Exploring 3D Modeling with CINEMA 4D R19 A Beginner s Guide

Exploring 3D Modeling with CINEMA 4D R19   A Beginner   s Guide

Who this book is for? This book is designed for beginners. Prerequisites Before jumping into the lessons of this book, make sure you have working knowledge of your computer and its operating system.

Author: Pradeep Mamgain

Publisher: PADEXI Academy

ISBN:

Category: Computers

Page: 198

View: 923

The Exploring 3D Modeling with CINEMA 4D R19 - A Beginner’s Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you’re done, you’ll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. What are the key features of the book? •Learn CINEMA 4D’s updated user interface, navigation, tools, functions, and commands. •Polygon, subdivision, and spline modeling techniques covered. •Detailed coverage of tools and features. •Contains 24 standalone tutorials. •Contains 14 practice activities to test the knowledge gained. •Additional guidance is provided in form of tips, notes, and cautions. •Important terms are in bold face so that you never miss them. •The content under “What just happened?” heading explains the working of the instructions. •The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). •Tech support from the author. •Access to each tutorial’s initial and final states along with the resources used in the tutorials. •Quiz to assess the knowledge. •Bonus tutorials. Who this book is for? This book is designed for beginners. Prerequisites Before jumping into the lessons of this book, make sure you have working knowledge of your computer and its operating system. Also, make sure that your that you have installed the required software and hardware. You need to install CINEMA 4D R19 on your system. Most of the tutorials will work in R17 and R18 as well. How This Book Is Structured? This book is divided into following chapters: Chapter M1: Introduction to CINEMA 4D R19, introduces you to CINEMA 4D interface and primitive objects available in the Object command group. You will learn about CINEMA 4D unit system, coordinate system, interface elements, and how to customize the interface. You will also create models using primitives. Chapter M2: Tools of the Trade, walks you through some of the important tools that you will use in the modeling process. These tools are used to create guides in the editor view, interactively placing lights and adjusting their attributes in the scene, measure angles and distances, arrange/duplicate/randomize objects, correct lens distortions, and create virtual walkthroughs. Chapter M3: Spline Modeling, introduces you to the spline modeling tools, concept, and techniques. Chapter M4: Polygon Modeling, introduces you to the polygon modeling tools, concepts, and techniques. This chapter talks about polygons components, selection tools, polygons structure tools, modeling objects, and deformers. Chapter M5: Bonus Tutorials, contains bonus tutorials. More info: wp.me/p9r5f7-i0
Categories: Computers

Cinema 4D Beginner s Guide

Cinema 4D Beginner s Guide

Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera.

Author: Jen Rizzo

Publisher: Packt Publishing Ltd

ISBN: 9781849692151

Category: Computers

Page: 274

View: 909

Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation softwa.
Categories: Computers

Exploring 3D Modeling with Cinema 4D R19

Exploring 3D Modeling with Cinema 4D R19

Brief Table of Contents This book is divided into following chapters: Chapter M1: Introduction to CINEMA 4D R19 Chapter M2: Tools of the Trade Chapter M3: Spline Modeling Chapter M4: Polygon Modeling Chapter M5: Bonus Tutorials More info: ...

Author: Pradeep Mamgain

Publisher: Createspace Independent Publishing Platform

ISBN: 1718714076

Category:

Page: 198

View: 464

Note: This book is also available in the low-cost grayscale edition. An ePub file that has the color images of the screenshots/diagrams used in this book is available with the resources of this grayscale book. The Exploring 3D Modeling with CINEMA 4D R19 - A Beginner's Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you're done, you'll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. What are the key features of the book? - Learn CINEMA 4D's updated user interface, navigation, tools, functions, and commands. - Polygon, subdivision, and spline modeling techniques covered. - Detailed coverage of tools and features. - Contains 24 standalone tutorials. - Contains 14 practice activities to test the knowledge gained. - Additional guidance is provided in form of tips, notes, and cautions. - Important terms are in bold face so that you never miss them. - The content under "What just happened?" heading explains the working of the instructions. - The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). - Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. - Tech support from the author. - Access to each tutorial's initial and final states along with the resources used in the tutorials. - Quiz to assess the knowledge. - Bonus tutorials. More info: wp.me/p9r5f7-i0
Categories:

Cinema 4D R10 Handbook

Cinema 4D R10 Handbook

The book is also for users of earlier versions of C4D who need to get up to speed with the new features. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they'll need to get up and running!

