Author: Sarah Smitherman PrattPublish On: 2018-04-01
In this collection, the authors put forth different philosophical conceptions of “hacking education” in response to the educational, societal, and technological demands of the 21st century.
Author: Sarah Smitherman Pratt
In this collection, the authors put forth different philosophical conceptions of “hacking education” in response to the educational, societal, and technological demands of the 21st century. Teacher Educators are encouraged to draw on the collection to rethink how “hacking education” can be understood simultaneously as a “praxis” informed by desires for malice, as well as a creative site for us to reconsider the possibilities and limitations of teaching and learning in a digital era. How do we hack beyond the limits of circumscribed experiences, regulated subjective encounters with knowledge and the limits imposed by an ever constrained 21st century schooling system in the hopes of imagining better and more meaningful futures? How do we foster ingenuity and learning as the end itself (and not learning as economic imperative) in a world where technology, in part, positions individuals as zombie-like and as an economic end in itself? Can we “hack” education in such a way that helps to mitigate the black hat hacking that increasingly lays ruin to individual lives, government agencies, and places of work? How can we, as educators, facilitate the curricular and pedagogical processes of reclaiming the term hacking so as to remember and remind ourselves that hacking’s humble roots are ultimately pedagogical in its very essence? As a collection of theoretical and pedagogical pieces, the chapters in the collection are of value to both scholars and practitioners who share the same passion and commitment to changing, challenging and reimagining the script that all too often constrains and prescribes particular visions of education. Those who seek to question the nature of teaching and learning and who seek to develop a richer theoretical vocabulary will benefit from the insightful and rich collection of essays presented in this collection. In this regard, the collection offers something for all who might wish to rethink the fundamental dynamics of education or, as Morpheus asks of Neo in The Matrix, bend the rules of conventional ways of knowing and being.
E. Bell, “Barriers to Institutional Digital History,” Jefferson's Newspaper: A Blog
about Information, Education, and the ... Dan Cohen, Stephen Ramsay, and
Kathleen Fitzpatrick, “Open Access and Scholarly Values,” in Hacking the
Author: Jack Dougherty
Publisher: University of Michigan Press
"Writing History in the Digital Age began as a one-month experiment in October 2010, featuring chapter-length essays by a wide array of scholars with the goal of rethinking traditional practices of researching, writing, and publishing, and the broader implications of digital technology for the historical profession. The essays and discussion topics were posted on a WordPress platform with a special plug-in that allowed readers to add paragraph-level comments in the margins, transforming the work into socially networked texts. This first installment drew an enthusiastic audience, over 50 comments on the texts, and over 1,000 unique visitors to the site from across the globe, with many who stayed on the site for a significant period of time to read the work. To facilitate this new volume, Jack Dougherty and Kristen Nawrotzki designed a born-digital, open-access platform to capture reader comments on drafts and shape the book as it developed. Following a period of open peer review and discussion, the finished product now presents 20 essays from a wide array of notable scholars, each examining (and then breaking apart and reexamining) how digital and emergent technologies have changed the ways that historians think, teach, author, and publish"--
Safe digital spaces While the digital environment provides tremendous
opportunities for children, with greater ...  ): • Content risks – this risk category
encompasses accessing content that is illegal, age-inappropriate or harmful. ...
bullying others, illegal activity (downloading, hacking) or creating/sharing harmful
Publisher: OECD Publishing
The COVID-19 pandemic was a forceful reminder that education plays an important role in delivering not just academic learning, but also in supporting physical and emotional well-being. Balancing traditional “book learning” with broader social and personal development means new roles for schools and education more generally.
All academics, however, recognize Student as Producer as a framework by which
teaching and learning, including ... Free Culture movement operates and in a re-
examination of the role of students as developers or 'hackers' in the university.
Author: Helen Beetham
Through a critical discussion of the issues surrounding the design, sharing and reuse of learning activities, the second edition of Rethinking Pedagogy for a Digital Age examines a wide range of perspectives on effectively designing and delivering learning activities to ensure that future development is pedagogically sound, learner-focused, and accessible. This powerful book: • examines the reality of design in practice • shares tools and resources to guide practice • analyses design within complex systems • discusses the influence of open resources on design • includes design principles for mobile learning • explores practitioner development in course teams • presents scenarios for design for learning in an uncertain future Illustrated by case studies from across disciplines and supported by a helpful appendix of tools and resources for researchers, practitioners and teachers, the second edition of Rethinking Pedagogy for a Digital Age is an essential guide to designing for 21st Century learning.
by which teaching and learning, including curriculum development, can become
a much more collaborative effort. ... Culture movement operates and in a re-
examination about the role of students as developers or 'hackers' in the university
Author: Helen Beetham
Rethinking Pedagogy for a Digital Age examines contemporary issues in the design and delivery of effective learning through a critical discussion of the theoretical and professional perspectives informing current digital education practice. This third edition has been thoroughly revised to address socio-cultural approaches, learning analytics, curriculum change, and key theoretical developments from education sciences. Illustrated by case studies across disciplines and continents for a diversity of researchers, practitioners, and lecturers, the book is an essential guide to learning technologies that is pedagogically sound, learner-focused, and accessible.
