After you have worked your way through this book, you have mastered the basics of modern assembly programming. The next step depends on your needs. This afterword contains some ideas. Security analysts can use the acquired knowledge to ...
Author: Jo Van Hoey
Program in assembly starting with simple and basic programs, all the way up to AVX programming. By the end of this book, you will be able to write and read assembly code, mix assembly with higher level languages, know what AVX is, and a lot more than that. The code used in Beginning x64 Assembly Programming is kept as simple as possible, which means: no graphical user interfaces or whistles and bells or error checking. Adding all these nice features would distract your attention from the purpose: learning assembly language. The theory is limited to a strict minimum: a little bit on binary numbers, a short presentation of logical operators, and some limited linear algebra. And we stay far away from doing floating point conversions. The assembly code is presented in complete programs, so that you can test them on your computer, play with them, change them, break them. This book will also show you what tools can be used, how to use them, and the potential problems in those tools. It is not the intention to give you a comprehensive course on all of the assembly instructions, which is impossible in one book: look at the size of the Intel Manuals. Instead, the author will give you a taste of the main items, so that you will have an idea about what is going on. If you work through this book, you will acquire the knowledge to investigate certain domains more in detail on your own. The majority of the book is dedicated to assembly on Linux, because it is the easiest platform to learn assembly language. At the end the author provides a number of chapters to get you on your way with assembly on Windows. You will see that once you have Linux assembly under your belt, it is much easier to take on Windows assembly. This book should not be the first book you read on programming, if you have never programmed before, put this book aside for a while and learn some basics of programming with a higher-level language such as C. What You Will LearnDiscover how a CPU and memory worksAppreciate how a computer and operating system work togetherSee how high-level language compilers generate machine language, and use that knowledge to write more efficient codeBe better equipped to analyze bugs in your programsGet your program working, which is the fun partInvestigate malware and take the necessary actions and precautions Who This Book Is For Programmers in high level languages. It is also for systems engineers and security engineers working for malware investigators. Required knowledge: Linux, Windows, virtualization, and higher level programming languages (preferably C or C++).
The book discusses the differences between the systems. The book is intended as a first assembly language book for programmers experienced in high level programming in a language like C or C++.
Author: Ray Seyfarth
Publisher: Createspace Independent Pub
This is the third edition of this assembly language programming textbook introducing programmers to 64 bit Intel assembly language. The primary addition to the third edition is the discussion of the new version of the free integrated development environment, ebe, designed by the author specifically to meet the needs of assembly language programmers. The new ebe is a C++ program using the Qt library to implement a GUI environment consisting of a source window, a data window, a register, a floating point register window, a backtrace window, a console window, a terminal window and a project window along with 2 educational tools called the "toy box" and the "bit bucket." The source window includes a full-featured text editor with convenient controls for assembling, linking and debugging a program. The project facility allows a program to be built from C source code files and assembly source files. Assembly is performed automatically using the yasm assembler and linking is performed with ld or gcc. Debugging operates by transparently sending commands into the gdb debugger while automatically displaying registers and variables after each debugging step. Additional information about ebe can be found at http: //www.rayseyfarth.com. The second important addition is support for the OS X operating system. Assembly language is similar enough between the two systems to cover in a single book. The book discusses the differences between the systems. The book is intended as a first assembly language book for programmers experienced in high level programming in a language like C or C++. The assembly programming is performed using the yasm assembler automatically from the ebe IDE under the Linux operating system. The book primarily teaches how to write assembly code compatible with C programs. The reader will learn to call C functions from assembly language and to call assembly functions from C in addition to writing complete programs in assembly language. The gcc compiler is used internally to compile C programs. The book starts early emphasizing using ebe to debug programs, along with teaching equivalent commands using gdb. Being able to single-step assembly programs is critical in learning assembly programming. Ebe makes this far easier than using gdb directly. Highlights of the book include doing input/output programming using the Linux system calls and the C library, implementing data structures in assembly language and high performance assembly language programming. Early chapters of the book rely on using the debugger to observe program behavior. After a chapter on functions, the user is prepared to use printf and scanf from the C library to perform I/O. The chapter on data structures covers singly linked lists, doubly linked circular lists, hash tables and binary trees. Test programs are presented for all these data structures. There is a chapter on optimization techniques and 3 chapters on specific optimizations. One chapter covers how to efficiently count the 1 bits in an array with the most efficient version using the recently-introduced popcnt instruction. Another chapter covers using SSE instructions to create an efficient implementation of the Sobel filtering algorithm. The final high performance programming chapter discusses computing correlation between data in 2 arrays. There is an AVX implementation which achieves 20.5 GFLOPs on a single core of a Core i7 CPU. A companion web site, http: //www.rayseyfarth.com, has a collection of PDF slides which instructors can use for in-class presentations and source code for sample programs.
