Build Your Own CNC Machine

Author: James Floyd Kelly,Patrick Hood-Daniel

Publisher: Apress

ISBN: 1430224908

Category: Computers

Page: 240

View: 8414

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Do you like to build things? Are you ever frustrated at having to compromise your designs to fit whatever parts happen to be available? Would you like to fabricate your own parts? Build Your Own CNC Machine is the book to get you started. CNC expert Patrick Hood-Daniel and best-selling author James Kelly team up to show you how to construct your very own CNC machine. Then they go on to show you how to use it, how to document your designs in computer-aided design (CAD) programs, and how to output your designs as specifications and tool paths that feed into the CNC machine, controlling it as it builds whatever parts your imagination can dream up. Don't be intimidated by abbreviations like CNC and terms like computer-aided design. Patrick and James have chosen a CNC-machine design that is simple to fabricate. You need only basic woodworking skills and a budget of perhaps $500 to $1,000 to spend on the wood, a router, and various other parts that you'll need. With some patience and some follow-through, you'll soon be up and running with a really fun machine that'll unleash your creativity and turn your imagination into physical reality. The authors go on to show you how to test your machine, including configuring the software. Provides links for learning how to design and mill whatever you can dream up The perfect parent/child project that is also suitable for scouting groups, clubs, school shop classes, and other organizations that benefit from projects that foster skills development and teamwork No unusual tools needed beyond a circular saw and what you likely already have in your home toolbox Teaches you to design and mill your very own wooden and aluminum parts, toys, gadgets—whatever you can dream up
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Build Your Own CNC Machine

Author: Patrick Hood-Daniel,James Floyd Kelly

Publisher: Springer Science & Business

ISBN: 1430224908

Category: Computers

Page: 240

View: 1149

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Build your own CNC machine for less than $800 from easy to find parts and materials.
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Printing in Plastic

Build Your Own 3D Printer

Author: James Floyd Kelly,Patrick Hood-Daniel

Publisher: Apress

ISBN: 143023444X

Category: Computers

Page: 464

View: 9144

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Printing in Plastic: Build Your Own 3D Printer is your gateway into the exciting world of personal fabrication. The “printer” that you'll build from this book is a personal fabricator capable of creating small parts and other objects from drops of molten plastic. Design a part using a modeling tool such as Google SketchUp. Then, watch while the fabricator head sweeps back and forth and upwards, depositing plastic in all the right places. You can build anything from a replacement tab to hold a bookshelf in place, to a small art project, to a bashguard for your bicycle. If you can conceive it and design it, you can build it, and you'll have fun doing it! Printing in Plastic is aimed at creative people comfortable using power tools such as a table saw, circular saw, and drill press. Authors James Kelly and Patrick Hood-Daniel lead you through building a personal fabrication machine based upon a set of blueprints downloaded from their website. Example projects get you started in designing and fabricating your own parts. Bring your handyman skills, and apply patience during the build process. You too can be the proud owner of a personal fabricator—a three-dimensional printer. Leads you through building a personal fabrication machine capable of creating small parts and objects from plastic Provides example projects to get you started on the road to designing and fabricating your own parts Provides an excellent parent/child, or small group project
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Printing in Plastic

