Digital Storytelling

Digital Storytelling

This is the mantra of the Center for Digital Storytelling (CDS) in Berkeley California, which, since 1998 has worked with nearly 1,000 organizations around the world and trained more than 15,000 people in the art of digital storytelling.

Author: Joe Lambert

Publisher: Routledge

ISBN: 9780415627023

Category: Art

Page: 206

View: 99

Listen deeply. Tell stories. This is the mantra of the Center for Digital Storytelling (CDS) in Berkeley California, which, since 1998 has worked with nearly 1,000 organizations around the world and trained more than 15,000 people in the art of digital storytelling. In this revised and updated edition of the CDS's popular guide to digital storytelling, co-founder Joe Lambert details the history and methods of digital storytelling practices. Using a "7 Steps" approach, Lambert helps storytellers identify the fundamentals of dynamic digital storytelling--from seeing the story, assembling it, and sharing it. As in the last edition, readers of the fourth edition will also find new explorations of the applications of digital storytelling and updated appendices that provide resources for budding digital storytellers, including information about past and present CDS-affiliated projects and place-based storytelling, a narrative-based approach to understanding experience and landscape. A companion website further brings the entire storytelling process to life. Over the years, the CDS's work has transformed the way that community activists, educators, health and human services agencies, business professionals, and artists think about story, media, culture, and the power of personal voice in creating change. For those who yearn to tell multimedia stories, Digital Storytelling is the place to begin.
Categories: Art

The New Digital Storytelling Creating Narratives with New Media Revised and Updated Edition 2nd Edition

The New Digital Storytelling  Creating Narratives with New Media  Revised and Updated Edition  2nd Edition

Of course, the second edition is updated to take into account the many ways the field has advanced since the original book appeared. With many new examples of digital stories, this edition's evidence base is current and fresh.

Author: Bryan Alexander

Publisher: ABC-CLIO

ISBN: 9781440849619

Category: Language Arts & Disciplines

Page: 291

View: 99

Newly revised and updated, this is the essential guide to state-of-the-art digital storytelling for audiences, creators, and teachers. • Documents how digital storytelling has become an international movement, with vibrant communities of practice, ever-developing ideas, and growing appeal • Captures the full depth and breadth of the history and present of digital storytelling, while also offering practical tips for getting started making stories • Incorporates a plethora of digital technologies, from video to augmented reality, and mobile devices to virtual reality • Points out that digital storytelling has a variety of uses and encompasses a growing diversity of technologies, even as it becomes ever more accessible to everyday creators
Categories: Language Arts & Disciplines

Digital Storytelling

Digital Storytelling

The first professional book to explore and analyze digital storytelling across interactive media and genres this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to ...

Author: Carolyn Handler Miller

Publisher: Taylor & Francis

ISBN: 9780240805108

Category: Games

Page: 453

View: 293

The first professional book to explore and analyze digital storytelling across interactive media and genres this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment. Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization. Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more. Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner. *Covers case studies, providing numerous ideas for creating and managing engrossing, interactive entertainment products from development to production *Explains the uses of digital storytelling for both entertainment and entertainment blends -- projects that teach, inform, and promote *Takes an international approach to digital entertainment, exploring ground-breaking projects in Asia, Africa and Europe as well as in North America
Categories: Games

Digital Storytelling Mediatized Stories

Digital Storytelling  Mediatized Stories

This book deals with these self-representational stories, aiming to understand the transformations in the age-old practice of storytelling that have become possible with the new, digital media.

