Gamification by Design

Implementing Game Mechanics in Web and Mobile Apps

Author: Gabe Zichermann,Christopher Cunningham

Publisher: "O'Reilly Media, Inc."

ISBN: 1449397670

Category: Computers

Page: 182

View: 6446

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Provides information on creating Web and mobile applications based on the principles of game mechanics.
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Gamification by Design

Implementing Game Mechanics in Web and Mobile Apps

Author: Gabe Zichermann,Christopher Cunningham

Publisher: "O'Reilly Media, Inc."

ISBN: 1449315399

Category: Computers

Page: 208

View: 4946

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What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment. Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty. Discover the motivational framework game designers use to segment and engage consumers Understand core game mechanics such as points, badges, levels, challenges, and leaderboards Engage your consumers with reward structures, positive reinforcement, and feedback loops Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville "Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." —Adam Loving Freelance Social Game Developer and founder of Twibes Twitter Groups
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Mobile e-Health

Author: Hannah R. Marston,Shannon Freeman,Charles Musselwhite

Publisher: Springer

ISBN: 3319606727

Category: Computers

Page: 306

View: 1142

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This multi-disciplinary collection of essays captures discussion, thinking and research surrounding the recent surge of interest in how technology can help us as we age. A wide range of topics are covered, from investigations in the use of technology to improve health and well-being, to examinations of digital gaming, mobile health apps and the quantified self in relation to an ageing population. From multi-disciplinary perspectives, this collection highlights the role of a more social approach to technology. As such, a variety of social research methods are used throughout the chapters. The benefits and issues with different approaches are highlighted both in terms of further research, but also so the reader can judge the value of the research for themselves. This collection brings together the latest thinking and cutting edge contemporary research from leading thinkers and academics in the field of human computer interaction, health and gerontology. In taking a social approach, it highlights how technological practices fit within wider gerontological, political and cultural perspectives. It therefore has potential to influence those working in human computer interaction, digital humanities, sociology, psychology and gerontology. It can help change the practice of people working in the health and social care field, in computer and product design, and in the digital and creative industries.
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To Save Everything, Click Here

The Folly of Technological Solutionism

Author: Evgeny Morozov

Publisher: Hachette UK

ISBN: 161039139X

Category: Computers

Page: 432

View: 5428

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In the very near future, “smart” technologies and “big data” will allow us to make large-scale and sophisticated interventions in politics, culture, and everyday life. Technology will allow us to solve problems in highly original ways and create new incentives to get more people to do the right thing. But how will such “solutionism” affect our society, once deeply political, moral, and irresolvable dilemmas are recast as uncontroversial and easily manageable matters of technological efficiency? What if some such problems are simply vices in disguise? What if some friction in communication is productive and some hypocrisy in politics necessary? The temptation of the digital age is to fix everything—from crime to corruption to pollution to obesity—by digitally quantifying, tracking, or gamifying behavior. But when we change the motivations for our moral, ethical, and civic behavior we may also change the very nature of that behavior. Technology, Evgeny Morozov proposes, can be a force for improvement—but only if we keep solutionism in check and learn to appreciate the imperfections of liberal democracy. Some of those imperfections are not accidental but by design. Arguing that we badly need a new, post-Internet way to debate the moral consequences of digital technologies, To Save Everything, Click Here warns against a world of seamless efficiency, where everyone is forced to wear Silicon Valley's digital straitjacket.
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Games in Libraries

Essays on Using Play to Connect and Instruct

Author: Breanne A. Kirsch

Publisher: McFarland

ISBN: 1476613249

Category: Language Arts & Disciplines

Page: 248

View: 2094

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Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them—so they can use games to improve people’s understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
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Digital Universities V.1 (2014) -

International best practices and applications

Author: Katharine A. Bentham,Alessandra Briganti,Sonia Forconi,Paolo Francescone,Markus Haubold,Giuseppe Iazeolla,Cindy Jaenisch,Dmitry Kornakov,Lyudmila Kurochkina,Matteo Martini,Cynthia A. Parmenter,Alessandra Pieroni,Robert W. Robertson,Alexander Satarov,Christian-Andreas Schumann,Claudia Tittmann