Author: Anson Call

Publisher:

ISBN: 1584505222

Category: Computers

Page: 400

View: 639

Despite its ease of use Maxon's Cinema 4D is an incredibly powerful and diverse package. The Cinema 4D 10 Handbook teaches how to harness this power and flexibility through a project-based approach that allows users to create impressive projects as they learn C4D's array of tools and functions. This is a completely updated edition of this popular guide to the ins-and-outs of C4D that provides new C4D users with a complete introduction to the powerful and affordable C4D program, while teaching the fundamental principles of 3D. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, users will learn ideas and techniques not covered in the manuals, and they'll learn about the theory behind why things work the way they do. The book is also for users of earlier versions of C4D who need to get up to speed with the new features. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they'll need to get up and running!
Categories: Computers

MAXON CINEMA 4D R20 Studio A Tutorial Approach 7th Edition

MAXON CINEMA 4D R20 Studio  A Tutorial Approach  7th Edition

CINEMA 4D Textbooks • MAXON CINEMA 4D Studio R19: A Tutorial Approach,
6th Edition • MAXON CINEMA 4D Studio ... 2011: A Tutorial Approach Autodesk
3ds Max Textbooks • Autodesk 3ds Max 2019 for Beginners: A Tutorial Approach,
 ...

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

ISBN: 9781640570641

Category: Computers

Page: 414

View: 107

MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio And then progresses to cover the advanced techniques. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity and transform your imagination into reality with ease. Salient Features: Consists of 13 Chapters and 2 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R20 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index
Categories: Computers

MAXON Cinema 4D R20 A Detailed Guide to XPresso

MAXON Cinema 4D R20  A Detailed Guide to XPresso

By completing these activities, you will be able to master the powerful capabilities
Cinema 4D. By the time ... book. is. for? Beginners and intermediate users of
Cinema 4D Digital artists Motion graphics artists Indie game developers And
anyone.

Author: Pradeep Mamgain

Publisher: Padexi Academy

ISBN:

Category: Computers

Page: 180

View: 357

XPresso is a node based system in Cinema 4D that is used to create automated object interactions. You can create these interactions by drawing wires from one node to another. From rotating fan blades to rigged objects, from propellers to the bouncing ball, from clock mechanism to organic movement of a jellyfish, XPresso allows you to create animations with ease. The MAXON Cinema 4D R20: A Detailed Guide to XPresso book introduces students to the XPresso module of the CINEMA 4D which is a node-based visual scripting language. This book covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples and hands-on exercises are used to show the functioning of the nodes. Moving ahead, this book broadens your XPresso knowledge by taking you step-by-step through the process of creating four Cinema 4D lighting presets. You can use these presets to quickly and easily illuminate the scenes and produce cool looking renders. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. If you buy this book, you’ll also get access to all preset files, Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the lessons. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning XPresso module with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in XPresso step-by-step. As students move from one exercise to another, they will be gaining robust knowledge about the XPresso module of Cinema 4D. What are the key features of the book? Explains XPresso Editor and node-based approach. Covers nodes of the XPresso and MoGraph classes. Step-by-step instructions to create four lighting presets from scratch. Covers nodes and features in detail. Features 30 examples showing functioning of the nodes. Features more than 18 hands-on exercises – complete with before and after files. Contains 10 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.
Categories: Computers

Maxon Cinema 4D R20

Maxon Cinema 4D R20

Brief Table of Contents This book is divided into following units: Unit CM1: Introduction to Cinema 4D R20 Unit CM2: Tools of the Trade Unit CM3: Spline Modeling Unit CM4: Polygon Modeling Unit CMP: Practice Activities [Modeling] Unit CV1: ...

Author: Pradeep Mamgain

Publisher: Independently Published

ISBN: 1092900357

Category:

Page: 594

View: 112

Description The MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation book aims to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D. Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality projects using Cinema 4D. Key Features Covers Cinema 4D's updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Detailed coverage of tools and features. Covers polygon, subdivision, spline, and volumetric modeling techniques. Explains the Standard, Physical, Hardware OpenGL, and Software OpenGL renderers. Explains global illumination, ambient occlusion, color mapping, and other post effects. Covers the process of rendering flicker free animation. Explains the depth-of-field and motion blur effects. Covers Cinema 4D lights. Covers the product visualization and interior rendering techniques. Covers UV mapping. Explains the process of creating various materials. Covers the Node Editor and nodes in detail. Features 85 hands-on exercises - complete with before and after files. Features 26 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge. Brief Table of Contents This book is divided into following units: Unit CM1: Introduction to Cinema 4D R20 Unit CM2: Tools of the Trade Unit CM3: Spline Modeling Unit CM4: Polygon Modeling Unit CMP: Practice Activities [Modeling] Unit CV1: Volumes - I Unit CV2: Volumes - II Unit CVP: Practice Activities [Volumes] Unit CR1: Standard Renderer Unit CR2: Other Renderers Unit CR3: Lighting Unit CT1: Introdu
Categories:

Autodesk Maya 2019 A Comprehensive Guide 11th Edition

Autodesk Maya 2019  A Comprehensive Guide  11th Edition

Please visit Autodesk Maya Textbooks • Autodesk Maya 2018: A Comprehensive
Guide, 10th Edition • Autodesk Maya 2017: A ... 7th Edition • Autodesk Maya
2014: A Comprehensive Guide • Autodesk Maya 2013: A Comprehensive Guide
CINEMA 4D Textbooks • MAXON ... 3ds Max 2019 for Beginners: A Tutorial
Approach, 19th Edition • Autodesk 3ds Max 2018 for Beginners: A Tutorial
Approach, 18th ...

