Kas vol monsters 6

Kinderspeletjies

Author: Jaco Jacobs

Publisher: LAPA Uitgewers

ISBN: 0799362379

Category:

Page: 25

View: 9968

Is jy dapper genoeg om in die kas te loer? Die kas in Denver se kamer is die geheime ingang na 'n kasteel vol monsters. Al die monsters is op pad na 'n musiekkonsert. Denver en Meyer bied aan om 'n aand lank baba-oppassers vir 'n oulike monsterbaba te wees. Hulle moet met hom speel, hom kosgee en hom in die bed sit. Hoe moeilik kan dit nou eintlik wees ...?
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Monster Island

An Adventure Setting for Mythras

Author: Pete Nash

Publisher: Karnac Books

ISBN: 1911471058

Category: Games

Page: 296

View: 4755

Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to practice their abhorrent sacrifices... and worse still, if those gods arose as titanic beasts beyond mortal comprehension, to destroy those that dare despoil their worshippers... Then imagine you’ve arrived, shipwrecked or magically transported, to this tropical hell and that there is no escape. Welcome to the horror of Monster Island! Monster Island is a fully detailed sandbox setting which can be used in almost any existing campaign, from Swords & Sorcery through to 1930’s Two Fisted Pulp. It contains enough material to run a game for years, including: • An examination of the native cultures, their strange habits and unsettling magical practices • Almost a hundred new creatures, plants and spirits to use in any Mythras campaign • Comprehensive tables for encounters, random events, poisons, diseases, treasures and the like • New spells, miracles and fully defined cults for those that wish to dabble in the dark arts • Several dozen places of interest, half of which have been fully detailed for immediate play • Countless plot hooks and scenario ideas, as well as guidance on how to incorporate Monster Island into an existing campaign With its foetid secrets and gritty adventure, the comprehensive content of Monster Island is guaranteed to inspire any Game Master. Delve back to a time of classic Sword & Sorcery with priceless jewels, fierce dinosaurs and dark horror!
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Monster Hunting

Author: Rebecca McEwen

Publisher: Pacific Learning Inc

ISBN: 1604578750

Category:

Page: 32

View: 5435

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The Ducati Monster Bible

Author: Ian Falloon

Publisher: Veloce Publishing Ltd

ISBN: 1845843215

Category: Transportation

Page: 160

View: 4281

Dramatically styled, minimalist in stature, yet bristling with innovative engineering, the 900 Monster created a new niche market. This book provides a guide through the maze of Monsters produced over the past 18 years.
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Daily Learning Drills, Grade 6

Author: N.A

Publisher: Carson-Dellosa Publishing

ISBN: 148380951X

Category: Juvenile Nonfiction

Page: 416

View: 6326

Daily Learning Drills provides complete daily practice for essential sixth grade skills. Topics include verb tenses, compound and complex sentences, writing paragraphs, decimals and percentages, human anatomy, the solar system, and many more. Daily Learning Drills provides complete daily practice for essential school skills. Learning activities support the Common Core State Standards and cover English language arts and reading, math, science, and social studies. A review section reinforces skills for each subject area. With Daily Learning Drills, students will find the skills and practice they need for school success.
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Marvel Comics in the 1970s

An Issue-by-Issue Field Guide to a Pop Culture Phenomenon

Author: Pierre Comtois

Publisher: TwoMorrows Publishing

ISBN: 9781605490342

Category: Comics & Graphic Novels

Page: 224

View: 7250

By popular demand, TwoMorrows Publishing presents Marvel Comics in the 1970s, the sequel to Pierre Comtois' heralded first volume on the 1960s! This book covers the company's final historical phase: the twilight years of the 1970s, after the initial '60s wave of popularity pushed them to the forefront of the comics industry, and made many of their characters household names. This full decade of pop-culture history saw Stan Lee's role as writer diminish as he ascended to Publisher, the stunning departure of Jack Kirby to DC (and later return to Marvel), the rise of Roy Thomas as editor (and eventual Editor In Chief), and the introduction of a new wave of writers and artists who would expand the boundaries of comics beyond super-heroes, while planting the seeds for the industry's eventual self-destruction. The Spider-Man -drug- issues, Conan the Barbarian, Tomb of Dracula, Master of Kung Fu, Howard the Duck, Star Wars, the new X-Men, and more are covered in detail--along with the creators who wrote and drew them, including Chris Claremont, Barry Windsor-Smith, Gene Colan, Marv Wolfman, Steve Gerber, John Romita, Gil Kane, Sal Buscema, and others. So don't be satisfied with only half the story! Check out Marvel Comics in the 1970s and find out why Marvel was once hailed as The House of Ideas!
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Monster Trucks

Author: Paul Harrison

Publisher: The Rosen Publishing Group, Inc

ISBN: 9781404242234

Category: Juvenile Nonfiction

Page: 24

View: 8812

Introduces the oversized, elaborately decorated pickups known as monster trucks, discussing their history, mechanical features, and stunts and competitions.
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Monster Trucks

Author: Michael Johnstone

Publisher: Lerner Publications

ISBN: 9780822503880

Category: Juvenile Nonfiction

Page: 32

View: 6207

An addition to the Need for Speed series describes and illustrates various forms of truck racing and related events, including NASCAR truck racing, monster truck racing, and car crushing events. Simultaneous.
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