Beginning Java SE 6 Game Programming

Beginning Java SE 6 Game Programming

Previous ed.: Boston, Mass.: Thomson Course Technology, 2008.

Author: Jonathan S. Harbour

Publisher: Cengage Learning Ptr

ISBN: 1435458087

Category: Computers

Page: 369

View: 469

Previous ed.: Boston, Mass.: Thomson Course Technology, 2008.
Categories: Computers

Beginning Java 8 Games Development

Beginning Java 8 Games Development

At the highest level of a programming platform, such as Google's 32-bit Android 4, which uses Java SE 6; 64-bit Android 5, which uses Java SE 7; and the current Oracle Java SE platform, which was recently released as Java SE 8, ...

Author: Wallace Jackson

Publisher: Apress

ISBN: 9781484204153

Category: Computers

Page: 492

View: 650

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Categories: Computers

Pro Java 6 3D Game Development

Pro Java 6 3D Game Development

If you're interested in creating an engine from the ground up, I recommend Developing Games in Java by David Brackeen, ... Of those eight chapters, four are on topics not covered in KGPJ, namely Java SE 6 integration, physics modeling, ...

Author: Andrew Davison

Publisher: Apress

ISBN: 9781430202127

Category: Computers

Page: 528

View: 512

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Categories: Computers

Sams Teach Yourself Android Game Programming in 24 Hours

Sams Teach Yourself Android Game Programming in 24 Hours

It will still work with SE 6, so if you're committed to that version, that's fine. I just find it helpful to use the latest version of software when it comes to development (including game programming). You can install the JDK ...

Author: Jonathan S. Harbour

Publisher: Sams Publishing

ISBN: 9780133033793

Category: Computers

Page: 432

View: 853

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to… Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Categories: Computers

Android Apps for Absolute Beginners

Android Apps for Absolute Beginners

We will not be getting into advanced programming such as game development, artificial intelligence, ... The first thing that you'll do is get the entire Java software development kit (SDK), which Oracle calls JavaSE 6 JDK (Java ...

Author: Wallace Jackson

Publisher: Apress

ISBN: 9781484200193

Category: Computers

Page: 712

View: 937

Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.
Categories: Computers

Beginning Android Tablet Games Programming

Beginning Android Tablet Games Programming

On the Downloads tab of the Java SE Downloads page, shown in Figure 1-2, accept the license agreement, choose the package that fits your operating system, and click the link to download it. Figure 1-2. License agreement and Java version ...

Author: Jeremy Kerfs

Publisher: Apress

ISBN: 9781430238539

Category: Computers

Page: 196

View: 479

Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions. Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.
Categories: Computers

Learn To Program with Java SE6

Learn To Program with Java SE6

It had been my experience that this single line of code is sometimes the most confusing single concept for beginning Java programmers. “You're right, this syntax is pretty confusing,” Kate said. “I'm just so used to seeing a data type ...

Author: John Smiley

Publisher: Lulu.com

ISBN: 9781612740232

Category:

Page:

View: 708

An Introductory text on Java using the freely downloadable JDK (Java Development Kit). The easiest technical book you'll ever read. Open it up and see for yourself. Join Professor Smiley's Java class as he teaches essential skills in programming, coding and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so you can create an application that achieves programming objectives---just like experienced programmers. By identifying clear client goals, you'll learn important programming basics---like how computers view input and execute output based on the information they are given---then use those skills to develop real-world applications. Participate in this one-of-a-kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy.
Categories:

Android Game Programming For Dummies

Android Game Programming For Dummies

The tools required to generate the key are provided in the Java Development Kit (JDK) installed in Chapter 3. ... ofthese options and parameters do, see http://docs.oracle.com/javase/6/docs/technotes/tools/windows/keytool.html.

Author: Derek James

Publisher: John Wiley & Sons

ISBN: 9781118235997

Category: Computers

Page: 384

View: 395

Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, easy-to-follow For Dummies fashion Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices A companion web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.
Categories: Computers

Cocos2d x Game Development Blueprints

Cocos2d x Game Development Blueprints

... know that Java is the programming language used within the Android SDK, you must ensure that you have the environment set up to compile and run Java files. So go ahead and download the Java Development Kit (JDK) version 6 or later.

Author: Karan Sequeira

Publisher: Packt Publishing Ltd

ISBN: 9781783985272

Category: Computers

Page: 392

View: 861

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.
Categories: Computers

Java for Programmers

Java for Programmers

You can find additional resources and software downloads in our Java SE 6 Resource Center at: www.deitel.com/JavaSE6Mustang/ ... Java EE 5, Code Search Engines and Code Sites, Game programming, Programming Projects and many more.