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

ISBN: 9781640570368

Category: Computers

Page: 608

View: 253

Autodesk Maya 2019 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2019 have made the job of design visualization specialists a lot easier. Autodesk Maya 2019: A Comprehensive Guide book covers all features of Autodesk Maya 2019 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2019 for 3D and visual effect artists, and designers. This Autodesk Maya 2019 book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2019 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2019. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2019 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics Index
Categories: Computers

Beginner s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio

Beginner   s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling.

Author: Ravi Conor

Publisher: Rising Polygon

ISBN:

Category: Computers

Page:

View: 522

The Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio textbook is divided into two parts. Part A covers modeling in 3ds Max 2018 whereas part B covers CINEMA 4D R18 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. What are the main features of the book? The book is written using 3ds Max 2018 and CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers/deformers explained. 60+ Hands-on exercises and practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Part A - 3ds Max 2018 Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises Part B - CINEMA 4D R18 Studio Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises
Categories: Computers

MAXON CINEMA 4D R19 Studio A Tutorial Approach 6th Edition

MAXON CINEMA 4D R19 Studio  A Tutorial Approach  6th Edition

CINEMA 4D Textbooks • MAXON CINEMA 4D Studio R18: A Tutorial Approach,
5th Edition • MAXON CINEMA 4D Studio ... 2011: A Tutorial Approach Autodesk
3ds Max Textbooks • Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach,
 ...

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

ISBN: 9781640570214

Category: Computers

Page: 400

View: 734

MAXON CINEMA 4D R19 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R19 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R19 book caters to the needs of both the novice and the advance users of CINEMA 4D R19. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources available at 'cinema4dexperts.blogspot.com'. Table of Contents Chapter 1: Exploring MAXON CINEMA 4D R19 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index
Categories: Computers

Modeling Techniques with CINEMA 4D R17 Studio The Ultimate Beginner s Guide

Modeling Techniques with CINEMA 4D R17 Studio   The Ultimate Beginner   s Guide

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling.

Author: Rising Polygon

Publisher: Rising Polygon

ISBN:

Category: Computers

Page: 150

View: 295

The Modeling Techniques with CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. more info: bit.ly/cgtutcol
Categories: Computers

Beginner s Guide to Create Models With Cinema 4d R18 Studio

Beginner s Guide to Create Models With Cinema 4d R18 Studio

A bonus chapter has been included in this edition containing six additional hands-on exercises. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language.

Author: Ravi Conor

Publisher: Createspace Independent Publishing Platform

ISBN: 1975616634

Category:

Page: 152

View: 852

The Beginner's Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All deformers explained. 17 Hands-on exercises and 13 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises
Categories:

Pixologic ZBrush 2018 A Comprehensive Guide 5th Edition

Pixologic ZBrush 2018  A Comprehensive Guide  5th Edition

ZBrush Textbooks • Pixologic ZBrush 4R8: A Comprehensive Guide, 4th Edition •
Pixologic ZBrush 4R7: A Comprehensive ... A Comprehensive Guide • Pixologic
ZBrush 4R5: A Comprehensive Guide Blender Textbook • Blender 2.79 for Digital
Artists CINEMA 4D ... 3ds Max Design 2011: A Tutorial Approach Autodesk 3ds
Max Textbooks • Autodesk 3ds Max 2019 for Beginners: A Tutorial Approach, ...

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

ISBN: 9781640570481

Category: Computers

Page: 540

View: 873

Pixologic ZBrush 2018: A Comprehensive Guide covers all features of ZBrush 2018, which is a powerful modeling and sculpting software developed by Pixologic Inc. and is used for developing highly detailed characters for movies, games, and digital design projects. The book provides in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this edition, new feature such as, ZModeler, NanoMesh, and KeyShot renderer have been also been explained. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2018 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 12 chapters & 1 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index
Categories: Computers

Modeling Techniques with CINEMA 4D R18 Studio the Ultimate Beginner s Guide

Modeling Techniques with CINEMA 4D R18 Studio   the Ultimate Beginner s Guide

The Modeling Techniques with CINEMA 4D R18 Studio - The Ultimate Beginner's Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and ...

