HTML5 Games Most Wanted

HTML5 Games Most Wanted

You won't just make games—you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games.

Author: Egor Kuryanovich

Publisher: Apress

ISBN: 9781430239796

Category: Computers

Page: 284

View: 861

HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7.
Categories: Computers

Html5 Games Most Wanted

Html5 Games Most Wanted

You won't just make games you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games.

Author: Wendell Cowan

Publisher: Createspace Independent Publishing Platform

ISBN: 1979157677

Category:

Page: 266

View: 644

HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you.
Categories:

Html5 Games Most Wanted

Html5 Games Most Wanted

The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games.

Author: Thomas Hawk

Publisher: Createspace Independent Publishing Platform

ISBN: 1724944991

Category:

Page: 266

View: 291

The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7. HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games you'll make great games.
Categories:

Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript

To make multiplayer games, you need to store game data on a server on the
Internet so that other players can access that ... games is a big topic, but you'll
find a good introduction on how to do it with node.js in HTML5 Games Most
Wanted ...

Author: Rex van der Spuy

Publisher: Apress

ISBN: 9781430247173

Category: Computers

Page: 732

View: 521

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Categories: Computers

Beginning WebGL for HTML5

Beginning WebGL for HTML5

Brian Danchilla is a freelance developer and author. He is ZEND PHP Certified
and cowrote the book Pro PHP Programming. Brian is a contributing author to the
book HTML5 Games Most Wanted, and was a technical reviewer for Foundation
 ...

Author: Brian Danchilla

Publisher: Apress

ISBN: 9781430239970

Category: Computers

Page: 356

View: 714

Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance
Categories: Computers

Pro HTML5 Games

Pro HTML5 Games

Welcome to Pro HTML5 Games. In writing this book, I wanted to create the
resource that I wish someone had given me when I was starting out learning
game programming. Unlike other books with abstract examples that you will
never ever ...

Author: Aditya Ravi Shankar

Publisher: Apress

ISBN: 9781430247111

Category: Computers

Page: 364

View: 187

Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games! Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you’ll learn how to do the following: Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.
Categories: Computers

Mastering openFrameworks Creative Coding Demystified

Mastering openFrameworks  Creative Coding Demystified

After receiving recognitions such as FWA and other awards, Mathias has also
contributed to publications such as HTML5 Games Most Wanted. Tim Pulver is an
interaction design student from Potsdam, Germany. As a teenager he was ...

Author: Denis Perevalov

Publisher: Packt Publishing Ltd

ISBN: 9781849518055

Category: Computers

Page: 364

View: 675

This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.
Categories: Computers

Core HTML5 2D Game Programming

Core HTML5 2D Game Programming

I am fortunate to have a great editor—the only editor I've had in nearly twenty
years of writing books—who is always receptive to my ... I wanted to find a
graphics expert for this book who knew a lot about game programming, and I
found one.

Author: David Geary

Publisher: Prentice Hall

ISBN: 9780133564266

Category: Computers

Page: 640

View: 436

Game programming offers a wealth of creative and business opportunities, and it’s never been more accessible. In Core HTML5 2D Game Programming, best-selling author David Geary shows you how to use freely available browser tools and open source resources to create video games that run in desktop browsers and on mobile devices. Geary walks you step by step through every aspect of implementing a sophisticated arcade-style game entirely from scratch, without using proprietary game frameworks. Packed with code, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 2D game on your own, whether you use a framework or not. A clearly written, accessible, and exhaustive guide to implementing games, this book leaves no stone unturned, showing you how to Create smooth, flicker-free animations Implement motion that’s unaffected by your game’s underlying animation frame rate Animate sprites (graphical objects) to make them sparkle, explode, etc. Layer multi-channel sound effects on top of a soundtrack Warp time to create nonlinear effects, such as jumping or bouncing Control the flow of time through your game with a time system Implement particle systems that simulate natural phenomena Efficiently detect collisions between sprites Create a developer backdoor containing special features Use Node.js and socket.io to transfer real-time metrics to a server Employ a heads-up display to show high scores stored on a server Understand the nuances of implementing HTML5 games for mobile devices Through expertly written code that’s easy to understand, and prose that cuts to the chase, Geary illuminates every corner of game development. Everyone from novice game programmers to professional game developers will find this book invaluable as both a tutorial and a reference. All of the book’s source code, including chapter-specific versions of the game discussed in the book, are available at corehtml5games.com.
Categories: Computers

JavaScript Web Applications

JavaScript Web Applications

Provides information on creating Web applications with JavaScript, covering such topics as structure, frameworks, templating, and communicating with the server.

