C Programmer s Guide to the Standard Template Library

C   Programmer s Guide to the Standard Template Library

Demonstrates how to use the STL in C++ while covering such topics as associative arrays, allocators, iterators, and algorithms, and the accompanying software provides source code and example programs. Original. (Advanced)

Author: Mark Nelson

Publisher: John Wiley & Sons Incorporated

ISBN: 1568843143

Category: Computers

Page: 882

View: 635

Demonstrates how to use the STL in C++ while covering such topics as associative arrays, allocators, iterators, and algorithms, and the accompanying software provides source code and example programs. Original. (Advanced)
Categories: Computers

Standard C IOStreams and Locales

Standard C   IOStreams and Locales

Advanced Programmer's Guide and Reference Angelika Langer, Klaus Kreft. THE STANDARD TEMPLATE LIBRARY ( STL ) Ammeraal , Leen , STL for C ++ Programmers ( New York : John Wiley & Sons , 1997 ) .

Author: Angelika Langer

Publisher: Addison-Wesley Professional

ISBN: 0201183951

Category: Computers

Page: 640

View: 347

Standard C++ provides a foundation for creating new, improved, and more powerful C++ components. IOStreams and locales are two such major components for text internationalization. As critical as these two APIs are, however, there are few resources devoted to explaining them. "Standard C++ IOStreams and Locales" fills this informational gap. It provides a comprehensive description of, and reference to, the iostreams and locales classes, showing how to put them to use and offering advanced information on customizing and extending their basic operation. Written by two experts involved with the development of the standard, this book reveals the rationale behind the design of the APIs and points out their potential pitfalls. This book serves as both a guide and a reference to C++ components. Part I explains iostreams, what they are, how they are used, their underlying architectural concepts, and the techniques for extending the iostream framework. Part II introduces internationalization and shows you how to adapt your program to local conventions. Readers seeking an initial overview of the problem domain will find an explanation of what internationalization and localization are, how they are related, and how they differ. With examples, the authors show the differences among cultural conventions, how C++ locales can be used to address such differences, and how locale framework can be extended to handle further, nonstandard cultural conventions. "Standard C++ IOStreams and Locales" Explains formatting and error indication features of iostreams in detail Describes underlying concepts of the iostreams framework Demonstrates implementation of i/o operations for user-defined types Shows techniques for implementing extended stream and stream buffer classes Introduces internationalization Explains how to use standard features for internationalization Demonstrates techniques for implementation of user-defined internationalization services IOStreams and locales serve as a foundation library that provides a number of ready-to-use interfaces, as well as frameworks that can be customized and extended. The class reference to C++ IOStreams and locales completes this comprehensive resource, which belongs in the libraries of all intermediate and advanced C++ programmers. 0201183951B04062001
Categories: Computers

STL Tutorial and Reference Guide

STL Tutorial and Reference Guide

Presents an introduction to the Standard Template Library (STL), with explanations of iterators, generic algorithms, containers, function objects, and the integration of STL with object-oriented programming techniques.

Author: David R. Musser

Publisher: Addison-Wesley Professional

ISBN: UOM:39015050542433

Category: Computers

Page: 568

View: 747

Presents an introduction to the Standard Template Library (STL), with explanations of iterators, generic algorithms, containers, function objects, and the integration of STL with object-oriented programming techniques.
Categories: Computers

C how to Program

C   how to Program

STL Tutorial and Reference Guide : C ++ Programming with the Standard Template Library , Second Edition . Reading , MA : Addison - Wesley , 2001 . Nelson , M. C ++ Programmer's Guide to the Standard Template Library .

Author: Harvey M. Deitel

Publisher: Pearson Educación

ISBN: 9702602548

Category: Computers

Page: 1321

View: 665

With nearly 250,000 sold, Harvey and Paul Deitel'sC++ How to Programis the world's best-selling introduction to C++ programming. Now, this classic has been thoroughly updated! The authors have given this edition a general tune-up of object-oriented programming presentation. The new Fourth Edition has a new code-highlighting style that uses an alternate background color to focus the reader on new code elements in a program. The Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published -- with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. This new Fourth Edition has an upgraded OOD/UML case to latest UML standard, as well as significant improvements to exception handling and operator overloading chapters. Features enhanced treatment of strings and arrays as objects earlier in the book using standard C++ classes, string and vector. The Fourth Edition retains every key concept and technique ANSI C++ developers need to master: control structures, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more. It also includes a detailed introduction to Standard Template Library (STL) containers, container adapters, algorithms, and iterators. The accompanying CD-ROM includes all the code from the book as well as essential software for learning C++. For anyone who wants to learn C++, improve their existing C++ skills, and master object-oriented development with C++.
Categories: Computers

The C Standard Library

The C   Standard Library

Scott Meyers More Effective C ++ 35 New Ways to Improve Your Programs and Designs Addison - Wesley , Reading , MA , 1996 David R. Musser , Atul Saini STL Tutorial and Reference Guide C ++ Programming with the Standard Template Library ...

Author: Nicolai M. Josuttis

Publisher: Addison-Wesley Professional

ISBN: 0201379260

Category: Computers

Page: 799

View: 470

Contains full coverage of the ANSI/ISO C++ standard. The text covers classes, methods, interfaces and objects that make up the standard C++ libraries.
Categories: Computers

Parallel Processing and Applied Mathematics Part II

Parallel Processing and Applied Mathematics  Part II

AMD: AMD accelerated parallel processing OpenCL programming guide, version 1.2c (April 2011) 3. ... NVIDIA: OpenCL programming guide for the CUDA architecture, version 3.2 (August 2010) SGI: Standard Template Library Programmer's Guide, ...

