Hardware Hacking

Have Fun while Voiding your Warranty

Author: Joe Grand,Kevin D. Mitnick,Ryan Russell

Publisher: Elsevier

ISBN: 9780080478258

Category: Computers

Page: 448

View: 8107

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"If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an existing idea to create something better. Have fun while voiding your warranty! Some of the hardware hacks in this book include: * Don't toss your iPod away when the battery dies! Don't pay Apple the $99 to replace it! Install a new iPod battery yourself without Apple's "help" * An Apple a day! Modify a standard Apple USB Mouse into a glowing UFO Mouse or build a FireWire terabyte hard drive and custom case * Have you played Atari today? Create an arcade-style Atari 5200 paddle controller for your favorite retro videogames or transform the Atari 2600 joystick into one that can be used by left-handed players * Modern game systems, too! Hack your PlayStation 2 to boot code from the memory card or modify your PlayStation 2 for homebrew game development * Videophiles unite! Design, build, and configure your own Windows- or Linux-based Home Theater PC * Ride the airwaves! Modify a wireless PCMCIA NIC to include an external antenna connector or load Linux onto your Access Point * Stick it to The Man! Remove the proprietary barcode encoding from your CueCat and turn it into a regular barcode reader * Hack your Palm! Upgrade the available RAM on your Palm m505 from 8MB to 16MB · Includes hacks of today's most popular gaming systems like Xbox and PS/2. · Teaches readers to unlock the full entertainment potential of their desktop PC. · Frees iMac owners to enhance the features they love and get rid of the ones they hate.
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Joe Grand's Best of Hardware, Wireless, and Game Console Hacking

Author: Joe Grand,Frank Thornton,Albert Yarusso,Lee Barken,Tom Owad,Ryan Russell,Bobby Kinstle,Marcus R Brown,Job de Haas,Deborah Kaplan

Publisher: Elsevier

ISBN: 9780080509662

Category: Computers

Page: 112

View: 4280

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The book introduces the principles of hardware design and describes the tools and techniques required to begin hacking. The DVD contains hack instructions for over 20 game consoles and hardware devices from Nintendo, Apple, Sony, Microsoft, Palm and more. The presentation of these 20 projects on DVD media provides users with benefits and options not available on the printed page. All images are hi-res color that can be enlarged or printed, the text is easily searched, and the user can copy the contents to their hard disk and add comments directly into the PDF files. The DVD media also lends itself well to group projects (it includes a 10 user license). The 160-page book includes chapters on hacking tools and electrical engineering basics, along with chapters on the background, design and functionality of each hardware device. * Packed full of high resolution colour images that reveal the smallest details of each step in a hack * Includes in depth coverage of the tools of the hacking trade and the basics of electrical engineering * DVD includes a "Using the Tools" video starring Joe "kingpin" Grand
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Game Console Hacking

Xbox, PlayStation, Nintendo, Game Boy, Atari and Sega

Author: Joe Grand,Albert Yarusso

Publisher: Elsevier

ISBN: 9780080532318

Category: Computers

Page: 512

View: 7492

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The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems
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Wireless Hacking: Projects for Wi-Fi Enthusiasts

Cut the cord and discover the world of wireless hacks!

Author: Lee Barken

Publisher: Elsevier

ISBN: 9780080481784

Category: Computers

Page: 416

View: 6979

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Sales of wireless LANs to home users and small businesses will soar this year, with products using IEEE 802.11 (Wi-Fi) technology leading the way, according to a report by Cahners research. Worldwide, consumers will buy 7.3 million wireless LAN nodes--which include client and network hub devices--up from about 4 million last year. This third book in the "HACKING" series from Syngress is written by the SoCalFreeNet Wireless Users Group and will cover 802.11a/b/g (“Wi-Fi ) projects teaching these millions of Wi-Fi users how to "mod" and "hack" Wi-Fi access points, network cards, and antennas to run various Linux distributions and create robust Wi-Fi networks. Cahners predicts that wireless LANs next year will gain on Ethernet as the most popular home network technology. Consumers will hook up 10.9 million Ethernet nodes and 7.3 million wireless out of a total of 14.4 million home LAN nodes shipped. This book will show Wi-Fi enthusiasts and consumers of Wi-Fi LANs who want to modify their Wi-Fi hardware how to build and deploy “homebrew Wi-Fi networks, both large and small. Wireless LANs next year will gain on Ethernet as the most popular home network technology. Consumers will hook up 10.9 million Ethernet nodes and 7.3 million wireless clients out of a total of 14.4 million home LAN nodes shipped. This book will use a series of detailed, inter-related projects to teach readers how to modify their Wi-Fi hardware to increase power and performance to match that of far more expensive enterprise networking products. Also features hacks to allow mobile laptop users to actively seek wireless connections everywhere they go! The authors are all members of the San Diego Wireless Users Group, which is famous for building some of the most innovative and powerful "home brew" Wi-Fi networks in the world.
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Stealing the Network: The Complete Series Collector's Edition, Final Chapter, and DVD

Author: Johnny Long,Ryan Russell,Timothy Mullen

Publisher: Syngress

ISBN: 9780080949208

Category: Computers

Page: 1080

View: 658

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"Stealing the Network: How to Own the Box is a unique book in the fiction department. It combines stories that are fictional, with technology that is real. While none of the stories have happened, there is no reason why they could not. You could argue it provides a road map for criminal hackers, but I say it does something else: it provides a glimpse into the creative minds of some of today’s best hackers, and even the best hackers will tell you that the game is a mental one." – from the Foreword to the first Stealing the Network book, How to Own the Box, Jeff Moss, Founder & Director, Black Hat, Inc. and Founder of DEFCON For the very first time the complete Stealing the Network epic is available in an enormous, over 1000 page volume complete with the final chapter of the saga and a DVD filled with behind the scenes video footage! These groundbreaking books created a fictional world of hacker superheroes and villains based on real world technology, tools, and tactics. It is almost as if the authors peered into the future as many of the techniques and scenarios in these books have come to pass. This book contains all of the material from each of the four books in the Stealing the Network series. All of the stories and tech from: How to Own the Box How to Own a Continent How to Own an Identity How to Own a Shadow Plus: Finally - find out how the story ends! The final chapter is here! A DVD full of behind the scenes stories and insider info about the making of these cult classics! * Now for the first time the entire series is one 1000+ page book * The DVD contains 20 minutes of behind the scenes footage * Readers will finally learn the fate of "Knuth" in the much anticipated Final Chapter
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Library Journal

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Libraries

Page: N.A

View: 2203

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Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.
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2005 Gamer's Almanac

Your Daily Dose of Tricks, Cheats, and Fascinating Facts

Author: Sean Carton

Publisher: Que Pub

ISBN: 9780789732415

Category: Games & Activities

Page: 400

View: 2196

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A guide to video and computer games for all skill levels contains best-of and top ten lists, classic game nostalgia, guides for LAN parties, how-to articles on creating new games, and cheat codes.
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