Digital Storytelling is a tool that was created to integrate the newest technology in the classroom.
Author: Kay Teehan
Digital Storytelling is a tool that was created to integrate the newest technology in the classroom. It has proven to be a powerful tool indeed. It is said that the reason for its power lies with the type of students we teach each day in our schools. Students today are multi-taskers, creative, and visual learners. They have grown up in a world of multimedia and respond to audio-visual in positive ways. Given the opportunity to tell their stories using digital storytelling models, they are transformed into self-motivated information consumers. Our job, as educators, becomes one of utilizing their natural gravitation to technology to fit our purposes of teaching state and national standards.
Aligned with refreshed ISTE and Common Core standards, this new edition of Digital Storytelling in the Classroom includes: Practical techniques for combining storytelling with your curriculum content Tips for exploring effective ...
Author: Jason B. Ohler
Publisher: Corwin Press
A must-read for incorporating digital literacy into your classroom! Equip your students with essential 21st-century media literacy skills, as they read, write, speak, and create art within the context of digital storytelling, and reach deeper understandings in all areas of the curriculum! In this second edition, both novice and technologically adept K-12 educators will find: Practical techniques to combine storytelling with curriculum content Tips for exploring effective storytelling principles through emerging digital media as well as via traditional literacy skills in reading, writing, speaking, and art Visual aids and video clips that illustrate best practices in media composition
Make storytelling a part of your daily curriculum! This practical guide from Nile Stanley and Brett Dillingham shows busy K8 teachers how to use storytelling to motivate and engage all readers and writers while supporting the standards.
Author: Nile Stanley
Publisher: Maupin House Publishing, Inc.
Category: Performing Arts
Make storytelling a part of your daily curriculum! This practical guide from Nile Stanley and Brett Dillingham shows busy K8 teachers how to use storytelling to motivate and engage all readers and writers while supporting the standards. Mini-lessons at beginning, intermediate, and advanced levels help teachers weave storytelling into the fabric of today's standards-based classroom and construct their own skillful literacy lessons. Reluctant and striving readers and writers, English language learners, and even more advanced storytellers will love the confidence they gain as they move from developing to delivering a variety of stories for a variety of audiences. Teachers will love the many benefits of "performance literacy," or teaching children how to write and perform stories: [[ Develop literacy skillslanguage, vocabulary, comprehension, writing process, speaking, and listeningalong with performance skills and self-expression; [[ Easily integrate learning across the content areas; [[ Deepen the connection between home, school, and community; [[ Promote students' creativity and activate their prior knowledge; [[ Encourage respect and self-improvement as students learn to critique each other's stories and performances in a non-threatening manner. Developing Literacy Through Storytelling comes complete with a story index, curriculum tie-ins, digital storytelling tips, and information for using the companion website with supplemental multimedia. An audio CD includes more than 70 minutes of stories and songs from the authors themselves, in addition to other well-known storytellers, performers, and educators: Karen Alexander, John Archambault, David Plummer, HeatherForest, Brenda Hollingsworth-Marley, Gene Tagaban, and Allan Wolf. Don't just teach literacyperform it!
The book is filled with resources about past and present projects on the grassroots and institutional level, including new chapters specifically for students and a discussion of the latest tools and projects in mobile device-based media.
Author: Joe Lambert
Category: Social Science
In this revised and updated edition of the StoryCenter's popular guide to digital storytelling, StoryCenter founder Joe Lambert offers budding storytellers the skills and tools they need to craft compelling digital stories. Using a "Seven Steps" approach, Lambert helps storytellers identify the fundamentals of dynamic digital storytelling – from conceiving a story, to seeing, assembling, and sharing it. Readers will also find new explorations of the global applications of digital storytelling in education and other fields, as well as additional information about copyright, ethics, and distribution. The book is filled with resources about past and present projects on the grassroots and institutional level, including new chapters specifically for students and a discussion of the latest tools and projects in mobile device-based media. This accessible guide’s meaningful examples and inviting tone makes this an essential for any student learning the steps toward digital storytelling.
Book Description: This book is an edited collection of chapters regarding the integration of digital stories in the classroom, focusing on early childhood and primary education.