An Educational Game for Digital Education in School Richard Vahrenkamp. Van Hoey, Jo: Beginning x64 Assembly Programming: From Novice to AVX Professional, APress 2019. Summary. This eBook makes the proceeds of research in the history of ...
Author: Richard Vahrenkamp
Publisher: via tolino media
The educational game "von Neumann Computer Game" can be used in schools to teach pupils the basic principles of how a computer works, based on the von Neumann architecture, in a playful and step-by-step manner. The game can also be used in the museum education of computer museums and technology museums as well as in adult education. The goal of the "von Neumann Computer Game" is to playfully recreate the information logistics in the computer, how, under the supervision of the control unit, data is transferred from the memory to the computing unit, processed there, and stored back. The processes are controlled by the control unit with a program. The processes in the control unit and in the arithmetic unit are played by one pupil each. Each piece of information is represented as a number by a pupil with a sign. The seats in the class become storage locations of numerical data. In the class, the pupils carry the information back and forth on signs. The "von Neumann Computer Game" can be used in didactics for the subjects computer science, mathematics and media literacy. The game can be used in schools, where it can be played in the classroom, and in exhibition rooms of museums, where it can be guided by museum education. It can be played from grade 3 and up and covers only elementary arithmetic operations of plus, minus, times and division. Depending on the grade level, the game can be played at different levels of difficulty. In grade 10, for example, the values of a polynomial of degree 3 can be calculated step by step. The "von Neumann Computer Game" can be used not only in schools but also in adult education to acquire media competence or in retraining programs to teach learners the basic principles of how a computer works. The "von Neumann Computer Game" can be taught at universities and colleges of education for teacher training in courses on didactics for the subjects of computer science, mathematics and media competence. In terms of media theory, the game is of interest because it opens a rift to the immeasurable space of human creativity in the field of software development and software application, which can take place on hardware that at first seems a bit brittle.
Randall Hyde's The Art of Assembly Language has been the go-to book for learning assembly language for decades. Hyde's latest work, Art of 64-bit Assembly Language is the 64-bit version of this popular text.
Author: Randall Hyde
Publisher: No Starch Press
A new assembly language programming book from a well-loved master. Art of 64-bit Assembly Language capitalizes on the long-lived success of Hyde's seminal The Art of Assembly Language. Randall Hyde's The Art of Assembly Language has been the go-to book for learning assembly language for decades. Hyde's latest work, Art of 64-bit Assembly Language is the 64-bit version of this popular text. This book guides you through the maze of assembly language programming by showing how to write assembly code that mimics operations in High-Level Languages. This leverages your HLL knowledge to rapidly understand x86-64 assembly language. This new work uses the Microsoft Macro Assembler (MASM), the most popular x86-64 assembler today. Hyde covers the standard integer set, as well as the x87 FPU, SIMD parallel instructions, SIMD scalar instructions (including high-performance floating-point instructions), and MASM's very powerful macro facilities. You'll learn in detail: how to implement high-level language data and control structures in assembly language; how to write parallel algorithms using the SIMD (single-instruction, multiple-data) instructions on the x86-64; and how to write stand alone assembly programs and assembly code to link with HLL code. You'll also learn how to optimize certain algorithms in assembly to produce faster code.
Modern coding for MASM, SSE & AVX Mike McGrath. 1 Beginning Basics Welcome to the exciting world of Assembly programming. This chapter describes the Assembly language, computer architecture, and data representation.
