iPhone 3D Programming

iPhone 3D Programming

This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming ...

Author: Philip Rideout

Publisher: "O'Reilly Media, Inc."

ISBN: 1449390625

Category: Computers

Page: 440

View: 214

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more
Categories: Computers

Iphone 3d Programming

Iphone 3d Programming

This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming ...

Author: Philip Rideout

Publisher:

ISBN: 935023033X

Category:

Page: 417

View: 692

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more.
Categories:

Game and Graphics Programming for IOS and Android with OpenGL ES 2 0

Game and Graphics Programming for IOS and Android with OpenGL ES 2 0

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0: Brings awareness to the powerful potential of OpenGL ES 2.0 in game programming Includes helpful tutorials and real-world mobile apps to give you a deeper understanding ...

Author: Romain Marucchi-Foino

Publisher: John Wiley & Sons

ISBN: 9781119975915

Category: Computers

Page: 286

View: 387

Presents a guide to creating computer games using OpenGL ES 2.0, covering such topics as loading geometrics and textures, pathfinding, post-processing effects, lighting, and working with animation.
Categories: Computers

3D for iPhone Apps with Blender and SIO2

3D for iPhone Apps with Blender and SIO2

OpenGL ES is the mobile specification of OpenGL and provides the foundational 3D programming functionality upon which SIO2 is built.

Author: Tony Mullen

Publisher: John Wiley & Sons

ISBN: 9780470622704

Category: Computers

Page: 320

View: 555

Categories: Computers

Creating 3D Game Art for the IPhone with Unity

Creating 3D Game Art for the IPhone with Unity

Being a multimedia developer, I'm very familiar with programming in terms of scripted ... Unity iOS provides the perfect solution in that you get a full 3D ...

Author: Wes McDermott

Publisher: Taylor & Francis

ISBN: 9780240815633

Category: Computers

Page: 253

View: 110

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS. * Circumvent the potential pitfalls of game development with professional techniques like "Static and Dynamic batching", "building models on the grid", "lightmapping with Beast", and "animation blending" to improve your game's performance and content creation workflow. * Visit www.wesmcdermott.com, to gain access to the book's official website where users can login to the resource portal to download extensive video walkthroughs and get information on the FREE iPhone/iPad app, "Tater's Training Trash Yard." The app showcases the core concepts and techniques covered in the book by demonstrating the content's performance on your iPhone or iPad.
Categories: Computers

iOS Game Development

iOS Game Development

Math for 3D game programming and computer graphics. Boston: Course Technology. Neuburg, N. 2012. Programming iOS 5: Fundamentals of iPhone, iPad, ...

Author: Thomas Lucka

Publisher: CRC Press

ISBN: 9781466569959

Category: Computers

Page: 394

View: 720

To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to releasing and marketing your game on the App Store. The book offers a wealth of previously unpublished information about the iOS platform. The text focuses on the concrete requirements of game developers, presenting in-depth details on each step in the mobile game development process. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It also covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine. To better understand the explanations, the author encourages you to access more than 30 iOS example apps from his website. Each app represents a small piece of the complex field of game development in a straightforward manner. The apps can be run on any device in the iPhone family and have been extensively tested with various iOS versions. Suitable for both newcomers and more advanced developers, this color book helps you get started with iOS game development. By following the book’s clear descriptions and example programs, you will understand how to implement the fundamentals in smaller game projects and be able to create your first game for the App Store.
Categories: Computers

IPhone 3D Game Programming All in One

IPhone 3D Game Programming All in One

A complete guide to iPhone and iTouch game development begins with the basics and ends with a finished game that can be published in the App store, in an approach that takes advantage of the combined strength of Unity and the iPhone ...