Author: Knut Lundby

Publisher: Peter Lang

ISBN: 1433102730

Category: Computers

Page: 313

View: 531

Recent years have seen amateur personal stories, focusing on «me», flourish on social networking sites and in digital storytelling workshops. The resulting digital stories could be called «mediatized stories». This book deals with these self-representational stories, aiming to understand the transformations in the age-old practice of storytelling that have become possible with the new, digital media. Its approach is interdisciplinary, exploring how the mediation or mediatization processes of digital storytelling can be grasped and offering a sociological perspective of media studies and a socio-cultural take of the educational sciences. Aesthetic and literary perspectives on narration as well as questioning from an informatics perspective are also included.
Categories: Computers

Digital Storytelling in the Classroom

Digital Storytelling in the Classroom

Provides information on integrating digital storytelling into curriculum design.

Author: Jason Ohler

Publisher: Corwin Press

ISBN: 9781412938501

Category: Education

Page: 228

View: 239

Provides information on integrating digital storytelling into curriculum design.
Categories: Education

Digital Storytelling

Digital Storytelling

In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once ...

Author: Shilo T. McClean

Publisher: MIT Press

ISBN: 9780262304191

Category: Performing Arts

Page: 320

View: 168

How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
Categories: Performing Arts

Digital Storytelling

Digital Storytelling

Digital Storytelling is a tool that was created to integrate the newest technology in the classroom.

Author: Kay Teehan

Publisher: Lulu.com

ISBN: 9781430300922

Category: Education

Page: 108

View: 107

Digital Storytelling is a tool that was created to integrate the newest technology in the classroom. It has proven to be a powerful tool indeed. It is said that the reason for its power lies with the type of students we teach each day in our schools. Students today are multi-taskers, creative, and visual learners. They have grown up in a world of multimedia and respond to audio-visual in positive ways. Given the opportunity to tell their stories using digital storytelling models, they are transformed into self-motivated information consumers. Our job, as educators, becomes one of utilizing their natural gravitation to technology to fit our purposes of teaching state and national standards.
Categories: Education

Digital Storytelling 4e

Digital Storytelling 4e

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media.

Author: Carolyn Handler Miller

Publisher: CRC Press

ISBN: 9780429801846

Category: Art

Page: 780

View: 736

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences
Categories: Art

Digital Storytelling

Digital Storytelling

Digital storytelling clearly stands out as an exciting and captivating approach to use for both the teaching and practice of digital literacy, media literacy, and visual literacy skills.

Author: David Kent

Publisher:

ISBN: 1925555003

Category:

Page:

View: 305

Digital storytelling clearly stands out as an exciting and captivating approach to use for both the teaching and practice of digital literacy, media literacy, and visual literacy skills. The exciting potential behind its use in the teaching of English to speakers of other languages (TESOL) is its ability to give a voice to those students who might come and sit quietly in class and rarely have a chance to speak. Success with digital stories therefore comes when students are empowered with the ability to talk about and make meaning from their life experiences. The pedagogical possibilities offered through the use of digital storytelling are presented while providing an overview of instructional strategies, tasks, and activities suitable for narrative development with second-language learners of English. Tutorials on how to get started with digital storytelling creation tools are included, along with photocopiable handouts and templates, evaluation techniques, and a comprehensive list of a wide variety of resources.
Categories:

Digital Storytelling

Digital Storytelling

The Action Stations series books show both why and how teachers can practically and meaningfully use new technologies in their classroom to develop digital literacy, analytical and thinking skills.

Author: Adam Brice

Publisher: Curriculum Press

ISBN: 1742003141

Category: Digital storytelling

Page: 80

View: 653

The Action Stations series books show both why and how teachers can practically and meaningfully use new technologies in their classroom to develop digital literacy, analytical and thinking skills. Digital Storytelling contains lesson plans, templates, proformas and a toolkit of resources for exploring the language and conventions of video, producing and presenting students' own short films.
Categories: Digital storytelling

Digital Storytelling

Digital Storytelling

This edited collection brings together academics and practitioners to explore the uses of Digital Storytelling, which places the greatest possible emphasis on the voice of the storyteller.