Author: Paul J. Deitel

Publisher: Pearson Education

ISBN: 0137018517

Category: Computers

Page: 1200

View: 617

PRACTICAL, EXAMPLE-RICH COVERAGE OF: Classes, Objects, Encapsulation, Inheritance, Polymorphism, Interfaces, Nested Classes Integrated OOP Case Studies: Time, GradeBook, Employee Industrial-Strength, 95-Page OOD/UML® 2 ATM Case Study JavaServer™ Faces, Ajax-Enabled Web Applications, Web Services, Networking JDBC™, SQL, Java DB, MySQL® Threads and the Concurrency APIs I/O, Types, Control Statements, Methods Arrays, Generics, Collections Exception Handling, Files GUI, Graphics, GroupLayout, JDIC Using the Debugger and the API Docs And more… VISIT WWW.DEITEL.COM For information on Deitel’s Dive Into® Series corporate training courses offered at customer sites worldwide (or write to [email protected]) Download code examples Check out the growing list of programming, Web 2.0, and software-related Resource Centers To receive updates for this book, subscribe to the free DEITEL® BUZZ ONLINE e-mail newsletter at www.deitel.com/newsletter/subscribe.html Read archived issues of the DEITEL® BUZZ ONLINE The practicing programmer’s DEITEL® guide to Java™ development and the Powerful Java™ Platform Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the Java language and Java APIs in depth. The book presents the concepts in the context of fully tested programs, complete with syntax shading, code highlighting, line-by-line code descriptions and program outputs. The book features 220 Java applications with over 18,000 lines of proven Java code, and hundreds of tips that will help you build robust applications. Start with an introduction to Java using an early classes and objects approach, then rapidly move on to more advanced topics, including GUI, graphics, exception handling, generics, collections, JDBC™, web-application development with JavaServer™ Faces, web services and more. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the OOD/UML® ATM case study, including a complete Java implementation. When you’re finished, you’ll have everything you need to build object-oriented Java applications. The DEITEL® Developer Series is designed for practicing programmers. The series presents focused treatments of emerging technologies, including Java™, C++, .NET, web services, Internet and web development and more. PRE-PUBLICATION REVIEWER TESTIMONIALS “Presenting software engineering side by side with core Java concepts is highly refreshing; gives readers insight into how professional software is developed.”—Clark Richey (Java Champion), RABA Technologies, LLC. “The quality of the design and code examples is second to none!”—Terrell Hull, Enterprise Architect “The JDBC chapter is very hands on. I like the fact that Java DB/Apache Derby is used in the examples, which makes it really simple to learn and understand JDBC.”—Sandeep Konchady, Sun Microsystems “Equips you with the latest web application technologies. Examples are impressive and real! Want to develop a simple address locator with Ajax and JSF? Jump to Chapter 22.”—Vadiraj Deshpande, Sun Microsystems “Covers web services with Java SE 6 and Java EE 5 in a real-life, example-based, friendly approach. The Deitel Web Services Resource Center is really good, even for advanced developers.”—Sanjay Dhamankar, Sun Microsystems “Mandatory book for any serious Java EE developer looking for improved productivity: JSF development, visual web development and web services development have never been easier.”—Ludovic Chapenois, Sun Microsystems “I teach Java programming and object-oriented analysis and design. The OOD/UML 2 case study is the best presentation of the ATM example I have seen.”—Craig W. Slinkman, University of Texas–Arlington “Introduces OOP and UML 2 early. The conceptual level is perfect. No other book comes close to its quality of organization and presentation. The live-code approach to presenting exemplary code makes a big difference in the learning outcome.”—Walt Bunch, Chapman University/
Categories: Computers

C 2008 for Programmers

C  2008 for Programmers

... Colliputer Game Programmi CŞs ol ng Dojo Facebook Developer Platform o:o Web Tolk II (GWT) Java Java Certification and Assessment Testing |awa ign Patrillo Java EE Java SE 6 Java SE 7 (Dolphin) Resource Center JavaEX JavaScript JSON ...

