

Publisher: Rutgers University Press

ISBN: 9781978805088

Category: Literary Criticism

Page: 222

View: 362

The term “graphic novel” was first coined in 1964, but it wouldn’t be broadly used until the 1980s, when graphic novels such as Watchmen and Maus achieved commercial success and critical acclaim. What happened in the intervening years, after the graphic novel was conceptualized yet before it was widely recognized? Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty comics stores, and (at least initially) a thriving underground comix scene. Surveying the eclectic array of long comics narratives that emerged from this fertile period, Paul Williams investigates many texts that have fallen out of graphic novel history. As he demonstrates, the question of what makes a text a ‘graphic novel’ was the subject of fierce debate among fans, creators, and publishers, inspiring arguments about the literariness of comics that are still taking place among scholars today. Unearthing a treasure trove of fanzines, adverts, and unpublished letters, Dreaming the Graphic Novel gives readers an exciting inside look at a pivotal moment in the art form’s development.
Categories: Literary Criticism

Graphic History

Graphic History

This collection of fourteen essays explores the unique ways in which graphic novels can aid us in addressing those issues while shedding new light on a variety of texts, including those by canonical North American and European writers Art ...

Author: Richard Iadonisi

Publisher: Cambridge Scholars Publishing

ISBN: 9781443843584

Category: Comics & Graphic Novels

Page: 295

View: 850

When it comes to recounting history, issues arise as to whose stories are told and how reliable is the telling. This collection of fourteen essays explores the unique ways in which graphic novels can aid us in addressing those issues while shedding new light on a variety of texts, including those by canonical North American and European writers Art Spiegelman (Maus, In the Shadow of No Towers), Alan Moore (From Hell, The League of Extraordinary Gentlemen), Frank Miller (The Dark Knight Returns), Chris Ware (Jimmy Corrigan), Chester Brown (Louis Riel), and Harvey Pekar. Recognizing the global appeal of graphic novels, this collection also provides a fresh look at history seen through the eyes of canonical non-Western writers Marjane Starapi (Persepolis) and Yoshihiro Tatsumi (A Drifting Life) and the highly vexed relationship of the West and the Middle East. The array of contributors (from the fields of art, literature, history, and cultural studies) is matched by the array of theoretical perspectives and by the depth and breadth of subjects, ranging from the sixteenth century voyages of Sebastian Cabot to Jack the Ripper, from the Chicago World’s Columbian Exposition of 1893 to lynching in the early twentieth-century American South, and from post-war Japan to the fall of the Shah in Iran.
Categories: Comics & Graphic Novels

Graphic Novels Now

Graphic Novels Now

Graphic Novels Now helps librarians new to the genre with all the key issues related to these unique books.

Author: Francisca Goldsmith

Publisher: American Library Association

ISBN: 0838909043

Category: Antiques & Collectibles

Page: 113

View: 586

In 1992, Maus, a graphic novel by Art Spiegelman, won the Pulitzer Prize. The genre has been growing ever since, appealing to the visual-oriented Gen-X and Gen-Y, as well as to reluctant readers, those of all ages seeking alternative viewpoints, and anyone willing to take both image and word into consideration. Graphic Novels Now helps librarians new to the genre with all the key issues related to these unique books. Expert author Francisca Goldsmith shares smart advice, from how to develop a well-rounded collection by finding reviews and reliable publishers and distributors to shelving, catal.
Categories: Antiques & Collectibles

The Jewish Graphic Novel

The Jewish Graphic Novel

The Jewish Graphic Novel is a lively, interdisciplinary collection of essays that addresses critically acclaimed works in this subgenre of Jewish literary and artistic culture.

Author: Samantha Baskind

Publisher: Rutgers University Press

ISBN: 9780813547756

Category: Literary Criticism

Page: 292

View: 781

In the 1970s and 1980s Jewish cartoonists such as Will Eisner were some of the first artists to use the graphic novel as a way to explore their ethnicity. Although similar to their pop culture counterpart, the comic book, graphic novels presented weightier subject matter in more expensive packaging, which appealed to an adult audience and gained them credibility as a genre. The Jewish Graphic Novel is a lively, interdisciplinary collection of essays that addresses critically acclaimed works in this subgenre of Jewish literary and artistic culture. Featuring insightful discussions of notable figures in the industryùsuch as Will Eisner, Art Spiegelman, and Joann Sfarùthe essays focus on the how graphic novels are increasingly being used in Holocaust memoir and fiction, and to portray Jewish identity in America and abroad Featuring more than 85 illustrations, this collection is a compelling representation of a major postmodern ethnic and artistic achievement.
Categories: Literary Criticism

Teaching Graphic Novels

Teaching Graphic Novels

From navigating the text features in graphic novels to creating standards-based lessons on reading comprehension, fiction and non-fiction, written response, critical thinking, and media literacy, Teaching Graphic Novels shows you how to ...

