The LEGO Group also produces a line of articulated character toys called Bionicle. Although the toys include several pieces from the LEGO Technics line,
they are not related in style or concept to the LEGO bricks. The figures in the Bionicle ...
Author: Sharon M. Scott
Category: Social Science
Tracing developments in toy making and marketing across the evolving landscape of the 20th century, this encyclopedia is a comprehensive reference guide to America's most popular playthings and the culture to which they belong. • Nearly 200 alphabetically arranged entries document the historical and cultural significance of toys • Cross-references and a listing of additional resources accompany each entry and encourage further investigation • Photographs and illustrations gathered from public and private collections across the country depict the entire century of America at play • A guide to related topics identifies the entries according to broader categories such as toys, designers, companies, museums, events, and organizations • A resource guide provides information for contacting American toy companies, accessing national toy museums, and attending annual toy festivals, and offers many avenues for pursuing further information about toys and American culture including books, scholarly journals, audio recordings, films, and websites
Author: Shirley R. SteinbergPublish On: 2010-06-17
An Encyclopedia Shirley R. Steinberg, Michael Kehler, Lindsay Cornish. family-
run company has evolved to ... Perhaps one of the most captivating story lines
developed with the Bionicle series in 2001. It has since evolved into at least four
Author: Shirley R. Steinberg
Category: Social Science
In this two-volume set, a series of expert contributors look at what it means to be a boy growing up in North America, with entries covering everything from toys and games, friends and family, and psychological and social development. • 166 entries on specific aspects of boyhood life in North America today, ranging from boy-centered toys, games, and media to issues of masculinity and confusing notions of manhood • Expert contributors from a variety of academic and professional disciplines, providing insight into a range of issues related to the lives of North American boys • Bibliographic listings of works cited and further reading in print and online • A comprehensive index
N: I came to the LEGO Group in 2014. I definitely had a background as a LEGO
fan – I built a lot of LEGO sets as a kid, in particular from the LEGO® Bionicle
range, and didn't really stop. D: I started working in Billund as a graphic designer
publishing unit and released a variety of games for many different systems,
including the car game LEGO Racers (1999), the amusement park simulator
LEGOLAND (2000), and a series of games based on its popular Bionicle line of
Author: Mark J. P. Wolf
Category: Games & Activities
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games
... anti-targeting standards.160 Ads for the T-rated game Bionicle Heroes ran in
the November 2006 editions of Sports Illustrated for Kids, Disney Adventurers,
and National Geographic for Kids, publications that ESRb claims to be
Author: Rodney P. Carlisle
Category: Crafts & Hobbies
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
An encyclopedia describes all aspects of world culture, broken down into six regional categories, discussing the art, dance, fashion, food, pastimes, periodicals, recreation, and transportation of each region.
... A. Lost and found Fic Elliott , Randy ( il ) Farshtey , G. Bionicle # 1 : rise of the
Toa Nuva 741.5 Elliott , Zetta Bird E Ellis ... Gee , J. 001.9 Encyclopedia
mythologica ( series ) Reinhart , M. Fairies and magical creatures 398
Encyclopedias and ...
Author: H.W. Wilson Company
Category: Children's literature
The 1st ed. includes an index to v. 28-36 of St. Nicholas.
... Bionicle Adventures Bionicle Chronicles Biscuit * Black Cat Club Black Lagoon
Bone Chillers Boxcar Children Boxcar ... Eerie Indiana Einstein Anderson Encyclopedia Brown Extreme Team Fairly OddParents Fairly OddParents (
TokyoPop ) ...
Author: Rebecca L. Thomas
Publisher: Libraries Unltd Incorporated
Because of their popularity, books in series are great vehicles for fostering literacy among all types of readers, who are almost always adamant about reading every title in the series--in series order. Yet traditional information sources on children's and YA literature include very little about series fiction, so librarians often have difficulty managing this literature. This guide will be a rich resource and time-saver for librarians who work with children. It introduces users to the best and most popular fiction series of today, covering more than 1,000 series with over 10,000 titles, appropriate for elementary readers. Annotations also indicate series and titles accepted by some of the popular electronic reading programs (e.g., Accelerated Reading, Reading First). A numbered list of titles in the series follows.
( 8 - up ) The Encyclopedia of Immaturity : Volume 2 ( $ 19.95 ) provides tips and
activities to help kids act goofy . ... Lego offers Lego City Reader : Help Is on the
Way ! by Sonia Sander ( $ 3.99 , 3-5 ) ; Lego Bionicle Reader : Challenge of Mata