Publisher: Gangemi Editore Spa

ISBN: 8849279736

Category: Social Science

Page: 130

View: 7599

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EDITORIAL Culture and cultures: the world’s thousands of versions compared to global modernization PEDAGOGY Massive Open Online Courses (MOOCs): education to change society? SCIENCE Massive Open Online Courses (MOOCs): education to change society? How modern technologies solve laboratory’s dilemma in distance learning Instructional design of technical disciplines in the implementation of distance education in the Tula State University Simulation design of wireless communications for digital universities in developing countries TECHNOLOGY PBL Working Environment: an expert system to learn the Problem-Based Learning pedagogy The responsive teaching/learning revolution: the impact of requests for the portability of services and contents for distance education on instructional models and technologies. BUSINESS Blended and online learning in a career service

Interface Design for Learning

Design Strategies for Learning Experiences

Author: Dorian Peters

Publisher: New Riders

ISBN: 0133365514

Category: Education

Page: 272

View: 4001

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In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren’t enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you’ll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.
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Comics & Media

A Special Issue of "Critical Inquiry"

Author: Hillary L. Chute,Patrick Jagoda

Publisher: University of Chicago Press

ISBN: 022623908X

Category: Literary Criticism

Page: 272

View: 5260

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The past decade has seen the medium of comics reach unprecedented heights of critical acclaim and commercial success. Comics & Media reflects that, bringing together an amazing array of contributors--creators and critics alike--to discuss the state, future, and potential of the medium. Loaded with full-color reproductions of work by such legends as R. Crumb, Art Spiegelman, Alison Bechdel, Chris Ware, Daniel Clowes, and Lynda Barry, the book addresses the place of comics in both a contemporary and historical context. Essays by such high-profile figures as Tom Gunning, N. Katherine Hayles, Patrick Jagoda, and W. J. T. Mitchell address a stunning range of topics, including the place of comics in the history of aesthetics, changes to popular art forms, digital humanities, and ongoing tensions between new and old media. The result is a substantial step forward for our understanding of what comics are and can be, and the growing place they hold in our culture.
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New Knowledge in Information Systems and Technologies

Author: Álvaro Rocha,Hojjat Adeli,Luís Paulo Reis,Sandra Costanzo

Publisher: Springer

ISBN: 3030161870

Category: Computers

Page: 631

View: 6200

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This book includes a selection of articles from The 2019 World Conference on Information Systems and Technologies (WorldCIST’19), held from April 16 to 19, at La Toja, Spain. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges in modern information systems and technologies research, together with their technological development and applications. The book covers a number of topics, including A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human–Computer Interaction; J) Ethics, Computers & Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications.
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Advances in Computer Science and Ubiquitous Computing

