Drawing Basics and Video Game Art

Classic to Cutting-Edge Art Techniques for Winning Video Game Design

Author: Chris Solarski

Publisher: Watson-Guptill

ISBN: 0823098486

Category: Art

Page: 240

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"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook From the Trade Paperback edition.
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Interactive Stories and Video Game Art

A Storytelling Framework for Game Design

Author: Chris Solarski

Publisher: CRC Press

ISBN: 1315401207

Category: Computers

Page: 220

View: 7992

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The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
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Cool Careers Without College for People Who Love Gaming

Author: Adam Furgang

Publisher: The Rosen Publishing Group, Inc

ISBN: 150817282X

Category: Juvenile Nonfiction

Page: 104

View: 6448

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Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of gaming and strategies to help students prepare for working in the field, it aims to provide a range of entry points.
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Careers for Tech Girls in Video Game Development

Author: Laura La Bella

Publisher: The Rosen Publishing Group, Inc

ISBN: 1499461089

Category: Juvenile Nonfiction

Page: 80

View: 7234

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Women have faced an uphill climb in the male-dominated world of video game development, but that is beginning to change. Young women now make up nearly half of all gamers, and some companies are looking to expand the influence of women in the gaming industry and engage with them as creators, rather than only as consumers. This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development.
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Video Sourcebook

A Guide to Programs Currently Available on Video in the Areas Of: Movies/entertainment, General Interest/education, Sports/recreation, Fine Arts, Heal

Author: Thomson Gale

Publisher: Gale Cengage

ISBN: 9781414400990

Category: Performing Arts

Page: 4000

View: 4429

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From classroom aids to corporate training programs, technical resources to self-help guides, children's features to documentaries, theatrical releases to straight-to-video movies, The Video Source Book continues its comprehensive coverage of the wide universe of video offerings with more than 130,000 complete program listings, encompassing more than 160,000 videos. All listings are arranged alphabetically by title. Each entry provides a description of the program and information on obtaining the title. Six indexes -- alternate title, subject, credits, awards, special formats and program distributors -- help speed research.
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Vesage

Author: Daniel Wade

Publisher: Ballistic Media Pty Ltd

ISBN: 1921002077

Category: Art

Page: 175

View: 3836

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The members of the Visual Effects Society (VES) make their living creating the stunning visual effects we see on the big and small screen. Though they gain recognition and satisfaction contributing to the mesmerizing effects for movies, TV and games, they're all too frequently bringing someone else's vision to life. VESAGE showcases the art that the VES members create when they're not at work on visual effects. It offers a unique insight into the personal creativity of the people behind some of the most-recognized imagery in the world.
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Video Source Book

A Videohound Reference

Author: Gale Group

Publisher: Gale Cengage

ISBN: 9780787638573

Category: Video recordings

Page: 432

View: 5198

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A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction.
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Progress in Applied Sciences, Engineering and Technology

Author: Pei Long Xu,Hong Zong Si,Yi Qian Wang,Pin Wang

Publisher: Trans Tech Publications Ltd

ISBN: 3038264806

Category: Technology & Engineering

Page: 5154

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Collection of selected, peer reviewed papers from the 2014 International Conference on Materials Science and Computational Engineering (ICMSCE 2014), May 20-21, 2014, Qingdao, China. The 1116 papers are grouped as follows: I. Material Science, Chemical Engineering and Technologies, II. Electric material and Electronic Devices, III. Construction Materials, Architecture Science and Civil Engineering, IV. Industrial, Mechanical and Manufacturing Engineering, V. Power Engineering and Energy Supply, VI. Biological Engineering and Food Science, VII. Medicine and Health Engineering, VIII. Products Design and Simulation, Intelligent and Control Systems, IX. Signal Processing and Computer Aided Modeling and Design, X. Communications and Information Technology Applications, XI. Computational Science Technology, Algorithms, XII. Management, Economics, Business, Logistics and Engineering Management, XIII. Environmental Engineering and Resource Development, XIV. New Technologies in Engineering Education and Teaching
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