Cyberpunk and Visual Culture

Author: Graham Murphy,Lars Schmeink

Publisher: Routledge

ISBN: 1351665154

Category: Social Science

Page: 300

View: 9163

Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.

Skating on Black ICE

Author: E.D. Kolmas


ISBN: 1300814780


Page: N.A

View: 9007


The Storytellers Handbook

Author: Andrew Greenberg,Robert Hatch

Publisher: White Wolf Pub

ISBN: 9781565040243

Category: Fantasy games

Page: 151

View: 4986

"The Final Nights Hold a Million Stories... From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal jyhad. Elders, ancillae, neonates and... others... prowl the night. Only one individual knows all the secrets of the World of Darkness "RM" . The role of the Storyteller is daunting, and this book is an invaluable aid for those who orchestrate Vampire "RM" chronicles. It includes myriad information, including enigmas best left out of players' hands, from creating stories to creating the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned -- except those that hide secrets no mortal should know".

Electric Sheep Slouching Towards Bethlehem

Speculative Fiction in a Post Modern World

Author: Harry Eiss

Publisher: Cambridge Scholars Publishing

ISBN: 1443858625

Category: Fiction

Page: 310

View: 8678

On Monday, 8:15 a.m., August 6, 1945, the world changed forever. In the single largest act of destruction ever initiated by humans, a bomb with the equivalent force of 20,000 tons of TNT shattered Hiroshima, killing tens of thousands of civilians, people who had become used to the American war planes flying overhead, planes that were purposely not dropping bombs on their city, to the point where the rush to the bomb shelters had become lackadaisical, and the normal activities continued with little interruption – getting the children up and off to school, opening the many small retail stores for the daily customers, perhaps stopping at a local café for morning coffee or tea, perhaps joining in on the group exercise classes. This is the precise instant we entered the postmodern world, one where the easy truths of centuries no longer applied. Speculative Fiction projects real possibilities beyond the now shattered assumptions, moving through marginalized fictional landscapes – science fiction, fantasy, horror, weird fiction, supernatural fiction, superhero comics, graphic novels, and movies, utopian and dystopian fiction, apocalyptic and post-apocalyptic fiction, Cyber Punk, the New Wave, as well as related static, motion, and virtual arts, including everything from graphic novels to video games.

'One Planet' Cities

Sustaining Humanity within Planetary Limits

Author: David Thorpe

Publisher: Routledge

ISBN: 0429872534

Category: Political Science

Page: 308

View: 3463

This book addresses the crucial question of how the essential needs of the growing human population can be met without breaking the Earth's already-stretched life-support system. With four out of five people predicted to be urban dwellers by 2080, ‘One Planet’ Cities proposes a pathway to genuine sustainability for cities and neighbourhoods, using an approach based on contraction and convergence. Utilising interviews with key players, including the Global Footprint Network, World Future Council, WWF, mayors and government officials, and case studies from across the globe, including Europe, North and South America, Australia, South Africa, China and India, David Thorpe examines all aspects of modern society from food provision to neighbourhood design, via industry, the circular economy, energy and transport through the critical lens of the ecological footprint and relevant supporting international standards and indicators. Recommendations on managing supply chains and impacts, how the transition to a world within limits might be financed, and a deep examination of the Welsh Government's pioneering efforts follow. It concludes with an imagined vision of what a genuinely sustainable future might be like, and an appeal for 'one planeteers' everywhere to step up to the challenge. This book will be of great interest to practitioners and policymakers involved in governance, administration, urban environments and sustainability, alongside students of the built environment, urban planning, environmental policy and energy.

Performing the Force

Essays on Immersion into Science-Fiction, Fantasy and Horror Environments

Author: Kurt Lancaster,Tom Mikotowicz

Publisher: McFarland

ISBN: 9780786450459

Category: Games & Activities

Page: 215

View: 768

With the technology of the new millennium continuing to advance, there has been an increased interest in participatory forms of science fiction, fantasy, and horror entertainment such as role-playing and computer games, websites, and virtual reality settings. People seem to have a desire to go beyond the ordinary and well into the fantastic. This work is a compilation of new essays (all but one never before published) written by experts in both electronic and non-electronic game genres, covering computer games, web pages, Internet role-playing, interactive movies, table-top games, live-action role-playing, ghost hunts, action figures and amusement park rides. They cover a variety of viewpoints as to how and why people become so engrossed with virtual reality–type activities.

Net Games:

Your Guide to Games People Play on the Electronic Highway

Author: Kelly Maloni,Derek Baker,Nathaniel Wice

Publisher: Random House Puzzles & Games


Category: Computers

Page: 272

View: 2072

Lists over 1500 computer games available on the Internet and other commercial services

Programming Role Playing Games with DirectX

Author: Jim Adams

Publisher: N.A

ISBN: 9781931841092

Category: Computers

Page: 1056

View: 5872

In comparison to the popular first edition, "Programming Role Playing Games with DirectX (1931841098), this second version covers the updated version of DirectX (DirectX 9). Readers learn how to use DirectX 9 to create a complete role-playing game. This comprehensive guide contains everything the reader needs to know, while at the same time incorporating reader feedback and eliminating the bare-boned basics contained in the first edition. It begins by teaching the reader how to use the various components of DirectX 9 (DirectX Graphics, DirectX Audio, DirectInput, and DirectPlay). Once readers have a basic understanding of DirectX 9, they can move on to building the basic functions needed to create a game - from drawing 2D and 3D graphics to creating a scripting system. All this information is then wrapped up as the reader sees how to create an entire game - from start to finish!

The Complete Internet Gamer

Author: Joe Pantuso

Publisher: John Wiley & Sons Inc


Category: Computers

Page: 368

View: 3060

Join in on an Empire blitz! Play Doom, Descent, and Command & Conquer over the Internet for free with Kali software! Demolish your enemies in a free-for-all Netrek dogfight! Attack the Empire in a Star Wars Mush! Everything you'll need to know to do all of this and much, much more is in this book. Written by four well-traveled Internet gamers, this incredible guide reveals where to find over 100 of the coolest games, what hardware and software you'll need, and where to find game magazines and the latest tips and tricks online. Conquering the universe has never been easier. This guide takes you to places you never knew existed and tells you: How to use the latest Internet technology to play commercial games over the Internet- even ones that weren't originally designed to work on the Internet! Where to find the best games - from MUDs to Web games What the complete instructions, rules, and strategies are for Netrek Where to find new games and other related software on the Internet Where to find game discussion and news groups