Author: Katie Monnin

Publisher: Maupin House Publishing, Inc.

ISBN: 9781934338407

Category: Comics & Graphic Novels

Page: 236

View: 513

"Harness the power of graphic novels to promote literacy and engage all secondary students with Teaching Graphic Novels by Katie Monnin! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy. Complete with examples from graphic novels, professional resource suggestions, strategies that can be used with any graphic novel, cross-indexes of middle and high school graphic novels and themes, reproducibles, and extra support for English-language learners. Teaching Graphic Novels was a finalist for both the 2009 ForeWord Education Book of the Year and the 2010 AEP Distinguished Achievement Award in the 6-8 Curriculum and Instruction category!"
Categories: Comics & Graphic Novels

Graphic Novels

Graphic Novels

Designed for individuals who need information about graphic novels and for those interested in acquiring them, this book will especially appeal to librarians, booksellers, bookstore owners, educators working with teen and reluctant readers, ...

Author: D. Aviva Rothschild

Publisher: Libraries Unlimited

ISBN: 1563080869

Category: Reference

Page: 245

View: 498

The first of its kind, this annotated guide describes and evaluates more than 400 works in English. Rothschild's lively annotations discuss important features of each work-including the quality of the graphics, characterizations, dialogue, and the appropriate audience-and introduces mainstream readers to the variety and quality of graphic novels, helps them distinguish between classics and hackwork, and alerts experienced readers to material they may not have discovered. Designed for individuals who need information about graphic novels and for those interested in acquiring them, this book will especially appeal to librarians, booksellers, bookstore owners, educators working with teen and reluctant readers, as well as to readers interested in this genre.
Categories: Reference

The Eye of the World The Graphic Novel Volume One

The Eye of the World  The Graphic Novel  Volume One

The conclusion of this volume leaves the travelers on the road to Baerlon, barely ahead of the pursuing Trollocs and Draghkar.

Author: Robert Jordan

Publisher: Tor Books

ISBN: 9781466840522

Category: Comics & Graphic Novels

Page: 240

View: 144

With the full cooperation of the Jordan estate, The Eye of the World has been turned into a stunning comic book series written by Chuck Dixon and illustrated by Chase Conley. The first Robert Jordan graphic novel, New Spring: the Graphic Novel, was a New York Times bestseller. The Eye of the World: The Graphic Novel, Volume One begins Robert Jordan's epic fantasy tale by introducing Rand al'Thor and his friends Matrim and Perrin at the spring festival. Moiraine Damodred and Lan Mandragoran appear, and almost before Rand knows it, he and his friends are fleeing his home village with Moiraine, Lan, and Egwene al'Vere, the innkeeper's daughter, who wishes to become an Aes Sedai. The conclusion of this volume leaves the travelers on the road to Baerlon, barely ahead of the pursuing Trollocs and Draghkar. As they run for their lives, Moiraine and Lan begin to teach the young people what they need to know to survive in this dangerous world. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Categories: Comics & Graphic Novels

Murder Mystery Graphic Novels and More

Murder Mystery  Graphic Novels  and More

"This book offers step-by-step details on how to plan and execute library workshops and programs to inspire creativity in teens. Manuscript Checklist Frontmatter: Included"--

Author: Thane Benson

Publisher: Libraries Unlimited

ISBN: 1440861366

Category:

Page: 150

View: 967

This book offers step0by-step details on how to plan and execute library workshops and programs to inspire creativity in teens. * Empowers librarians to teach graphic novel creation, create murder mystery events, make animated films, and offer other creative programs on a shoestring budget * Provides exercises and games librarians can use to kick-start creativity in teens * Includes other fun elements such as further information offered in word bubbles in the graphic novel section and a built-in flip book
Categories:

A Wrinkle in Time The Graphic Novel

A Wrinkle in Time  The Graphic Novel

Perfect for old fans and winning over new ones, this graphic novel adaptation is a must-read. This graphic novel is best read on a tablet device.

