Crash Course in Gaming

Crash Course in Gaming

Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.

Author: Suellen Adams

Publisher: ABC-CLIO

ISBN: 9781610690478

Category: GAMES

Page: 125

View: 358

Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.
Categories: GAMES

Chess Endgame Strategies Crash Course

Chess Endgame Strategies Crash Course

Discounted Retail Price NOW!!" Are your customers looking for playing chess like a champ? Do you want to make sure that by buying just one book they will come back to buy again and again? Then, You Need this Book in Your Library and.

Author: Robert Morphy

Publisher:

ISBN: 1801846995

Category:

Page: 122

View: 861

Categories:

Crash Course in Library Services to People with Disabilities

Crash Course in Library Services to People with Disabilities

not win design awards, but it lets gamers use their mouths to move characters on
screen. The Quad Controller sells for $260 at http://www.quadcontrol.com‰ (
Gwinn, 2007). At http://www.accessibility.nl/games/index.php?pagefile=motoric
we ...

Author: Elizabeth Ann Roberts

Publisher: ABC-CLIO

ISBN: 9781591587675

Category: Language Arts & Disciplines

Page: 158

View: 652

· Provides assessment tools that help libraries gauge their ability to meet the needs of disabled patrons · Includes a comprehensive index
Categories: Language Arts & Disciplines

Computer Gaming World

Computer Gaming World

This Unique " Master Class ” of DICE Game Design and Development is a crash
course in the realities and issues affecting anyone interested in the Game
industry . DICE SUMMIT DVD 4 disc VIDEO Speakers Include : Naughty Dog's
Jason ...

Author:

Publisher:

ISBN: UCSD:31822035130251

Category: Computer games

Page:

View: 123

Categories: Computer games

Game Design

Game Design

Example features include “ A Crash Course in Game Design and Production , ” “
Designing Online Puzzle Games , ” “ Project AI , ” and “ Elements of Videogame
Style . ” This page contains no graphics , so it will load remarkably fast .

Author: Marc Saltzman

Publisher: Brady

ISBN: STANFORD:36105110229676

Category: Games & Activities

Page: 454

View: 605

BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.
Categories: Games & Activities

Wireless Game Development in C C with BREW

Wireless Game Development in C C   with BREW

Book & CD. Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the new and cutting-edge field of wireless games using Qualcomm's hot ...

Author: Ralph Barbagallo

Publisher: Wordware Publishing, Inc.

ISBN: 9781556229053

Category: Computers

Page: 387

View: 921

Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMM®’s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game. Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDKTM to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREWTM designation. Learn various techniques for optimizing your code.
Categories: Computers

Game Frame

Game Frame

We’ve always been told that games are a distraction—fun perhaps, but unrelated to success. In Game Frame, Aaron Dignan shows the opposite is true: games produce peak learning conditions and accelerated achievement.

Author: Aaron Dignan

Publisher: Free Press

ISBN: 1451611064

Category: Business & Economics

Page: 224

View: 446

Now in paperback, Game Frame explains how to use the tools of games to remain competitive and successful in today’s digital world. We’ve always been told that games are a distraction—fun perhaps, but unrelated to success. In Game Frame, Aaron Dignan shows the opposite is true: games produce peak learning conditions and accelerated achievement. Life really is a game and it turns out better for those who know how to play it. Game Frame outlines why games are such important trends in culture today, why everything from our iPhones to our Priuses actually prime us to be instinctive players, and how the brain skills learned in gaming can make anyone more competitive at whatever they do. The result is the first prescriptive explanation of what gaming is, how the psychology behind it works, and how the behaviors learned can sharpen our skills in everything from business to parenting. Illuminated throughout with a series of real world examples, Dignan delivers a crash course in game design and behavioral psychology that will excite readers of every generation. “Thoughtful insight for individual gamers and their managers.” —Booklist “An excellent crash course on how to add game mechanics to improve nearly any experience.” —Jesse Schell, author of The Art of Game Design
Categories: Business & Economics

Indian Gaming

Indian Gaming

MARKETING by Jack Breslin Wub . ith the economy slowing down and fuel prices
ramping up , the gaming industry's long - held “ recession ... One of the lessons of
the 1929 stock market crash was that companies that continued to advertise in
the wake of the crash were able to ride it out and eventually thrive . ... players ,
but it may be preferable to allowing a losing promotion to run its course unaltered
.