Author: Mike McGrath
Publisher: In Easy Steps
Assembly x64 Programming in easy steps shows how to write code to create your own computer programs. It contains separate chapters demonstrating how to store and manipulate data in 64-bit registers, how to control program flow, and how to create reusable blocks of code in program functions. It includes demonstrations of parallel processing with 128-bit Streaming SIMD Extensions (SSE) and 256-bit Advanced Vector Extensions (AVX). Assembly x64 Programming in easy steps has an easy-to-follow style that will appeal to anyone who wants to begin programming in modern x64 Assembly language on Windows. The code in the listed steps within the book is color-coded, making it easier for beginners to grasp. There are complete step-by-step example programs that demonstrate each aspect of coding, together with screenshots that illustrate the actual output when each program is executed. Includes free, downloadable source code to get you started straightaway! Table of Contents: · Beginning Basics · Getting Started · Performing Arithmetic · Directing Flow · Addressing Options · Handling Strings · Building Blocks · Expanding Macros · Floating Points · Calling Windows · Incorporating Code
The code in the listed steps within the book is color-coded, making it easier for beginners to grasp.
Author: Mike McGrath
Publisher: In Easy Steps
Assembly x64 Programming in easy steps shows how to write code to create your own computer programs. It contains separate chapters demonstrating how to store and manipulate data in 64-bit registers, how to control program flow, and how to create reusable blocks of code in program functions. It includes demonstrations of parallel processing with 128-bit Streaming SIMD Extensions (SSE) and 256-bit Advanced Vector Extensions (AVX). Assembly x64 Programming in easy steps has an easy-to-follow style that will appeal to anyone who wants to begin programming in modern x64 Assembly language on Windows. The code in the listed steps within the book is color-coded, making it easier for beginners to grasp. There are complete step-by-step example programs that demonstrate each aspect of coding, together with screenshots that illustrate the actual output when each program is executed. Includes free, downloadable source code to get you started straightaway!
The following are some of the additional resources to help you gain a deeper understanding of C programming, x86, and x64 assembly language programming: Learn C: https://www.programiz.com/c-programming C Programming Absolute Beginner's ...
Author: Monnappa K A
Publisher: Packt Publishing Ltd
Understand malware analysis and its practical implementation Key Features Explore the key concepts of malware analysis and memory forensics using real-world examples Learn the art of detecting, analyzing, and investigating malware threats Understand adversary tactics and techniques Book Description Malware analysis and memory forensics are powerful analysis and investigation techniques used in reverse engineering, digital forensics, and incident response. With adversaries becoming sophisticated and carrying out advanced malware attacks on critical infrastructures, data centers, and private and public organizations, detecting, responding to, and investigating such intrusions is critical to information security professionals. Malware analysis and memory forensics have become must-have skills to fight advanced malware, targeted attacks, and security breaches. This book teaches you the concepts, techniques, and tools to understand the behavior and characteristics of malware through malware analysis. It also teaches you techniques to investigate and hunt malware using memory forensics. This book introduces you to the basics of malware analysis, and then gradually progresses into the more advanced concepts of code analysis and memory forensics. It uses real-world malware samples, infected memory images, and visual diagrams to help you gain a better understanding of the subject and to equip you with the skills required to analyze, investigate, and respond to malware-related incidents. What you will learn Create a safe and isolated lab environment for malware analysis Extract the metadata associated with malware Determine malware's interaction with the system Perform code analysis using IDA Pro and x64dbg Reverse-engineer various malware functionalities Reverse engineer and decode common encoding/encryption algorithms Reverse-engineer malware code injection and hooking techniques Investigate and hunt malware using memory forensics Who this book is for This book is for incident responders, cyber-security investigators, system administrators, malware analyst, forensic practitioners, student, or curious security professionals interested in learning malware analysis and memory forensics. Knowledge of programming languages such as C and Python is helpful but is not mandatory. If you have written few lines of code and have a basic understanding of programming concepts, you’ll be able to get most out of this book.
With this book I want to show you that assembly is not that difficult at all.Assembly is different and doesn't work like modern high-level languages, but once you understand how to work with it, assembly becomes easy.This book provides a ...
