Learning Java Through Alice 3

Learning Java Through Alice 3

Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.

Author: Tebring Daly

Publisher: Createspace Independent Publishing Platform

ISBN: 1724221663

Category:

Page: 520

View: 340

Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.
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Java Programming Using Alice

Java Programming Using Alice

Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.

Author: Wanda P. Dann

Publisher: Pearson

ISBN: 0136156746

Category: Computers

Page: 512

View: 240

For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.
Categories: Computers

Informatics in Schools Focus on Learning Programming

Informatics in Schools  Focus on Learning Programming

Daly, T., Wrigley, E.: Learning Java Through Alice 3, 2nd edn. CreateSpace Independent Publishing Platform, Charleston (2014) 7. Ehlert, A., Schulte, C.: Empirical comparison of objects-first and objects-later.

Author: Valentina Dagienė

Publisher: Springer

ISBN: 9783319714837

Category: Education

Page: 245

View: 469

This book constitutes the refereed proceedings of the 10th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2017, held in Helsinki, Finland, in November 2017. The 18 full papers presented together with 1 invited talk were carefully reviewed and selected from 41 submissions. ISSEP presents this year a broad range of themes ranging from making informatics accessible to visually impaired students and computational thinking to context- and country specific challenges as well as teacher development and training.
Categories: Education

Learning Java Through Games

Learning Java Through Games

Don runs a negative campaign Don doesn't Alice runs a negative campaign (−500,−500) (1000, −100) Alice doesn't (−100 ... R2 and R3): R1 R2 R3 T1 −5 16 −50 T2 −2 6 3 T3 −3 −7 12 (a) Show that there are no dominated strategies.

Author: Lubomir Stanchev

Publisher: CRC Press

ISBN: 9781466593367

Category: Computers

Page: 442

View: 668

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling—the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.
Categories: Computers

Alice 3 in Action Computing Through Animation

Alice 3 in Action  Computing Through Animation

Those objects can then be animated using object-oriented programming. ... In short, Alice makes itfun to learn about programming! ... This makes it easier for students to transition from Alice 3 to Java than from Alice 2.

Author: Joel Adams

Publisher: Cengage Learning

ISBN: 9781305175938

Category: Computers

Page: 280

View: 999

Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Categories: Computers

Learning to Program with Alice

Learning to Program with Alice

This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. ¿ Collection of Alice 3D “example worlds” on CD-ROM – Students can load an example world and enter their own code to make it work.

Author: Wanda Dann

Publisher: Prentice Hall

ISBN: 0132122472

Category: Computers

Page: 371

View: 182

Learning to Program with Alice, 3e is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. ¿ Alice was designed to make programming concepts easier to teach and learn. In the Third Edition of Learning to Program with Alice, Alice's creators offer a complete full-color introduction to the interactive Alice programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book's Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. ¿ Collection of Alice 3D “example worlds” on CD-ROM – Students can load an example world and enter their own code to make it work.
Categories: Computers

Alice 3 in Action with JavaTM

Alice 3 in Action with JavaTM

1 /** MonthTester.java is a game to help learn month names. 2 */ 3 import java.util.*; // Scanner, Random 4 5 public class MonthTester { 6 public static void main(String[] args) { 7 System.out.println("Welcome to the month name game!

Author: Joel Adams

Publisher: Cengage Learning

ISBN: 9781305443440

Category: Computers

Page: 640

View: 927

CS1 students discover the energy and excitement of programming right away with the innovative approach found in ALICE IN ACTION WITH JAVATM, 2E by Joel Adams. This meaningful, motivating introduction to object-oriented programming uses a spiral pedagogy to introduce key object-oriented topics using Alice 3.0 before circling back to review the same concepts in JavaTM. Even first-time users gain a positive, results-oriented programming experience as they learn basic concepts using Alice. This popular tool teaches programming techniques in a visually rich environment that's less syntax-intensive to eliminate many of the barriers to programming success. The text then seamlessly applies the skills learned to programming successfully in JavaTM. Engaging movie metaphors, 3D animations and memorable examples throughout this edition keep readers actively involved. With ALICE IN ACTION WITH JAVATM, 2E learners enjoy a positive first programming experience while gaining a solid foundation for building their skills in JavaTM as well as other programming languages. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Categories: Computers

Research Anthology on Computational Thinking Programming and Robotics in the Classroom

Research Anthology on Computational Thinking  Programming  and Robotics in the Classroom

As we have seen in this chapter, advances in Greenfoot allow users to program in both Stride and Java, potentially supporting a progression from learning Java semantics in Stride before encountering Java syntax. Alice 3 similarly aims ...

Author: Management Association, Information Resources

Publisher: IGI Global

ISBN: 9781668424124

Category: Education

Page: 969

View: 980

The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.
Categories: Education

Innovative Methods User Friendly Tools Coding and Design Approaches in People Oriented Programming

Innovative Methods  User Friendly Tools  Coding  and Design Approaches in People Oriented Programming

As we have seen in this chapter, advances in Greenfoot allow users to program in both Stride and Java, potentially supporting a progression from learning Java semantics in Stride before encountering Java syntax. Alice 3 similarly aims ...

Author: Goschnick, Steve

Publisher: IGI Global

ISBN: 9781522559702

Category: Computers

Page: 488

View: 313

As modern technologies continue to develop and evolve, the ability of users to interface with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies is necessary to fully realize the potential of twenty-first-century tools. Innovative Methods, User-Friendly Tools, Coding, and Design Approaches in People-Oriented Programming is a critical scholarly resource that examines development and customization user interfaces for advanced technologies and how these interfaces can facilitate new developments in various fields. Featuring coverage on a broad range of topics such as role-based modeling, end-user composition, and wearable computing, this book is a vital reference source for programmers, developers, students, and educators seeking current research on the enhancement of user-centric information system development.
Categories: Computers

Alice 3 in Action with JavaTM

Alice 3 in Action with JavaTM

The text then seamlessly applies the skills learned to programming successfully in JavaTM. Engaging movie metaphors, 3D animations and memorable examples throughout this edition keep readers actively involved.

Author: Joel Adams

Publisher: Cengage Learning

ISBN: 1133589189

Category: Computers

Page: 640

View: 302

CS1 students discover the energy and excitement of programming right away with the innovative approach found in ALICE IN ACTION WITH JAVATM, 2E by Joel Adams. This meaningful, motivating introduction to object-oriented programming uses a spiral pedagogy to introduce key object-oriented topics using Alice 3.0 before circling back to review the same concepts in JavaTM. Even first-time users gain a positive, results-oriented programming experience as they learn basic concepts using Alice. This popular tool teaches programming techniques in a visually rich environment that's less syntax-intensive to eliminate many of the barriers to programming success. The text then seamlessly applies the skills learned to programming successfully in JavaTM. Engaging movie metaphors, 3D animations and memorable examples throughout this edition keep readers actively involved. With ALICE IN ACTION WITH JAVATM, 2E learners enjoy a positive first programming experience while gaining a solid foundation for building their skills in JavaTM as well as other programming languages. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Categories: Computers