Artificial Intelligence for Games

Author: Ian Millington

Publisher: Elsevier

ISBN: 0124977820

Category: Art

Page: 856

View: 3163

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Creating robust artificial intelligence is one of the greatest challenges for game developers. AI is increasingly important to games, and a game's commercial success is often dependent on the quality of the AI. However, AI is still not well understood by many developers, and it is often tacked on late in the development process. There remains tremendous room to improve the quality of AI in games. In his new book, Ian Millington brings extensive professional experience to this problem. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI concepts from the start as an integral part of the game play, describes numerous examples from real games, and explores these ideas in-depth through detailed case studies. Plentiful C++ source code examples are included on the CD-ROM to illustrate implementation. He goes further to introduce many techniques currently unknown to developers, and discusses types of AI specific to different genres of games, such as driving or sports games. * A comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industrial experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and CD-ROM with sample code.
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Artificial Intelligence for Games

Author: Ian Millington,John Funge

Publisher: CRC Press

ISBN: 1315360578

Category: Computers

Page: 872

View: 5874

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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
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AI for Game Developers

Author: David M. Bourg,Glenn Seemann

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596005559

Category: COMPUTERS

Page: 371

View: 7195

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Provides information on applying AI techniques to game programming.
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Biologically Inspired Artificial Intelligence for Computer Games

Author: Charles, Darryl,Fyfe, Colin,Livingstone, Daniel,McGlinchey, Stephen

Publisher: IGI Global

ISBN: 159140648X

Category: Computers

Page: 278

View: 5163

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"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and interesting games, creating an invaluable collection supporting both technological research and the gaming industry"--Provided by publisher.
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Game Development Essentials: Game Artificial Intelligence

Author: John Ahlquist, Jr.,Jeannie Novak

Publisher: Delmar Pub

ISBN: N.A

Category: Art

Page: 297

View: 2277

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Written by experts with years of gaming industry experience developing today’s most popular games, Game Development Essentials: Game Artificial Intelligence provides an engaging introduction to real world game artificial intelligence techniques. With a clear, step-by-step approach, the book begins by covering artificial intelligence techniques that are relevant to the work of today’s developers. This technical detail is then expanded through descriptions of how these techniques are actually used in games, as well as the specific issues that arise when using them. With a straightforward writing style, this book offers a guide to game artificial intelligence that is clear, relevant, and updated to reflect the most current technology and trends in the industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
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Artificial Intelligence and Games

Author: Georgios N. Yannakakis,Julian Togelius

Publisher: Springer

ISBN: 3319635190

Category: Computers

Page: 337

View: 7871

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
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AI Game Programming Wisdom 3

Author: Steve Rabin

Publisher: N.A

ISBN: N.A

Category: Computers

Page: 734

View: 2456

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This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.
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Artificial Intelligence for Computer Games

Author: Pedro Antonio González-Calero,Marco Antonio Gómez-Martín

Publisher: Springer Science & Business Media

ISBN: 9781441981882

Category: Computers

Page: 200

View: 1563

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The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players. Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual cases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approaches rely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.
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AI Game Development

Synthetic Creatures with Learning and Reactive Behaviors

Author: Alex J. Champandard

Publisher: New Riders

ISBN: 9781592730049

Category: Computers

Page: 721

View: 2451

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A definitive overview of a variety of popular AI techniques for game development takes experienced programmers through the entire design process, explaining how to create autonomous synthetic creatures and their unique abilities and skills and covering such topics as fuzzy logic, genetic algorithms, weapon selection, adaptive strategies, and more. Original. (Advanced)
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AI Game Programming Wisdom

Author: Steve Rabin

Publisher: Cengage Learning

ISBN: 9781584500773

Category: Computers

Page: 672

View: 4659

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Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.
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