Author: Mark Dunford

Publisher: Springer

ISBN: 9781137591524

Category: Performing Arts

Page: 244

View: 875

This edited collection brings together academics and practitioners to explore the uses of Digital Storytelling, which places the greatest possible emphasis on the voice of the storyteller. Case studies are used as a platform to investigate questions of concept, theory and practice, and to shine an interrogative light on this emergent form of participatory media. The collection examines the creative and academic roots of Digital Storytelling before drawing on a range of international examples to consider the way in which the practice has established itself and evolved in different settings across the world.
Categories: Performing Arts

Interactive Storytelling

Interactive Storytelling

This book constitutes the refereed proceedings of the Third International Conference on Interactive Digital Storytelling, ICIDS 2010, held in Edinburgh, UK, in November 2010.

Author: Ruth Aylett

Publisher: Springer

ISBN: 9783642166389

Category: Computers

Page: 302

View: 407

This book constitutes the refereed proceedings of the Third International Conference on Interactive Digital Storytelling, ICIDS 2010, held in Edinburgh, UK, in November 2010. The book includes 3 keynotes, 25 full and short papers, 11 posters, 4 demonstration papers, 6 workshop papers, and 1 tutorial. The full and short papers have been organized into the following topical sections: characters and decision making; story evaluation and analysis; story generation; arts and humanities; narrative theories and modelling; systems; and applications.
Categories: Computers

The Instructional Value of Digital Storytelling

The Instructional Value of Digital Storytelling

The Instructional Value of Digital Storytelling provides a broad overview of the concepts and traditions of storytelling and prepares professors, workplace trainers, and instructional designers to tell stories through 21st century media ...

Author: Patricia McGee

Publisher: Routledge

ISBN: 9781135072735

Category: Education

Page: 190

View: 182

Although storytelling has been recognized as an effective instructional strategy for some time, most educators are not informed about how to communicate a story that supports learning—particularly when using digital media. The Instructional Value of Digital Storytelling provides a broad overview of the concepts and traditions of storytelling and prepares professors, workplace trainers, and instructional designers to tell stories through 21st century media platforms, providing the skills critical to communication, lifelong learning, and professional success. Using clear and concise language, The Instructional Value of Digital Storytelling explains how and why storytelling can be used as a contemporary instructional method, particularly through social media, mobile technologies, and knowledge-based systems. Examples from different sectors and disciplines illustrate how and why effective digital stories are designed with learning theory in mind. Applications of storytelling in context are provided for diverse settings within higher education as well as both formal and informal adult learning contexts.
Categories: Education

Storytelling in Video Games

Storytelling in Video Games

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.

Author: Amy M. Green

Publisher: McFarland

ISBN: 9781476630922

Category: Games & Activities

Page: 235

View: 443

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.
Categories: Games & Activities

Interactive Digital Narrative

Interactive Digital Narrative

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN).

Author: Hartmut Koenitz

Publisher: Routledge

ISBN: 9781317668688

Category: Social Science

Page: 286

View: 839

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Categories: Social Science

Script Changers

Script Changers

Helping students create interactive and animated stories about positive change in their communities.

Author: Kylie Peppler

Publisher: MIT Press

ISBN: 9780262027823

Category: Computers

Page: 352

View: 826

Script Changers shows the ways that stories offer a lens for seeing the world as a series of systems. It provides opportunities for students to create interactive and animated stories about creating positive change in their communities. These projects utilize the Scratch visual programming environment.
Categories: Computers

Interactive Multimedia

Interactive Multimedia

This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine.

Author: Dragan Cvetković

Publisher: BoD – Books on Demand

ISBN: 9781789239119

Category: Computers

Page: 228

View: 117

Multimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.
Categories: Computers

Technologies for Interactive Digital Storytelling and Entertainment

Technologies for Interactive Digital Storytelling and Entertainment

This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006.

Author: Stefan Göbel

Publisher: Springer Science & Business Media

ISBN: 9783540499343

Category: Computers

Page: 390

View: 262

This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.
Categories: Computers