Multiplayer Game Programming

Architecting Networked Games

Author: Josh Glazer,Sanjay Madhav

Publisher: Addison-Wesley Professional

ISBN: 9780134034300

Category: Computers

Page: 384

View: 6585


"First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud."--Publisher.

Game Development Using Python

Author: James R. Parker

Publisher: Stylus Publishing, LLC

ISBN: 168392181X

Category: Computers

Page: 500

View: 8968


This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. Features: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes a companion disc with example code, games assets, and color figures Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]

Promotional Marketing

Author: William Robinson,Christine Hauri

Publisher: McGraw Hill Professional

ISBN: 9780844231518

Category: Business & Economics

Page: 178

View: 9900