Author: Rising Polygon

Publisher:

ISBN: 1520184891

Category:

Page: 154

View: 270

The Modeling Techniques with CINEMA 4D R18 Studio - The Ultimate Beginner's Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D.This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises.What are the main features of the book?The book is written using CINEMA 4D R18 Studio in an easy to understand language.Polygon and Spline modeling techniques covered.All deformers explained.17 Hands-on exercises and 13 practical tests to hone your skills.Detailed coverage of tools and features.Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.Support for technical aspect of the book.CINEMA 4D files and textures used are available for download from the accompanying website.Bonus hands-on exercises.You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs andoutput. The ePub file is included with the resources.More info: goo.gl/GV21m0
Categories:

MAXON Cinema 4D R20 A Detailed Guide to Texturing Lighting and Rendering

MAXON Cinema 4D R20  A Detailed Guide to Texturing  Lighting  and Rendering

Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step. By the time you’re done, you’ll be ready to illuminate and render any scene in Cinema 4D. What are the key features of the book?

Author: Pradeep Mamgain

Publisher: Padexi Academy

ISBN:

Category: Computers

Page: 314

View: 421

The MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning rendering in Cinema 4D. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step. By the time you’re done, you’ll be ready to illuminate and render any scene in Cinema 4D. What are the key features of the book? Explains Standard renderer and render settings. Explains global illumination, ambient occlusion, color mapping, and other effects. Covers the process of rendering flicker free animation. Explains the Physical, Hardware OpenGL, and Software OpenGL renderers. Explains the depth-of-field and motion blur effects. Explains dynamic depth-of-field effect using the Depth pass. Covers process of illuminating a scene using only polygon lights. Covers Cinema 4D lights. Covers the product visualization and interior rendering techniques. Covers UV mapping. Covers the Material Manager, the Material Editor, material presets, channels, and the reflectance model. Covers the Node Editor and nodes in detail. Explains the process of creating various materials. Features 44 hands-on exercises – complete with before and after files. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.
Categories: Computers

MAXON Cinema 4D R20 A Detailed Guide to Modeling Texturing Lighting Rendering and Animation

MAXON Cinema 4D R20  A Detailed Guide to Modeling  Texturing  Lighting  Rendering  and Animation

Author: Pradeep Mamgain

Publisher: Padexi Academy

ISBN:

Category: Computers

Page: 592

View: 529

The MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation book aims to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D. Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality projects using Cinema 4D. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Cinema 4D. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of Cinema 4D. By the time you’re done, you’ll be ready to model, illuminate, and render any scene in Cinema 4D. If you buy this book, you’ll also get access to all Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the units. What are the key features of the book? Covers Cinema 4D’s updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Detailed coverage of tools and features. Covers polygon, subdivision, spline, and volumetric modeling techniques. Explains the Standard, Physical, Hardware OpenGL, and Software OpenGL renderers. Explains global illumination, ambient occlusion, color mapping, and other post effects. Covers the process of rendering flicker free animation. Explains the depth-of-field and motion blur effects. Covers Cinema 4D lights. Covers the product visualization and interior rendering techniques. Covers UV mapping. Explains the process of creating various materials. Covers the Node Editor and nodes in detail. Features 85 hands-on exercises – complete with before and after files. Features 26 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.
Categories: Computers

Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio The Ultimate Beginner s Guide

Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio   The Ultimate Beginner s Guide

This brilliant guide takes you step-by-step through the whole process of modeling.

Author: Rising Polygon

Publisher: Rising Polygon

ISBN:

Category: Computers

Page: 464

View: 151

The Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2017 whereas part B covers CINEMA 4D R17 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. more info: bit.ly/max2017c4dr17
Categories: Computers

MAXON Cinema 4D R20 Modeling Essentials

MAXON Cinema 4D R20  Modeling Essentials

The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D.

Author: Pradeep Mamgain

Publisher: Padexi Academy

ISBN:

Category: Computers

Page: 236

View: 320

The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D’s OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. What are the key features of the book? Learn Cinema 4D’s updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Covers polygon, subdivision, and spline modeling techniques. Covers volumetric modeling techniques. Detailed coverage of tools and features. Features more than 29 hands-on exercises – complete with before and after files. Contains 25 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.
Categories: Computers

Instant Cinema 4D Starter

Instant Cinema 4D Starter

Amongst other features, C4D's animation tools and bulletproof rendering pipeline make it a major contender in the field of 3D software. "Instant Cinema 4D Starter" is a book written by an experienced artist, for other artists.

Author: Aaron Kaminar

Publisher: Packt Publishing Ltd

ISBN: 9781849696166

Category: Computers

Page: 49

View: 440

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.This book is written in a friendly, practical style with lots of screenshots and help that will ensure you grow in confidence chapter by chapter. This book is recommended for artists that have experience in other 3D software packages, and who want to learn Cinema 4D. That being said, dedicated readers without experience in other 3D software should not be discouraged from reading this book to learn the basics of Cinema 4D as their first 3D package.
Categories: Computers