Author: Paul Deitel

Publisher: Pearson Education

ISBN: 9780137011889

Category: Computers

Page: 1296

View: 565

The professional programmer’s Deitel® guide to C# and the powerful Microsoft® .NET Framework Written for programmers with a background in C++, Java or other high-level languages, this book applies the Deitel signature live-code approach to teaching programming and explores Microsoft’s C# language and .NET Framework 3.5 in depth. The book is updated for Visual Studio® 2008 and C# 3.0, and presents C# concepts in the context of fully tested programs, complete with syntax shading, code highlighting, line-by-line code descriptions, and program outputs. The book features 200+ C# applications with about 20,000 lines of proven C# code, and hundreds of tips that will help you build robust applications. Start with a concise introduction to C# using an early classes and objects approach, then rapidly move on to more advanced topics, including the .NET Framework 3.5, LINQ, WPF, ASP.NET AJAX, WCF web services and Silverlight™. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the OOD/UML™ ATM case study, including a complete C# implementation. When you’re finished, you’ll have everything you need to build next-generation Windows applications, web applications and web services. TheDeitel® Developer Series isdesigned for practicing programmers. The series presents focused treatments of emerging technologies, including .NET, Java™, web services, Internet and web development, and more. Practical, example-rich coverage of: .Net Framework 3.5 Types, Arrays, LINQ to Objects Exception Handling LINQ, Object/Collection Initializers OOP: Classes, Inheritance, Polymorphism, Interfaces WinForms, WPF, XAML, Event Handling WPF Graphics/Multimedia, Silverlight™ Lists, Queues, Stacks, Trees Generic Collections, Generic Methods and Classes XML®, LINQ to XML Database, SQL, LINQ to SQL ASP.NET 3.5, ASP.NET AJAX Web Forms, Web Controls WCF Web Services OOD/UML™ 2 CASE STUDY And more Visit www.deitel.com to: Download code examples Check out the growing list of programming, Web 2.0, and software-related Resource Centers To receive updates for this book, subscribe to the free Deitel® Buzz Online e-mail newsletter at www.deitel.com/newsletter/subscribe.html Read archived issues of the Deitel® Buzz Online Visit www.deitel.com/training for information on Deitel’s Dive Into® Series corporate training courses delivered on-site worldwide
Categories: Computers

Pro Java 9 Games Development

Pro Java 9 Games Development

In this case, that is the JavaFXGame class, the .start() method, and the .main() method, which we will be learning about in Chapter 7, ... including Java SE, Java EE, Java ME, JavaFX, and Swing, as well as C, C++, PHP, HTML5, and CSS4.

Author: Wallace Jackson

Publisher: Apress

ISBN: 9781484209738

Category: Computers

Page: 633

View: 223

Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.
Categories: Computers

iPhone for Programmers

iPhone for Programmers

ObjectiveC Cocoa Games and Game Programming Computer Game Programming Computer Games Mobile Gaming Sudoku Internet ... and AdSense Java Java Java Certification and Assessment Testing Java Design Patterns Java EE 5 Java SE 6 Java SE 7 ...

Author: Paul Deitel

Publisher: Pearson Education

ISBN: 9780137058181

Category: Computers

Page: 456

View: 989

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa® More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter® Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter® Discount Airfares By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: • iPhone SDK 3.x, XCode®, Interface Builder • Object-Oriented Programming in Objective-C® and Cocoa® • Collections, GUI, Event Handling • Controllers, Application Templates • UIView, Multi-Touch™ • Core Audio, Core Animation, NSTimer • Tables, UINavigationController • Map Kit, Core Location, GPS, Compass • Photos, iPod Library Access • Serialization
Categories: Computers

Advanced Java Game Programming

Advanced Java Game Programming

... for data persistence and their applicability to game programming. These mechanisms are usually independent of the data format in that they will store a compressed binary file just as easily aS text. No= 7= E E |() Figure 6-4.

Author: David Wallace Croft

Publisher: Apress

ISBN: 9781430207139

Category: Computers

Page: 584

View: 619

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Categories: Computers

JavaScript for Programmers

JavaScript for Programmers

Java Design Patterns Java EE 5 Java SE 6 Java SE 7 (Dolphin) Resource Center JavaFX JavaScript JSON Microsoft LINQ ... Windows Presentation Foundation XHTML XML Games and Game Programming Computer Game Programming Computer Games Mobile ...