Author: Jeremy Alessi

Publisher: Muska/Lipman

ISBN: 1435454782

Category: Computers

Page: 415

View: 983

A complete guide to iPhone and iTouch game development begins with the basics and ends with a finished game that can be published in the App store, in an approach that takes advantage of the combined strength of Unity and the iPhone development platform. Original.
Categories: Computers

Head First IPhone and IPad Development

Head First IPhone and IPad Development

Other related books from O'Reilly Learning iOS Programming Building iPhone Apps with HTML, CSS, and Javascript iPhone 3D Programming Developing Enterprise ...

Author: Dan Pilone

Publisher: "O'Reilly Media, Inc."

ISBN: 9781491950098

Category: Computers

Page: 368

View: 321

Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.
Categories: Computers

Building iOS 5 Games

Building iOS 5 Games

iPhone 3D Programming (O'Reilly) If you want to take the next step and create 3D games for iOS, this is a great resource.

Author: James Sugrue

Publisher: Peachpit Press

ISBN: 9780132790468

Category: Computers

Page: 208

View: 659

Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day. This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices. The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.
Categories: Computers

The IOS Game Programming Collection Collection

The IOS Game Programming Collection  Collection

It is the closest you can get on the iPhone or iPad to sending zeros and ones ... how to make 2D games before diving into the deeper concepts of 3D games.

Author: Michael Daley

Publisher: Addison-Wesley Professional

ISBN: 9780132928625

Category:

Page: 1068

View: 760

"The iOS Game Programming Collection "consists of two bestselling eBooks: " Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk " Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner's guide. "Learning iOS Game Programming "walks you through every step as you build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. "Learning Cocos2D "walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you'll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone's media player Provide game control via iPhone's touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game's main menu screen for accessing levels Use Cocos2D's Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D's sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games
Categories:

Professional IPhone and IPod Touch Programming

Professional IPhone and IPod Touch Programming

innerHTML) ) ; If your iPhone is synching with Windows, you would want to fully ... 3Cmeta%20name%3D%22viewport%22%2 0id%3D%22viewport%22%2 0content%3D%22 ...

Author: Richard Wagner

Publisher: John Wiley & Sons

ISBN: 9780470251553

Category: Computers

Page: 284

View: 384

Provides information on designing and implementing mobile applications for the iPhone and the iPod touch.
Categories: Computers

A Comprehensive Guide to Enterprise Mobility

A Comprehensive Guide to Enterprise Mobility

1. iPhone 3D Programming. Available at: http://developer.apple.com/devcenter/ios/index. action 2. 3D OpenGL programming for Android.

Author: Jithesh Sathyan

Publisher: CRC Press

ISBN: 9781439867365

Category: Business & Economics

Page: 556

View: 891

Although enterprise mobility is in high demand across domains, an absence of experts who have worked on enterprise mobility has resulted in a lack of books on the subject. A Comprehensive Guide to Enterprise Mobility fills this void. It supplies authoritative guidance on all aspects of enterprise mobility-from technical aspects and applications to
Categories: Business & Economics

iPhone Game Development

iPhone Game Development

The topic of 3D game programming, including graphics, animation, and physics, is worth years of college courses. A single chapter cannot hope to span the ...

Author: Paul Zirkle

Publisher: "O'Reilly Media, Inc."

ISBN: 1449383009

Category: Computers

Page: 260

View: 820

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store
Categories: Computers

Mastering iOS 12 Programming

Mastering iOS 12 Programming

Build professional-grade iOS applications with Swift and Xcode 10, ... Now, let's add some icing to this cake by implementing peek and pop using 3D Touch!