CSA-CUTE 17

Author: James J. Park,Vincenzo Loia,Gangman Yi,Yunsick Sung

Publisher: Springer

ISBN: 9811076057

Category: Technology & Engineering

Page: 1482

View: 2449

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This book presents the combined proceedings of the 12th KIPS International Conference on Ubiquitous Information Technologies and Applications (CUTE 2017) and the 9th International Conference on Computer Science and its Applications (CSA2017), both held in Taichung, Taiwan, December 18 - 20, 2017. The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of ubiquitous computing technologies. These proceedings reflect the state of the art in the development of computational methods, involving theory, algorithms, numerical simulation, error and uncertainty analysis and novel applications of new processing techniques in engineering, science, and other disciplines related to ubiquitous computing. James J. (Jong Hyuk) Park received Ph.D. degrees in Graduate School of Information Security from Korea University, Korea and Graduate School of Human Sciences from Waseda University, Japan. From December, 2002 to July, 2007, Dr. Park had been a research scientist of R&D Institute, Hanwha S&C Co., Ltd., Korea. From September, 2007 to August, 2009, He had been a professor at the Department of Computer Science and Engineering, Kyungnam University, Korea. He is now a professor at the Department of Computer Science and Engineering and Department of Interdisciplinary Bio IT Materials, Seoul National University of Science and Technology (SeoulTech), Korea. Dr. Park has published about 200 research papers in international journals and conferences. He has been serving as chair, program committee, or organizing committee chair for many international conferences and workshops. He is a steering chair of international conferences – MUE, FutureTech, CSA, CUTE, UCAWSN, World IT Congress-Jeju. He is editor-in-chief of Human-centric Computing and Information Sciences (HCIS) by Springer, The Journal of Information Processing Systems (JIPS) by KIPS, and Journal of Convergence (JoC) by KIPS CSWRG. He is Associate Editor / Editor of 14 international journals including JoS, JNCA, SCN, CJ, and so on. In addition, he has been serving as a Guest Editor for international journals by some publishers: Springer, Elsevier, John Wiley, Oxford Univ. press, Emerald, Inderscience, MDPI. He got the best paper awards from ISA-08 and ITCS-11 conferences and the outstanding leadership awards from IEEE HPCC-09, ICA3PP-10, IEE ISPA-11, PDCAT-11, IEEE AINA-15. Furthermore, he got the outstanding research awards from the SeoulTech, 2014. His research interests include IoT, Human-centric Ubiquitous Computing, Information Security, Digital Forensics, Vehicular Cloud Computing, Multimedia Computing, etc. He is a member of the IEEE, IEEE Computer Society, KIPS, and KMMS. Vincenzo Loia (BS ‘85, MS ‘87, PhD ‘89) is Full Professor of Computer Science. His research interests include Intelligent Agents, Ambient intelligence, Computational Intelligence. Currently he is Founder & Editor-in-chief of “Ambient Intelligence and Humanized Computing”, and Co-Editor-in-Chief of “Softcomputing”, Springer-Verlag. He is Chair of the Task Forces “Intelligent Agents” and “Ambient Intelligence” IEEE CIS ETTC. He has been Chair the Emergent Technical Committe "Emergent Technology", IEEE CIS Society and Vice-Chair of Intelligent Systems Applications Technical Committee. He has been author of more than 200 scientific works, Editor/co-editor of 4 Books, 64 journal papers, 25 book chapters, and 100 conference papers. He is Senior member of the IEEE, Associate Editor of IEEE Transactions on Industrial Informatics, and Associate Editor of IEEE Transactions on Systems, Man, and Cybernetics: Systems. Many times reviewers for national and international projects, Dr. Loia is active in the research domain of agents, ambient intelligence, computational intelligence, smartgrids, distributed platform for enrich added value. Gangman Yi in Computer Sciences at Texas A&M University, USA in 2007, and doctorate in Computer Sciences at Texas A&M University, USA in 2011. In May 2011, he joined System S/W group in Samsung Electronics, Suwon, Korea. He joined the Department of Computer Science & Engineering, Gangneung-Wonju National University, Korea, since March 2012. Dr. Yi has been researched in an interdisciplinary field of researches. His research focuses especially on the development of computational methods to improve understanding of biological systems and its big data. Dr. Yi actively serves as a managing editor and reviewer for international journals, and chair of international conferences and workshops. Yunsick Sung received his B.S. degree in division of electrical and computer engineering from Pusan National University, Busan, Korea, in 2004, his M.S. degree in computer engineering from Dongguk University, Seoul, Korea, in 2006, and his Ph.D. degree in game engineering from Dongguk University, Seoul, Korea, in 2012. He was employed as a member of the researcher at Samsung Electronics between 2006 and 2009. He was the plural professor at Shinheung College in 2009 and at Dongguk University in 2010. His main research interests are many topics in brain-computer Interface, programming by demonstration, ubiquitous computing and reinforcement learning. His Journal Service Experiences is Associate Editor at Human-centric Computing and Information Sciences, Springer (2015- Current).
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