Head First Object Oriented Analysis and Design

Head First Object Oriented Analysis and Design

Provides information on analyzing, designing, and writing object-oriented software.

Author: Brett McLaughlin

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596008673

Category: Computers

Page: 600

View: 739

Provides information on analyzing, designing, and writing object-oriented software.
Categories: Computers

Head First Object Oriented Analysis Design

Head First Object Oriented Analysis   Design

Tired of reading object oriented analysis and design books that only make sense after youre an expert? Try our Head First book.

Author: Brett D. McLaughlin

Publisher:

ISBN: 8184042213

Category: Computer software

Page: 648

View: 617

Tired of reading object-oriented analysis and design books that only make sense after you're an expert? Try our Head First book. This witty and entertaining tutorial shows you how to analyze, design, and write great software that makes your boss happy, and your customers satisfied. You'll learn to solve real problems, regardless of their size and complexity, by applying good design principles and practices.
Categories: Computer software

Head First Software Development

Head First Software Development

Head First Object-Oriented Analysis and Design is a refreshing look at the subject of OOA&D. What sets this book apart is its focus on learning. There are too many books on the market that spend a lot of time telling you why, ...

Author: Dan Pilone

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596527358

Category: Computers

Page: 459

View: 765

Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.
Categories: Computers

Head First C

Head First C

... Head First series Head First HTML5 Programming Head First iPhone and iPad Development Head First Mobile Web Head First Python Head First Web Design Head First WordPress Head First Java Head First Object-Oriented Analysis and Design ...

Author: Jennifer Greene

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449358884

Category: Computers

Page: 1100

View: 164

Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last. Updated for Windows 8.1 and Visual Studio 2013, and includes projects for all previous versions of Windows (included in the book, no additional downloading or printing required). You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you're done, you'll be a solid C# programmer—and you'll have a great time along the way! Create a fun arcade game in the first chapter, and build games and other projects throughout the book Learn how to use XAML to design attractive and interactive pages and windows Build modern Windows Store apps using the latest Microsoft technology Learn WPF (Windows Presentation Foundation) using the downloadable WPF Learner's Guide Using the Model-View-ViewModel (MVVM) pattern to create robust architecture Build a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator Projects in the book work with all editions of Visual Studio, including the free Express editions.
Categories: Computers

Head First JQuery

Head First JQuery

... in O'Reilly's Head First series Head First C# Head First Java Head First Object-Oriented Analysis and Design (OOA&D) Head First HTML with CSS and XHTML Head First Design Patterns Head First Servlets and JSP Head First EJB Head First ...

Author: Ryan Benedetti

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449393212

Category: Computers

Page: 500

View: 273

Explains how to build complex scripting functionality with minimal coding, providing coverage of functions ranging from incorporating Ajax apps and overcoming the limits of HTML and CSS to building plug-ins and using animation. Original.
Categories: Computers

Head First Servlets and JSP

Head First Servlets and JSP

—Ward Cunningham, inventor of the Wiki and founder of the Hillside Group “Head First Object-Oriented Analysis and Design is a refreshing look at the subject of OOA&D. What sets this book apart is its focus on learning.

Author: Bryan Basham

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596516680

Category: Computers

Page: 879

View: 982

This book gets readers up to speed on the technology necessary to write servlets and JSPs, what makes the Container tick, how to use the new JSP Expression Language (EL), how to write deployment descriptors, and even how to use some server-side design patterns.
Categories: Computers

Head First Programming

Head First Programming

Other related books from O'Reilly Learning Python Programming Python Python Cookbook Other books in O'Reilly's Head First series Head First JavaTM Head First Object-Oriented Analysis and Design (OOA&D) Head First HTML with CSS and XHTML ...

Author: Paul Barry

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596802370

Category: Computers

Page: 406

View: 970

Presents the concepts of writing computer programs, covering such topics as variables, loops, functions, data files and arrays, modular programming, widgets, exceptions, and objects.
Categories: Computers

Software Development Design and Coding

Software Development  Design and Coding

Head First Object-Oriented Analysis & Design. (O'Reilly Media, Inc. Sebastopol, CA: 2007.) 3. Write up use cases6: This helps refine the features, 96 CHAPTER 8 □ OBJECT-ORIENTED OVERVIEW An Object-Oriented Analysis and Design Process.

Author: John F. Dooley

Publisher: Apress

ISBN: 9781484231531

Category: Computers

Page: 320

View: 676

Learn the principles of good software design, and how to turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. It's also about code construction — how to write great programs and make them work. Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With Software Development, Design and Coding, author and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding. What You'll Learn Review modern agile methodologies including Scrum and Lean programming Leverage the capabilities of modern computer systems with parallel programming Work with design patterns to exploit application development best practices Use modern tools for development, collaboration, and source code controls Who This Book Is For Early career software developers, or upper-level students in software engineering courses
Categories: Computers

Software Development and Professional Practice

Software Development and Professional Practice

Object-oriented analysis (OOA), design (OOD) and programming (OOP) are related but distinct. OOA is concerned with developing an object model ... Head First Object-Oriented Analysis & Design. (O'Reilly Media, Inc. Sebastopol, CA: 2007.) ...

Author: John Dooley

Publisher: Apress

ISBN: 9781430238027

Category: Computers

Page: 260

View: 139

Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code. Software Development and Professional Practice is also about code construction—how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need? This book introduces you to software engineering—the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems. Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'll figure out why and how to avoid those errors. Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional.
Categories: Computers