Author: Alex MacCaw

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449303518

Category: Computers

Page: 255

View: 457

Provides information on creating Web applications with JavaScript, covering such topics as structure, frameworks, templating, and communicating with the server.
Categories: Computers

Foundation HTML5 Animation with JavaScript

Foundation HTML5 Animation with JavaScript

Author: Billy Lamberta

Publisher: Apress

ISBN: 9781430236658

Category: Computers

Page: 504

View: 267

Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games. What you’ll learn All the JavaScript and HTML5 code (including math and trigonometry functions) you'll need to start animating with code Basic motion principles like velocity, acceleration, friction, easing, and bouncing How to handle user interactions via the keyboard, mouse, and touchscreen Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics All the basic 3D concepts you'll need for 3D in HTML5 (without WebGL)—from simple perspective to full 3D solids, complete with backface culling and dynamic lighting Who this book is for This book is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. Table of Contents Basic Animation Concepts Basics of JavaScript for Animation HTML5 and Canvas graphics Trigonometry for Animation Velocity and Acceleration Boundaries and Friction User Interaction: Moving Objects Around Easing and Springing Collision Detection Coordination Rotation and Bouncing Off Angles Billiard Ball Physics Particle Attraction and Gravity Forward Kinematics: Making Things Walk Inverse Kinematics: Dragging and Reaching 3D Basics 3D Lines and Fills Backface Culling and 3D Lighting Matrix Math Tips and Tricks
Categories: Computers

JavaScript and HTML5 Now

JavaScript and HTML5 Now

Author Kyle Simpson (HTML5 Cookbook) shows you how JavaScript unlocks the power of all of the new functionality in HTML5, giving web applications the capabilities developers have wanted for years.

Author: Kyle Simpson

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449339067

Category: Computers

Page: 18

View: 895

A decade ago, Ajax took the Web out of childhood, and now HTML5 and JavaScript are moving the Web into full adulthood. This insightful overview provides striking examples of how these technologies have teamed up to give the Web a truly open platform. Author Kyle Simpson (HTML5 Cookbook) shows you how JavaScript unlocks the power of all of the new functionality in HTML5, giving web applications the capabilities developers have wanted for years. These technologies now provide the raw tools you need in the presentation layer to replace everything you used to do with Flash. You’ll discover how: HTML5 builds natively into the web platform things we find most commonly useful, such as audio, video, and drawing The Canvas element is changing graphic animations, games, audio visualization, charting, and video effects Geolocation has spawned “geofencing” and augmented reality Web Workers allows calculations to be performed in the background, rather than compete with the UI Web Sockets is enabling realtime communication for chat, live tech support, multi-user collaboration, and gaming Mobile device APIs will give web apps direct access the phone’s camera, vibration, and other capabilities
Categories: Computers

Core HTML5 Canvas

Core HTML5 Canvas

Graphics, Animation, and Game Development David M. Geary. Writing books is a
team sport, and I was lucky to have great teammates for this book. ... and good
friend Greg Doench, who believed wholeheartedly in this book from the moment I
proposed it and who gave me the latitude to write the book exactly as I wanted.

Author: David M. Geary

Publisher: Prentice Hall

ISBN: 9780132761611

Category: Computers

Page: 723

View: 399

"Core HTML5, Volume I: Canvas" takes a code-fueled, no-nonsense, deep dive into one of HTML5's most exciting APIs by showing readers how to draw and paint; apply shadows, patterns, and gradients; manipulate images; create smooth animations; implement video games; and more. The book also comes with a companion Web site which provides access to the book's source code, videos about HTML5 Canvas, and live demonstrations from the book.
Categories: Computers

Columbia Spectator

Columbia Spectator

The freshmen are rowing in excellent form , and look forward to their race with
Harvard with confidence . ... who are inquiring AMONG the entries in the
Decoration Day where the President's room is . games of the New York Athletic ...
IST FRESH : “ Say , Bob ; I thought they wanted a full attendance at that meeting
last The spring elections have taken place ... TH21 ) HTML5 CHOOL MINES
BASE - BALL .

Author:

Publisher:

ISBN: NYPL:33433000266886

Category: College student newspapers and periodicals

Page:

View: 424

Categories: College student newspapers and periodicals

Bear and Bee

Bear and Bee

Bear & Bee is a lyrical tale of two unlikely characters who become friends and build a life together.

Author: Shiån Serei

Publisher:

ISBN: 0997129131

Category: Juvenile Fiction

Page: 34

View: 164

Bear & Bee is a lyrical tale of two unlikely characters who become friends and build a life together. A bear destroys a bee hive in hopes of finding honey. The consequences help the Bear see how his actions affect others and inspire him to apologize and offer shelter to the Bee just as winter sets in.
Categories: Juvenile Fiction

Ulysses

Ulysses

Author: James Joyce

Publisher:

ISBN: UVA:X000981491

Category:

Page: 1014

View: 402

Categories: