Creating Stylized Characters

Creating Stylized Characters

Learn how to create vibrant character designs with the step-by-step guidance of professional artists from the illustration and animation industries.

Author: 3dtotal Publishing

Publisher:

ISBN: 1909414743

Category: Art

Page: 248

View: 613

Learn how to create vibrant character designs with the step-by-step guidance of professional artists from the illustration and animation industries.
Categories: Art

Creating Stylized Animals

Creating Stylized Animals

Learn how to create compelling and accomplished stylized animal characters, with the step-by-step guidance of professional animators and artists.

Author: Publishing 3dtotal

Publisher: 3dtotal Publishing

ISBN: 1912843250

Category: Art

Page: 280

View: 824

Learn how to create compelling and accomplished stylized animal characters, with the step-by-step guidance of professional animators and artists.
Categories: Art

Handlettering Mit Procreate

Handlettering Mit Procreate

Dieses Buch kombiniert das Trendthema Handlettering mit Procreate, der beliebten Zeichen- und Design-App fürs iPad.

Author: Liz Brown

Publisher:

ISBN: OCLC:1226442051

Category:

Page: 238

View: 384

Dieses Buch kombiniert das Trendthema Handlettering mit Procreate, der beliebten Zeichen- und Design-App fürs iPad. Mit wunderschönen, abwechslungsreichen Beispielen und einfachen Anleitungen führt Handlettering-Künstlerin Liz Brown die Leser*innen in die Kunst des digitalen Handletterings ein. Schritt für Schritt erklärt sie die Funktionen und Möglichkeiten der App sowie die Grundlagen des Letterings von einfachen Alphabeten über schöne Sprüche bis zu ausgefallenen Bildkompositionen. Neben Übungsseiten und Anleitungen zum Erstellen eines digitalen Übungsblatts gibt es alle von der Autorin benutzten Procreate-Pinsel zum kostenlosen Download, sodass man direkt loslegen und die Beispiele nachzeichnen kann.- Inspirationen mit Farbpaletten, Deko-Elementen und Buchstabenformen für einzigartige Stile- Tipps und Tricks zum Hinzufügen von Texturen, Ebenen, Schattierungen und Tiefe- Kreative Ideen, um den Raum um die Buchstaben herum aufzupeppen.
Categories:

How to Kill the Fear of Drawing Faces

How to Kill the Fear of Drawing  Faces

Regardless of your style, the lessons within these books will skyrocket your mastery of art in a way that will lead you to killing all of the doubt that exists in your mind concerning your ability to draw.When creating fantastic works of ...

Author: Gerald Snead

Publisher:

ISBN: 9798667686965

Category:

Page: 249

View: 315

User friendly and extremly easy to follow, How to kill the fear of drawing: faces will help you to discover and refine your artistic potential by teaching you how to simplify the human form and easily map it with 3D guidelines that will make the process of your creating art significantly easier, and you will never get stuck with a flat, lifeless drawing ever again!Perhaps you are in love with creating stylized characters or maybe using reference for a realistic result is more of your thing. Regardless of your style, the lessons within these books will skyrocket your mastery of art in a way that will lead you to killing all of the doubt that exists in your mind concerning your ability to draw.When creating fantastic works of art its not about "mindless" sketching. Your understanding of the construction of basic 3D forms and how they connect to build the human body will have an enourmous impact on your success or failure when it comes to drawing believable characters, and will also determine how many years it takes for you to master the craft of sketching people. Of course, some are more skilled than others, but it is a fact that every artist in the world is either helped or hindered by the methods they use to draw.If you have a firm grasp on the methods demonstrated within these books your sketching process will significantly speed up in terms of quantity and quality of artwork. By practicing and eventually mastering expressions and the creation of mannequins, drawing lifelike characters will become second nature to you, and you will no longer struggle with achieving progress.So take the leap, study these tutorials and apply these methods to your own unique style of drawing. Be courageous, and do whatever it takes to become a better artist!
Categories:

How to Kill the Fear of Drawing Anatomy

How to Kill the Fear of Drawing  Anatomy

Regardless of your style, the lessons within these books will skyrocket your mastery of art in a way that will lead you to killing all of the doubt that exists in your mind concerning your ability to draw.When creating fantastic works of ...