Author: Mark B
People say assembly, the machine language, is a very difficult programming language. With this book I want to show you that assembly is not that difficult at all.Assembly is different and doesn't work like modern high-level languages, but once you understand how to work with it, assembly becomes easy.This book provides a practical introduction to programming in assembly. Without tormenting ourselves through the theoretical basics, we start right away and look at assembly and machine commands using practical examples. We will highlight the stumbling blocks and challenges with lowlevel programming.For this we use modern 64-bit Intel architecture and Linux.
In the Windows search box in the Task bar, begin typing Developer Command Prompt for VS 2022. ... Write an x64 assembly language program that computes the following expression and prints the result as a hexadecimal number: [(129 – 66) ...
Author: Jim Ledin
Publisher: Packt Publishing Ltd
A no-nonsense, practical guide to current and future processor and computer architectures that enables you to design computer systems and develop better software applications across a variety of domains Key Features • Understand digital circuitry through the study of transistors, logic gates, and sequential logic • Learn the architecture of x86, x64, ARM, and RISC-V processors, iPhones, and high-performance gaming PCs • Study the design principles underlying the domains of cybersecurity, bitcoin, and self-driving cars Book Description Are you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures, but are overwhelmed by the complexity of modern systems? This step-by-step guide will teach you how modern computer systems work with the help of practical examples and exercises. You'll gain insights into the internal behavior of processors down to the circuit level and will understand how the hardware executes code developed in high-level languages. This book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction pipelines. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and write a quantum computing program and run it on an actual quantum computer. This edition has been updated to cover the architecture and design principles underlying the important domains of cybersecurity, blockchain and bitcoin mining, and self-driving vehicles. By the end of this book, you will have a thorough understanding of modern processors and computer architecture and the future directions these technologies are likely to take. What you will learn • Understand the fundamentals of transistor technology and digital circuits • Explore the concepts underlying pipelining and superscalar processing • Implement a complete RISC-V processor in a low-cost FPGA • Understand the technology used to implement virtual machines • Learn about security-critical computing applications like financial transaction processing • Get up to speed with blockchain and the hardware architectures used in bitcoin mining • Explore the capabilities of self-navigating vehicle computing architectures • Write a quantum computing program and run it on a real quantum computer Who this book is for This book is for software developers, computer engineering students, system designers, reverse engineers, and anyone looking to understand the architecture and design principles underlying modern computer systems: ranging from tiny, embedded devices to warehouse-size cloud server farms. A general understanding of computer processors is helpful but not required.
Microsoft uses its own calling convention in the 64-bit mode (long mode) using a mixed register/stack paradigm for passing procedure parameters. This means that only the first four parameters may be passed via registers and the rest (if ...
Author: Alexey Lyashko
Publisher: Packt Publishing Ltd
Incorporate the assembly language routines in your high level language applications About This Book Understand the Assembly programming concepts and the benefits of examining the AL codes generated from high level languages Learn to incorporate the assembly language routines in your high level language applications Understand how a CPU works when programming in high level languages Who This Book Is For This book is for developers who would like to learn about Assembly language. Prior programming knowledge of C and C++ is assumed. What You Will Learn Obtain deeper understanding of the underlying platform Understand binary arithmetic and logic operations Create elegant and efficient code in Assembly language Understand how to link Assembly code to outer world Obtain in-depth understanding of relevant internal mechanisms of Intel CPU Write stable, efficient and elegant patches for running processes In Detail The Assembly language is the lowest level human readable programming language on any platform. Knowing the way things are on the Assembly level will help developers design their code in a much more elegant and efficient way. It may be produced by compiling source code from a high-level programming language (such as C/C++) but can also be written from scratch. Assembly code can be converted to machine code using an assembler. The first section of the book starts with setting up the development environment on Windows and Linux, mentioning most common toolchains. The reader is led through the basic structure of CPU and memory, and is presented the most important Assembly instructions through examples for both Windows and Linux, 32 and 64 bits. Then the reader would understand how high level languages are translated into Assembly and then compiled into object code. Finally we will cover patching existing code, either legacy code without sources or a running code in same or remote process. Style and approach This book takes a step-by-step, detailed approach to Comprehensively learning Assembly Programming.