Foundation Game Design with Flash

Foundation Game Design with Flash

Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.

Author: Rex van der Spuy

Publisher: friendsofED

ISBN: 1430218215

Category: Computers

Page: 650

View: 939

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters What you’ll learn Learn how to build interactive movies and objects with Flash Get a thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required Discover how to build interactive storybooks, space-shooter, adventure and drag-and-Drop games. Master collision detection, Enemy AI systems, player control, managing game data, basic physics and trigonometry. Make use of design patterns and object-oriented programming techniques to build robust games. Understand the strategies for making games fun to play and easy to build. Who this book is for This book is for a non-technical creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats the art of programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality. Table of Contents Programming Foundations: How to Make a Video Game Making Objects Programming Objects Controlling Movie Clip Objects Decision Making Controlling a Player Character Bumping into Things Object-Oriented Game Design Platform Game: Physics and Data Management Advanced Object and Character Control
Categories: Computers

Foundation Game Design with ActionScript 3 0

Foundation Game Design with ActionScript 3 0

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, ...

Author: Rex van der Spuy

Publisher: Apress

ISBN: 143023993X

Category: Computers

Page: 680

View: 730

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator
Categories: Computers

Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript

If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish.

Author: Rex van der Spuy

Publisher: Apress

ISBN: 1430247169

Category: Computers

Page: 732

View: 645

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Categories: Computers

Advanced Game Design with HTML5 and JavaScript

Advanced Game Design with HTML5 and JavaScript

This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation.

Author: Rex van der Spuy

Publisher: Apress

ISBN: 9781430258018

Category: Computers

Page: 552

View: 605

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!
Categories: Computers

Foundation Game Design with Flash

Foundation Game Design with Flash

Although the focus will be on how you can use these techniques to make games, you can also use them as the basis for building highly interactive Flash websites. I'll cover all the core programming and design skills that you need to know ...

Author: Rex van der Spuy

Publisher: Apress

ISBN: 9781430218227

Category: Computers

Page: 650

View: 658

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
Categories: Computers

Foundation Game Design with ActionScript 3 0

Foundation Game Design with ActionScript 3 0

Download Flash Professional from www.adobe.com/cfusion/tdrc/index.cfm?product=flash Making games exclusively with Flash Professional was the subject of the first edition of this book, Foundation Game Design with Flash.

Author: Rex van der Spuy

Publisher: Apress

ISBN: 9781430239949

Category: Computers

Page: 680

View: 224

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator
Categories: Computers

Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript

Rex van der Spuy is a video-game designer and writer. He's written Foundation Game Design with Flash, Advanced Game Design with Flash, and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface ...

Author: Rex van der Spuy

Publisher: Apress

ISBN: 9781430247173

Category: Computers

Page: 732

View: 360

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Categories: Computers

Developing and Administering a Child Care and Education Program

Developing and Administering a Child Care and Education Program

The need for a philosophical position as a base for program design seems clear (Decker et al., 2009). Whether it is based on developmental theory, ... Staff help children with letter recognition by using flash cards and word games.

Author: Dorothy June Sciarra

Publisher: Cengage Learning

ISBN: 9781305687721

Category: Education

Page: 432

View: 417

Emphasizing the director's responsibility as a leader of both people and programs in diverse communities, DEVELOPING AND ADMINISTERING A CHILD CARE AND EDUCATION PROGRAM, Ninth Edition, covers the business and interpersonal skills child development professionals need to implement an effective program for young children and their families. It is written primarily for students of early childhood education whether or not they plan to work in the administrative aspects of the field. The book is also a rich source of updated information for practicing directors. In this thoroughly updated edition, the authors provide practical information on all aspects of directing a program, including curriculum selection; funding; budgeting; selecting, training, and supervising staff; housing the program and purchasing equipment; working with children and parents; accrediting and licensing an early childhood center; and carrying out program evaluation and quality improvement strategies. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Categories: Education

Government wide Index to Federal Research Development Reports

Government wide Index to Federal Research   Development Reports

AD-63; 920 171 Té6 22 HC$ 1.00 MF5 0.50 SEARC - A ND EVASION GAMES. ... 643 17G T 66 22 HC$ 3.00 MF5 0.75 THE USE OF DISPLACEMENT, FLASH, AND DEPTH-OF-FLASH CODED DISPLAYS FOR PROVIDING CONTROL SYSTEM INFORMATION, AD-639 644 1E T 66.