Author:

Publisher:

ISBN: CORNELL:31924088345339

Category: Gambling

Page:

View: 935

Categories: Gambling

Get in the Game

Get in the Game

Covers the job market, demonstrations, interviews, salary negotiations, râesumâes, and networking for readers who would like to get involved in the game industry as designers, programmers, artists, or producers.

Author: Marc Mencher

Publisher: New Riders Games

ISBN: 0735713073

Category: Business & Economics

Page: 293

View: 787

Covers the job market, demonstrations, interviews, salary negotiations, râesumâes, and networking for readers who would like to get involved in the game industry as designers, programmers, artists, or producers.
Categories: Business & Economics

Sams Teach Yourself Wireless Java with J2ME in 21 Days

Sams Teach Yourself Wireless Java with J2ME in 21 Days

458 ..459 .......... 461 Day 19 The Next Level of MIDlet Gaming A Crash Course in
Game AI Designing Connect4 Game Play The User Interface AI Strategy
Constructing Connect4 The Game Engine Classes Inside the Connect4 MIDlet .

Author: Michael Morrison

Publisher: Sams Publishing

ISBN: PSU:000048879705

Category: Computers

Page: 548

View: 911

Sams Teach Yourself Wireless Java with J2ME in 21 Days begins by establishing the basic parameters of J2ME development and its uses in building wireless applications. The tutorial chapters introduce both text and graphical application development for typical wireless devices. Finally, the book presents the major types of applications that the wireless developer will build-information management, communications, games, etc. The book also introduces the basic concepts of networking wireless devices through Java.
Categories: Computers

Voice Over IP Crash Course

Voice Over IP Crash Course

Suddenly IP represents the fundamental underpinning of the triple play (voice,
video, and data) and a growing realization that the ILEC is no longer the only
game in town for carrier-grade service. □ VoIP and related technologies
continue to ...

Author: Steven Shepard

Publisher: McGraw Hill Professional

ISBN: 9780071589277

Category: Technology & Engineering

Page: 416

View: 997

Recent advances in VoIP (Voice over IP) technology have made it the solution of choice for voice service because of its low cost and increased reliability. Voice Over IP Crash Course offers practical technology coverage, while discussing the business, strategic and competitive implications of VoIP deployment in corporations. The book also covers the challenges faced by service providers as they evolve to an IP infrastructure while continuing to operate the PSTN. Coverage includes: IP and wireless, IP protocols vs. PSTN Interworking between SS7 and IP-based protocols Network components VoIP Products and manufacturing strategies
Categories: Technology & Engineering

International Gaming Wagering Business

International Gaming   Wagering Business

He is now a tenured professor at Whittier Law School in Costa Mesa , Calif . ,
where he teaches what was one of the first law school classes on gaming law .
For years after I ... Will the third wave crash as the preceding two did ? “ Ten
years ...

Author:

Publisher:

ISBN: CORNELL:31924095713339

Category: Gambling

Page:

View: 946

Categories: Gambling

Gaming in Academic Libraries

Gaming in Academic Libraries

Lawley , “ All the world ' s a game . . . and all the men and women are merely
players . ” 7 . Susan Webreck Alman , Crash Course in Marketing for Libraries (
Westport , Conn : Libraries Unlimited , 2007 ) , 2 . 8 . Fu , “ Proposal2Game . ” 9 .

Author: Amy Harris

Publisher: Association of College & Research Libraries

ISBN: UOM:39015082729230

Category: Language Arts & Disciplines

Page: 231

View: 283

This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.
Categories: Language Arts & Disciplines

Computer Gaming World s Why Won t This Game Work

Computer Gaming World s Why Won t This      Game Work

Without giving a crash course in marketing, the simple answer is this. Creative
Labs wanted to provide a card that could provide clean, dependable 8-bit sound
for games in an affordable format. They succeeded admirably, helped by the fact
 ...