Build Your Own 3D Printer

Author: Patrick Hood-Daniel,James Floyd Kelly

Publisher: Springer Science & Business

ISBN: 143023444X

Category: Computers

Page: 482

View: 8707

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Printing in Plastic: Build Your Own 3D Printer is your gateway into the exciting world of personal fabrication. The “printer” that you’ll build from this book is a personal fabricator capable of creating small parts and other objects from drops of molten plastic. Design a part using a modeling tool such as Google SketchUp. Then, watch while the fabricator head sweeps back and forth and upwards, depositing plastic in all the right places. You can build anything from a replacement tab to hold a bookshelf in place, to a small art project, to a bashguard for your bicycle. If you can conceive it and design it, you can build it, and you’ll have fun doing it! Printing in Plastic is aimed at creative people comfortable using power tools such as a table saw, circular saw, and drill press. Authors James Kelly and Patrick Hood-Daniel lead you through building a personal fabrication machine based upon a set of blueprints downloaded from their website. Example projects get you started in designing and fabricating your own parts. Bring your handyman skills, and apply patience during the build process. You too can be the proud owner of a personal fabricator—a three-dimensional printer. Leads you through building a personal fabrication machine capable of creating small parts and objects from plastic Provides example projects to get you started on the road to designing and fabricating your own parts Provides an excellent parent/child, or small group project What you’ll learn How to assemble your own 3D printer The ins and outs of design software How to design and produce three-dimensional parts made from plastic How to replace small plastic parts in household objects How to create art objects Who this book is for Printing in Plastic is aimed at creative people comfortable using power tools, such as a table saw, circular saw, drill press, and so forth. The book is aimed at those who want to create and fabricate tangible objects from plastic. Crafters, carpenters, electronics hobbyists, and others comfortable working with their hands will find the instructions easy to follow and the projects rewarding. Table of Contents What to Expect Hardware and Tools Tips & Advice Cutting the Parts I Cutting the Parts II Advanced Cuts and Drilling I Advanced Cuts and Drilling II Advanced Cuts and Drilling III Advanced Cuts and Drilling IV Beginning Assembly Sub-Assembly Work Adding Structure Motors and Movement The Extruder The Filament Feeding Mechanism Mounting Electronics Final Assembly Check Software I Software II Trial Run I Trial Run II Self-Replication Troubleshooting
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CNC Machining Technology

Volume 3: Part Programming Techniques

Author: Graham T. Smith

Publisher: Springer Science & Business Media

ISBN: 1447117484

Category: Technology & Engineering

Page: 137

View: 2517

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This is the third volume of three which will give the reader an insight into the current state of CNC technology with a focus on practical applications. This volume deals with CNC programming. It has been written in conjunction with a major European supplier of controllers in order to give the reader a more consistent and in-depth understanding of the logic used to program such machines. It explains how why and where to program specific features of a part and how to build them up into complete programs. Thus, the reader will learn about the main aspects of the logical structure and compilation of a program. Finally, there is a brief review of so me of the typical controllers currently available from both universal and proprietary builders. The author draws on his extensive experience as a practitioner and teacher. The text is thoroughly practical in character and generously illustrated with diagrams and photographs.
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Organizational Behavior

Author: Ricky W. Griffin,Gregory Moorhead

Publisher: Cengage Learning

ISBN: 113317194X

Category: Business & Economics

Page: 640

View: 5613

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Prepare your students today to become strong, effective managers tomorrow with the powerful concepts and practical applications found in Griffin/Moorhead's ORGANIZATIONAL BEHAVIOR: MANAGING PEOPLE AND ORGANIZATIONS, Tenth Edition. This reader-oriented text helps you equip your students with the skills and solid understanding to meet the management challenges of a new century. The book's applied approach balances classic management ideas with the most recent OB developments and contemporary trends, such as the effects of the recession; how to manage people in these challenging times; the new role of stress on motivation and leadership; and effects of downsizing. Students delve into the core concepts of human behavior and industrial psychology within the help of memorable real examples and cases drawn from relevent organizations and managers such as Steve Jobs, Eddie Bauer, Cirque du Soleil, snopes.com, Whole Foods, Nike, and Goldman Sachs. Fresh new cases, proven end-of-chapter exercises, activities, and an optional case and exercises help you equip your students with the assets, tools, and resources to compete effectively amid a world of change. Students grasp the fundamental of human behavior in organizations and the ability to develop new answers to new challenges as they learn to understand the people who comprise an organization, understand change, and understand how organizations must respond to change. Equip and energize the next generation of managers for the most exciting task of tomorrow: managing people effectively within competitive organizations. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
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LEGO MINDSTORMS NXT-G Programming Guide

Author: James Floyd Kelly

Publisher: Apress

ISBN: 143020303X

Category: Computers

Page: 196

View: 3377

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The NXT-G visual programming language for the NXT robot is completely new and there are currently no books available on the subject. This book is written for kids, teachers, parents or anyone new to the NXT-G programming language. It covers all of the basic, intermediate, and advanced programming blocks that are standard with the NXT-G language suite. The book uses simple, non-technical terminology with plenty of screenshots and line drawings to demonstrate proper use of all the blocks as well as basic programming techniques such as loops, If-Then statements, case statements, and use of variables.
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Making in America