Author:

Publisher:

ISBN: UOM:39015057164488

Category: Government publications

Page:

View: 123

Categories: Government publications

US E Commerce Business Guide Volume 1 Strategic Information and Basic Regulations

US E Commerce Business Guide Volume 1 Strategic Information and Basic Regulations

... Association Communications Managers Association (CMA) Compact Flash Association (CFA) Computer Game Developers' ... Commerce World Electronic Design Automation Companies Electronic Document Systems Foundation Electronic Frontier ...

Author: IBP, Inc.

Publisher: Lulu.com

ISBN: 9781433055751

Category: Business & Economics

Page: 300

View: 194

US E-Commerce Business Guide
Categories: Business & Economics

Flash Flaherty

Flash Flaherty

The Ford Foundation, Rockefeller Foundation, National Endowment for the Arts, Smithsonian Institutions, ... He produced Bronzeville Etudes & Riffs (2018 image/text book) and Dateline: Bronzeville (2017 book/game design/photographs).

Author: Scott MacDonald

Publisher: Indiana University Press

ISBN: 9780253054012

Category: Performing Arts

Page: 448

View: 251

Flash Flaherty, the much-anticipated follow-up volume to The Flaherty: Decades in the Cause of Independent Cinema, offers a people's history of the world-renowned Robert Flaherty Film Seminar, an annual event where participants confront and reimagine the creative process surrounding multiple document/documentary forms and modes of the moving image. This collection, which includes a mosaic of personal recollections from attendees of the Flaherty Seminar over a span of more than 60 years, highlights many facets of the "Flaherty experience." The memories of the seminarians reveal how this independent film and media seminar has created a lively and sometimes cantankerous community within and beyond the institutionalized realm of American media culture. Editors Scott MacDonald and Patricia R. Zimmermann have curated a collective polyphonic account that moves freely between funny anecdotes, poetic impressions, critical considerations, poignant recollections, scholarly observations, and artistic insights. Together, the contributors to Flash Flaherty exemplify how the Flaherty Seminar propels shared insights, challenging debates, and actual change in the world of independent media.
Categories: Performing Arts

Social Game Design

Social Game Design

Game. Design—cont'd. made in Flash because that is where the lowest barriers to entry are for reaching social gamers. ... This time savings is quite attractive to developers and creates a foundation for support there.

Author: Tim Fields

Publisher: CRC Press

ISBN: 9780240817675

Category: Computers

Page: 220

View: 659

What game company doesn't want to be the next Zynga? But does the world really need another "ville" game? What we do need are designers who know how to create compelling money-making social games while maintaining their creativity. This book provides the clues to creating social game systems that generate profit.
Categories: Computers

Proceedings of the 7th European Conference on Management Leadership and Governance

Proceedings of the 7th European Conference on Management Leadership and Governance

Armor Games. Available at: http://armorgames.com/play/107/portal-the-flash-version [Accessed January 7, 2011]. Bröker, T. & Kornadt, O., ... Learning by design: Games as learning machines. ... foundation/ [Accessed December17, 2010].

Author: Charles Despres

Publisher: Academic Conferences Limited

ISBN: 9781908272171

Category: Corporate governance

Page: 564

View: 661

Categories: Corporate governance

Mobile Social Game Design

Mobile   Social Game Design

Unity may be gaining some popularity among developers, but I do not ever see it rivaling Flash in terms of market penetration; ... This time savings is quite attractive to developers and creates a foundation for support there.

Author: Tim Fields

Publisher: CRC Press

ISBN: 9781466598690

Category: Computers

Page: 236

View: 318

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book’s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract—and Retain—Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game’s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.
Categories: Computers

United States Internet E Commerce Investment and Business Guide Volume 1 Strategic Practical Information Regulations

United States Internet  E Commerce Investment and Business Guide Volume 1 Strategic  Practical Information  Regulations

... Association Communications Managers Association (CMA) Compact Flash Association (CFA) Computer Game Developers' ... Commerce World Electronic Design Automation Companies Electronic Document Systems Foundation Electronic Frontier ...