Author: Denny Atkin

Publisher: Brady

ISBN: 1566865808

Category: Games & Activities

Page: 163

View: 587

PC Gaming: Computer Gaming World's Instant Expert Guide covers everything new game players need to know, such as game genres, terminology, ratings, and new technology, as well as hardware needs, accessories, and how to troubleshoot the most common problems. The free CD includes hot game demos, such as Quake, Star Trek Generations and Command & Conquer Red Alert, which are attractive to avid players, but will also serve as a "try-before-you-buy" sampler for new gamers.
Categories: Games & Activities

Chess Openings Crash Course

Chess Openings Crash Course

Discounted Retail Price NOW!!" Are your customers looking for playing chess like a champ? Do you want to make sure that by buying just one book they will come back to buy again and again? Then, You Need this Book in Your Library and.

Author: Robert Morphy

Publisher:

ISBN: 1801846898

Category:

Page: 126

View: 199

Categories:

Casino Journal

Casino Journal

Games & Technology Report INSIDE THIS SECTION : Board of Directors Survey
Executive Q ... There is now an opportunity for operators to take a " crash course "
on the new technology , speak with vendors and see real life applications all in ...

Author:

Publisher:

ISBN: CORNELL:31924088343730

Category: Casinos

Page:

View: 708

Categories: Casinos

Game Face

Game Face

in the eight games I ' ve been involved with this year , there was no budget for live
orchestra . ... In fact , I had a crash course in mixing in surround this year on Need
for Speed Underground 2 GF : How do you work out your scores and parts for ...

Author:

Publisher:

ISBN: STANFORD:36105121693712

Category: Computer games

Page:

View: 830

Categories: Computer games

IMS Crash Course

IMS Crash Course

One seemingly unavoidable aspect of Millennial life is video games. In
conversations with them I have learned that video games to them are “windows
on the world,” a technique for performing a subliminal form of scenario planning
and what-if ...

Author: Steven Shepard

Publisher: McGraw Hill Professional

ISBN: 9780072263060

Category: Computers

Page: 312

View: 961

An Introduction to This Innovative and Revolutionary Next-Generation Communication Solution The IP Multimedia Subsystem (IMS) is a powerful, emerging technology that will change the way we live, work, and communicate. Through convergence of fixed and wireless networks, IMS delivers seamless roaming to multimedia devices regardless of location or access modality. This much-needed resource gives you an easy-to-understand overview of the development, evolving standards, and excitingly imminent future of IMS. Expand Your Understanding of IMS Written by a renowned professional author and educator with 25 years of experience in the telecommunications industry, IMS Crash Course gives you a broad perspective on why IMS evolved, how the technology works, its system requirements, and potential regulatory issues—all in one convenient package. If you are looking to make sense of this breakthrough technology, its benefits, and its real-world implementations, read this book first. Full coverage of IMS including: An early history of IMS Converging wireless and wireline Network, software, and signaling requirements IMS regulatory issues IMS’s future
Categories: Computers

Perspectives on Gaming and Simulation

Perspectives on Gaming and Simulation

... The exercise was devised for students attending the Post Crash Management
Course at Cranfield Institute of Technology. ... Consequently the purpose of
MINCRASH is twofold:- MANAGERS S c e n a r i o C 34 Gaming and Simulation
14.

Author:

Publisher:

ISBN: UOM:39015021940328

Category: Education

Page:

View: 307

Vols. 10- are proceedings of the 1984- annual conference of SAGSET, the Society for the Advancement of Games and Simulations in Education and Training.
Categories: Education

PC Gamer

PC Gamer

... 2009 16 PC GAMER 18 18 18 19 20 22 26 30 32 32 32 33 34 36 38 40 40
EYEWITNESS StarCraft II Gamer's Bill of Responsibilities The Spy Rage Half -
Life 2 : Episode 3 Left 4 Dead - Crash Course Planet Cyrene Aion Napoleon
Total War ...

Author:

Publisher:

ISBN: PSU:000061858732

Category: Computer games

Page:

View: 878

Categories: Computer games