Bureaucracy was perceived, even by those first hackers, as a hostile and
damaging phenomenon, to be overcome and done away with, ... should be
judged solely on the basis of his or her skill, and not on the basis of age, social
class, race, sex or even education. ... had, hackers were, above all, extraordinary
adventurers, 12 See the interesting essay by Juris regarding new digital media
and activist ...
Author: Giovanni Ziccardi
Publisher: Springer Science & Business Media
This book explains strategies, techniques, legal issues and the relationships between digital resistance activities, information warfare actions, liberation technology and human rights. It studies the concept of authority in the digital era and focuses in particular on the actions of so-called digital dissidents. Moving from the difference between hacking and computer crimes, the book explains concepts of hacktivism, the information war between states, a new form of politics (such as open data movements, radical transparency, crowd sourcing and “Twitter Revolutions”), and the hacking of political systems and of state technologies. The book focuses on the protection of human rights in countries with oppressive regimes.
New, up-to-date documentation models guide students as they cite common sources and newer sources in the current editions of one of four documentation styles (MLA, APA, Chicago, and CSE).
Author: Diana Hacker
Publisher: Macmillan Higher Education
Category: Language Arts & Disciplines
With advice for finding, evaluating, and documenting sources, this handy spiral-bound pocket guide covers the essential information college students need for research assignments in more than 30 disciplines. New, up-to-date documentation models guide students as they cite common sources and newer sources in the current editions of one of four documentation styles (MLA, APA, Chicago, and CSE). Advice, examples, and activities help students engage in the research process, find entry points in debates, and develop their authority as researchers. The many examples, according to one college librarian, "are realistic and relevant." Research and Documentation in the Digital Age is the perfect companion to any college textbook.
Ann Arbor: University of Michigan Press. http://www.digitalculture.org/hacking -
the -academy /. Coiro, Julie. 2011. “Talking about ... Rethinking Education in the Age of Technology: The Digital Revolution and Technology. New York: Teachers
Author: William G. Tierney
Publisher: JHU Press
The college application processâ€”which entails multiple forms, essays, test scores, and deadlinesâ€”can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access. Scholars writing from a wide variety of disciplinesâ€”college access, social media, game studies, and learning sciencesâ€”provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of playâ€”the ability to develop skills while engaging in the gameâ€”are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.
Doing that recently reminded me of the collage processes I used in my earlier
work, and I decided to investigate bringing those techniques into the digital age.
This new approach works really well if you want to make big art but only have ...
Author: Bonny Pierce Lhotka
Publisher: New Riders
Don’t bother reading this book unless you’re ready to get your hands dirty. In Hacking the Digital Print, artist Bonny Lhotka redefines what it means to be a photographer. For one thing, you don't always need Photoshop to alter the reality you capture through your lens. In this book, you’ll learn how to create unique images using tools you make and modify yourself. Lhotka shows you how to use analog distortion filters, custom textures, and lens modifiers to create images that look like you made them, not an app. You’ll also learn how to re-create classic printmaking techniques using non-toxic digital alternatives, including a water-based transfer solution that’s safe to use anywhere, whether it’s the studio, classroom, or kitchen counter. Anyone can push a button and create a nice print–there is little challenge in getting a high-quality image out of a desktop printer these days. Lhotka shows you how to take your work to the next level by printing on materials such as wood, glass, plastics, and metal. For the truly adventurous, Lhotka shares her custom techniques for taking photographs and applying them to 3D-printed objects created with popular consumer 3D printers. Part artist/part mad scientist, Lhotka has spent many hours experimenting, hacking, and tearing things apart to discover new ways to take, make, and print images. She encourages you to take the techniques you’ll learn in this book, hack them, and make them your own. With some techniques you will fail. It will be messy. You will try and have to try again. But in the process, you will make your own exciting discoveries, find solutions to your own problems, and create a body of work that is uniquely yours.
Author: Shelly Sanchez TerrellPublish On: 2017-09-14
In Hacking Digital Learning Strategies, international EdTech presenter and NAPW Woman of the Year Shelly Sanchez Terrell demonstrates the power of EdTech Missions--lessons and projects that inspire learners to use web tools and social media ...
