Make: Electronics

Learning Through Discovery

Author: Charles Platt

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449388799

Category: Technology & Engineering

Page: 352

View: 9856

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"This is teaching at its best!" --Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com) "A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly." --Tom Igoe, author of Physical Computing and Making Things Talk Want to learn the fundamentals of electronics in a fun, hands-on way? With Make: Electronics, you'll start working on real projects as soon as you crack open the book. Explore all of the key components and essential principles through a series of fascinating experiments. You'll build the circuits first, then learn the theory behind them! Build working devices, from simple to complex You'll start with the basics and then move on to more complicated projects. Go from switching circuits to integrated circuits, and from simple alarms to programmable microcontrollers. Step-by-step instructions and more than 500 full-color photographs and illustrations will help you use -- and understand -- electronics concepts and techniques. Discover by breaking things: experiment with components and learn from failure Set up a tricked-out project space: make a work area at home, equipped with the tools and parts you'll need Learn about key electronic components and their functions within a circuit Create an intrusion alarm, holiday lights, wearable electronic jewelry, audio processors, a reflex tester, and a combination lock Build an autonomous robot cart that can sense its environment and avoid obstacles Get clear, easy-to-understand explanations of what you're doing and why
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Make: Electronics

Learning Through Discovery

Author: Charles Platt

Publisher: N.A

ISBN: 9781680450262

Category: Science

Page: 352

View: 7122

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"A hands-on primer for the new electronics enthusiast"--Cover.
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Learn Robotics Programming

Build and control autonomous robots using Raspberry Pi 3 and Python

Author: Danny Staple

Publisher: Packt Publishing Ltd

ISBN: 1789345936

Category: Computers

Page: 472

View: 6971

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Gain experience of building a next-generation collaboration robot Key Features Get up and running with the fundamentals of robotic programming Program a robot using Python and the Raspberry Pi 3 Learn to build a smart robot with interactive and AI-enabled behaviors Book Description We live in an age where the most difficult human tasks are now automated. Smart and intelligent robots, which will perform different tasks precisely and efficiently, are the requirement of the hour. A combination of Raspberry Pi and Python works perfectly when making these kinds of robots. Learn Robotics Programming starts by introducing you to the basic structure of a robot, along with how to plan, build, and program it. As you make your way through the book, you will gradually progress to adding different outputs and sensors, learning new building skills, and writing code for interesting behaviors with sensors. You’ll also be able to update your robot, and set up web, phone, and Wi-Fi connectivity in order to control it. By the end of the book, you will have built a clever robot that can perform basic artificial intelligence (AI) operations. What you will learn Configure a Raspberry Pi for use in a robot Interface motors and sensors with a Raspberry Pi Implement code to make interesting and intelligent robot behaviors Understand the first steps in AI behavior such as speech recognition visual processing Control AI robots using Wi-Fi Plan the budget for requirements of robots while choosing parts Who this book is for Learn Robotics Programming is for programmers, developers, and enthusiasts interested in robotics and developing a fully functional robot. No major experience required just some programming knowledge would be sufficient.
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Make It Here: Inciting Creativity and Innovation in Your Library

Author: Matthew Hamilton,Dara Hanke Schmidt

Publisher: ABC-CLIO

ISBN: 1610695550

Category: Language Arts & Disciplines

Page: 195

View: 8052

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This is an ideal resource for joining the maker movement, no matter the size of your public library or resource level. • Explains why the maker movement and libraries are a perfect match • Includes makerspace ideas and programs for all ages, not just teens • Written by authors with personal experience creating maker programming in a short amount of time with a limited budget • Supplies ideas and anecdotes from makerspaces and innovators across the United States that will inspire staff at all levels
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The Basics of Electronics

Author: Christopher Cooper

Publisher: The Rosen Publishing Group, Inc

ISBN: 1477777571

Category: Juvenile Nonfiction

Page: 96

View: 6599

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Modern life makes extensive use of electronics. On a daily basis, we use smartphones, computers, and TVs in the home and robots in industry and commerce. This title outlines the development of electronics, from early vacuum tubes to today’s microchips. It explains how semiconductors work at the atomic level and how they are made into solid-state devices essential for the Internet and other applications. A biographical chapter on J. J. Thomson, who discovered the electron (the key to electronics), rounds out the text. Science projects readers can try at home illustrate principles of physics.
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Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies

Scaffolding and Decision Making Technologies

Author: Hai-Jew, Shalin

Publisher: IGI Global

ISBN: 1613503210

Category: Education

Page: 308

View: 9297

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As an increasing amount of information is made available online, the assumption is that people who visit Web sites will be able to strategize their learning to optimize access to this information. Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies raises awareness of the strategies supporting self-driven learner efficacy on a number of site types. This book reflects on existing literature about self-discovery learning and what learners need in terms of scaffolding to help them make the right decisions, assess their own level of learning, vet information strategically, collaborate with other learners, and build their own skill sets.
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Make: Lego and Arduino Projects

Projects for Extending MINDSTORMS NXT with Open-source Electronics

Author: John Baichtal,Matthew Beckler,Adam Wolf

Publisher: "O'Reilly Media, Inc."

ISBN: 1449321062

Category: Computers

Page: 311

View: 9571

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Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.
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Learn Electronics with Arduino

Author: Don Wilcher

Publisher: Apress

ISBN: 1430242671

Category: Computers

Page: 280

View: 2176

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Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.
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The Electronic Evidence and Discovery Handbook

Forms, Checklists, and Guidelines

Author: Sharon D. Nelson,Bruce A. Olson,John W. Simek

Publisher: American Bar Association

ISBN: 9781590316702

Category: Law

Page: 745

View: 4716

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"E-Discovery and the use of electronic evidence has increased dramatically over the past few years, but many lawyers still struggle with the complexities of dealing with electronic information. This comprehensive book provides lawyers with the templates they need to develop an effective E-Discovery strategy, and to frame appropriate E-Discovery requests. In addition to the ready-made forms, the authors also supply helpful information and commentary to bring you rapidly up to speed in the electronic discovery field. The accompanying CD-ROM features over 70 forms in Word format. Also included is an extensive electronic evidence case digest with over 200 cases summarized!"--BOOK JACKET.
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