Author: Ramona Snead

Publisher:

ISBN: 9798666684047

Category:

Page: 279

View: 308

User friendly and extremly easy to follow, How to kill the fear of drawing: Anatomy will help you to discover and refine your artistic potential by teaching you how to simplify the human form and easily map it with 3D guidelines that will make the process of your creating art significantly easier, and you will never get stuck with a flat, lifeless drawing ever again!Perhaps you are in love with creating stylized characters or maybe using reference for a realistic result is more of your thing. Regardless of your style, the lessons within these books will skyrocket your mastery of art in a way that will lead you to killing all of the doubt that exists in your mind concerning your ability to draw.When creating fantastic works of art its not about "mindless" sketching. Your understanding of the construction of basic 3D forms and how they connect to build the human body will have an enourmous impact on your success or failure when it comes to drawing believable characters, and will also determine how many years it takes for you to master the craft of sketching people. Of course, some are more skilled than others, but it is a fact that every artist in the world is either helped or hindered by the methods they use to draw.If you have a firm grasp on the methods demonstrated within these books your sketching process will significantly speed up in terms of quantity and quality of artwork. By practicing and eventually mastering expressions and the creation of mannequins, drawing lifelike characters will become second nature to you, and you will no longer struggle with achieving progress.So take the leap, study these tutorials and apply these methods to your own unique style of drawing. Be courageous, and do whatever it takes to become a better artist!
Categories:

How to Kill the Fear of Drawing Essentials

How to Kill the Fear of Drawing  Essentials

Regardless of your style, the lessons within these books will skyrocket your mastery of art in a way that will lead you to killing all of the doubt that exists in your mind concerning your ability to draw.When creating fantastic works of ...

Author: Gerald Snead

Publisher:

ISBN: 9798667861317

Category:

Page: 200

View: 738

How To Kill The Fear Of Drawing: EssentialsThis book is different from the full books of How to kill the fear of drawing: Faces and Anatomy Basically it covers the methods and processes outlined in both of the other books, but it has significantly less examples and demonstrations. It's more like a "stripped down" version of both books combined into one.It's only 200 pages, but even though it has less it's still nonetheless valuable, especially if you don't have access to the other books.User friendly and extremly easy to follow, How to kill the fear of drawing: essentials will help you to discover and refine your artistic potential by teaching you how to simplify the human form and easily map it with 3D guidelines that will make the process of your creating art significantly easier, and you will never get stuck with a flat, lifeless drawing ever again!Perhaps you are in love with creating stylized characters or maybe using reference for a realistic result is more of your thing. Regardless of your style, the lessons within these books will skyrocket your mastery of art in a way that will lead you to killing all of the doubt that exists in your mind concerning your ability to draw.When creating fantastic works of art its not about "mindless" sketching. Your understanding of the construction of basic 3D forms and how they connect to build the human body will have an enourmous impact on your success or failure when it comes to drawing believable characters, and will also determine how many years it takes for you to master the craft of sketching people. Of course, some are more skilled than others, but it is a fact that every artist in the world is either helped or hindered by the methods they use to draw.If you have a firm grasp on the methods demonstrated within these books your sketching process will significantly speed up in terms of quantity and quality of artwork. By practicing and eventually mastering expressions and the creation of mannequins, drawing lifelike characters will become second nature to you, and you will no longer struggle with achieving progress.So take the leap, study these tutorials and apply these methods to your own unique style of drawing. Be courageous, and do whatever it takes to become a better artist!
Categories:

Game Design Foundations

Game Design Foundations

The 3D Character Modeler works closely with the Lead Character Artist creating stylized character and object models from start to completion. The 3D Character Modeler works from existing concept art and model sheets or creates new ...

Author: Roger Pedersen

Publisher: Jones & Bartlett Publishers

ISBN: 9781449663926

Category: Computers

Page: 384

View: 873

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Categories: Computers

Level Up The Guide to Great Video Game Design

Level Up  The Guide to Great Video Game Design

Now, for the other side of the coin, here are some tips to remember when creating stylized characters: □ Facial ... have the time and money to spend on motion capturing, you might be better off using stylized character animations.

Author: Scott Rogers

Publisher: John Wiley & Sons

ISBN: 9781118877197

Category: Computers

Page: 552

View: 700

Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Categories: Computers

Digital Modeling

Digital Modeling

I've literally created hundreds of 3D character models, ranging from realistic to cartoon, but I have a passion for creating stylized characters. I like the idea of creating something that the world has never seen before—something that ...

Author: William Vaughan

Publisher: New Riders

ISBN: 9780321712646

Category: Computers

Page: 432

View: 543

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
Categories: Computers

Creating Characters with Personality

Creating Characters with Personality

From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken.

Author: Tom Bancroft

Publisher: Watson-Guptill

ISBN: 9780399578731

Category: Art

Page: 144

View: 289

From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.
Categories: Art