100 Ideas that Changed Graphic Design

Author: Steven Heller,Veronique Vienne

Publisher: Laurence King Publishing

ISBN: 9781786273895

Category: Design

Page: 216

View: 4455

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This accessible book demonstrates how ideas influenced and defined graphic design. Lavishly illustrated, it is both a great source of inspiration and a provocative record of some of the best examples of graphic design from the last hundred years. The entries, arranged broadly in chronological order, range from technical (overprinting, rub-on designs, split fountain); to stylistic (swashes on caps, loud typography, and white space); to objects (dust jackets, design handbooks); and methods (paper cut-outs, pixelation).
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The Australian Editing Handbook

Author: Elizabeth Flann,Beryl Hill,Lan Wang

Publisher: John Wiley & Sons

ISBN: 1118635981

Category: Language Arts & Disciplines

Page: 400

View: 524

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The ultimate editing handbook, updated for the digital age The Australian Editing Handbook has become an industrystandard, recommended by the Society of Editors, and holds aprominent place on the shelves of writers, editors and studentsalike. Authors Elizabeth Flann, Beryl Hill and Lan Wang haveassembled a comprehensive guide to every aspect of the editingprocess, from working with authors and receiving manuscripts, toeditorial, production, printing and beyond. The modern editor must go beyond editing and proofreading, andis often tasked with obtaining permissions, sourcing supplementarymaterial and keeping the author on schedule and on budget. Thatmeans the editor is also the ultimate mediator of style andpropriety for the piece, acting as gatekeeper between the authorand the public. It's a substantial role, requiring the fundamentalknowledge of several different fields to achieve effective results.A guide to managing each aspect of the job, The AustralianEditing Handbook is an invaluable resource. The Third Editionincludes updated information about the new challenges that editorsface in the digital age, including: Editing on-screen Digital publishing Handling ebooks Print media versus online publications The book includes two-color printing to make editing markseasier to understand, and a wealth of charts and diagrams thatsimplify complex topics and serve as handy quick-checks that makethis guide the ultimate desk reference. For professionals andstudents in the field of editing, writing, publishing orjournalism, The Australian Editing Handbook, 3rd Edition isthe industry's number-one resource.
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100 Classic Graphic Design Journals

Author: Steven Heller,Jason Godfrey

Publisher: Laurence King Publishing

ISBN: 9781780673363

Category: Design

Page: 224

View: 2376

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100 Classic Graphic Design Journals surveys a unique collection of the most influential magazines devoted to graphic design, advertising, and typography. These journals together span over 100 years of the history of print design and chart the rise of graphic design from a necessary sideline to the printing industry to an autonomous creative profession. Each magazine is generously illustrated with a large selection of spreads and covers. A descriptive text based, where possible, on interviews with editors, designers, and publishers is also included for each magazine alongside comprehensively researched bibliographic material. The magazines featured cover a range of industries and eras, from advertising (Publimondial, La Pubblicità Italiana), posters (Das Plakat, Affiche), and typography (Typografische Monatsblätter, Typographica), to Art Nouveau (Bradley, His Book), Modernist design (Neue Grafik, ULM) and Post-Modern and contemporary graphics (Emigre, It's Nice That). These 100 journals offer an invaluable resource to historians and students of graphic design, and a rich seam of visual research and inspiration for graphic designers.
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Basics Graphic Design 03: Idea Generation

Author: Neil Leonard,Gavin Ambrose

Publisher: Bloomsbury Publishing

ISBN: 1350034088

Category: Design

Page: 200

View: 7857

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Successful visual outcomes can only be arrived at through the generation of great ideas, driven by research that will ultimately provide the designer with a range of potential design solutions. Basics Graphic Design 03: Idea Generation explores the different ways in which the designer can generate ideas. Consideration is given to audience, context and materials as well as to the many levels of idea generation, from the macro to the micro, from brainstorming to more focused, selective and strategic systems.
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Graphic Design School

The Principles and Practice of Graphic Design

Author: David Dabner,Sandra Stewart,Abbie Vickress

Publisher: John Wiley & Sons

ISBN: 111934316X

Category: Architecture

Page: 208

View: 8944

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By providing practical advice on all aspects of graphic design—from understanding basics to developing original concepts to creating finished designs—Graphic Design School allows students to develop core competencies while understanding how these fundamentals translate into new and evolving media. With examples from web, app, social media, magazines, websites and book, the Sixth Edition provides an overview of the visual communications profession. A brand-new section on User Experience and User Interface Design, covers topics essential to layout while heavily updated chapters on Designing for the Web and Mobile Apps tackle the latest technology and problem solving tools needed to succeed. Topics covered include: color, typographic rules and typefaces, coding requirements, information architecture, file organization, web design and layout, mobile device composition, app design, CMS, designing for social media, and SEO. Includes full color illustrations throughout the book, as well as case studies, designer biographies, and student assignments for testing skills and concepts.
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Graphic Design in Urban Environments

