Gems

The World's Greatest Treasures and Their Stories

Author: Bernhard Graf

Publisher: Prestel Pub

ISBN: 9783791325811

Category: Nature

Page: 128

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This informative and visually stunning volume examines jewels and gemstones throughout history. It presents outstanding works of art from Europe, Egypt, the Middle East, India, China and the Americas through full-colour illustrations and expert commentaries outlining the cultural background and individual qualities of the pieces. The works of art have been selected both for their exquisite craftsmanship and for their symbolic importance in history. Amongst the many masterpieces included here are the cameos of the Emperor Augustus, the crown of the Holy Roman Emperor, the lost Amber Room from St Petersburg, Fabergé's eggs for the Tsar, the Koh-i-Noor and the Star of India diamonds, and the crystal skulls of the Toltecs. This lavishly illustrated book is a fascinating exploration of the world's greatest treasures.
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History and Description of the Crystal Palace

And the Exhibition of the World's Industry in 1851

Author: John Tallis,J. G. Strutt

Publisher: Cambridge University Press

ISBN: 1108026702

Category: Business & Economics

Page: 382

View: 903

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Tallis' book, published in 1852, gives a vibrant account of the Great Exhibition, a key event of the Victorian period.
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The Oxford Illustrated History of the World

Author: Felipe Fernández-Armesto

Publisher: Oxford University Press

ISBN: 0191067199

Category: History

Page: 448

View: 5984

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Imagine the planet, as if from an immense distance of time and space, as a galactic observer might see it—with the kind of objectivity that we, who are enmeshed in our history, can ́t attain. The Oxford Illustrated History of the World encompasses the whole span of human history. It brings together some of the world's leading historians, under the expert guidance of Felipe Fernandez-Armesto, to tell the 200,000-year story of our world, from the emergence of homo sapiens through to the twenty-first century: the environmental convulsions; the interplay of ideas (good and bad); the cultural phases and exchanges; the collisions and collaborations in politics; the successions of states and empires; the unlocking of energy; the evolutions of economies; the contacts, conflicts, and contagions that have all contributed to making the world we now inhabit.
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A World History of Art

Author: Hugh Honour,John Fleming

Publisher: Laurence King Publishing

ISBN: 9781856694513

Category: Art

Page: 936

View: 6765

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Expanded to include the latest discoveries in prehistoric art as well as the most recent developments in non-Western and modern art, this is an up-to-date and wide ranging history of art.
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Play and Creativity in Art Teaching

Author: George Szekely

Publisher: Routledge

ISBN: 1135098654

Category: Education

Page: 178

View: 4434

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In Play and Creativity in Art Teaching, esteemed art educator George Szekely draws on his two classic volumes, Encouraging Creativity in Art Lessons and From Play to Art, to create a new book for new times. The central premise is that art teachers are not only a source of knowledge about art but also a catalyst for creating conditions that encourage students to use their own ideas for making art. By observing children at play and using props and situations familiar to them, teachers can build on children’s energy and self-initiated discoveries to inspire school art that comes from the child’s imagination. The foundation of this teaching approach is the belief that the essential goal of art teaching is to inspire children to behave like artists, that art comes from within themselves and not from the art teacher. Play and Creativity in Art Teaching offers plans for the study of children’s play and for discovering creative art teaching as a way to bring play into the art room. While it does not offer a teaching formula or a single set of techniques to be followed, it demystifies art and shows how teachers can help children find art in familiar and ordinary places, accessible to everyone. This book also speaks to parents and the important roles they can play in supporting school art programs and nourishing the creativity of their children.
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Interactive Storytelling for Video Games

Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more

Author: Josiah Lebowitz,Chris Klug

Publisher: Taylor & Francis

ISBN: 113612733X

Category: Art

Page: 336

View: 1819

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What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
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