Entertainment Computing ICEC 2004

Entertainment Computing   ICEC 2004

ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce.

Author: Matthias Rauterberg

Publisher: Springer Science & Business Media

ISBN: 9783540229476

Category: Computers

Page: 617

View: 670

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.
Categories: Computers

Entertainment Computing ICEC 2005

Entertainment Computing   ICEC 2005

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110.

Author: Fumio Kishino

Publisher: Springer Science & Business Media

ISBN: 3540290346

Category: Computers

Page: 540

View: 837

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.
Categories: Computers

Entertainment Computing ICEC 2004

Entertainment Computing   ICEC 2004

ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce.

Author: Matthias Rauterberg

Publisher: Springer

ISBN: 3662163950

Category: Computers

Page: 617

View: 765

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.
Categories: Computers

Entertainment Computing ICEC 2007

Entertainment Computing   ICEC 2007

In: WACE 2004, Nice, France (2004) 24. Schaeffer, B., Goudeseune ... IEEE Computer Society, Los Alamitos (2003) 25. Soares, L.P., Zuffo, M.K.: Jinx: ...

Author: Lizhuang Ma

Publisher: Springer Science & Business Media

ISBN: 9783540748724

Category: Computers

Page: 482

View: 430

This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.
Categories: Computers

Entertainment Computing ICEC 2011

Entertainment Computing   ICEC 2011

10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings Junia Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, ...

Author: Junia Anacleto

Publisher: Springer Science & Business Media

ISBN: 9783642244995

Category: Computers

Page: 477

View: 992

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.
Categories: Computers

Entertainment Computing ICEC 2010

Entertainment Computing   ICEC 2010

9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han.

Author: Hyun Seung Yang

Publisher: Springer Science & Business Media

ISBN: 9783642153983

Category: Computers

Page: 521

View: 477

This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.
Categories: Computers

Entertainment Computing ICEC 2006

Entertainment Computing   ICEC 2006

In: Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design and Education. (2004) 81–88 Meredith, M., Maddock, ...

Author: Matthias Rauterberg

Publisher: Springer

ISBN: 9783540452614

Category: Computers

Page: 420

View: 961

This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.
Categories: Computers

Entertainment Computing ICEC 2020

Entertainment Computing     ICEC 2020

19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10-13, 2020, Proceedings Nuno J. Nunes, Lizhuang Ma, ... 1(4), 323 (2004) 43.

Author: Nuno J. Nunes

Publisher: Springer Nature

ISBN: 9783030657369

Category:

Page:

View: 572

Categories:

Entertainment Computing ICEC 2012

Entertainment Computing   ICEC 2012

Psychological Review 111, 1036–1060 (2004) 2. Bakkes, S., Spronck, P., van den Herik, J.: Rapid and reliable adaption of video game ai.

Author: Marc Herrlich

Publisher: Springer

ISBN: 9783642335426

Category: Computers

Page: 614

View: 698

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
Categories: Computers

Entertainment Computing ICEC 2005

Entertainment Computing   ICEC 2005

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110.

Author: Fumio Kishino

Publisher: Springer

ISBN: 3540290346

Category: Computers

Page: 540

View: 718

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.
Categories: Computers

Entertainment Computing ICEC 2005

Entertainment Computing   ICEC 2005

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110.

Author: Fumio Kishino

Publisher: Springer

ISBN: 3540815961

Category: Computers

Page: 540

View: 768

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.
Categories: Computers

Integrated Circuit and System Design

Integrated Circuit and System Design

2004 . Vol . 3166 : M . Rauterberg ( Ed . ) , Entertainment Computing Vol . 3136 : F . Meziane , E . Métais ( Eds . ) , Natural Language - ICEC 2004 .

Author:

Publisher:

ISBN: UOM:39015058896963

Category: Integrated circuits

Page:

View: 524

Categories: Integrated circuits

Advances in Multimedia Information Processing PCM

Advances in Multimedia Information Processing PCM

3733: P. Yolum, T. GUngor, F. Giirgen, C. Ozturan (Eds.), Computer and Information Sciences - ISCIS 2005. ... Entertainment Computing - ICEC 2005.

Author:

Publisher:

ISBN: UOM:39015058757934

Category: Multimedia systems

Page:

View: 690

Categories: Multimedia systems

Computer Science Logic

Computer Science Logic

3166 : M. Rauterberg ( Ed . ) , Entertainment Computing - ICEC 2004. XXIII , 617 pages . 2004 . Vol . 3163 : S. Marinai , A. Dengel ( Eds . ) , Document ...

Author:

Publisher:

ISBN: UOM:39015058888465

Category: Computer science

Page:

View: 919

Categories: Computer science

Intelligent Tutoring Systems

Intelligent Tutoring Systems

2004 . Vol . 3207 : L . T . Jang , M . Guo , G . R . Gao , N . K . Jha , Embedded ... 3166 : M . Rauterberg ( Ed . ) , Entertainment Computing - ICEC 2004 .

Author:

Publisher:

ISBN: UOM:39015058296206

Category: Computer-assisted instruction

Page:

View: 625

Categories: Computer-assisted instruction

Database and Expert Systems Applications

Database and Expert Systems Applications

3166 : M. Rauterberg ( Ed . ) , Entertainment Computing - ICEC 2004. XXIII , 617 pages . 2004 . Vol . 3158 : 1. Nikolaidis , M. Barbeau , E. Kranakis ( Eds ...

Author:

Publisher:

ISBN: UOM:39015058296123

Category: Database management

Page:

View: 729

Categories: Database management

Theorem Proving in Higher Order Logics

Theorem Proving in Higher Order Logics

2004 . Vol . 3232 : R. Heery , L. Lyon ( Eds . ) , Research and Advanced Technology for Digital Libraries . ... Entertainment Computing - ICEC 2004.

Author:

Publisher:

ISBN: UOM:39015058888325

Category: Automatic theorem proving

Page:

View: 457

Categories: Automatic theorem proving

Articulated Motion and Deformable Objects

Articulated Motion and Deformable Objects

... Entertainment Computing - ICEC 2004. XXIII , 617 pages . 2004 . Vol . 3163 : S. Marinai , A. Dengel ( Eds . ) , Document Analysis Systems VI .

Author:

Publisher:

ISBN: UOM:39015058888317

Category: Computer animation

Page:

View: 967

Categories: Computer animation

Algorithms

Algorithms

2004 . Vol . 3133 : A.D. Pimentel , S. Vassiliadis ( Eds . ) . ... 3166 : M. Rauterberg ( Ed . ) , Entertainment Computing - ICEC 2004.

Author:

Publisher:

ISBN: UOM:39015058889000

Category: Computer algorithms

Page:

View: 579

Categories: Computer algorithms

Recent Advances in Intrusion Detection

Recent Advances in Intrusion Detection

3166 : M. Rauterberg ( Ed . ) , Entertainment Computing - ICEC 2004. XXIII , 617 pages . 2004 . Vol . 3163 : S. Marinai , A. Dengel ( Eds . ) , Document ...

Author:

Publisher:

ISBN: UOM:39015058888457

Category: Computer security

Page:

View: 924

Categories: Computer security