Author: Shelly Sanchez Terrell
In Hacking Digital Learning Strategies, international EdTech presenter and NAPW Woman of the Year Shelly Sanchez Terrell demonstrates the power of EdTech Missions--lessons and projects that inspire learners to use web tools and social media to innovate, research, collaborate, problem-solve, campaign, crowd fund, crowdsource, and publish.
Digital. Age. MICHELLE LEVES QUE Toronto, Ontario, Canada On the main floor
of the Munk Centre for International ... Hacktivism evolved from a diverse set of
groups who are in part represented by two very distinct cultures: hackers and ...
Author: Joel Weiss
Publisher: Springer Science & Business Media
The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.
Creating Smarter Students through Digital Learning James Paul Gee. On folk
beliefs about ... On the treatment of women in the world: Kristof, N. D., & WuDun,
S. (2009). Half the sky: Turning ... Language and learning in the digital age.
Author: James Paul Gee
Publisher: St. Martin's Press
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymie the next generation's ability to resolve deep global challenges. The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.
This report documents how the ongoing digital transformation is affecting people’s lives across the 11 key dimensions that make up the How’s Life?
Publisher: OECD Publishing
This report documents how the ongoing digital transformation is affecting people’s lives across the 11 key dimensions that make up the How’s Life? Well-being Framework (Income and wealth, Jobs and earnings, Housing, Health status, Education and skills, Work-life balance, Civic engagement and ...
THIS TITLE HAS BEEN UPDATED TO REFLECT THE 2016 MLA UPDATES! Our editorial team has updated this text based on content from The MLA Handbook, 8th Edition.
Author: Diana Hacker
Publisher: Macmillan Higher Education
Category: Language Arts & Disciplines
THIS TITLE HAS BEEN UPDATED TO REFLECT THE 2016 MLA UPDATES! Our editorial team has updated this text based on content from The MLA Handbook, 8th Edition. Browse our catalog or contact your representative for a full listing of updated titles and packages, or to request a custom ISBN. With thoroughly revised advice for finding, evaluating, and documenting sources, this handy spiral-bound booklet covers the essential information college students need for research assignments in more than 30 disciplines. New, up-to-date documentation models guide students as they cite common sources and newer sources — such as blogs, podcasts, online videos, and reposted Web content — in one of four documentation styles (MLA, APA, Chicago, and CSE). And new advice and examples help students engage in the research process, find entry points in debates, and develop their authority as researchers. The many examples, according to one college librarian, "are realistic and relevant." Research and Documentation in the Digital Age is the perfect companion to any college textbook.
This collective action would do more harm than the action of a single hacker.
There is also the ... Cyber-security concerns mountas student hacking hits schools. ... Information warfare: Corporate attack and defence in a digital world.
Author: Quigley, Marian
Publisher: IGI Global
Category: Business & Economics
Rapid technological advancement has given rise to new ethical dilemmas and security threats, while the development of appropriate ethical codes and security measures fail to keep pace, which makes the education of computer users and professionals crucial. The Encyclopedia of Information Ethics and Security is an original, comprehensive reference source on ethical and security issues relating to the latest technologies. Covering a wide range of themes, this valuable reference tool includes topics such as computer crime, information warfare, privacy, surveillance, intellectual property and education. This encyclopedia is a useful tool for students, academics, and professionals.
Author: Canada Research Chair in Philosophy of Technology Andrew FeenbergPublish On: 2004
a hacker drives through a community equipped with a basic wireless antenna
and computer searching for network ... needs and involve values like conviviality
and culture , education , economic equity , and sustainability that have been
Author: Canada Research Chair in Philosophy of Technology Andrew Feenberg
Publisher: Rowman & Littlefield Pub Incorporated
Category: Social Science
Is the Internet the key to a reinvigorated public life? Or will it fragment society by enabling citizens to associate only with like-minded others? Online community has provided social researchers with insights into our evolving social life. As suburbanization and the breakdown of the extended family and neighborhood isolate individuals more and more, the Internet appears as a possible source for reconnection. Are virtual communities 'real' enough to support the kind of personal commitment and growth we associate with community life, or are they fragile and ultimately unsatisfying substitutes for human interaction? Community in the Digital Age features the latest, most challenging work in an important and fast-changing field, providing a forum for some of the leading North American social scientists and philosophers concerned with the social and political implications of this new technology. Their provocative arguments touch on all sides of the debate surrounding the Internet, community, and democracy.
Knowledge, Authority, and Liberal Education in the Digital Age Thomas Leitch.