From Innovation to Market

Author: Suzanne Berger,MIT Task Force on Production in the Innovation Economy

Publisher: MIT Press

ISBN: 0262316846

Category: Business & Economics

Page: 264

View: 543

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America is the world leader in innovation, but many of the innovative ideas that are hatched in American start-ups, labs, and companies end up going abroad to reach commercial scale. Apple, the superstar of innovation, locates its production in China (yet still reaps most of its profits in the United States). When innovation does not find the capital, skills, and expertise it needs to come to market in the United States, what does it mean for economic growth and job creation? Inspired by the MIT Made in America project of the 1980s, Making in America brings experts from across MIT to focus on a critical problem for the country.MIT scientists, engineers, social scientists, and management experts visited more than 250 firms in the United States, Germany, and China. In companies across America -- from big defense contractors to small machine shops and new technology start-ups -- these experts tried to learn how we can rebuild the industrial landscape to sustain an innovative economy. At each stop, they asked this basic question: "When you have a new idea, how do you get it into the market?" They found gaping holes and missing pieces in the industrial ecosystem. Even in an Internet-connected world, proximity to innovation and users matters for industry. Making in America describes ways to strengthen this connection, including public-private collaborations, new government-initiated manufacturing innovation institutes, and industry/community college projects. If we can learn from these ongoing experiments in linking innovation to production, American manufacturing could have a renaissance.
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Arduino Adventures

Escape from Gemini Station

Author: James Floyd Kelly,Harold Timmis

Publisher: Apress

ISBN: 1430246057

Category: Computers

Page: 375

View: 9646

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Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What you’ll learn Install and configure Arduino’s programming environment Build understanding of LEDs, Resisters, capacitors, and other basic components Build and test electronic circuits involving breadboarding and basic wiring Program behavior using the Arduino Programming Language Interface and influence the physical world through motors and sensors Who this book is for Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller. Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users.
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LEGO MINDSTORMS NXT 2.0

The King’s Treasure

Author: James Floyd Kelly

Publisher: Apress

ISBN: 1430224916

Category: Technology & Engineering

Page: 300

View: 569

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Follow the adventures of Evan and his archaeologist uncle as they explore for treasure from an ancient kingdom. Help them succeed by building a series of five robots using LEGO’s popular MINDSTORMS NXT 2.0 robotics kit. Without your robots, Evan and his uncle are doomed to failure and in grave danger. Your robots are the key to their success in unlocking the secret of The King’s Treasure! In this sequel to the immensely popular book, LEGO MINDSTORMS NXT: The Mayan Adventure, you get both an engaging story and a personal tutorial on robotics programming. You’ll learn about the motors and sensors in your NXT 2.0 kit. You’ll learn to constructively brainstorm solutions to problems. And you’ll follow clear, photo-illustrated instructions that help you build, test, and operate a series of five robots corresponding to the five challenges Evan and his uncle must overcome in their search for lost treasure. Provides an excellent series of parent/child projects Builds creative and problem-solving skills Lays a foundation for success and fun with LEGO MINDSTORMS NXT 2.0 Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Build working robots using the LEGO MINDSTORMS NXT 2.0 kit Constructively brainstorm solutions to challenging problems Troubleshoot when your robots do not work as you expect Design with a repeatable method, not randomly Document your designs using the Design Journal Worksheet Program your robots using the NXT-G graphical programming language Who this book is for LEGO MINDSTORMS NXT 2.0: The King’s Treasure is written for children ages 10 and up who want to learn to design, build, and operate robots using LEGO’s immensely popular MINDSTORMS NXT 2.0 robotics kit. The book leads readers through a series of five projects centered on an engaging story line. It can be read by kids alone, or it can provide the spark for a wonderful series of parent/child activities. Teachers and FIRST LEGO League leaders can use the book teach NXT 2.0 programming, and will find complete instructions for building five sample robots and creating five programs. Table of Contents Turns and Tricks Mazerunner—Planning and Design MazeBot—Build It MazeRunner—Program It Swing and Switch RopeSwinger—Design and Planning RopeSwinger—Build It RopeSwinger—Program It Hook and Pull RingTosser—Design and Planning RingTosser—Build It RingTosser—Program It Rock and Roll RampRider—Design and Planning RampRider—Build It RampRider—Program It Grab and Release ZipLiner—Design and Planning ZipLiner—Build It ZipLiner—Program It Treasure and Discovery
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