Introducing ZBrush 3rd Edition

Author: Eric Keller

Publisher: John Wiley & Sons

ISBN: 1118330463

Category: Computers

Page: 512

View: 9447

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Learn ZBrush inside and out with this updated newedition Get totally comfortable sculpting in a digital environment withthe latest edition of this bestselling beginner's guide to ZBrush.Fully updated for the newest version of the software, ZBrush 4R3,this book dispels any fears you might have about the difficulty ofusing ZBrush and soon has you creating realistic, cartoon, andorganic models with flair. Learn all the essentials, as youcomplete fun tutorials on painting, meshes, organic scripting, hardsurface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpting software that lets youcreate digital art with a fine-art feel, which you can transferinto Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surfacesculpting, textures, lighting, rendering, working with other 3Dapplications, and scripting Walks you through a series of fun and engaging tutorials whereyou can start creating your own work, including human, cartoon, andorganic models Fully updated for the newest version of ZBrush, ZBrush 4R3,including full coverage of its robust rendering tools Includes a DVD with helpful video examples and files to helpyou complete the tutorials Design remarkably realistic creatures, people, and objects withZBrush and the new edition of this top-selling guide. The DVD is not included as part of the e-book file, but isavailable for download after purchase.
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Game Engine Architecture, Third Edition

Author: Jason Gregory

Publisher: CRC Press

ISBN: 1351974289

Category: Computers

Page: 1240

View: 9340

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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
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Cinema 4D

The Artist's Project Sourcebook

Author: Kent McQuilkin,Anne Powers

Publisher: Taylor & Francis

ISBN: 0240814509

Category: Computers

Page: 440

View: 4888

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Cinema 4D is a fully integrated 3D modeling, animation, and rendering package used extensively in the film, television, science, architecture, engineering and other industries. Generally ranked as the 3rd most widely-used 3Dapplication Cinema 4D is widely praised for its stability, speed and ease of use. Recent film and broadcast productions that have used Cinema 4D include Open Season, Monster House, Superman Returns, Polar Express, Monday Night Football. This third edition of Cinema 4D is updated to address the latest release of the application as well as its critically acclaimed MoGraph module. Packed with 4 color illustrations of wacky and wonderful models that engage and inspire novice and seasoned users alike, this artist's project sourcebook teaches how to use the application with a tutorial approach that gets the reader creating 3D objects in the very first pages, and builds skills progressively as they proceed to learn the complete toolset. *Lavishly illustrated in 4 colors, this book is your key to making the creative leap to 3D, providing essential concepts and techniques that will help you realize your artistic vision *Engaging and whimsical style of presentation provides both entertainment as you read as well as creative inspiration for your own projects *Companion DVD with project files, tutorial media, and over 150 pages of both beginner and advanced bonus tutorials. The DVD is not included with the E-book. Please visit http://booksite.focalpress.com/companion/9780240814506/ to access the DVD content.
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3D Motion Graphics for 2D Artists

Conquering the 3rd Dimension

Author: Bill Byrne

Publisher: Taylor & Francis

ISBN: 0240815335

Category: Computers

Page: 250

View: 2410

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Provides lessons and tutorials covering the essentials of building and compositing 3D elements in 2D work.
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