Author: Donny Wals

Publisher: Packt Publishing Ltd

ISBN: 9781789132014

Category: Computers

Page: 750

View: 775

Become a professional iOS developer with the most in-depth and advanced guide to Swift, Xcode 10, ARKit, and Core ML Key Features Explore the extensive world of iOS development through practical examples Gain detailed insights into core iOS programming concepts such as app extensions and performance Extend your iOS apps by adding augmented reality and machine learning capabilities Book Description The iOS development environment has significantly matured, and with Apple users spending more money in the App Store, there are plenty of development opportunities for professional iOS developers. However, the journey to mastering iOS development and the new features of iOS 12 is not straightforward. This book will help you make that transition smoothly and easily. With the help of Swift 4.2, you’ll not only learn how to program for iOS 12, but also how to write efficient, readable, and maintainable Swift code that maintains industry best practices. Mastering iOS 12 Programming will help you build real-world applications and reflect the real-world development flow. You will also find a mix of thorough background information and practical examples, teaching you how to start implementing your newly gained knowledge. By the end of this book, you will have got to grips with building iOS applications that harness advanced techniques and make best use of the latest and greatest features available in iOS 12. What you will learn Build a professional iOS application using Xcode 10 and Swift 4.2 Use AutoLayout to create complex layouts that look great on every device Delve into advanced animations with UIViewPropertyAnimator and UIKit Dynamics Enhance your app by using instruments and building your own profiling tools Integrate iMessage, Siri, and more in your app through app extensions Train and use machine learning models with Core ML 2 and Create ML Create engaging augmented reality experiences with ARKit 2 Who this book is for If you’re a developer with some experience in iOS programming and want to enhance your skills by unlocking the full potential of the latest iOS version with Swift to build great applications, this book is for you.
Categories: Computers

iOS 10 Programming for Beginners

iOS 10 Programming for Beginners

In 2015, when the iPhone 6s and iPhone 6s Plus were announced, Apple also introduced 3D Touch. It uses a taptic engine with haptic feedback, which allows ...

Author: Craig Clayton

Publisher: Packt Publishing Ltd

ISBN: 9781786466853

Category: Computers

Page: 678

View: 117

Begin your iOS mobile application development journey with this accessible, practical guide About This Book Use Swift 3 and latest iOS 10 features to build awesome apps for iPhone and iPad Explore and use a wide range of Apple development tools to become a confident iOS developer From prototype to App Store—find out how to build an app from start to finish! Who This Book Is For This book is for beginners who want to be able to create iOS applications. If you have some programming experience, this book is a great way to get a full understanding of how to create an iOS application from scratch and submit it to the App Store. You do not need any knowledge of Swift or any prior programming experience. What You Will Learn Get to grips with Swift 3 and Xcode, the building blocks of Apple development Get to know the fundamentals of Swift, including variables, constants, and control flow Discover the distinctive design principles that define the iOS user experience See how to prototype your app with Swift's Playgrounds feature Build a responsive UI that looks great on a range of devices Find out how to use CoreLocation to add location services to your app Add push notifications to your app Make your app able to be used on both iPhone and iPad In Detail You want to build iOS applications for iPhone and iPad—but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift—the building blocks of modern Apple development—and Playgrounds for beginners, one of the most popular features of the iOS development experience, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You'll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store! Style and approach Created for anyone that wants to build their first iOS application, this book offers practical, actionable guidance through iOS development. Combining engaging visuals with accessible, step-by-step instructiona and explanation, this book will not only develop the your understanding, but also show you how to put your knowledge to work.
Categories: Computers

IOS 11 Swift Programming Cookbook

IOS 11 Swift Programming Cookbook

If you have a trackpad that supports 3D Touch, feel free to run your application now on an iOS simulator and see the results for yourself.

Author: Vandad Nahavandipoor

Publisher: "O'Reilly Media, Inc."

ISBN: 9781491992449

Category: Computers

Page: 648

View: 182

iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you’ll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered in this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11’s Security and Password Autofill Data storage with Apple’s Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch
Categories: Computers

Beginning iOS 3D Unreal Games Development

Beginning iOS 3D Unreal Games Development

The UDK contains the Unreal Engine 3 3D graphics engine and related tools that ... has some experience with an object-oriented programming language like C++ ...

