Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.
Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.
Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti.
Author: Wanda Dann
Publisher:
ISBN: 0136156746
Category: Alice (Computer file)
Page: 0
View: 835
For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.
Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.
Author: Tebring Daly
Publisher:
ISBN: 1491073934
Category:
Page: 420
View: 667
Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.
Daly, T., Wrigley, E.: Learning Java Through Alice 3, 2nd edn. CreateSpace Independent Publishing Platform, Charleston (2014) 7. Ehlert, A., Schulte, C.: Empirical comparison of objects-first and objects-later.
Author: Valentina Dagienė
Publisher: Springer
ISBN: 9783319714837
Category: Education
Page: 245
View: 465
This book constitutes the refereed proceedings of the 10th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2017, held in Helsinki, Finland, in November 2017. The 18 full papers presented together with 1 invited talk were carefully reviewed and selected from 41 submissions. ISSEP presents this year a broad range of themes ranging from making informatics accessible to visually impaired students and computational thinking to context- and country specific challenges as well as teacher development and training.
Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Author: Joel Adams
Publisher: Cengage Learning
ISBN: 9781305175938
Category: Computers
Page: 280
View: 752
Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Don runs a negative campaign Don doesn't Alice runs a negative campaign (−500,−500) (1000, −100) Alice doesn't (−100 ... R2 and R3): R1 R2 R3 T1 −5 16 −50 T2 −2 6 3 T3 −3 −7 12 (a) Show that there are no dominated strategies.
Author: Lubomir Stanchev
Publisher: CRC Press
ISBN: 9781466593367
Category: Computers
Page: 442
View: 228
Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling—the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.
From this, we can see that the exception occurred in the PH constructor, on line 17 of PH.java; which was invoked by the main() method of PhLabeler.java, on line 36. Learning to read detailed error messages like this is a useful skill, ...
Author: Joel Adams
Publisher: Cengage Learning
ISBN: 9781305443440
Category: Computers
Page: 640
View: 972
CS1 students discover the energy and excitement of programming right away with the innovative approach found in ALICE IN ACTION WITH JAVATM, 2E by Joel Adams. This meaningful, motivating introduction to object-oriented programming uses a spiral pedagogy to introduce key object-oriented topics using Alice 3.0 before circling back to review the same concepts in JavaTM. Even first-time users gain a positive, results-oriented programming experience as they learn basic concepts using Alice. This popular tool teaches programming techniques in a visually rich environment that's less syntax-intensive to eliminate many of the barriers to programming success. The text then seamlessly applies the skills learned to programming successfully in JavaTM. Engaging movie metaphors, 3D animations and memorable examples throughout this edition keep readers actively involved. With ALICE IN ACTION WITH JAVATM, 2E learners enjoy a positive first programming experience while gaining a solid foundation for building their skills in JavaTM as well as other programming languages. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Author: Management Association, Information ResourcesPublish On: 2021-07-16
As we have seen in this chapter, advances in Greenfoot allow users to program in both Stride and Java, potentially supporting a progression from learning Java semantics in Stride before encountering Java syntax. Alice 3 similarly aims ...
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 9781668424124
Category: Education
Page: 969
View: 530
The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.
As we have seen in this chapter, advances in Greenfoot allow users to program in both Stride and Java, potentially supporting a progression from learning Java semantics in Stride before encountering Java syntax. Alice 3 similarly aims ...
Author: Goschnick, Steve
Publisher: IGI Global
ISBN: 9781522559702
Category: Computers
Page: 488
View: 708
As modern technologies continue to develop and evolve, the ability of users to interface with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies is necessary to fully realize the potential of twenty-first-century tools. Innovative Methods, User-Friendly Tools, Coding, and Design Approaches in People-Oriented Programming is a critical scholarly resource that examines development and customization user interfaces for advanced technologies and how these interfaces can facilitate new developments in various fields. Featuring coverage on a broad range of topics such as role-based modeling, end-user composition, and wearable computing, this book is a vital reference source for programmers, developers, students, and educators seeking current research on the enhancement of user-centric information system development.
This book takes an innovative approach to fundamental programming concepts using 3D animation.
Author: Wanda Dann
Publisher: Prentice Hall
ISBN: 9780132397759
Category: Alice (Computer program language)
Page: 152
View: 506
This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment