This presents great opportunities to contribute and make an impact by learning Android and building apps that have a global reach. For a developer who is new
to Android, there are many issues you must contend with in order to get started ...
Author: Alex Forrester
Publisher: Packt Publishing Ltd
This book will equip you to create high-quality, visually appealing Android 11 apps from scratch with Kotlin. You’ll discover a wide range of real-world development challenges faced by developers and explore various techniques to overcome them.
Author: Nizamettin Gok
Publisher: "O'Reilly Media, Inc."
Finally, debug and distribute your first app on Google Play or other Android app store. After reading this book, you'll have your first app ready and on the app store, earning you the prestige and the money you seek.
Author: Wallace Jackson
Learn Android App Development is a hands-on tutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps. The Android SDK offers powerful features, and this book is the fastest path to mastering them—and the rest of the Andorid SDK—for programmers with some experience who are new to Android smartphone and tablet apps development. Many books introduce the Android SDK, but very few explain how to develop apps optimally. This book teaches both core Java language concepts and how to wisely but rapidly employ the design patterns and logic using the Android SDK, which is based on Java APIs. You'll also learn best practices that ensure your code will be efficient and perform well. Get an accelerated but complete enough treatment of the fundamentals of Java necessary to get you started. Design your first app using prototyping and other design methods. Build your first Android app using the code given over the course of the book. Finally, debug and distribute your first app on Google Play or other Android app store. After reading this book, you'll have your first app ready and on the app store, earning you the prestige and the money you seek.
If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch.
Author: John Horton
Publisher: Packt Publishing Ltd
Learn all the Java and Android skills you need to start making powerful mobile applications with practical and actionable steps Key Features Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build four real-world apps and dozens of mini-apps throughout the book Book Description Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. What you will learn Master the fundamentals of coding Java for Android Pie Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace Who this book is for This book is for you if you are completely new to Java, Android, or programming and want to make Android applications. This book also acts as a refresher for those who already have experience of using Java on Android to advance their knowledge and make fast progress through the early projects.
Now updated for HTML5, the second edition of this hands-on guide shows you how to use open source web standards to design and build apps that can be adapted for any Android device.
Author: Jonathan Stark
Publisher: "O'Reilly Media, Inc."
This book can also be useful for those who want to learn how testing aspects work for Android applications. The use cases and programs discussed in the book are self-explanatory and detailed with practical examples wherever necessary.
Author: Hardik Trivedi
Publisher: BPB Publications
Unleash the Power of Kotlin for Android App Development DESCRIPTION This book aims to provide the knowledge around the fundamental concept of Kotlin languages, and it’s an application in Android application development. It covers basic to advanced concepts with practical examples. Each chapter in this book is a step by step journey towards the learning Kotlin and excel in various topics and concepts. It covers topics like data types, various functions, including lambdas and higher-order functions. It also covers advanced topics like Generics, Collections, DSL, Coroutine, etc. Most importantly, such concepts are explained with practical usage of it in Android application. You will get to know what is the best possible way to use these concepts while you develop an Android application. In this book, along with Kotlin, an attempt has been made where few Android-specific topics are also explained. For example, the application is using Architecture components, including ViewModel, LiveData, NavigationComponent, and also it uses Flow, which is a hot topic in Kotlin. While we learn this concept, along with that, we also develop a sample application where we can apply our learning and, in the end, have some tangible and measurable output. Readers with little previous knowledge of Android application development can easily follow this book. Most of the chapters are code-heavy and focuses on practical usage of Kotlin’s features. Each chapter has code on the GitHub. You can check out this code and try it out. Or you can develop in parallel and cherry-pick things from the sample code base as and when you need it. Few chapters also follow the quiz at the end, and you can self assess yourself by going through that quiz. In total there are ten chapters. KEY FEATURES The book has theories explained elaborately along with Kotlin code and corresponding output to support the theoretical explanations. The Kotlin codes are provided with step-by-step comments to explain each instruction of the code. The book is quite well balanced with programs and illustrative real-case problems. The book is not just explaining theoretical concepts of the language. Still, it explains how the full-fledged application can be developed using some latest tools and technologies and create an excellent Android application using Kotlin. Few of the chapter offers the quiz at the end of it. And you can revise the concepts quickly. A rich sample application is created to demonstrate Kotlin’s capability in various parts of the application. Quite the latest concepts are discussed in depth. For example, Flow, NavigationComponent, Coroutine, ViewModel, and LiveData. WHAT WILL YOU LEARN Know the basics and many advanced concepts of Android. Able to code in Kotlin for your Android application. You will know how architecture components can be used in Android application with Kotlin. Writing tests that use coroutine, Flow, LiveData, and ViewModel. What measures you need to take before you put an application in production. How agile practices can be applied before and after the application development is started. WHO THIS BOOK IS FOR The book is for readers with basic programming and android application development skills. The book is for any engineering graduates that wish to use Kotlin as a programming language for their Android application or wish to build a career in this direction. This book can also be useful for those who want to learn how testing aspects work for Android applications. The use cases and programs discussed in the book are self-explanatory and detailed with practical examples wherever necessary. This is why the book can be read by anyone who has an interest in Kotlin and Android and how applications are developed with the industry level standard maintained. TABLE OF CONTENTS 1. Getting started with Kotlin for Android 2. Kotlin Fundamentals 3. Go to the Depth of Kotlin 4. Design Patterns in Kotlin 5. Analyzing and Architecting a Meal Recipe App 6. Making Network Calls Using Coroutines 7. Kotlin-ize remaining of your app 8. Testing the Kotlin Code 9. Make Your App Production Ready 10. Kotlin Everywhere
You can also limit the scope of the build to specific platforms by running the
command cordova build android. Once you receive the BUILD SUCCESSFUL
message in the terminal, you'll notice a path to where a newly built.apk file is
Author: Brian Messenlehner
Publisher: O'Reilly Media
In later chapters, I also cover how resources and capabilities are shared and
managed across an Android device, and how ... To finish your introduction to
thinking like an Android developer, let me introduce the fundamental building
blocks of ...
Author: Grant Allen
Get started in creating marketable apps for the burgeoning Android market. Begin your journey by learning the essentials of programming for phones and tables that are built around Google's wildly-successful Android platform. Beginning Android, Fifth Edition is fresh with details on the latest iteration of the Android 5 and earlier versions. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, and more! You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android and get started!
What you will learn Learn how Kotlin and Android work together Build a graphical drawing app using Object-Oriented Programming (OOP) principles Build beautiful, practical layouts using ScrollView, RecyclerView, NavigationView, ViewPager and ...
Author: John Horton
Publisher: Packt Publishing Ltd
Build smart looking Kotlin apps with UI and functionality for the Android platform Key Features Start your Android programming career, or just have fun publishing apps on Google Play marketplace The first-principle introduction to Kotlin through Android, to start building easy-to-use apps Learn by example and build four real-world apps and dozens of mini-apps Book Description Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps. What you will learn Learn how Kotlin and Android work together Build a graphical drawing app using Object-Oriented Programming (OOP) principles Build beautiful, practical layouts using ScrollView, RecyclerView, NavigationView, ViewPager and CardView Write Kotlin code to manage an apps' data using different strategies including JSON and the built-in Android SQLite database Add user interaction, data captures, sound, and animation to your apps Implement dialog boxes to capture input from the user Build a simple database app that sorts and stores the user's data Who this book is for This book is for people who are new to Kotlin, Android and want to develop Android apps.It also acts as a refresher for those who have some experience in programming with Android and Kotlin.
With this book, you’ll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part.
Author: Ted Hagos
Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) for Android developers using Java APIs. With this book, you’ll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you’ll use Android Studio to develop Java-based Android apps, tier by tier through practical examples. These examples cover core Android topics such as notifications and toast; intents and broadcast receivers; and services. Then, you’ll learn how to publish your apps and sell them online and in the Google Play store. What You'll Learn Use Android Studio 3 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus and the action bar Incorporate new elements including fragments Integrate data with data persistence Access the cloud Who This Book Is For Those who may be new to Android Studio 3 or Android Studio in general. You may or may not be new to Android development in general. Some prior experience with Java is also recommended.
This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java.The book starts by outlining the steps necessary to set up an ...
Author: Neil Smyth
Explore Android Studio 4.0 and update your skills to build modern applications in JavaKey Features* Set up your Android development and testing environments* Create user interfaces with Android Studio Editor, XML, and Java* Explore the essential elements of Android JetpackBook DescriptionAndroid rolls out frequent updates to meet the demands of the dynamic mobile market and to enable its developer community to lead advancements in application development. This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java.The book starts by outlining the steps necessary to set up an Android development and testing environment. You'll then learn how to create user interfaces with the help of Android Studio Layout Editor, XML files, and by writing the code in Java. The book introduces you to Android architecture components and advanced topics such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication, and lets you explore key features of Android Studio 4.0, including the layout editor, direct reply notifications, and dynamic delivery. You'll also cover Android Jetpack in detail and create a sample app project using the ViewModel component. Finally, you'll upload your app to the Google Play Console and handle the build process with Gradle.By the end of this book, you'll have gained the skills necessary to develop applications using Android Studio 4.0 and Java.What you will learn* Design impressive UI for Android application using Android Studio Editor and Java* Understand how Android Jetpack can help you reduce the amount of code* Explore unique ways to handle single-touch and multi-touch events* Trigger local and remote notifications on the device* Integrate biometric authentication into an Android app* Create, test, and upload an Android app bundle on Google Play StoreWho this book is forThis book is for application developers and Java programmers who want to explore Android Studio 4.0 to create powerful Android applications. A basic understanding of Java and the Android SDK will be helpful.
Learn what you DON'T know about your android TV box. This book hopes to make the subject of android TV box management easy to understand, digest, and to apply. This book is written in plain English. We keep the concepts and language simple.
Author: Mason Bolton
Don't WAIT until the honeymoon is over... Book Description A good android box will offer you a swell honeymoon when your relationship is new. Eventually though, there will be a final perfect boot from your android TV box. On that day, the honeymoon will be over. If you want to renew your relationship, you will need to understand your android box. You must negotiate with it, instead of reading it your expectations and offer a carrot where you are accustomed to using a stick. Out of the box, new Android TV Boxes offers you a piece of complex streaming equipment and a 3 X 3, four page manual, only ONE page of which is written in English. This might imply to you that there is little to know about your android TV box, but this is not true. In fact, there is MUCH to know about managing your android TV box that those few printed pages cannot capture. An android TV box is just like any other computer system. To use it fully, you need to understand it. Even using a toaster takes some understanding and even a bit of training - and still we manage to burn the toast! Your android TV box certainly is more complex than a toaster. Learn all about it that you can. Android TV boxes open a world of content and utility unmatched by any other type of TV tool. The online android TV stores are ALL candidates to run on your android TV box. However, because most of these apps think they are running on an android phone, they can crash your system horribly, costing you hours to rebuild. The GOOD news is that, you CAN use these applications safely, IF you experiment according to a plan. Let this book be YOUR plan - and use your android TV box without fear of crashing it. The book describes a FREE plan to manage android TV boxes that will open up your android TV system to permit you to experiment with online apps to customize your system to your liking. Use your system to do anything without fear of crashing your TV box into oblivion. You can do this safely, and if you crash, an emergency process is included to recover even the most severe crash in only FIVE minutes. You will recover to the precise point that your system crashed. Learn what you DON'T know about your android TV box. This book hopes to make the subject of android TV box management easy to understand, digest, and to apply. This book is written in plain English. We keep the concepts and language simple. This book describes every element of android TV box management to from memory management to system organization. You probably think that you don't need to know these things, but I plan to prove you wrong. After acquiring the knowledge in this book, you will regard your TV box in an entirely different way. You will USE your TV box in an entirely new way, and you need not spend a single additional penny to make this happen. Learn what you DON'T know. Read this book NOW and take CONTROL! Key Features Build it FREE! PROTECTS your system from catastrophicdamage Keep your android memory CLEAN Maintain HIGH system stability Emergency restore process included Use apps safelyfrom GoogleTM Play Store and online android app sites Recover FAST after severe crash Easier/faster Reboots and Resets
Develop mobile virtual reality apps using the native Google Cardboard SDK for Android About This Book Learn how to build practical applications for Google's popular DIY VR headset Build a reusable VR graphics engine on top of the Cardboard ...
Author: Jonathan Linowes
Publisher: Packt Publishing Ltd
Develop mobile virtual reality apps using the native Google Cardboard SDK for Android About This Book Learn how to build practical applications for Google's popular DIY VR headset Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries The projects in this book will showcase a different aspect of Cardboard development—from 3D rendering to handling user input Who This Book Is For The book is for established Android developers with a good knowledge level of Java. No prior OpenGL or graphics knowledge is required. No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book. What You Will Learn Build Google Cardboard virtual reality applications Explore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projects Employ Android Studio, Android SDK, and the Java language in a straightforward manner Discover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery life Implement user interface techniques for menus and gaze-based selection within VR Utilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiences Understand Cardboard VR best practices including those promoted by Google Design Lab. In Detail Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects. Style and approach This project based guide is written in a tutorial-style project format, where you will learn by doing. It is accompanied by in-depth explanations and discussions of various technologies, and provides best practices and techniques.
Design, test, and debug your apps using Android Studio About This Book See what Material design is about and how to apply it your apps Explore the possibilities to develop apps that works on any type of device A step-by-step practical guide ...
Author: Mike van Drongelen
Publisher: Packt Publishing Ltd
Design, test, and debug your apps using Android Studio About This Book See what Material design is about and how to apply it your apps Explore the possibilities to develop apps that works on any type of device A step-by-step practical guide that will help you build improved applications, change their look, and debug them Who This Book Is For This book is for developers that are already familiar with programming concepts and have already started creating apps for the Android platform, for example, by using the Eclipse IDE. It is for developers who intend to use Android Studio as their primary IDE or want to use Android Studio more efficiently. What You Will Learn Develop Android Studio applications using Genymotion Apply the concepts of Material design to your applications Use memory monitoring tools to tweak performance Build applications for Android Wearable Capture images, video, or audio within your Android app Use content providers to display data Build apps with a cloud-based backend Create media-related apps that will run on phones, phablets, tablets, and TVs In Detail This book starts with an introduction of Android Studio and why you should use this IDE rather than Eclipse. Moving ahead, it teaches you to build a simple app that requires no backend setup but uses Google Cloud or Parse instead. After that, you will learn how to create an Android app that can send and receive text and images using Google Cloud or Parse as a backend. It explains the concepts of Material design and how to apply them to an Android app. Also, it shows you how to build an app that runs on an Android wear device. Later, it explains how to build an app that takes advantage of the latest Android SDK while still supporting older Android versions. It also demonstrates how the performance of an app can be improved and how memory management tools that come with the Android Studio IDE can help you achieve this. By the end of the book, you will be able to develop high quality apps with a minimum amount of effort using the Android Studio IDE. Style and approach This is a practical guide full of challenges and many real-world examples that demonstrate interesting development concepts. Besides smartphones and tablets, it also covers Android wearable devices and Android TV. Although strongly recommended, it is not necessary to own any Android device yourself.
Professional Android 4 Application Development: Provides an in-depth look at the Android application components and their lifecycles Explores Android UI metaphors, design philosophies, and UI APIs to create compelling user interfaces for ...
Author: Reto Meier
Publisher: John Wiley & Sons
Provides information on using Android 3 to build and enhance mobile applications, covering such topics as creating user interfaces, using intents, databases, creating and controlling services, creating app widgets, playing audio and video, telphony, and using sensors. Original.
This book discusses Kotlin features in context of Android development. It demonstrates how common examples that are typical for Android development, can be simplified using Kotlin.
Author: Marcin Moskala
Publisher: Packt Publishing Ltd
Learn how to make Android development much faster using a variety of Kotlin features, from basics to advanced, to write better quality code. About This Book Leverage specific features of Kotlin to ease Android application development Write code based on both object oriented and functional programming to build robust applications Filled with various practical examples so you can easily apply your knowledge to real world scenarios Identify the improved way of dealing with common Java patterns Who This Book Is For This book is for developers who have a basic understanding of Java language and have 6-12 months of experience with Android development and developers who feel comfortable with OOP concepts. What You Will Learn Run a Kotlin application and understand the integration with Android Studio Incorporate Kotlin into new/existing Android Java based project Learn about Kotlin type system to deal with null safety and immutability Define various types of classes and deal with properties Define collections and transform them in functional way Define extensions, new behaviours to existing libraries and Android framework classes Use generic type variance modifiers to define subtyping relationship between generic types Build a sample application In Detail Nowadays, improved application development does not just mean building better performing applications. It has become crucial to find improved ways of writing code. Kotlin is a language that helps developers build amazing Android applications easily and effectively. This book discusses Kotlin features in context of Android development. It demonstrates how common examples that are typical for Android development, can be simplified using Kotlin. It also shows all the benefits, improvements and new possibilities provided by this language. The book is divided in three modules that show the power of Kotlin and teach you how to use it properly. Each module present features in different levels of advancement. The first module covers Kotlin basics. This module will lay a firm foundation for the rest of the chapters so you are able to read and understand most of the Kotlin code. The next module dives deeper into the building blocks of Kotlin, such as functions, classes, and function types. You will learn how Kotlin brings many improvements to the table by improving common Java concepts and decreasing code verbosity. The last module presents features that are not present in Java. You will learn how certain tasks can be achieved in simpler ways thanks to Kotlin. Through the book, you will learn how to use Kotlin for Android development. You will get to know and understand most important Kotlin features, and how they can be used. You will be ready to start your own adventure with Android development with Kotlin.