Lauren Ipsum

A Story About Computer Science and Other Improbable Things

Author: Carlos Bueno

Publisher: No Starch Press

ISBN: 1593275749

Category: Juvenile Nonfiction

Page: 192

View: 1123

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Lauren Ipsum is a whimsical journey through a land where logic and computer science come to life. Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you! Read Lauren Ipsum yourself or with someone littler than you, then flip to the notes at the back of the book to learn more about logic and computer science in the real world. Suggested for ages 10 and up
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Adolescent Literature as a Complement to the Content Areas

Science and Math

Author: Paula Greathouse,Joan F. Kaywell,Brooke Eisenbach

Publisher: Rowman & Littlefield

ISBN: 1475831692

Category: Education

Page: 202

View: 4980

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This text offers 6th - 12th grade educators guided instructional approaches for including young adult (YA) literature in science and math classes in order to promote literacy development while learning content.
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Informatics in Schools. Curricula, Competences, and Competitions

8th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2015, Ljubljana, Slovenia, September 28 - October 1, 2015, Proceedings

Author: Andrej Brodnik,Jan Vahrenhold

Publisher: Springer

ISBN: 3319253964

Category: Education

Page: 183

View: 3710

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This book constitutes the refereed proceedings of the 8th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2015, held in Ljubljana, Slovenia, in September/October 2015. The 14 full papers presented together with 3 invited talks were carefully reviewed and selected from 36 submissions. The focus of the conference was on following topics: sustainable education in informatics for pupils of all ages; connecting informatics lessons to the students’ everyday lives; teacher education in informatics; and research on informatics in schools (empirical/qualitative/quantitative/theory building/research methods/comparative studies/transferability of methods and results from other disciplines).
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Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming

Author: Bryson Payne

Publisher: No Starch Press

ISBN: 1593276141

Category: Computers

Page: 336

View: 6526

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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: Explore geometry by drawing colorful shapes with Turtle graphicsWrite programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong ballsCreate fun, playable games like War, Yahtzee, and PongAdd interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
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