Author: Madeleine L'Engle

Publisher: Farrar, Straus and Giroux (BYR)

ISBN: 9781466833951

Category: Juvenile Fiction

Page: 392

View: 467

The world already knows Meg and Charles Wallace Murry, Calvin O'Keefe, and the three Mrs--Who, Whatsit, and Which--the memorable and wonderful characters who fight off a dark force and save our universe in the Newbery award-winning classic A Wrinkle in Time. But in 50 years of publication, the book has never been illustrated. Now, Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters like the Happy Medium and Aunt Beast. Perfect for old fans and winning over new ones, this graphic novel adaptation is a must-read. This graphic novel is best read on a tablet device.
Categories: Juvenile Fiction

Encyclopedia of Comic Books and Graphic Novels

Encyclopedia of Comic Books and Graphic Novels

Arranged alphabetically, offers 340 signed entries focusing on English-language comics with special emphasis on the new graphic novel format that emerged in the 1970s.

Author: M. Keith Booker

Publisher: ABC-CLIO

ISBN: 9780313357466

Category: Comics & Graphic Novels

Page: 763

View: 236

Arranged alphabetically, offers 340 signed entries focusing on English-language comics with special emphasis on the new graphic novel format that emerged in the 1970s.
Categories: Comics & Graphic Novels

Graphic Novels in Your School Library

Graphic Novels in Your School Library

Explains how and when to use graphic novels in the library or classroom, detailing the differences in format, the history of the medium, and annotated lists of core titles.

Author: Jesse Karp

Publisher: American Library Association

ISBN: 9780838910894

Category: Comics & Graphic Novels

Page: 146

View: 258

Explains how and when to use graphic novels in the library or classroom, detailing the differences in format, the history of the medium, and annotated lists of core titles.
Categories: Comics & Graphic Novels

Macbeth

Macbeth

"This full colour graphic novel presents "The Scottish Play" just as Shakespeare intended: in its original and unabridged format. Ideal for purists, students and readers who will appreciate the unaltered text.

Author: William Shakespeare

Publisher: Classical Comics

ISBN: 9781906332037

Category: Drama

Page: 144

View: 116

"This full colour graphic novel presents "The Scottish Play" just as Shakespeare intended: in its original and unabridged format. Ideal for purists, students and readers who will appreciate the unaltered text." "Macbeth is probably the most dramatic of Shakespeare's tragedies and this version will give you a brand new and totally fulfilling view of the sheer genius of Shakespeare's story telling. Featuring stunning artwork, and full of action, atmosphere and intrigue from start to finish, this new treatment of The Bard's tragedy will have you on the edge of your seat."--BOOK JACKET.
Categories: Drama

New Spring the Graphic Novel

New Spring  the Graphic Novel

The eight full-color issues of New Spring, released between 2005 and 2010, tell the story of the search for the infant Dragon Reborn and of the adventures of Moiraine Damodred, a young Aes Sedai, and Lan Mandragoran, the uncrowned king of a ...

Author: Robert Jordan

Publisher: Macmillan

ISBN: 9781466840492

Category: Comics & Graphic Novels

Page: 256

View: 702

In the last few years before his death, Robert Jordan worked closely with Chuck Dixon and Mike Miller on the graphic adaptation of New Spring. The eight full-color issues of New Spring, released between 2005 and 2010, tell the story of the search for the infant Dragon Reborn and of the adventures of Moiraine Damodred, a young Aes Sedai, and Lan Mandragoran, the uncrowned king of a long-dead nation. Adapted by noted comics writer Chuck Dixon with the full cooperation of Robert Jordan, and illustrated by artists Mike Miller and Harvey Tolibao, New Spring will delight any of Robert Jordan's millions of readers. Tor is proud to collect all eight issues of New Spring in a single volume, which will also include developmental art, script pages, and correspondence between Jordan and Dixon. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Categories: Comics & Graphic Novels

The Witches The Graphic Novel

The Witches  The Graphic Novel

Roald Dahl's darkly funny masterpiece, The Witches, now available as a graphic novel from Eisner Award-winning artist Pénélope Bagieu!

Author: Roald Dahl

Publisher: Scholastic Inc.

ISBN: 9781338677454

Category: Juvenile Fiction

Page: 304

View: 640

Roald Dahl's darkly funny masterpiece, The Witches, now available as a graphic novel from Eisner Award-winning artist Pénélope Bagieu!
Categories: Juvenile Fiction

Graphic Novels as Philosophy

Graphic Novels as Philosophy

Contributions by Eric Bain-Selbo, Jeremy Barris, Maria Botero, Manuel “Mandel” Cabrera Jr., David J. Leichter, Ian MacRae, Jeff McLaughlin, Alfonso Muñoz-Corcuera, Corry Shores, and Jarkko Tuusvuori In a follow-up to Comics as ...