Author: Jim Prentzase
Publisher: Nova Science Publishers
Editor Biography: Jim Prentzas received the diploma degree in computer engineering and informatics and the MSc and PhD degrees from the Department of Computer Engineering and Informatics, University of Patras, Greece, in 1997, 2001, and 2003, respectively. He is currently an associate professor in the Department of Education Sciences in Early Childhood, School of Education Sciences, Democritus University of Thrace, Greece. His main research interests include artificial intelligence, e-learning and Web applications. He has published more than 70 papers in international journals, edited volumes, and proceedings of conferences and workshops. He has also co-edited two volumes published by an international publisher. He has participated in a number of National and European research projects. Book Description: This book is an edited collection of chapters regarding the integration of digital stories in the classroom, focusing on early childhood and primary education. Storytelling has always been an effective way of teaching all ranges of subjects at all educational levels, especially in early childhood and primary education. Digital storytelling combines the advantages of storytelling and digital tools. Digital stories attract the interest of students and provide them with motives to take part in learning activities in collaboration with their classmates and teachers. They have become a popular resource of Information and Communications Technology (ICT). Digital stories can be a valuable tool to educators. However, as is the case with many ICT resources, teachers need practical ideas about how to integrate them in teaching and learning. This book covers a gap in the international bibliography regarding digital storytelling. It discusses teaching scenarios that exploit digital stories in a wide range of subjects in early childhood and primary education. Subjects covered in teaching scenarios discussed in this book include language, time concepts, music, poetry, social tolerance in multicultural societies, mathematics, environmental issues, foreign language learning, healthy nutrition, mythology and geography. Such a diversity of issues concerning integration of digital stories in early childhood and primary education has not been dealt with in other published books until now. The discussed teaching scenarios involve two- and three-dimensional digital stories implemented with the visual programming tools Scratch and Alice. Scratch is implemented by the Massachusetts Institute of Technology (MIT) and enables the creation of two-dimensional multimedia applications. Alice is implemented by Carnegie Mellon and enables the creation of three-dimensional multimedia applications. Both of these tools are available at no charge and are popular in education throughout the world. The created digital stories have been combined with self-assessment e-activities created with JClic to provide further advantages to students. JClic is a free software tool implemented in Spain that enables the creation of interactive assessment activities addressed to early childhood and elementary education. The book is organized into three main parts and consists of ten chapters. The first part consists of two chapters discussing general background issues concerning storytelling, ICT and digital storytelling in education. The second part consists of four chapters discussing teaching scenarios involving early childhood education. The third part consists of four chapters discussing teaching scenarios regarding primary education. Target Audience: *Early childhood teachers, school teachers as well as academic and teaching staff members of Universities that would like to integrate digital stories in learning and teaching, *Undergraduate/postgraduate students as well as academic and teaching staff members of University Departments educating pre-service and in-service teachers, *Undergraduate/postgraduate students as well as academic and teaching staff members of Computing Departments, *Researchers working in the field of education, educational technology, digital storytelling, multimedia and computing education, *Programmers and researchers developing tools concerning digital storytelling, multimedia and computing education, *Computer Science school teachers who are interested in: (a) teaching students how to create interdisciplinary multimedia applications while learning programming concepts and (b) collaborating with teachers teaching other fields.
In this book, Lisa Miller shows how to use digital stories to lead students through all phases of the writing process, from planning to revising and editing.
Author: Lisa C. Miller
Publisher: Stenhouse Publishers
In this book, Lisa Miller shows how to use digital stories to lead students through all phases of the writing process, from planning to revising and editing. She leads teachers step-by-step through the process of creating a digital story in an accessible, instructional, and entertaining way.--[book cover]
Digital storytelling is a concept that is growing in popularity and one which offers
versatility as an instructional tool. ... and ideas on how to facilitate learning,
productivity, and creativity through a variety of digital storytelling classroom uses.
Author: Tomei, Lawrence A.
Publisher: IGI Global
As more and more universities, schools, and corporate training organizations develop technology plans to ensure technology will directly benefit learning and achievement, the demand is increasing for an all-inclusive, authoritative reference source on the infusion of technology into curriculums worldwide. The Encyclopedia of Information Technology Curriculum Integration amasses a comprehensive resource of concepts, methodologies, models, architectures, applications, enabling technologies, and best practices for integrating technology into the curriculum at all levels of education. Compiling 154 articles from over 125 of the world's leading experts on information technology, this authoritative reference strives to supply innovative research aimed at improving academic achievement, teaching and learning, and the application of technology in schools and training environments.
ISTE members provided concurrent sessions on digital storytelling , blogging ,
social networking tools , and other ideas for integrating technology and
Language Arts . Digitizing the Science Classroom - Prepare Students for the
Global Society ...
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
Author: Amy M. Green
Category: Games & Activities
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.
The Handbook of Research on Media Literacy in the Digital Age presents key research in the field of digital media literacy with a specific emphasis on the need for pre-service and in-service educators to become familiar and comfortable with ...
Author: Yildiz, Melda N.