Chapter Four: ... 12– 13. 15. E. Gabriella Coleman, Coding Freedom: The Ethics
and Aesthetics of Hacking (Princeton: Princeton University Press, 2013), p. 99. 16
Author: Thomas Leitch
Publisher: JHU Press
Since its launch in 2001, Wikipedia has been a lightning rod for debates about knowledge and traditional authority. It has come under particular scrutiny from publishers of print encyclopedias and college professors, who are skeptical about whether a crowd-sourced encyclopediaâ€”in which most entries are subject to potentially endless reviewing and editing by anonymous collaborators whose credentials cannot be establishedâ€”can ever truly be accurate or authoritative. In Wikipedia U, Thomas Leitch argues that the assumptions these critics make about accuracy and authority are themselves open to debate. After all, academics are expected both to consult the latest research and to return to the earliest sources in their field, each of which has its own authority. And when teachers encourage students to master information so that they can question it independently, their ultimate goal is to create a new generation of thinkers and makers whose authority will ultimately supplant their own. Wikipedia U offers vital new lessons about the nature of authority and the opportunities and challenges of Web 2.0. Leitch regards Wikipedia as an ideal instrument for probing the central assumptions behind liberal education, making it more than merely, as one of its severest critics has charged, "the encyclopedia game, played online."
The Internet is very big in the Arab world. After Al-Jazeera, it is the second most important source of dissenting opinion. Literally, millions of people in the Muslim world rely on web-sites to get their information and fatwas. A whole new life of cyber Imams and a new culture is emerging through Internet programmes and will have a profound effect on Arab consciousness. This book documents all this and examines various sites and offers the first comprehensive analysis of the impact of the Internet on Islamic culture.Zia Sardar, author of Postmodernism and the Other and Why Do People Hate AmericaThe Internet is an increasingly important source of information for many people in the Muslim world. Many Muslims in majority and minority contexts rely on the Internet -- including websites and e-mail -- as a primary source of news, information and communication about Islam. As a result, a new media culture is emerging which is having a significant impact on areas of global Muslim consciousness. Post-September 11th, this phenomenon has grown more rapidly than ever.Gary R. Bunt provides a fascinating account of the issues at stake, identifying two radical new concepts: Firstly, the emergence of e-jihad ('Electronic Jihad') originating from diverse Muslim perspectives -- this is described in its many forms relating to the different definitions of 'jihad', including on-line activism (ranging from promoting militaristic activities to hacking, to co-ordinating peaceful protests) and Muslim expression post 9/11. Secondly, he discusses religious authority on the Internet -- including the concept of on-line fatwas and their influence in diverse settings, and the complexities of conflicting notions of religious authority.
News and Information in a Digital World Christopher Harper. 220 3. ... Advanced
Telecommunications in U.S. Public Elementary and Secondary Schools . "
National Center for ... Robert Calem . " Hackers Vandalize C.I.A.'s Web Page .
Author: Christopher Harper
Publisher: NYU Press
Category: Biography & Autobiography
The news media in the late twentieth century has become increasingly sensational and irrelevant to the lives of the American public. Network news shows frequently resemble entertainment programs, and major newspapers often fail to serve the interests of their communities. Young people in particular are casting aside newspapers and television news for computerized information and entertainment. In the wake of this shift, the convergence of digital technology, computing, and telecommunications has given rise to a new form of journalism: digital news. And That's The Way It Will Be argues convincingly that digital journalism has the potential to reverse the decline in prestige of the mainstream media. Focusing on the public's dissatisfaction with traditional communication sources, seasoned journalist Christopher Harper evaluates computers as a means of providing and receiving news and information. Harper profiles some of the key players in the world of digital journalism including Microsoft, America Online, The New York Times, The Chicago Tribune, and Time Warner. He assesses the impact of digital news in poor neighborhoods and the developing world and explores the issues of pornography, privacy, and government regulation of the Internet's news and information system. The volume closes with predictions about the future by presidents of communications organizations, computer experts, network news anchors, software developers, columnists, on-line editors, and Web designers. The first book to focus exclusively on the nature and future of journalism in an electronic age, And That's The Way It Will Be provides a comprehensive look at the emergence, challenges, and promise of digital news.
Our children ' s schools ' Acceptable Use Policies need to articulate what that due
process entails . And pragmatically , our children need to know how to protect
themselves and their data from strangers , hackers , computer viruses , and ...
Author: Doug Johnson
Publisher: Linworth Publishing, Incorporated
Presents guidelines and rules for teachers, parents, librarians, and other adults to use in teaching children ethical behavior regarding computers and the Internet, and presents thirty-six scenarios related to privacy, property, and appropriate use, along with discussion questions.