Author: Roman Wyrzykowski

Publisher: Springer

ISBN: 9783642315008

Category: Computers

Page: 663

View: 332

This two-volume-set (LNCS 7203 and 7204) constitutes the refereed proceedings of the 9th International Conference on Parallel Processing and Applied Mathematics, PPAM 2011, held in Torun, Poland, in September 2011. The 130 revised full papers presented in both volumes were carefully reviewed and selected from numerous submissions. The papers address issues such as parallel/distributed architectures and mobile computing; numerical algorithms and parallel numerics; parallel non-numerical algorithms; tools and environments for parallel/distributed/grid computing; applications of parallel/distributed computing; applied mathematics, neural networks and evolutionary computing; history of computing.
Categories: Computers

Real Time C

Real Time C

Efficient Object-Oriented and Template Microcontroller Programming Christopher Kormanyos. 28. N.M. Josuttis, The C++ Standard Library: A Tutorial and Reference, Second Edition. (Addison-Wesley, Boston, 2011) 29.

Author: Christopher Kormanyos

Publisher: Springer Nature

ISBN: 9783662629963

Category: Computers

Page: 510

View: 332

With this book, Christopher Kormanyos delivers a highly practical guide to programming real-time embedded microcontroller systems in C++. It is divided into three parts plus several appendices. Part I provides a foundation for real-time C++ by covering language technologies, including object-oriented methods, template programming and optimization. Next, part II presents detailed descriptions of a variety of C++ components that are widely used in microcontroller programming. It details some of C++’s most powerful language elements, such as class types, templates and the STL, to develop components for microcontroller register access, low-level drivers, custom memory management, embedded containers, multitasking, etc. Finally, part III describes mathematical methods and generic utilities that can be employed to solve recurring problems in real-time C++. The appendices include a brief C++ language tutorial, information on the real-time C++ development environment and instructions for building GNU GCC cross-compilers and a microcontroller circuit. For this fourth edition, the most recent specification of C++20 is used throughout the text. Several sections on new C++20 functionality have been added, and various others reworked to reflect changes in the standard. Also several new example projects ranging from introductory to advanced level are included and existing ones extended, and various reader suggestions have been incorporated. Efficiency is always in focus and numerous examples are backed up with runtime measurements and size analyses that quantify the true costs of the code down to the very last byte and microsecond. The target audience of this book mainly consists of students and professionals interested in real-time C++. Readers should be familiar with C or another programming language and will benefit most if they have had some previous experience with microcontroller electronics and the performance and size issues prevalent in embedded systems programming.
Categories: Computers

Using the STL

Using the STL

M. Nelson, C++ Programmer's Guide to the Standard Template Library, IDG Books, Forest City, CA, 1995. P. J. Plauger, “Standard C/C++: Introduction to <algorithms,” C/C++ Users Journal, Vol. 14, No. 9, Sept. 1996, pp. 8-17.

Author: Robert Robson

Publisher: Springer Science & Business Media

ISBN: 9781468405316

Category: Computers

Page: 421

View: 905

The STL is increasingly becoming an extension to the language that will be supported by most if not all C++ compilers. It provides a collection of generic data structures and algorithms and has been adopted by the ANSI committee for the standardisation of C++. Its principal strengths are that: * the STL generalises the concept of iterator * the STL algorithms can be used on regular arrays, thus increasing the applicability of the algorithms * the STL pays particular attention to the efficiency of the algorithms used. This book provides a comprehensive introduction and guide to the STL, pitched at the level of readers already familiar with C++. It presents a thorough overview of the capabilities of the STL, detailed discussions of the use of containers, descriptions of the algorithms and how they may be used, and how the STL may be extended. Finally, an appendix provides an alphabetical reference to the entire STL. As a result, programmers of C++ and students coming to the STL for the first time will find this an extremely useful hands-on text.
Categories: Computers

Navigating C and Object oriented Design

Navigating C   and Object oriented Design

B.4 STL References Glass , Graham , and Schuchert , Brett L. The STL < Primer > . Prentice Hall PTR , 1996 . Musser , David R. , and Saini , Atul . STL Tutorial and Reference Guide : C ++ Programming with the Standard Template Library .

Author: Paul Anderson

Publisher: Prentice Hall Professional

ISBN: 0135327482

Category: Computers

Page: 799

View: 462

Featuring chapter summaries, a detailed glossary, and extensive exercises, a comprehensive, hands-on tutorial guide explains both C++++ and object-oriented design techniques; shows how C++++ improves on C; and covers the latest ANSI C++++ features. Original. (Intermediate).
Categories: Computers

Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

STL Tutorial and Reference Guide : C ++ Programming with Standard Template Library . Addison - Wesley , 1996 . Nelson , Mark . C ++ Programmer's Guide to the Standard Template Library . IDG Books Worldwide , 1995 . Penton , Ron .

Author: Daniel Sanchez-crespo

Publisher: New Riders

ISBN: 0131020099

Category: Computers

Page: 854

View: 857

Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)
Categories: Computers