Publisher: IGI Global
With the current ubiquity of technological tools and digital media, having the skillset necessary to use and understand digital media is essential. Integrating media literacy into modern day education can cultivate a stronger relationship between technology, educators, as well as students. The Handbook of Research on Media Literacy in the Digital Age presents key research in the field of digital media literacy with a specific emphasis on the need for pre-service and in-service educators to become familiar and comfortable with the current digital tools and applications that are an essential part of youth culture. Presenting pedagogical strategies as well as practical research and applications of digital media in various aspects of culture, society, and education, this publication is an ideal reference source for researchers, educators, graduate-level students, and media specialists.
In iWrite, Dana shows you how to guide students through the complexity of new literacies, including: how to discern between media; how to account for audience and voice; how to choose appropriate genre; and how to harness what they already ...
Author: Dana J. Wilber
Publisher: Heinemann Educational Books
The power of Dana Wilber's insight is in its simplicity. Students are texting, networking, and blogging--i.e. writing and reading--all the time, everywhere, just maybe in places we aren't necessarily paying attention to. Build on their authentic interest and motivation using the technologies they are already committed to and you've won half the battle. You won't believe how engaged they are; they won't believe they're learning for school. In iWrite, Dana shows you how to guide students through the complexity of new literacies, including: how to discern between media; how to account for audience and voice; how to choose appropriate genre; and how to harness what they already know to be more successful in school. Dana deftly elucidates the lives of Millennials, those students growing up around the turn of the 21st century, and the technologies embedded into their everyday reading and writing. She shows us how three accessible tools-wikis, blogs, and digital storytelling--can be used to scaffold learning for our students. And she demonstrates how they can help us address 10 key issues in the literacies of today's students: safety; authenticity; practice; relevance; meaning and identity; interest and inquiry; cognitive development; community; process; motivation. Let iWrite show you how to capture students' daily literacy practices and develop them for the kind of writing we want them to learn. --Publisher's description.
This essential reference book supports student success through the integration of digital storytelling across content areas and grade levels.
Author: Haas, Leslie
Publisher: IGI Global
Category: Language Arts & Disciplines
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of society and has the potential to transform the boundaries of traditional education. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant and responsive, the connections between digital storytelling and disciplinary literacy warrant considered exploration. Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education develops a conceptual framework around pedagogical connections to digital storytelling within K-12 disciplinary literacy practices. This essential reference book supports student success through the integration of digital storytelling across content areas and grade levels. Covering topics that include immersive storytelling, multiliteracies, social justice, and pedagogical storytelling, it is intended for stakeholders interested in innovative K-12 disciplinary literacy skill development, research, and practices including but not limited to curriculum directors, education faculty, educational researchers, instructional facilitators, literacy professionals, teachers, pre-service teachers, professional development coordinators, teacher preparation programs, and students.
Another form of writing gaining in popularity is digital storytelling , personal tales
that ordinary people , not professional authors ... In the classroom , digital stories
can be integrated into a unit on memoir writing , adding a multimodal element .
Author: Barbara King-Shaver
Publisher: Heinemann Educational Books
"Quite simply, I would love to have had Adolescent LiteracyandDifferentiated Instruction as a secondary language arts teacher.... The book makes me itch to go back to my secondary classroom to see how I could use contemporary technologies as vehicles for differentiation." -Carol Ann Tomlinson As a secondary teacher, Adolescent Literacy and Differentiated Instructionshows you how to effectively respond to the growing crisis in adolescent literacy. It''s the first book that shows how to base lessons on students'' strengths and target back-up instruction to their needs so they can improve in literacy, master content, and meet the demands of higher-level learning. In Adolescent Literacy and Differentiated Instruction, Barbara King-Shaver andAlyce Huntersummon the latest research and share effective, essential differentiation practices. With more than 30 replicable models and practical ideas for managing differentiated classrooms, King-Shaver and Hunter help you: assess students'' individual needs, interests, and learning styles turn assessment into doable plans for targeted instruction implement dynamic differentiation strategies such as stations, flexible grouping, choice, and anchor activities. Drawing on NCTE''s guidelines for promoting adolescent literacy, King-Shaver and Hunter offer suggestions for teaching not only reading, writing, listening, and speaking but also viewing multimedia texts and engaging with digital literacy. Read Adolescent Literacy and Differentiated Instruction, use its study guide with colleagues, and discover that with adolescent literacy, the best way to make a difference is by embracing difference.
Digital Storytelling http://tech-head.com/dstory.htm As with the rest of our lives , storytelling has been impacted by the digital age and technology . Digital ... Story
Arts Online www.storyarts.org A great resource for storytelling in the classroom .
Author: Ru Story-Huffman
Publisher: Upstart Books
Collects 24 "LearningQuest" lessons based on seasonal picture books, offering templates promoting research skills, critical thinking, and discovery-learning using online activities.
... valuable classroom time from other more important pursuits . These attitudes
are fostered by the tendency to place emphasis on the medium itself rather than
on the purpose to which the medium can be put . The purpose of digital storytelling ...