Figuren des Globalen

Weltbezug und Welterzeugung in Literatur, Kunst und Medien

Author: Christian Moser,Linda Simonis

Publisher: V&R unipress GmbH

ISBN: 3847101706

Category: Art

Page: 743

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Dieser Band umreisst das innovative Feld einer komparatistischen, literatur- und kulturwissenschaftlichen Globalisierungsforschung. Welchen Beitrag konnen Literatur, Kunst und Medien fur die Herausbildung eines globalen Imaginaren leisten? Was sind das fur Bilder, Narrative, Tropen und Figuren, die eine Vorstellung von der Einheit der Welt vermitteln? Gemeinsamer Ausgangspunkt der Beitrage ist die Annahme, dass Literatur und Kunste nicht bloss eine gegebene Welt abbilden, sondern an der diskursiven Herstellung von Welt(en) beteiligt sind. Ziel des Bandes ist, die Bestandteile des globalen Imaginaren sowie die verschiedenen Modi der literarischen Weltdarstellung und Weltherstellung in ihrer historischen Bandbreite zu untersuchen. Spezifisch literarische Formen des Weltbezugs werden dabei mit der Konstruktion globaler Zusammenhange in anderen kunstlerischen Medien in Zusammenhang gebracht. Besondere Aufmerksamkeit gilt den Wechselwirkungen zwischen literarisch-kunstlerischen Weltkonstruktionen und den sozialen, okonomischen und politischen Globalisierungsprozessen. Nicht zuletzt werden deren Konsequenzen fur die literatur- und kulturwissenschaftliche Begriffsbildung - etwa: aktuelle Revisionen des Konzepts der Weltliteratur - reflektiert.
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Film, Computer und Fernsehen im Zeichen des Content

neue Medien und Technologien der Informationsgesellschaft ; Tagung NMI 8. - 10. Juli 2009 BBAW Berlin-Brandenburgische Akademie der Wissenschaften

Author: Klaus Rebensburg

Publisher: Univerlagtuberlin

ISBN: 3798321981

Category: Information society

Page: 223

View: 3980

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Games | Game Design | Game Studies

An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman)

Author: Gundolf S. Freyermuth

Publisher: transcript Verlag

ISBN: 3839429838

Category: Social Science

Page: 296

View: 9416

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How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
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Cyberarts 2001

Author: Christine Schöpf

Publisher: Springer Science & Business Media

ISBN: 9783211836286

Category: Computers

Page: 246

View: 4450

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Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.
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James Turrell

Geometrie des Lichts

Author: James Turrell,Ursula Sinnreich,Zentrum für Internationale Lichtkunst Unna

Publisher: Hatje Cantz Pub

ISBN: N.A

Category: Art

Page: 127

View: 4075

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Nobody who has experienced an installation by James Turrell forgets the encounter--he makes light tangible in ways that boggle perception and almost seem to defy physics, as if you could reach into the space you see when you close your eyes. A lifelong explorer of perceptual psychology, Turrell is undoubtedly the most influential contemporary light artist, as well as one of America's most popular artists. In Geometry of Light, the first significant Turrell survey in many years, an extraordinary body of work covering several decades is assessed. At the book's center is the series of works known as Sky Spaces, a signature Turrell conception in which the sky is made to seem "on top of" the room's ceiling, and which has become a mini-genre unto itself within light art. Academic, philosophical and art-historical essays explicate these perceptual spaces, whose evolution is closely allied to Turrell's development of the Roden Crater Project in the Arizona desert, where he began constructing an observatory in 1974. Also included is the latest installation, "Skyspace/Camera Obscura Space," which Turrell conceived for the Zentrum fur Internationale Lichtkunst in Unna, Germany. As an undergraduate, James Turrell(born in Los Angeles, 1943) studied psychology and mathematics, transitioning to art only at MFA level. A practicing Quaker, one of his earliest memories is of his grandmother inviting him to "go inside and greet the light" at Quaker meetings. The recipient of several prestigious awards such as Guggenheim and MacArthur Fellowships, Turrell lives in Arizona.
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Urban Discipline 2000

graffiti-art

Author: Mirko Reisser,Gerrit Peters,Heiko Zahlmann,Susan Farell,David Kammerer

Publisher: getting-up

ISBN: 3000061541

Category: Art

Page: 95

View: 757

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The catalogue to the Urban Discipline 2000 exhibition consists of 96 pages and contains detailed portrayals of the 27 artists involved, their works and the exhibition itself. The artists’ portrayals are several pages long and feature informative sections and expressive images The catalogue’s focus was on emphasizing the creative diversity of the artists involved and to convey, to some extent, the immense variety of their creative work. David Kammerer (CEMNOZ) and Susan Farell of graffiti.org contributed exciting reports.
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