Author: Robert Harland

Publisher: Bloomsbury Publishing

ISBN: 1472597761

Category: Design

Page: 152

View: 417

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Graphic Design in Urban Environments introduces the idea of a category of designed graphic objects that significantly contribute to the functioning of urban systems. These elements, smaller than buildings, are generally understood by urban designers to comprise such phenomena as sculpture, clock towers, banners, signs, large screens, the portrayal of images on buildings through "smart screens,†? and other examples of what urban designers call "urban objects.†?The graphic object as it is defined here also refers to a range of familiar things invariably named in the literature as maps, street numbers, route signs, bus placards, signs, architectural communication, commercial vernacular, outdoor publicity, lettering, banners, screens, traffic and direction signs and street furniture. One can also add markings of a sports pitch, lighting, bollards, even red carpets or well dressings. By looking at the environment, and design and deconstructing form and context relationships, the defining properties and configurational patterns that make up graphic objects are shown in this book to link the smallest graphic detail (e.g. the number 16) to larger symbolic statements (e.g. the Empire State Building). From a professional design practice perspective, a cross section through type, typographic, graphic and urban design will provide a framework for considering the design transition between alphabets, writing systems, images (in the broadest sense) and environments.
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100 Ideas that Changed Advertising

Author: Simon Veksner

Publisher: Laurence King Publishing

ISBN: 9781780672342

Category: Design

Page: 216

View: 6160

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A chronicle of the key ideas that have shaped the adverts we see everyday, 100 Ideas That Changed Advertising offers a fascinating insight into an ever-changing and fast moving industry. Arranged broadly chronologically, the book looks at the overnight revolutions, the flashes of inspiration, and the long-term evolutions that advertisers have wrought upon their industry. Author Simon Veksner guides us through the key ideas behind these changes, from the development of the first advertising formats and the history of branding, to the creative revolutions of the 1960s and the digital age. Looking forward, the book considers the most recent thinking in reaching new audiences, including the rise of neuromarketing and the latest behavioural economics. Illustrated with hundreds of examples of adverts and explaining their power to inspire, delight, and annoy, but above all, to make us buy, the book is an absorbing guide to a turbulent industry.
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Graphic Design: The New Basics

Second Edition, Revised and Expanded

Author: Ellen Lupton,Jennifer Cole Phillips

Publisher: Chronicle Books

ISBN: 1616894555

Category: Design

Page: 264

View: 9333

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Our bestselling introduction to graphic design is now available in a revised and updated edition. In Graphic Design: The New Basics, bestselling author Ellen Lupton (Thinking with Type, Type on Screen) and design educator Jennifer Cole Phillips explain the key concepts of visual language that inform any work of design, from logo or letterhead to a complex website. Through visual demonstrations and concise commentary, students and professionals explore the formal elements of twodimensional design, such as point, line, plane, scale, hierarchy, layers, and transparency. This revised edition replaces sixty-four pages of the original publication with new content, including new chapters on visualizing data, typography, modes of representation, and Gestalt principles, and adds sixteen pages of new student and professional work covering such topics as working with grids and designing with color.
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100 Ideas that Changed the Web

Author: Jim Boulton

Publisher: Laurence King Publishing

ISBN: 9781780673707

Category: Design

Page: 216

View: 2626

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This innovative title looks at the history of the Web from its early roots in the research projects of the US government to the interactive online world we know and use today. Fully illustrated with images of early computing equipment and the inside story of the online world's movers and shakers, the book explains the origins of the Web's key technologies, such as hypertext and mark-up language, the social ideas that underlie its networks, such as open source, and creative commons, and key moments in its development, such as the movement to broadband and the Dotcom Crash. Later ideas look at the origins of social networking and the latest developments on the Web, such as The Cloud and the Semantic Web. Following the design of the previous titles in the series, this book will be in a new, smaller format. It provides an informed and fascinating illustrated history of our most used and fastest-developing technology.
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100 Albums that Changed Popular Music

A Reference Guide

Author: Chris Smith

Publisher: Greenwood Publishing Group

ISBN: 9780313338250

Category: Music

Page: 277

View: 4328

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Presents and discusses one hundred albums that have had an impact on American music or popular culture.
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