Author: Robert Chin

Publisher: Apress

ISBN: 9781430240365

Category: Computers

Page: 400

View: 289

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. Specifically, this book covers: UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform
Categories: Computers

Progress and New Trends in 3D Geoinformation Sciences

Progress and New Trends in 3D Geoinformation Sciences

IEEE Comput Graph Appl 25(6):66–75 Rideout P (2010) iPhone 3D programming: developing graphical applications with OpenGL ES. O'Reilly Media, Inc., ...

Author: Jacynthe Pouliot

Publisher: Springer Science & Business Media

ISBN: 9783642297939

Category: Science

Page: 314

View: 497

The integration of the 3rd dimension in the production of spatial representation is largely recognized as a valuable approach to comprehend our reality, that is 3D. During the last decade developments in 3D Geoinformation (GI) system have made substantial progress. We are about to have a more complete spatial model and understanding of our planet in different scales. Hence, various communities and cities offer 3D landscape and 3D city models as valuable source and instrument for sustainable management of rural and urban resources. Also municipal utilities, real estate companies benefit from recent developments related to 3D applications. In order to present recent developments and to discuss future trends, academics and practitioners met at the 7th International Workshop on 3D Geoinformation. This book comprises a selection of evaluated, high quality papers that were presented at this workshop in May 2012. The topics focus explicitly on the last achievements (methods, algorithms, models, systems) with respect to 3D GeoInformation requirements. The book is aimed at decision makers and experts as well at students interested in the 3D component of geographical information science including GI engineers, computer scientists, photogrammetrists, land surveyors, urban planners, and mapping specialists.
Categories: Science

Learning OpenGL ES for iOS

Learning OpenGL ES for iOS

In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment.

Author: Erik Buck

Publisher: Addison-Wesley

ISBN: 9780132478922

Category: Computers

Page: 352

View: 958

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If you’ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS–including downloadable examples specifically designed to jumpstart your own projects. Coverage includes • Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture • Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform • Creating textures from start to finish: opacity, blending, multi-texturing, and compression • Simulating ambient, diffuse, and specular light • Using transformations to render 3D geometric objects from any point of view • Animating scenes by controlling time through application logic • Partitioning data to draw expansive outdoor scenes with rolling terrain • Detecting and handling user interaction with 3D geometry • Implementing special effects ranging from skyboxes to particles and billboards • Systematically optimizing graphics performance • Understanding the essential linear algebra concepts used in computer graphics • Designing and constructing a complete simulation that incorporates everything you’ve learned
Categories: Computers

Sams Teach Yourself Cocoa Touch Programming in 24 Hours

Sams Teach Yourself Cocoa Touch Programming in 24 Hours

Whereas UIViews are the building blocks for your user interface, layers are the fundamental building block used by the iPhone's 3D hardware.

Author: Sengan Baring-Gould

Publisher: Pearson Education

ISBN: 0768695562

Category: Computers

Page: 576

View: 578

In Full Color Code samples are syntax highlighted as in Xcode!! In just 24 sessions of one hour or less, learn how to build powerful mobile applications with Apple’s Cocoa Touch technology for the iPhone and iPod touch! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from handling user interaction and building effective user interfaces to accessing the Internet, playing media, and using the iPhone and iPod touch’s incredible sensing capabilities. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Cocoa Touch programming tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Write simple, efficient code that reflects a clear understanding of how Cocoa Touch works and why it works that way Build great iPhone/iPod touch user interfaces from the ground up Display tables and provide for clear navigation Access the Internet and networks and show web pages Save and retrieve data, including user preferences Understand how the Cocoa Touch runtime loop interacts with your application Draw and manipulate images Create complex animations such as Cover Flow Build applications that play and record media Use the iPhone’s built-in accelerometer, GPS capabilities, and WiFi support Share data via custom URLs, emails, and other techniques Find and fix common Cocoa Touch software bugs, fast Avoid the performance bottlenecks that affect Cocoa Touch code
Categories: Computers