Author: IBP, Inc.

Publisher: Lulu.com

ISBN: 9781433052521

Category: Business & Economics

Page: 300

View: 704

US Internet and E-Commerce Investment and Business Guide - Strategic and Practical Information: Regulations and Opportunities
Categories: Business & Economics

Resources in education

Resources in education

European Centre for the Development of Vocational Training , Berlin ( Germany ) . Pub Date — Feb 93 Note - 12p . Journal Cit – CEDEFOP Flash ; n3 Feb 1993 Pub Type - Collected Works - Serials ( 022 ) - Collected Works - Proceedings ...

Author:

Publisher:

ISBN: MINN:30000005557016

Category: Education

Page:

View: 704

Categories: Education

Handbook of Research on Mobile Software Engineering Design Implementation and Emergent Applications

Handbook of Research on Mobile Software Engineering  Design  Implementation  and Emergent Applications

In the particular field of games development Java ME and BREW are currently mostly popular amongst mobile application ... Flash developers into Flash Lite and so on; developers not familiarized with any of the platforms' foundation ...

Author: Alencar, Paulo

Publisher: IGI Global

ISBN: 9781615206568

Category: Computers

Page: 914

View: 223

The popularity of an increasing number of mobile devices, such as PDAs, laptops, smart phones, and tablet computers, has made the mobile device the central method of communication in many societies. These devices may be used as electronic wallets, social networking tools, or may serve as a person’s main access point to the World Wide Web. The Handbook of Research on Mobile Software Engineering: Design, Implementation, and Emergent Applications highlights state-of-the-art research concerning the key issues surrounding current and future challenges associated with the software engineering of mobile systems and related emergent applications. This handbook addresses gaps in the literature within the area of software engineering and the mobile computing world.
Categories: Computers

Golden Kicks

Golden Kicks

But as the game became more popular and accessible, a new breed of players was emerging, who were ditching the ... shoes like Dunlop's Green Flash had evolved the design, they were still based around a rubber sole with a canvas upper.

Author: Jason Coles

Publisher: Bloomsbury Publishing

ISBN: 9781472937056

Category: Sports & Recreation

Page: 224

View: 652

Many iconic shoes, such as the adidas Stan Smith, Nike Air Jordan and Puma Suede are worn by millions as everyday footwear, but were originally born to bring victory on court, track and field. Golden Kicks reveals the stories behind some of the greatest shoes in sporting history, the roles they played in sport's most significant moments, and how they have made the transition from classic sportswear to mainstream streetwear. Discover the amazing stories behind the shoes, the people who made them, and the athletes who wore them.
Categories: Sports & Recreation

VTAC eGuide 2016

VTAC eGuide 2016

Major studies: C++ game programming language to advanced levels, Core Game Algorithms, Game Development, Industry Overview, ... Flash/ActionScriptfiles, custom databases, iPhone and Java apps, multi-media projects and game models.

Author: VTAC

Publisher: VTAC

ISBN:

Category: Education

Page: 884

View: 199

The VTAC eGuide is the Victorian Tertiary Admissions Centre’s annual guide to application for tertiary study, scholarships and special consideration in Victoria, Australia. The eGuide contains course listings and selection criteria for over 1,700 courses at 62 institutions including universities, TAFE institutes and independent tertiary colleges.
Categories: Education

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office

FUNDACION DE MENDOZA THE ENGLISH TRANSLATION OF THE WORD " FOUNDATION DE MENDOZA " IN THE MARK IS FOUNDATION OF MENDOZA ... GIFT CARDS ; OCCASION CARDS ; FLASH CARDS ; PLAYING CARDS ; TRADING CARDS ; TRIVIA CARDS ; CARTOONS AND CARTOON ...

Author:

Publisher:

ISBN: MINN:31951D02461662W

Category: Trademarks

Page:

View: 384

Categories: Trademarks