Author: Jeff McLaughlin

Publisher: Univ. Press of Mississippi

ISBN: 9781496813305

Category: Literary Criticism

Page: 228

View: 332

Contributions by Eric Bain-Selbo, Jeremy Barris, Maria Botero, Manuel "Mandel" Cabrera Jr., David J. Leichter, Ian MacRae, Alfonso Munoz-Corcuera, Corry Shores, and Jarkko S. Tuusvuori In a follow-up to Comics as Philosophy, international contributors address two questions: Which philosophical insights, concepts, and tools can shed light on the graphic novel? And how can the graphic novel cast light on the concerns of philosophy? Each contributor ponders a well-known graphic novel to illuminate ways in which philosophy can untangle particular combinations of image and written word for deeper understanding. Jeff McLaughlin collects a range of essays to examine notable graphic novels within the framework posited by these two questions. One essay discusses how a philosopher discovered that the panels in Jeff Lemire's Essex County do not just replicate a philosophical argument, but they actually give evidence to an argument that could not have existed otherwise. Another essay reveals how Chris Ware's manipulation of the medium demonstrates an important sense of time and experience. Still another describes why Maus tends to be more profound than later works that address the Holocaust because of, not in spite of, the fact that the characters are cartoon animals rather than human. Other works contemplated include Will Eisner's A Contract with God, Alan Moore and David Lloyd's V for Vendetta, Alison Bechdel's Fun Home, and Joe Sacco's Footnotes in Gaza. Mainly, each essay, contributor, graphic novelist, and artist are all doing the same thing: trying to tell us how the world is--at least from their point of view.
Categories: Literary Criticism

The Readers Advisory Guide to Graphic Novels

The Readers  Advisory Guide to Graphic Novels

Provides a library reference guide to graphic novels, listing the different genres available and describing the relationship between graphic novels and films and video games, along with lists of recommended works for each category.

Author: Francisca Goldsmith

Publisher: American Library Association

ISBN: 9780838910085

Category: Language Arts & Disciplines

Page: 124

View: 999

Provides a library reference guide to graphic novels, listing the different genres available and describing the relationship between graphic novels and films and video games, along with lists of recommended works for each category.
Categories: Language Arts & Disciplines

Blood

Blood

The harvest moon rises and the harvest is blood. When the Blood Moon bleeds red in the night sky, a Beast descends upon the village of Kessler, hunting for human life. A remote frontier village has fallen under a curse.

Author: Ram Getz

Publisher: Permuted Press

ISBN: 1682619273

Category: Comics & Graphic Novels

Page: 240

View: 442

The harvest moon rises and the harvest is blood. When the Blood Moon bleeds red in the night sky, a Beast descends upon the village of Kessler, hunting for human life. A remote frontier village has fallen under a curse. With the full moon comes a horror that walks like a man but kills like a beast. Abigail Thorne lives under the threat of the terror that stalks the woods, as well as a mystery in her own blood that may tie her to the killings in a way she never suspected.
Categories: Comics & Graphic Novels

Artemis Fowl

Artemis Fowl

Smart and page-turning - The Sunday Times Eoin Colfer is the bestselling author of the Artemis Fowl series, Half Moon Investigations, The Supernaturalist, Airman and The Legend of . . . books. His brilliant new series, WARP, is out now.

Author: Eoin Colfer

Publisher: Penguin UK

ISBN: 9780141971032

Category: Juvenile Fiction

Page: 112

View: 108

A stunning graphic-novel adaptation of the megaselling Artemis Fowl. This adaptation of his genre-busting, award-winning novel Artemis Fowl has been a labour of love for lifelong graphic novel fan Eoin Colfer, and Andrew Donkin. Art by Giovanni Rigano and colour by Paolo Lamanna. Twelve-year-old Artemis Fowl is a brilliant criminal mastermind. But even Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of bedtime stories. These fairies are armed and they're dangerous. Artemis thinks he's got them just where he wants them, but then they stop playing by the rules . . . Reads like the fastest, punchiest comic strip you've ever come across - Daily Telegraph Artemis is a brilliant creation - Anthony Horowitz Fast-paced, tongue-in-cheek, with some laugh-out-loud jokes. Smart and page-turning - The Sunday Times Eoin Colfer is the bestselling author of the Artemis Fowl series, Half Moon Investigations, The Supernaturalist, Airman and The Legend of . . . books. His brilliant new series, WARP, is out now. Eoin lives with his family in Ireland. www.eoincolfer.com Andrew Donkin is an enormously experienced graphic novelist and the author of over forty books for adults and children, including Batman: Legends of the Dark Knight for DC Comics.
Categories: Juvenile Fiction