Author: Paul Deitel

Publisher: Pearson Education

ISBN: 0137013116

Category: Computers

Page: 448

View: 903

The practicing programmer’s Deitel® guide to XHTML®, CSS®, JavaScript™, XML® and Ajax RIA development. This book applies the Deitel signature live-code approach to teaching the client side of Rich Internet Applications (RIA) development. The book presents concepts in the context of 100+ fully tested programs (6,000+ lines of code), complete with syntax shading, detailed descriptions and sample outputs. The book features over 150 tips that will help you build robust client-side web applications. Start with an introduction to Extensible HyperText Markup Language (XHTML®) and Cascading Style Sheets (CSS®), then rapidly move on to the details of JavaScript™ programming. Finish with more advanced client-side development technologies including XHTML’s Document Object Model (DOM®), Extensible Markup Language (XML®), XML’s DOM, JavaScript Object Notation (JSON) and Asynchronous JavaScript and XML (Ajax). When you’re finished, you’ll have everything you need to build the client side of Web 2.0 Rich Internet Applications (RIAs). The book culminates with several substantial Ajax-enabled RIAs, including a book cover viewer (JavaScript/DOM), an address book (Ajax/consuming web services) and a calendar application (Ajax/Dojo/consuming web services). TheDeitel® Developer Seriesis designed for professional programmers. The series presents focused treatments of emerging technologies, including .NET, Java™, web services, Internet and web development and more.
Categories: Computers

Programming with Java

Programming with Java

Examine the GUI for the Crystals game developed in Chapter 7,Arrays and Strings. Modify this game so that the size of the grid can be varied using command-line arguments. 23. ... <http://download.oracle.com/javase/6/docs/api/>.

Author: Radhika S. Grover

Publisher: Jones & Bartlett Publishers

ISBN: 9780763784331

Category: Computers

Page: 698

View: 965

This 14-chapter introduction to programming with Java at the CS-1 level, uses multimedia-based programs as a means of instruction. Multimedia is a combination of various media such as text, audio, video, images, graphics and animation. With this book, students will learn Java using programs that draw graphics and images, perform animation, read and play music files, display video, and more. This text uses clear explanations and illustrations, and does not require prior programming experience, knowledge of graphics, or other media API's.Progamming with Java: A Multimedia Approach covers topics such as variables, data types, literals, operators, creating objects, Java 2D classes, user-defined classes, inheritance, interfaces, exception handling, GUI programming, generics and collections, and multithreaded programming. It also provides introductions to arrays and the scanner class.TuringsCraft CodeLab access is available for adopting professors. Custom CodeLab: CodeLab is a web-based interactive programming exercise service that has been customized to accompany this text. It provides numerous short exercises, each focused on a particular programming idea or language construct. The student types in code and the system immediately judges its correctness, offering hints when the submission is incorrect.
Categories: Computers

Introductory Programming with Simple Games

Introductory Programming with Simple Games

Using Java and the Freely Available Networked Game Engine Brian C. Ladd, Christopher James Jenkins ... 9http://java.sun.com/javase/6/docs/api/ 10 http://www.fangengine.org/index.php/API 11The “API Specification” in the title of the page ...

Author: Brian C. Ladd

Publisher: John Wiley & Sons

ISBN: 9780470212844

Category: Computers

Page: 506

View: 958

This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.
Categories: Computers

Killer Game Programming in Java

Killer Game Programming in Java

N/O S/4 NE/1 SE/3 E/2 NW/7 SW/5 W/6 Figure 3-7. Compass directions and corresponding integers Each compass direction is represented by an integer, which labels the bearings in clockwise order. The relevant constants and variable are ...

Author: Andrew Davison

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596552909

Category: Computers

Page: 998

View: 900

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Categories: Computers

PROGRAMMING IN JAVA

PROGRAMMING IN JAVA

JAVA. (Let's Start Understanding about JAVA..... ) This chapter starts with the initial quest of understanding What ? ... Java SE 6, updates 7 , Java SE 7, Java 9, 9.1 Java 8 updates, Java SE 9, 10.1, Java 9 updates, Java SE 10.

Author: Dr Kamlendu Kumar Pandey

Publisher: Onlinegatha

ISBN: 9788194708414

Category: Computers

Page:

View: 447

Even after 25 years of its birth, Java is still on the top of all programming languages. The reason is its platform independence and architectural neutrality. This is the reason why every curriculum of computer science and engineering have a subject of Java Programming. The authors of this book have vast experience in teaching Java at undergraduate and post graduate level. This book is the nectar of their experience and it has been written looking at the all perspective of education and understanding the concepts and applications. The focus is moreover on the fundamental aspects of the Java Programming. The authors have tried to cover all the latest developments in the language which is happening from time to time.
Categories: Computers

Beginning Android Games

Beginning Android Games

However, with some care, you can still use many of the third-party libraries available for Java SE on Dalvik. ... With some attention to detail, though, you can peacefully coexist with the GC in your day-to-day game development.

Author: Mario Zechner

Publisher: Apress

ISBN: 9781484204726

Category: Computers

Page: 605

View: 320

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Categories: Computers